Only cards from Rising Rivals, Supreme Victors, Arceus, and HeartGold SoulSilver are allowed. However, Energy cards from previous sets are also allowed.
x3 Charmander (Arceus)-A 60 HP basic that can get me more Fire basics. Needed for evolution.
x2 Charmeleon (Arceus)-Slam can do 60 damage for two energy. Needed for evolution.
x1 Charizard (Arceus)-140 HP and resistance to Fighting. Charizard does 10 more damage for each Fire type on my bench. And this makes its powerful attacks even more powerful. It has a one for 30 and a three for 80.
x2 Ponyta (Lv. 8) (Arceus)-Needed for evolution.
x2 Rapidash (Lv. 41) (Arceus)-Takes no damage or other other effects of attack from Pokemon SP. Fire Mane is a one for 20. Rising Lunge can do 70 damage for three energy. Also has no retreat cost.
x4 Eevee (RR)-Can for no energy get Flareon into my hand. Needed for evolution.
x2 Flareon (RR)-Tail Slap is a one for 30. Evolving Flare is a good two for 40. When I use it on the turn I evolved Eevee into Flareon it does 20 more damage and burns the foe. Flareon is also able to devolve and go back into my hand, allowing me to use Evolving Flare to its full potential.
x4 Heat Rotom (RR)-An 80 HP basic that has Colorless resistance and hits for Electric weakness, although it can also hit for Fire weakness. Warm Up gets me energy onto my Pokemon from my deck. Heat Burn is an alright three for 40 that burns.
x3 Camerupt G (SV)-A 100 HP basic. Earth Power is a good four for 60 that has me flip two coins and then does 10 damage times the number of heads to each of my opponent's benched Pokemon.
x4 Fisherman (HGSS)-Gets me Energy back into my hand from the discard pile.
x4 Palmer's Contribution (SV)-Gets me Pokemon and Energy back into my deck.
x4 Professor Oak's New Theory (HGSS)-Drawing.
x3 Professor Elm's Training Method (HGSS)-Gets me evolutions.
x2 Pokemon Collector (HGSS)-Gets me basics.
x20 Fire Energy-Needed.