Only cards from Unleashed, Undaunted, Triumphant, and Call of Legends are allowed. However, Energy cards from previous sets are also allowed.
x4 Machop (Triumphant)-A 60 HP basic that can do 20 damage for one energy. Needed for evolution.
x3 Machoke (Triumphant)-Knuckle Down is a one for 30 that ignores effects such as Pokemon Powers that the Defending Pokemon has. Strength is a decent three for 60. Needed for evolution.
x2 Machamp (Prime) (Triumphant)-150 HP. Fighting Tag is a nice way to quickly get Machamp charged for battle. It can also be used along with my other Machamp Prime, so the other gives the one using Fighting Tag the energy needed to continue the fight. Crushing Punch is a nice three for 60 that discards a Special Energy on the Defending Pokemon. This is great against Dark and Steel decks. Champ Buster is a powerful four for 100 that does 10 more damage for each of my benched Pokemon with damage counters on them. I can usually make it so that I do the full 150 damage.
x3 Riolu (Unleashed)-A 60 HP basic that can do 40 damage for two energy. Needed for evolution.
x2 Lucario (Unleashed)-Bulk Up is great, a one for 30 that has attacks I use next turn do 30 more damage to the Defending Pokemon.This turns Magnum Punch from a two for 50 into a two for 80.
x2 Gligar (Undaunted)-A 70 HP basic with Electric resistance. Stun Poison can be decent with a heads flip, being a two for 20 that paralyzes and poisons the foe if I get a heads flip. Needed for evolution.
x1 Gliscor (Undaunted)-Ninja Fang is a good attack, a one for 30 that paralyzes the foe if they have no damage counters on them. This is a nice way to deal damage to a healthy Stage 2 or to completely take down a healthy basic. Poison Jab is a three for 50 that poisons. Also has Electric resistance.
x2 Diglett (Triumphant)-Mini Earthquake is a two for 40 that does 10 damage to each of my benched Pokemon. I know this seems bad but it is helpful to allow Machamp to do more damage. Also has Electric resistance. Needed for evolution.
x1 Dugtrio (Triumphant)-Has a one for 30 attack. Sand Impact is a three for 50 that has me flip a coin for each Fighting energy on Dugtrio and then does 20 more damage for each heads. Also has Electric resistance.
x3 Hitmonlee (Undaunted)-An 80 HP basic with a one for 20 and a three for 60.
x4 Professor Elm's Training Method (CoL)-Gets me evolutions.
x4 Professor Oak's New Theory (CoL)-Drawing.
x4 Team Rocket's Trickery (Undaunted)-Drawing and has my opponent discard a card.
x3 Pluspower (Unleashed)-Useful for getting that finishing blow.
x2 Flower Shop Lady (Undaunted)-Gets Pokemon and Energy back into my deck from the discard pile.
x1 Twins (Triumphant)-Gets me two cards that I need when I am on the losing side of things.
x19 Fighting Energy-Needed.