Pokémon Rate My Team
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Murkrow (F) @ Eviolite
Trait: Prankster
EVs: 160 HP / 248 Def / 92 SDef / 8 Spd
Impish Nature (+Def, -SAtk)
- Taunt
- Brave Bird
- Roost
- FeatherDance
lead that stops hazard setters and set up sweepers. prankster makes this set amazing. He has priority recovery in roost. He has featherdance to stop the annoying fighting types in the tier if possible. brave bird is for a nice damage. thought about thunder wave but hex helped me realize that it would hinder my throh set to have it. I give credit to Josh Trachy and Hex for help on this murkrow set. they helped sand off the ruff edges.


Throh (M) @ Chesto Berry
Trait: Inner Focus
EVs: 248 HP / 8 Def / 252 SDef
Relaxed Nature (+Def, -Spd)
- Revenge
- Payback
- Rest
- Bulk Up
this set may seem weird but works pretty well. sets up a couple bulk ups and if needed he use rest and wakes up thanks to the chesto berry. rest is also useful in the way of getting rid of the burns and poisoning.revenge and payback hit so hard since throh is slow as dirt.


Cinccino (F) @ Life Orb
Trait: Skill Link
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Seed
- Tail Slap
- U-turn
- Rock Blast
skill link cinccino. wow just wow. hits hard with stab tail slap thanks to the guarnteed 5 hits thanks to skill link. bullet seed is nice coverage of water. u turn for a nice damaging switch. rock blast is nice to have.


Haunter (F) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Will-O-Wisp
- Shadow Ball
- Sludge Bomb
haunter probably my favorite pokemon in NU thunderbolt is water coverage. stab shadow ball and sludge bomb covers his weakness and grass types. WoW is for a nice cut to annoying physical attacker.


Armaldo (M) @ Life Orb
Trait: Swift Swim
EVs: 252 Atk / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- X-Scissor
- Rapid Spin
- Aqua Tail
- Rock Slide
chose him to be a spinner but ended up making him a physical tank. hits hard with stab X-scissor and rock slide. aqua tail is fire coverage. swift swim is in case of a rain team.


Rotom-S @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Air Slash
- Volt Switch
- Trick
standard rotom set. stab thunerbolt and air slash. voltswitch is nice to damage on the switch. trick is to screw over walls.

by
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Nice team a few changes needed are life orb cinccino and rockblast for sing
Thanks didn't see that he got rock blast
I suggest turning your Throh into a phazing one with Circle Throw, which is STAB on him.
Tried it like this set better
I'll go through these one by one.  

Murkrow- I'd use the Taunt+Sucker Punch combo instead of Brave Bird, because I don't like recoil much.  Other than that, it's a good pokemon.  

Throh- Not much I would change here.

Cinccino- Replace Sing with Rock Blast, 125 BP attacks with no repercussions are kind of brutal.

Haunter- Evolve it into a Gengar, as there are no disadvantages with your current setup, replace Shadow Ball with Hex, because of Will-o-Wisp, and replace Sludge Bomb with Focus Blast, because if Sludge Bomb is to cover your weaknesses, then Focus Blast will do a better job of it.  (Hex covers Psychic and Ghost weaknesses, Focus Blast covers Dark.)

Armaldo- Use Stone Edge instead of Rock slide, it has 25 more BP.  I'd also transfer def EVs into HP.  

Rotom- Choice Scarf and Volt Switch don't go together well, either take out the Choice Scarf, or take out Volt Switch.  Either way, replace Trick with Shadow Ball (a speed-boosting item will only annoy Gyro Ball users, and I don't see how it will help you much otherwise.)  If you take out Volt Switch, replace it with either Signal Beam or Uproar, your choice.
Cincinno doesn't have Sing...xD
Okay, I'll point out a few things.
- Missing 4 EVs on Rotom-S.
- You have nothing to switch into a Water type safely. Lapras can cause havoc, but Throh can save you.
- Haunter is too frail for Will-O-Wisp to be used. Sure, you might pull it off, but better be safe than sorry. You can try Hidden Power [Ground] out.
- Battle Armor over Swift Swim on Armaldo. There's no point of Swift Swim, when you have no Rain, but Battle Armor prevents Critical Hits.
- Try Guts on Throh, in case someone besides to burn/Poison you.
- You lack Bulky Pokemon, so I suggest this for Armaldo:

Armaldo (M) @ Life Orb
Trait: Swift Swim
EVs: 252 Atk / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Rapid Spin
- X-Scissor / Knock Off
- Rock Blast
Stealth Rock sets up your hazard. Rapid Spin clears your hazards. X-Scissor is coverage while Knock Off strips Pokemon, especially opposing Murkrow and other Eviolite users of their needed items. Rock Blast can go through Subs.
- Reversal and Rest don't get along well....Circle Throw is what I'd suggest. Throh.
- Murkrow looks cool, but a Perish trapping set can work as well.

Murkrow (M) @ Eviolite
Trait: Prankster
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature (+Def, -SAtk)
- Mean Look
- Perish Song
- Roost
- Protect
Mean Look traps your opponent in. Perish Song kills in 3 turns-meaning your opponent can't switch out, and stuck to die. Just switch out on the 3rd turn. Roost heals your HP, and Protect helps stall out in the turns before Perish Song kicks in.
I recommend HP Bug for Dark switch-ins for Haunter.
Actually, HP Ground is far superior to Bug, seeing as one of the most common switch-ins is the dreaded Skuntank. Also, because Haunter really only fears Skuntank. The other Dark types it can just switch out. Skuntank stops that with Pursuit.
Actually, despite the fact that Skuntank is a powerhouse in NU, i never really saw anybody using it.

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