Ok so i know i just posted my OU team but i made that on tuesday.
I decided to make another sun team after my last one failed completly.
Cresselia (F) @ Leftovers
EVs: 252 HP / 96 Def / 160 SDef
Calm Nature (+SDef, -Atk)
- Shadow Ball
For my latest weather team i decided once again not to use my weather setter as my lead, Ive found this strategy very usefull.
So yes Creselia is in BL2 in smogon tiers but TBH i really dont know why, i have used her well in all tiers and IMO should be OU.
But as for why its the lead is for the reason that it can take a U-turn and well has serious bulk.
I managed to poison 5/6 pokemon on this other team with Cres before being taken down.
I can switch it out after poisoning a few pokemon so i can get the sun up while they slowly die.
This means i can switch back in with sun making moonlight restore 3/4 of my hp and protect is for a free healing whereas shadow ball is for extra damage and to avoid taunt.
Ninetales (M) @ Leftovers
EVs: 252 HP / 4 SpAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Ground]
Ok the weather setter.
Ive tried a specs, subhypnosis, scarf but i didnt like any appart from scarf which is defintly my favorite.
But i decided to try A differant set, this one has no name its just random set.
Hp Ground covers Heatran and pokemon similar to it.
Flamethrower covers allot and i prefer it to overheat plus in sun it is the equivilent to a super effective hit on neutral pokemon.
Disables something i never tried on much pokemon appart from cofagrigus and sub gengar and i have to say i love it.
It can cripple some pokemon like blisseys softboil or just allot of pokemons main move in general.
Gliscor (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 176 Def / 80 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Ice Fang
I have gliscor here as a staller but it can kill most pokemon who dont have an effective counter such as scald now hindered by sun reducing his weaknesses to just the one i beleive.
354 HP and 363 Def is not easy to take down.
To add to its annoying defs it has poison heal healing 1/8 HP every turn and protect for free healing while the foe is still crippled by toxic from cres.
Ice fang kills dragon types as they can hardly touch me and i have swords dance bring my atk to 504.
Earthquake once a swords dance is up is a 2hit ko on ferrothorn which thinks it can bring down gliscor with power whip...Epic fail.
The main role in the team is to absorb attacks that my team is weak to then strike back.
Venusaur (F) @ Life Orb
EVs: 252 Atk / 4 SAtk / 252 Spd
Rash Nature (+SAtk, -SDef)
- Giga Drain
- Hidden Power [Fire]
Venasaur is not easyly taken down in sun with Chlorophyl and growth.
So double speed gives him over 500speed which is why i didnt go for Naive, nothing appart from +2dragonite/salamance or another Chlorophyl user.
Giga drain gets stab and +2 from growth which doubles both offences in sun so it can easyly OHKO any pokemon thats not neutral or resisting it.
Earthquake hits hard as does HPfire getting sun support.
I have tried power whip but i didnt like the non reliable accuracy and giga drain gets healing.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam
- Rapid Spin
Im defintly considering replacing Starmie, my team has no major weakness to rocks and 2 pokemon are immune to tspikes and 1 immune to spikes.
Rapid spin is yet to be used since gensect started being used on the scale it is ive noticed allot less entery hazard users.
Scald can still do good damage in sun it just looses stab.
I tried recover but i found it wasnt needed much as i needed all 3 offencive moves for coverage.
Suggestions for a replacement?
Rhyperior (M) @ Life Orb
Trait: Solid Rock
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rock Polish
- Fire Punch
- Stone Edge
Finally my last pokemon.
This guy enjoys the sun, with solid rock and a loss of a water weakness with high hp and def it can easyly take a waterfall from any pokemon and even 2 surfs.
One rock polish gives it nearly 400 speed which is scary to deal with when your facing A pokemon with nearly 400 Atk holding life orb.
Switching out is a bad move as it lets me use rock polish then sweep.
Fire punch lets me deal with all 4x weakness pokemon and will OHKO all the 4x weakness pokemon facing it without sturdy.
Stone edge is for stab plus has great coverage.
Well thankyou for reading all suggestions are welcome.