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Any suggestions for my new OU team?

0 votes

Kyurem @ Choice Scarf

Trait: Pressure
EVs: 32 HP / 252 SAtk / 4 SDef / 220 Spd
Modest Nature (+SAtk, -Atk)

  • Draco Meteor
  • Ice Beam
  • Earth Power
  • Hidden Power [Fire]

Claydol @ Leftovers

Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)

  • Stealth Rock
  • Rapid Spin
  • Ice Beam
  • Earthquake

Jellicent (M) @ Leftovers

Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature (+SDef, -Atk)

  • Surf
  • Recover
  • Shadow Ball
  • Will-O-Wisp

Staraptor (M) @ Choice Scarf

Trait: Reckless
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)

  • Double-Edge
  • Brave Bird
  • Close Combat
  • U-turn

Ferrothorn (F) @ Leftovers

Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Impish Nature (+Def, -SAtk)

  • Leech Seed
  • Spikes
  • Thunder Wave
  • Power Whip

Infernape (M) @ Life Orb

Trait: Blaze
EVs: 60 Atk / 196 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)

  • Close Combat
  • Work Up
  • Grass Knot
  • Flamethrower

asked Jul 17, 2012 by Mewderator
retagged Jan 22 by Pokemaster
Dat tag...
is so boss

2 Answers

1 vote
 
Best answer

Kyurem

I've always loved Kyurem w/ Draco Meteor, but I think you should try out Dragon Pulse if you're running Modest / 252 Sp atk. You can still make nice KOs, but you won't be forced out. Let that 130 base Sp atk do it's work.

Claydol

If you're taking 2 attacks + 2 support, I would heavily recommend a 252 HP / 252 Sp Atk /4 Def, Modest nature. Earth Power > Earthquake. That will give you some really nice KOs and make it more of a tankish spinner.

Jellicent

Scald > Surf and Protect > Will-O-Wisp OR Hex > Shadow Ball
Both works slightly better than what you currently have in the end of things.

Staraptor

Very nice bird you got der.

Ferrothorn

While paralyzing things always annoys opponents, Thunder Wave and the paralyzing status in generally isn't supporting your team a whole lot. Because of this, I could suggest a few things. A. You could run both hazards on Ferrothorn ( New BW2 perk ) and run Psyshock
or something of that nature on Claydol. Or, you could just throw in some Gyro Ball action so you can actually damage dragons when you're wallin' them out.

Infernape

Looks really cool. I personally would throw in Mach Punch > Grass knot, but that's entirely preference.

answered Jul 17, 2012 by Josh
selected Jul 17, 2012 by Mewderator
Can you explain that "Scald > Surf and Protect > Will-O-Wisp OR Hex > Shadow Ball " thing?
I don't get it.
Scald and Protect instead of Surf and Will-O-Wisp.
or Hex instead of Shadow Ball.

Was what I meant.
2 votes

I know this was already answered, but after battling this team, I got a feel for it, so I think I can give suggestions.

I suggest you replace Infernape on the team. I think you should go for a bulkier sweeper, seeing as you have the fairly frail Staraptor as your main physical attacker, I would replace Infernape for a physical attacker. A Terrakion or Conkeldurr can do good I think. These guys are also a lot harder to counter than Infernape. That Infernape set is resisted by Dragonite, Salamence, Lati@s, and the rarer Chandelure and Victini. The first four are pretty common in OU. The last two see some use, especially Victini in Sun.

I would also run in the even more physical direction for Ferrothorn's bulk. Jellicent already provides excellent Special bulk for your team. I think physical Ferrothorn will support the team more.

Other than that, the changes Josh suggested to Jellicent, which I noticed you already put into place. I would say Draco Meteor on Kyurem though. In my experience, it just gets those KOs.

answered Jul 20, 2012 by trachy