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Super Sun Team of Awesomeness :D

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Item: Focus-sash
Ability: Klutz/Limber
Nature: Jolly
EVs: 252 Attack, 252 Speed, 6 Hp

Entrainment: The reason this is the lead
Magic-coat: Reflect stuff
Thunder-punch: Damage Politode
Jump-kick: Damage T-tar

The reason this is the lead is because this makes the opponents lead unable to make weather again. Entrainment remove Drizzle, Snow-warning, Sand-stream, and Drought(Though on this team not important). Then I can just switch to my Weather lead and now I have my Weather. Klutz is for making their Item(Usually leftovers) null while Limber is if you are afraid of being OHKOed. Durant works better with Traunt, but I refuse to use that because it is EVIL!



Item: Leftovers
Ability: Drought
Nature: Timid
EVs: 252 Speed, 200 S.Attack, 58 Defense

Flamethrower: STAB
Calm-mind: Boosting
Solar-beam: Coverage
Hidden-power(Ice): Coverage

Because I am almost Guaranteed to have my weather be the one in play I do not need to worry about Ninetales being super-bulky or have to use Energy-ball in fear of the opponent switching to their lead.



Item: Life-orb
Ability: Chlorophyll
Nature: Adamant
EVs: 252 Attack, 100 Defense, 100 S.Defense, 58 Speed

Swords-dance: Boosting
Horn-leech: STAB+Healing
Mega-horn: Coverage
Nature-power(Earthquake): Coverage

Pure Sweeper, Chlorophyll boosts enough to not have a lot of Speed EVs.



Item: Focus-sash
Ability: Flash-fire
Nature: Modest
EVs: 252 S.Attack, 252 Speed, 6 Hp

Flame-charge: Speed boosting
Flamethrower: STAB
Shadow-ball: Coverage
HP(Fighting): Coverage

Special sweeper.



Item: Toxic-orb
Ability: Poison-heal
Nature: Jolly
EVs: 252 Attack, 252 Speed, 6 Hp

Swords-dance: Boosting
Earthquake: STAB
Stone-edge: Coverage
Fire-fang: Coverage

Physical sweeper, I am considering swapping for Krookidile.



Item: Leftovers
Ability: Natural-cure
Nature: Timid
EVs: 252 S.Attack, 252 Speed, 6 Hp

Rapid-spin: Remove hazards
T-Bolt: Coverage
Ice-beam: Coverage
Psyshock: STAB

Special-sweeper+Spinner.


asked Feb 3, 2012 by Speed freak
edited Feb 24, 2012 by Pokemaster
I don't think that Pokemon keep the ability given by Entrainment. I think switching out makes the ability go back to normal.
Get Solarbeam the hell out of there on Ninetales, TTar comes in on its Solarbeam you might as well start preparing Ninetales funeral.
Same with other weather inducers actually.
Also trachy is right Entrainment does NOT work after opponent has switched.
They keep it trachy, I know from experience.
Energy Ball over SolarBeam on Ninetales. Also, Chandelure is quite slow. Give it Timid.
That is why it has Flame-charge.

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