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Rate My Smogon NU team :D

0 votes

Here goes my team :D :


Item:Life Orb
Moves:Wild Charge,Thunder Wave,Ice Fang,Crunch
Evs:Attck 252,Def 4,SpDef 252


Moves:Wish,Calm Mind,Psychic,Will-O-Wisp
Evs:HP 252,Def 252,SpDef 4


Moves:Thunderbolt,Shadow Ball,Sludge Bomb,Destiny Bond
Evs:SpAttck 252,SpDef 252,


Item:Life orb
Ability:Flash Fire
Moves:Flare Blitz,Wild Charge,Low Kick,Return
Evs:Attck 252,SpDef 4,Speed 252


Item:Life Orb
Ability:No Guard
Moves:Earthquake,Super Power,Shadow Punch,Rock Polish
Evs:Attack 252,SpDef 252,Def 4


Ability:Swift Swim
Moves:Shell Smash,Ice Beam,Scald,Confuse Ray
Evs:SpAttck 252,SpDef 252,HP 4

I Hope you liked it :D

asked Jul 20, 2012 by Stellarium
edited Jul 20, 2012 by Stellarium
Needs Abilities.
It's weirdly placed. Why don't you do like all users?
I'll try to answer.
Dynamicpunch over SUperpower with No-Guard. Why is everybody using Superpower with No Guard?
Weirdly placed?
No, i mean, people do this:

Golurk @ Choice Band
Trait: No Guard
EVs: 252 Atk/ 252 Spd/ 4 SDef
Adamant Nature (+Atk,-SAtk)

* Earthquake
* I like mushrooms
* I like mushrooms
* I like mushrooms

You get it?
Just go to team builder and export team.

1 Answer

0 votes
Best answer

I am gonna do my best to answer this RMT.

I recommend this set instead of your Luxray set. Intimidate is not the best option for him since his Defenses are not that bad. Guts is better option here.

Luxray (M) @ Flame Orb
Trait: Guts
EVs: 128 HP/ 252 Atk/ 64 Def/ 64 SDef
Adamant Nature (+Atk, -SAtk)

  • Wild Charge
  • Facade
  • Ice Fang
  • Crunch

This set takes advantage of Luxray's great Attack stat and his Ability, Guts. With Flame Orb, Guts activates, boosting Luxray's already high Attack stat. Wild Charge is STAB and Facade is cool with Guts and the Flame Orb. Though this combo suits Swellow better because he gets STAB from Facade. Ice Fang is coverage against Ground types. Crunch is good paired with his high Attack stat.


Ok, Gardevoir is not the best Psychic type in NU. And anyways, don't run Trace on him. Go with Synchronize. Mr.Mime is better suited for your team. Here is a moveset for him:

Mr. Mime (M) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)

  • Icy Wind
  • Charge Beam
  • Psychic/ Psyshock
  • Nasty Plot

Nasty Plot + Technician sweeper. Smogon says that it's inferior to their other sets. But that's not really true. The Technician set works wonders. Nasty Plot is for boosting his Special Attack and Icy Wind hits a lot of Pokemon for super-effective damage in NU and is boosted by Technician and has a chance to lower the foe's Speed. Charge Beam is also boosted by Technician and can raise Mr.Mime's Special Attack. With Nasty Plot, that boost can make him a dangerous sweeper. Psychic is STAB but Psyshock can hit those annoying walls and is STAB as well.


Ok, there are a lot of stuff to fix on that Haunter. Why giving Eviolite to Haunter? Even with that Item, his Defenses will be paper-thin. Change his Item to Life Orb. Also, your EVs are weird. Even if he has Eviolite and maxed out 252 Special Defense EVs, his Defenses will be low. Give him a EV Spread of 252 SAtk/ 252 Spd/ 4 HP. Switch Thunderbolt for HP Ground and switch Destiny Bond for Substitute. This Haunter will be a dangerous sweeper.


If you want a Physical Fire type, i wouldn't recommend Rapidash. The best out there is Emboar who has two fantastic STABs. I recommend this set for him.


Emboar @ Choice Band
Trait: Blaze
EVs: 252 Atk/ 212 HP/ 44 Spd
Adamant Nature (+Atk,-SAtk)

  • Flare Blitz
  • Superpower
  • Wild Charge
  • Earthquake

This guy is like a mini-Darmanitan. With Choice Band, he hits really hard. Can't wait for Reckless.... Flare Blitz is STAB and Superpower is STAB and is for those who resist Flare Blitz. Wild Charge is for the bulky Water type such as Alomomola. Earthquake is for covering as much types as possible.


Ok, Golurk is not the best abuser of No Guard so i recommend Iron Fist with a set that abuses that Ability.

Golurk @ Choice Band
Trait: Iron Fist
EVs: 252 Atk/ 252 Spe/ 4 HP
Adamant Nature (+Atk,-SAtk)

  • Shadow Punch
  • Earthquake
  • Fire Punch
  • ThunderPunch

Shadow Punch is STAB and boosted by Iron Fist. Earthquake is STAB. I've always considered Stone Edge but Fire Punch and ThunderPunch cover everything that Stone Edge covers but in better because they are boosted by Iron Fist.


Switch his EVs to 252 SAtk/ 252 Spd/ 4 HP. Replace Scald for Surf for more power and replace Confuse Ray for HP Electric. All you want to do with Gorebyss is to sweep. Confuse Ray is not part of that plan. You could run Baton Pass on him but Shell Smash + Baton Pass combo is banned. Also, switch Leftovers for White Herb for nullifying the Defense losses.

This team wasn't bad. I hope you don't get tired by reading the walls of text that i wrote. Sorry for that,. Anyways, i hope i help you!

answered Jul 21, 2012 by JirachiCelebiMew
selected Jul 23, 2012 by Stellarium
The problem I have with this is you've seem to have overlooked that gardevior was his defensive wall, I don't think it's helpful to remove roles on peoples team. You suggested 6 Attackers and no defensive Pokemon. I know there's "hyper-offense" but let's be real. You need some sort of defensive Pokemon.
And Trace is an excellent ability. Up against a Rapidash? Flash Fire! Ninjask? Speed Boost!
These are only two examples of what you can get with this incredible ability.

And as for Luxray, sure it has decent bulk, but a strong neutral hit will still do damage. Intimidate screws over Physical attackers and is a great ability.
Yeah Trace is brilliant. I once swept someone's team with a Speed Boosting Porygon2 xD
Riles, that's my problem on NU teams. I always go with hyper offense. Yeah, next time i try to answer a RMT, i will try not to remove roles.
Well the answer was good I it was a offensive team already though a tank would be better suited but if the team has good type synergy you shouldn't have many problems taking hits.