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Hippowdown@Smooth Rock
Ability: Sand Stream
EVs: 252 HP/200 Def/56 Sp.Def
Careful Nature
- Yawn
- Slack Off
- Stealth Rock
- Earthquake

Hippowdown is great for starting up Sandstorm. It also gets access to Stealth Rock; which allows it to set up. Slack Off is a great recovery move and Earthquake is a STAB move. The nature is for extra bulk in Sp. Def with the Sp. Def boost from Sandstorm.

Aggron@Aggronite
Ability: Heavy Metal ----> Filter
EVs: 200 HP/56 Atk/252 Sp. Def
Careful Nature
- Rest
- Sleep Talk
- Power-Up Punch
- Heavy Slam

Aggron is basically a good tank; especially with Sp. Def boost from Sandstorm. I invested in Sp. Def and HP and in a little bit of Atk because this spread gives Aggron decent HP and good Sp. Def (combined with Sandstorm). I didn't invest in Def because it was already good. I still invested in the Atk mainly because I might not be able to set up with Power-Up Punch. Usually I start off by Mega Evolving, then use Power-Up Punch and then Heavy Slam. This does massive damage. However, I can also abuse Heavy Metal and start off with Heavy Slam. Rest is for healing and Sleep Talk goes well with Rest.

Gligar@Eviolite
Ability: Immunity
EVs: 252 HP/156 Def/100 Sp. Def
Impish Nature
- U-turn
- Roost
- Protect
- Earthquake

Gligar can Toxic Stall effectively. Roost is a great recovery move; U-turn is for switching out; Earthquake is STAB. Protect is also helpful in stalling. If you're wondering why it doesn't have Toxic, it isn't necessary when I can have Tentacruel set up Toxic Spikes (you'll see later).

Dugtrio@Choice Band
Ability: Arena Trap
EVs: 4 HP/252 Atk/252 Spd
Jolly Nature
- Earthquake
- Night Slash
- Stone Edge
- Aerial Ace

Dugtrio is a great Revenge Killer. With Choice Band and max Speed, it can basically outspeed and demolish anything in its path. Earthquake is STAB and the rest are mainly coverage.

Tentacruel@Black Sludge
Ability: Liquid Ooze
EVs: 252 HP/240 Def/16 Sp. Def
Calm Nature
- Rapid Spin
- Toxic Spikes
- Confuse Ray
- Scald

Tentacruel can absorb Toxic Spikes, rapid spin them away, and set up Toxic Spikes itself. This is especially helpful for Gligar in Toxic Stalling. Confuse Ray helps it to set up. Rapid Spin spins hazards away. Toxic Spikes is a good entry hazard. Scald is there just in case if there are Taunt users.

Rotom-Frost@Life Orb
Ability: Levitate
EVs: 128 Def/252 Sp. Atk/128 Sp. Def
Calm Nature
- Discharge
- Hex
- Reflect
- Hidden Power [Ice]

Rotom-Frost is just here to clean up the opponent's team, especially Pokemon that I can't normally touch. Discharge is STAB and Hidden Power [Ice] is good STAB too (I ran HP Ice because Blizzard has low accuracy). Hex goes nicely with Toxic Spikes and Reflect is a good support move.


See it in action!
http://replay.pokemonshowdown.com/uu-205103550

http://replay.pokemonshowdown.com/uu-205105188

http://replay.pokemonshowdown.com/uu-205107285


Well that's my UU Sandstorm Team. All rates/critiques are welcome. Thanks in advance! :P

by
edited by
Correct me if I'm wrong but I don't think Hippowdown gets a Sp. Def boost from sandstorm - only rock types do
Yeah that was my mistake; only Rock-types gain the boost.
Anyways this team isn't viable anymore because Hippowdown moved to OU from UU.

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