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Is my team good for a sand team?

0 votes

tyranitar @ Assault Vest
Ability: Sand Stream
EV: 252 HP/ 252 Atk / 4 Sp.D
Adamant Nature
-Pursuit
-Avalanche
-Earthquake
-Stone Edge

Hippowdon @Leftovers
Ability: Sand Stream
EV: 252 HP/ 2 Atk / 252 Def
Impish Nature
-Slack Off
-Stealth Rock
-Roar
-Ice Fang

Excadrill @ Choice Scarf
Ability: Sand Rush
EV: 4 HP/ 252 Atk / 252 Spe
Adamant Nature
-Rapid Spin
-Iron Head
-Rock Slide
-Earthquake

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EV: 252 HP/ 4 Atk / 252 Def
Impish Nature
-Leech Seed
-Spikes
-Thunder Wave
-Power Whip

Mamoswine @Leftovers
Ability: Thick Fat
EV: 252 HP / 252 Atk / 4 Sp.D
Adamant Nature
-Ice Shard
-SuperPower
-Ice Fang/ Earthquake (Can't decide which one)
-Stone Edge

Clefable @Leftovers
Ability: Magic Guard
EV: 252 HP / 4 Sp.A / 252 Sp.D
Calm Nature
-Moonblast
-Protect
-Flamethrower
-Wish

Any advices are highly apreciated, Also this is my first post here, so i don't know if i posted it in te right place thanks

asked Aug 22 by tivalu
edited Aug 24 by Lusty
for mamoswine i would go for ice fang instead of ice shard, and it is a yes to earthquake, you should have more ways to deal with fighting and water types.  try using a psychic like metagross who will take none from sandstorm and has the ability to curb fighting types, but good job with the ferrothorn.
Most of this is great! However give mamoswine earthquake and i recommend you give tyranitar a focus sash instead of an assault vest. The reason for that is because when a tyranitar is in sandstream its sp.def already increases significantly. Focus sash are for those fighting type moves. Makes them survivable.

Hope I helped!

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