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Give this sun offense team a rate

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Ninetales
Ninetales @ Choice Specs

Trait: Drought

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature (+Spd, -Atk)

  • Overheat
  • Energy Ball
  • Hidden Power Fighting
  • Flamethrower

Ninetales pretty much always end up being "the most useless **** on my team" after I've won the weather war, so I'm trying out Choice Specs to do more damage.
Overheat works well with Specs, and it will be hitting and running anyway.
Also does respectable damage with the sun up.
Energy Ball target Politoed, Gastrodon, and the likes.
Politoed is an especially imprtant target since it will be switching in to try to maintain its rain, annoying the team.
Hidden Power Fighting hiths Tyranitar for x4 damage to try and wear it down a bit, and does some damage to Heatran.
I've used Hidden Power Ground before, but I'm not sure now.
Flamethrower is for when I want to hit twice or more, or stay in, or not risk missing with Overheat.

Venusaur
Venusaur @ Life Orb

Trait: Chlorophyll

EVs: 252 Atk / 4 SpA / 252 Spe

Lonely Nature (+Atk, -Def)

  • Growth
  • Seed Bomb
  • Return
  • Hidden Power Fire

Venusaur benefits from the sun in Clorophyll, doubling its speed, Growth raising both of its offenses 2 stages instead of one, and Hidden Power Fire gets a boost in power.¨
Growth is used to make Venusaur more powerful, and can be used late game as well for the extra pawnch.
Seed Bomb is STAB, and hits Water types hard.
Return gets some neutral good coverage, one of them being Dragon types who resist Seed Bomb and HP Fire.
Hidden Power Fire gets super effective coverage on Steel types, and gets good coverage along with Seed Bomb.

Volcarona
Volcarona @ Leftovers

Trait: Flame Body

EVs: 4 Def / 252 SpA / 252 Spe

Timid Nature (+Spe, -Atk)

  • Substitute
  • Fire Blast
  • Bug Buzz
  • Quiver Dance

Substitute blocks status, and is a nasty surprise for opponents trying to status Volcarona with for example paralyze.
Fire Blast hits very hard in the sun, and is STAB to top it off.
Bug Buzz is helps round out the coverage, and hits standard Ttar or the frog quite hard after boost or even unboosted.
Quiver Dance is an excellent boosting move, and substitute help in setting up.
Leftovers is here because Volcarona carries substitute and sub+lifeorb=usually not a good idea.

Claydol
Claydol @ Leftovers

Trait: Levitate

EVs: 252 HP / 252 Def / 4 Spe

Bold Nature (+Def, -Atk)

  • Rapid Spin
  • Stealth Rock
  • Earth Power
  • Ice Beam

Helps the team with Rapid Spin, Rocks, and does well against Terrakion+Landorus.
Rapid Spin helps clear away dem pesky rocks who is annoying for the fire types.
Stealth Rock just helps get a little bit of damage on the opponent, perhaps helping to get a KO.
Earth Power is STAB, and helps against Terrakion if it would want to stay in.
Ice Beam helps against Gliscor and Landorus+dragons and gets good coverage along Earth Power.
Physical defensive to take Landorus and Terrakions hits better, and physical is good in general.

Terrakion
Terrakion @ Choice Scarf

Trait: Justified

EVs: 4 HP / 252 Atk / 252 Spe

Jolly Nature (+Spd, -SpA)

  • Close Combat
  • Stone Edge
  • X-Scissor
  • Earthquake

Scarfer is needed, and Terrakion does it well.
Close Combat is reliable STAB.
Stone Edge compliments CC nicely, hitting Flying types and other things hard.
X-scissor hits Psychic types hard and reliably.
Earthquake is for Jirachi and the likes.

Chandelure will **** your **** up
Chandelure @ Choice Specs

Trait: Flash Fire

EVs: 16 HP / 252 SAtk / 240 Spe

Modest Nature (+SpA, -Atk)

  • Overheat
  • Shadow Ball
  • Energy Ball
  • Hidden Power Fighting

Overheat is extremely powerful because it's STAB, Sun boosted, Modest Choice Specs and might get a Flash Fire boost as well.
Shadow Ball compliments Overheat nicely, and is powerful as well and hits Dragon types and other stuff.
Energy Ball hits Water types pretty much.
Hidden Power Fighting is for predicted Ttar switch ins.

Please feel free to share any ideas, or just simple questions about the team thanks

asked May 16, 2012 by Hex
retagged Jun 10, 2012
A few suggestions:
Venusaur: Maybe 4 SAtk instead of Def?
Volcarona: Fiery Dance. It will still be doing massive damage, and you get a 50% chance for +1. Which is nice.

I like the idea of Specs Ninetales. :D
Also, you need more Physicals. You have 4 Special, 1 mixed, 1 Physical...
I have to change between 4th gen Venusaur and 5th gen every time I battle J98 4th Gen UU which has happened a few times lately, 4 SpA is actually standard.
I've used Fiery Dance but since this isn't a bulky set at all, Fire Blast is the superior option. It also hits switch ins hard right off the bat, which is useful if Volcarona has to switch out directly afterwards anyway.
I'll look into physicals and special, altough Venusaur is physical with HP Fire for obstacles like Ferrothorn,  and not many Pokemon can take Chandelure's hits so it does work out pretty well.
You may have problems against rain teams as you can't guarantee your sun up 24/7 and 5/6 Pokemon weak to water could be a problem in rain.
I'm aware of the issue.

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