Pokémon Rate My Team
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I made this team recently for singles OU but I got stuck at 1400. I still want to know what I can do to improve this team. Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Recover
- Knock Off
- Will-O-Wisp
- Fake Out
Recover for healing so I don't get chipped down. Knock Off to remove annoying items and do some damage. Will-o-wisp to mess up physical attackers and deal damage over time. Fake out instead of foul play because I don't like the will-o-wisp/foul play anti-synergy. (please vote no ban for mega-sableye suspect testing) Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Aromatherapy
- Seismic Toss
- Toxic
My cleric and special wall. Standard Chansey. Soft Boiled for recovery. Aromatherapy to get rid of status on the rest of my mons. Seismic Toss so its not complete taunt bait. And Toxic so I can get some good damage over time in. Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Roost
- Defog
- Brave Bird
- Whirlwind
My back-up defogger just in case I mess up and can't predict a stealth rocks. Mixed Wall because idk why I don't like pure Physical wall Skarmory :P Roost for recovery. Defog for removing hazards that are not magic bounced. Brave bird so I'm not taunt bait. I could run iron head instead maybe. And whirlwind to mess up set up sweepers. I like rocky helmet on this guys instead of leftovers because I have roost for recovery anyways. Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
Stealth Rock Setter pretty standard. Stealth rock because they are easy to set up. Leech Seed+leftovers for psuedo healing. I don't like rocky helmet on this guy because I need all the healing I can get. Gyro Ball to hit sweepers in general (especially fairies). And power whip to kill Rotom-W, Manaphy, and some other stuff Talonflame
Ability: Gale Wings
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Acrobatics
- Roost
- Taunt
- Will-O-Wisp
specially defensive talonflame. should I give him sitrus berry? Acrobatics for damage. Roost for recovery. Taunt to mess up other walls. And will-o-wisp to burn physical attackers and damage over time. Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Wish
- Protect
Clef is a good wall against set up sweepers because unaware. Moonblast for STAB. Flamethrower to kill Steel types that usually switch into clef. And wishtect over moonlight because it makes my T-tar match up a lot better for me. Plus I don't really need anything else. So having another moveslot isn't that useful.

by
fairly standard Stall team. You're stuck because every good player and their mothers know how to counterplay Stall and win.
Ferrothorn is out of place though. Get a Slowbro or an Alomomola instead, maybe it could help you take those Fire-type hits better since you have little to nothing against Mega-Charizard-X.
Talonflame and Skarmory stack weakness to Electric so maybe consider instead of Slowbro or Alomomola, Unaware Quagsire or Storm Drain Gastrodon if it becomes an issue. If you get Quagsire, change Clefable to Magic Guard variant.

1 Answer

1 vote

Hi! This is a pretty standard-looking stall team. The biggest problem I notice with this team is that it has very little to handle physically attacking fire type pokemon such as Mega Charizard X and Talonflame, who can easily overpower the whole team. The team also doesn't have a counter to Specs Keldeo which is a huge problem because if Specs Keldeo comes in, it can guarantee a 2HKO or an OHKO on something if the player predicts properly.

To alleviate the fire type problem, I suggest replacing Clefable with Quagsire. Quagsire works as a blanket check to many physical attackers just like Unaware Clefable does and beats Talonflame and Mega Charizard X at the same time, while still providing you with a way to stop set-up sweepers.


Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Recover
- Earthquake
- Toxic

Next, in order to take on Specs Keldeo, I suggest to replace Ferrothorn with Amoonguss. Amoonguss keeps the water resist for the team, while being able to switch into any of Keldeo's moves. I opted for Amoonguss here over Tangrowth because many players have been running Focus Blast on Specs Keldeo in order to hit some of Keldeo's checks hard including Tangrowth, whose AV set gets 2HKOed by it.


Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power Fire

Onto the moveset changes, since removing Ferrothorn got rid of the Stealth Rocker and added a second Toxic user, Toxic should be replaced with Stealth Rock on Chansey. Finally, Brave Bird should be replaced with Iron Head on Skarmory in order to hit Fairy types like Mega Diancie super effectively, and it should use Leftovers over Rocky Helmet to gain passive recovery since stall teams by nature will be racking up plenty of chip damage to the point where Rocky Helmet isn't necessary.

This did make the team incredibly cookie-cutter and I'm sure that there's an exact copy of this team out there somewhere, but that's just the nature of stall in ORAS. There isn't a lot of room for variety in stall teams right now, so I hope you don't mind that there's a good chance that it'll look very similar to some of the other stall teams being used. I hope this helps you break past the 1400s!

Summary of Changes
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Iron Head > Brave Bird; Leftovers > Rocky Helmet

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Yup, it's impossible to have variety in stall because all stall needs Mega-Sableye, and then appropriate walls to the various wallbreakers of the tier.