Pokémon Rate My Team
1 vote
1,591 views


Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Zen Headbutt
- Fake Out
- Ice Punch
I decided to build the team around Mega Medicham because of its insane power. I chose Adamant over Jolly as the extra speed doesn't hit any useful benchmarks. Dual STABs allow Mega Medicham to dish out as much power as possible and Ice Punch hits Landorus-T super-effectively.

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
Gengar compliments Mega Medicham offensively as it hits bulky Psychic, Fairy and Ghost types that can switch into Mega Medicham super-effectively. Taunt is chosen in the last slot to give Gengar good utility against defensive Pokemon.

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
Tyranitar can also hit and Psychic and Ghost types super-effectively and more importantly trap and eliminate them so Mega Medicham can roam free. A Choice Band allows Tyranitar to blow holes in stall, which Mega Medicham and Gengar struggle to do. Superpower gives Tyranitar good neutral coverage and allows it to hit Keldeo on the switch.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 248 Defense / 4 SpD / 4 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Landorus-T is able to switch into numerous physical attacks with ease and pivot out with U-Turn, assisting the offensive Pokemon with switching in. Stone Edge gives Landorus-T almost perfect neutral coverage with Earthquake and allows it to OHKO Mega Pinsir and Talonflame.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 8 Def / 248 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Thunder Wave
- Soft-Boiled
Clefable, like Landorus-T, is able to switch into a lot of attackers and soak up the damage with its great typing and stats. Calm Mind allows Clefable to act as a late-game wincon if its checks have been weakened or eliminated and Thunder Wave slows down faster threats for Mega Medicham and Tyranitar.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Rotom-Wash's great typing allows it to take on Water, Ice and Flying type Pokemon, which the team lacked sturdy answers to before. In addition, Volt Switch forms a VoltTurn core with Landorus-T and gives the offensive Pokemon many opportunities to switch in.

by
edited by
Two of your physical attackers are weak to fairy. Of course you can't beat Clefable.
Replaced Keldeo with Gengar
Don't worry about originality. You get to being original after you're comfortable with your knowledge and experience. You don't learn the piano by composing your melodies first, you learn by playing other people's songs.

1 Answer

1 vote
 
Best answer

Hey! This is a pretty cool looking team. I don't have too much to say about it since it looks pretty solid. I think replacing Keldeo with Gengar was a really good choice for your team since it complements your volt-turn core really well. Rotom-Wash lures in pokemon like Clefable as well as grass types for it to Volt Switch into Gengar, and defensive Landorus-Therian takes on the physical attackers such as Talonflame and Scizor that can threaten Gengar with their priority attacks.

Most of the issues I see with the team are with EVs. The one notable change I want to make is to replace Choice Band Tyranitar with Choice Scarf Tyranitar because Mega Medicham, Gengar, and Clefable all threaten stall and defensive cores, so it's not necessary to add another stallbreaker. Plus, the team could use something that's faster than max invested base 110 +Spe (or 350 speed) pokemon, and a scarfer is perfect for that role.


Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch

For the EV changes, I suggest changing Rotom-Wash's spread to 248 HP / 216 Def / 44 Spe. The 44 Speed EVs are important for Rotom-Wash on this team because it's the only answer to +6 Azumarill. Having 44 Speed EVs ensures that you outspeed Jolly max speed Azumarill. Next, I suggest changing Landorus-Therian's spread to 248 HP / 244 Def / 8 SpD / 8 Spe with an Impish Nature. Defensive Landorus-Therian shouldn't be running any Attack investment because it needs the defense EVs to be able to stomach hits from strong physical attackers better. The same goes for attack boosting natures. 8 SpD EVs ensures that Landorus-Therian can survive an HP Ice from Mega Manectric from full health and 8 Spe EVs allows it to outspeed max speed base 50 +Spe pokemon as well as 44 Spe EV Rotom-Wash. Finally, I suggest changing Clefable's spread to 252 HP / 172 Def / 84 SpD. Unfortunately, this does make you weaker to Keldeo, which is already an annoyance to your team, but I think it's necessary in order to give the team a more reliable dark resist for pokemon such as Weavile and taking pressure off of Landorus-Therian by allowing Clefable to take on pokemon such as Mega Lopunny because without those defense EVs, Clefable can't take two hits from these pokemon's STAB moves.

I hope this helps the team out a lot more. Good luck on the ladder!

Summary of Changes:
>
Change spread
Change spread
Change spread

by
selected by
Thank you for the analysis!
Oh, btw, Landorus's Attacks EVs are supposed to be in Defense, and its nature was supposed to be Impish. I have no idea how this happened.