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Can anyone improve my team?

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So, I'm new to competitive battling, and I just wanted to know if my team is okay.

Mienshao ( Regenerator ) @ Life Orb, Jolly Nature
EVs - 252 Spe, 252 Atk, 4 HP.

Hi Jump Kick - STAB, very powerful, and if it misses it can just use U-Turn.
U-Turn - Good for psychics and goes along with Regenerator and Hi Jump Kick.
Fake Out - Extra Damage, flinches.
Stone Edge - Critical Hits more often, and coverage.

Heracross ( Guts ) @ Flame Orb, Adamant Nature
EVs - 252 Atk, 252 Spe, 4 HP.

Night Slash - Critical Hits, deals with ghost and psychic types.
Close Combat - STAB, lots of damage.
Megahorn - STAB, for psychic types.
Facade - Does a LOT of damage with Guts and Flame Orb.

Dragonite ( Inner Focus ) @ Life Orb, Naughty Nature
EVs - 252 Atk, 252 Sp. Atk, 4 HP.

Draco Meteor - Hits for STAB and a lot of damage.
Fire Punch - For Ice Types.
Earthquake - Good coverage.
Roost - Healing.

Lilligant ( Chlorophyll ) @ Leftovers, Timid nature
EVs - 252 Sp Atk, 252 Sp. Def, 4 HP.

Giga Drain - STAB and healing.
Sleep Powder - Stall and gives a chance to use Quiver Dance
Sunny Day - Boosts speed.
Quiver Dance - Lilligant is dead meat without this. Great to use while sleep powder.

Tyranitar ( Sand Stream ) @ Choice Scarf, Jolly Nature
EVs - 4 HP, 252 Spe, 252 Atk.

Crunch - STAB.
Stealth Rock - Good if you have an opponent who switches a lot.
Edgequake - Coverage and STAB.

Metagross ( Clear Body ) @ Life Orb, Adamant Nature
EVs - 252 Atk, 120 Def, 136 SDef.

Bullet Punch - STAB and it gets to hit first.
Earthquake - For fire types.
Zen Headbutt - Coverage
Ice Punch - For ground types.

asked Jun 14, 2012 by Trollzoner
edited Jun 15, 2012 by Trollzoner

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