Genesect @ Choice Scarf
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Ice Beam
Item: Choice Scarf is here for outspeeding. It leads to revenge kill, and lets me Speed tie other standard Genesect.
Ability: Download raises my Attack or Special Attack, which helps out all of my moves.
EVs: EVs give me maximum Special Attacking power and Speed for sweeping. 4 Attack EVs gives a tiny, minuscule bit of power to U-turn, but is back up by STAB.
Nature: Hasty prevents other Genesect from getting the Special Attack boost from their Download.
Moves: U-turn is STAB that allows me to scout, and does decent damage off of Genesect's good Attack stat. Thunderbolt hits Gyarados and Starmie, and is just a nice move to have. Ice Beam forms the infamous BoltBeam combo with Thunderbolt, hits Ground type Pokemon and targets the many x4 Ice weaknesses in OU. Flamethrower screws opposing Genesect and the many Steel types in OU, like Forretress, Ferrothorn, and Skarmory. It also prevents Magnezone from resisting my BoltBeam.
Role: Scout, Special Sweeper, Revenge Killer
Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Earth Power
Item: Leftovers gives me recovery, since Heatran lacks reliable recovery.
Ability: Flash Fire takes any Fire moves, helping Genesect and Virizion a whole lot. And Lava Plume will become powerful with STAB, Flash Fire boost, and that base 130 Special Attack stat...
EVs: EVs give me odd HP to switch into Stealth Rock and Spikes easily, and maximum Special Defense for the best Special walling. 8 EVs in Speed allow me to outspeed other Heatran.
Nature: Calm gives me more Special Defense, which is needed for a Special wall, I believe.
Moves: Stealth Rock sets up my form of Hazards on the opposing player, allowing me to secure some vital KO's. Lava Plume hits many Steels in OU and when backed up by STAB, a Flash Fire boost, and that base 130 Special Attack stat...and maybe even Sun, it will hurt. And that 30% burn chance ruins Physical sweepers. Earth Power lets me hit other Heatran for 4x effective damage and Special Walls like Tentacruel that resist Lava Plume. Toxic allows me to outstall other walls.
Role: Hazard Setter, Special Wall
Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Rapid Spin
Item: Life Orb helps me hit harder with Starmie's base 100 Special Attack stat.
Ability: Natural Cure allows me to take status with ease and switch out to get rid of them. It also helps when I Spin Toxic Spikes out from my side.
EVs: EVs give maximum Speed and Special Attack for sweeping. 4 EVs in Special Defense to stop Downloaders like Genesect from gaining a Special Attack boost.
Nature: Timid gives more Speed for sweeping.
Moves: Hydro Pump is my main STAB and hits pretty hard with Life Orb and base 100 Special Attack stat. Ice Beam hits Ground type Pokemon and targets the many x4 Ice weaknesses in OU and hits Grass types that wall Surf. Rapid Spin clears Stealth Rock, Spikes, and Toxic Spikes away from my side, which helps my Pokemon's longevity. Recover heals off damage and Life Orb recoil.
Role: Special Sweeper, Rapid Spinner
Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
IVS: 31 / 30 / 30 / 31 / 31 / 31
Hasty Nature (+Spd, -Def)
- Stone Edge
- Hidden Power [Ice]
Item: Choice Scarf, as stated in Genesect's description, helps me revenge kill. It really helps against Sand teams, if they ever happen to come along.
Ability: Sand Force is Landorus' only really viable ability. It helps against Sand teams.
EVs: 252 EVs in Attack and Speed for maximum physical sweeping potential, and 4 EVs in Special Attack to help with Hidden Power Ice's power by a tiny bit.
Nature: Hasty is used for extra speed and prevents Genesect from getting the Special Attack boost from their Download.
Moves: Earthquake is STAB that hits hard off of Landorus' base 125 Attack stat. Stone Edge screws the Flying types that come in to take an Earthquake. Hidden Power Ice hits Ground type Pokemon and targets the many x4 Ice weaknesses in OU, such as opposing Landorus. U-turn keeps offensive momentum on the opponent, and lets me scout.
Role: Physical Sweeper, Scout, Revenge Killer
Virizion @ Life Orb
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge
Item: Life Orb allows Virizion's moves to hit harder.
Ability: Justified is the only ability it's got, and helps take Dark moves for Starmie. Gives me an Attack boost too :P
EVs: EVs give maximum Attack and Speed for the best sweeping potential.
Nature: Jolly gave me extra Speed to outspeed other sweepers.
Moves: Swords Dance beefs up my attack, and helps me do more damage with my other moves. Leaf Blade and Close Combat are STAB. Stone Edge hits Flying types that resist both of my STAB moves.
Role: Physical Sweeper
Sableye (F) @ Leftovers
EVs: 252 HP / 120 Def / 136 SDef
Careful Nature (+SDef, -SAtk)
- Night Shade
Item: Leftovers give me recovery, since Sableye has low base HP.
Ability: Prankster is awesome. It helps me screw physical attackers with getting hit first, prevent hazard setup, boosting, etc.
EVs: EVs give maximum HP and gives me okay defenses. Special Defense is higher to prevent Genesect from getting the Special Attack boost from their Download.
Nature: Careful nature ups my Special Defense. Nuffsaid.
Moves: Taunt stops boosting, hazard setup, or status from hurting Sableye, and is given a boost by Prankster. Recover heals off damage I might have taken, and is Prankster boosted. Will-O-Wisp is my status to cripple stuff, like physical sweepers. Night Shade is for when I need to attack, and does a solid 100 damage to anything except the stupid Pink blobs, which are screwed by Taunt anyway. If any other Normal type comes out, many of my other Pokemon can deal with them.
Role: Crippler, Physical Wall (Sort of, I guess....)