Pokémon Rate My Team
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Solaris (Charizard-Mega-X) (M) @ Charizardite X
Ability: Tough Claws
Shiny: Yes
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Claw
- Fire Punch
- Roost
- Dragon Dance

Rawr (Landorus-Therian) @ Assault Vest
Ability: Intimidate
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Earthquake
- Knock Off
- Rock Slide
- U-turn

Sailor Moon (Cresselia) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Spe
Calm Nature
- Thunder Wave
- Ice Beam
- Psychic
-Moonlight

Zombie Wall (Chansey) @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Heal Bell
- Seismic Toss
- Soft-Boiled
- Toxic

Thunderbird (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
- Defog
- Heat Wave
- Roost
- Volt Switch

Dwayne "the rock" Johnson (Terrakion) @ Choice Scarf
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Rock Slide
- Iron Head

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edited by
If you're going with roost on zard X, do flare blitz instead of fire punch.
You're missing 248 EVs on Landorus
You get pretty much clean swept by Azumarill once Zapdos is gone. Also, I fail to see the purpose that Cresseila has on this team, especially since you have Chansey and bulky mons on your team. So I'd suggest replacing Cress with a means to deal with Azumarill.
Cress is for speed control mainly as well as coverage
I agree with Chansey/ Cresselia not being necessary, so I would get rid of Chansey. Doubles is a lot more offensive.
I'd also replace Ice Beam w/ Icy Wind on Cresslia because it'll hit both opponents and slow ground & electric types down.
This is singles
A simple mistake; Zapdos, Cresselia, Landorus and Terrakion are all common Doubles/VGC choices.
^Also my least favourite mons to face.

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