Pokémon Rate My Team
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I have been trying to come up with a team for Mega Lopunny as of late, since Pokemon Omega Ruby and Alpha Sapphire is coming out this week and I would like to have a ORAS team in mind beforehand. Pokemon Showdown appears to be down at the moment (and was down yesterday as well) so I have not had the chance to test this team for myself. I am but a novice competitive battler so I would appreciate your opinions and critique. I will try to explain my thought process for each.

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The Queen (Lopunny) (F) @ Lopunnite
Ability: Klutz
Shiny: Yes
EVs: 244 Def / 116 SpD / 148 Spe
Careful Nature
- Cosmic Power
- Drain Punch
- Fake Out
- Fire Punch

Strategy: I have noticed most Lopunny have Fire Punch instead of Cosmic Power. However, the few Lopunny I have made in the past never seem to last as long as I would like since its defenses are a bit weak, thus I have Cosmic Power. My strategy is to use Fake Out first in order to deal some damage and ensure a mega evolution, Cosmic Power second to boost defense/special defense, then Drain Punch to heal Lopunny and deal massive damage to my opponent. I chose Fire Punch instead of Ice Punch to deal with steel types, amongst other things. I would have Ice Punch but I am afraid Lopunny is not quick enough to take out most flying type pokemon, specifically Talonflame, nor can normally survive a Brave Bird.

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The Knight (Aegislash) (M) @ Weakness Policy
Ability: Stance Change
Shiny: Yes
EVs: 216 Atk / 212 Def / 80 SpD
Careful Nature
- Swords Dance
- Head Smash
- Iron Head
- King's Shield

Strategy: Aegislash is my check for Lopunny in case of fairy, psychic or flying moves. It has Swords Dance to boost attack x2 (since Aegislash will probably scare off any fairy/psychic/flying types whom were a threat to Lopunny before), Head Smash to rid of flying and fire types, Iron Head for fairies, and King's Shield. He has Weakness Policy to boost his attack even higher if I don't have the chance to pull off a Sword Dance, or happen to switch into a dark/ghost move. He also serves as a check for Starmie and Clefable.

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The Villian (Krookodile) (M) @ Choice Scarf
Ability: Moxie
EVs: 240 Atk / 28 SpD / 240 Spe
Adamant Nature
- Earthquake
- Knock Off
- Stone Edge
- Superpower

Strategy: Krookodile has generic coverage moves, mostly to rid of dark, psychic, flying and poison types. Since he has horrid defenses, I use a Choice Scarf to hopefully outspeed and KO everything in his path, and to be more likely to get a boost from Moxie.

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The Princess (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 240 Def / 28 SpA / 240 SpD
Bold Nature
- Moonblast
- Stealth Rock
- Soft-Boiled
- Cosmic Power

Strategy: Clefable is my stealth rocker. I finally decided I would need one to help weaken flying types, and perhaps take one or two out. I have Cosmic Power to boost defenses, Soft-Boiled to heal, and Moonblast to deal damage against dragon and dark types. Leftovers is for extra bulk.

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The Starlette (Starmie) @ Expert Belt
Ability: Natural Cure
EVs: 24 HP / 252 SpA / 232 Spe
Timid Nature
- Psyshock
- Ice Beam
- Rapid Spin
- Scald

Strategy: Starmie is my Rapid Spinner to rid of potential annoying hazards. Starmie has Ice Beam to rid of pesky flying types and grass types, as well as possibly dragon, Scald for STAB and move coverage and perhaps a potential burn, and Psyshock for STAB against poison or fighting types. Starmie has the Expert Belt to deal a little extra damage, since it has a wide range of type coverage.

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The Monster (Eelektross) (M) @ Assault Vest
Ability: Levitate
EVs: 196 Def / 252 SpA / 60 SpD
Bold Nature
- Giga Drain
- Thunderbolt
- Flamethrower
- Volt Switch

Strategy: I thought Eelektross would be a great addition because of his various move coverage, and considering the fact he is an electric type that is (for the most part) immune to ground type moves: his only weakness. Giga Drain is for rock/ground/water types and to heal Eelektross, Thunderbolt/Volt Switch for flying types, and Flamethrower for steel. He has Assault Vest to ensure he is capable of surviving a hit (since he has such low speed and will most likely be hit first) in both special defense and defense, as well as deal enough damage to be somewhat of a threat.

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Thank you for reading and I look forward to hearing your criticism.

by
Doesn't Klutz negate Loppunnite? It should probably have Limber, just to be safe.
You should also consider max speed on Starmie, to outspeed Gengar.
Also the Clefable set is a bit lack lustre when you have Cosmic Power but only 1 attacking move. Maybe give it flamethrower to deal with steel types.
Aegislash really needs Shadow Sneak. Go for that over Head Smash.
You have absolutely nothing for Scarf Landorus-T, which is all over the metagame. With Eelektross gone, it destroys your team afterwards. Landorus-T itself can be used over Krookodile to counter itself, or Gliscor even, but Lando loves a Choice Scarf. If Aegislash gets unbanned in ORAS, then this is good, otherwise I'd suggest running another Pokemon to beat MGallade.
Also with an addition of Landorus-T, you can replace Eelektross in order to cover your Dark/Ghost weaknesses. As Bisharp can potentially be a threat with Lopunny gone, you can run something like Keldeo to wall it hard, resisting both STABs. The only problem with that is that you'd need to replace Starmie and add another Spinner/Defogger in the process.

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