Pokémon Rate My Team
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My NU team <3


Rampardos (M) @ Choice Scarf

Trait: Mold Breaker
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature (+Atk, -SAtk)
- Head Smash
- Crunch
- Stone Edge
- Earthquake

Item: The choice scarf lets rampardos have a chance at succesfully unleashing his brutal assault by giving him the speed to move first, which is a very dangerous thing for my enemy.

Ability: Mold Breaker really only allows earthquake to hit levitaters.

EVs: 252 atk lets him rain devastation right out of the start, and 252 spd is so the scarf has something to work with. 4 HP is really just because.

Nature: Most would run Jolly nature to get all the crucial speed hey can out of him, but I'm looking for more of an offensive dinosaur as opposed to a fater one.

Head Smash: He can't take a hit, so recoil doesnt really matter, and he'll be OHKO'ing a lot of foes with this extremely powerful priary STAB move.

Crunch: Hits psychics and ghosts.

Zen Headbutt: Supposed to cover fighting types, but I think if a fighting type cough sawk cough comes in he'll be screwed, but I don't have anything better to put here.

Earthquake: Covers other rampardos mainly, as well as hitting other rock types, and steel types too.


Ursaring (M) @ Toxic Orb

Trait: Quick Feet
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Facade
- Protect
- Crunch
- Close Combat

Item: Toxic Orb activtes his ability Quick Feet, but the downfall to this is he takes damage every turn.

Ability: Quick Feet lets Ursaring outspeed many opponents, and makes him capable of pulling off a sweep.

EVs: the 4 HP EVs are thre to give him what litle bulk it can, while 252 atk and spd allow him to sweep.

Nature: Jolly nature speeds him up, but I'm wondering if it might be speed overkill with Quick Feet.

Facade: Facade is main STAB, and hit's hard what with him being poisoned all the time.

Protect: Protect lets the T-Orb activate

Crunch: Crunch takes down psychic and ghost types.

Close Combat: Close Combat takes steel and rock types that resist Facade and Crunch.


Weezing (M) @ Black Sludge

Trait: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Clear Smog
- Sludge Wave
- Pain Split

Item: Black Sludge gives Weezing a very much needed method of recovery, small or not, it all helps.

Ability: Levitate gives Weezing only one weakness: Psychic types. The only exception is earthquake coming from Sawk/Fraxure/Rampardos/Other pokemon with mold breaker.

EVs: 252 HP and defense let him sponge physica attacks really well, letting him effectively work as a physical tank.

Nature: Bold nature helps him take physical attacks even more.

Will-O-Wisp: Cripples opponent's sweepers,letting him take virtually no damage from physical attacks.

Clear Smog: Gets STAB boost, but more importantly it eliminates the stat boosts of the enemy/

Sludge Wave: STAB, if I'm attacking this is most likely the move I'll be using.

Pain Split: My only form of recovery besides lefties, it also works to deal damage to the enemy.


Vanilluxe (M) @ Focus Sash

Trait: Ice Body
EVs: 32 HP / 252 SAtk / 224 Spd
Modest Nature (+SAtk, -Atk)
- Ice Beam
- Autotomize
- Hidden Power [Fighting]
- Taunt

Item: The Focus Sash usuall lets him set up automize before getting KO'd

Ability: Ice Body is really the only option, as Weak Armor will hurt me, while Ice body is won't hurt me.

EVs: 252 spatk lets him fire off artillery-like Ice beams and HPs, while 32 HO gives him a little bulk. 224 spd gives him a reasonable amount of speed, ensurin him to be insanely fast after just one automize.

Nature: Automize will make him fast, so I can run modest, which will give him the ability to hit a bit harder, maiming surviving enemies that much more.

Ice Beam: Ice Beam is my one and only STAB, an it hits considerably hard coming off of a 110 base special attack stat.

Automize: Gets his speed up to a deadly level, suitable for sweeping.

HP Fighting: Coverage against rock, and steel types.

Taunt: Keeps him status free, and stops enemies from setting up.


Musharna (F) @ Leftovers

Trait: Synchronize
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Yawn
- Psychic
- Moonlight
- Substitute

Item: Leftovers gives her that essential recovery that all walls (secial in this case) need to operate.

Ability: Synchronize is there to hopefully discourage the enemy from trying to infict status.

EVs: 252 HP and spdef allow her to take special attacks with ease, while 4 spatk gives her something (though not much) to attack with.

Nature: Calm Nature lets her takesecial attacks that much easier.

Yawn: About 50% of the time the time the opponent will switch, making me seem really trolly, and about 50% of the time the enemy will stay in, letting Musharna or one of my sweepers set up.

Psychic: STAB, lets her atttack, and do SOMETHING while being taunted.

Moonlight: HP recovery

Substitute: Just really trolly and annoying.


Swoobat (F) @ Life Orb

Trait: Simple
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Psychic
- Hidden Power [Fighting]
- Shadow Ball

Item: Life Orb gives him a little extra punch.

Ability: Simple turns Calm Mind into an Amnesia and a Nasty Plot in the same turn.

EVs: 252 spatk and spd allow her to sweep, and 4 spdef givers her a little bit of special bulk, which she will have plenty of after calm mind.

Nature: Timid improves her peed a bit, which gives her a prowes for sweeping.

Calm Mind: Calm Mind is essentially an Amnesia and a Nasty Plot in one turn, transforming her into an specially based super-bat with near god-like power.

Psychic: Primary STAB, hits really hard after Calm Mind.

HP Fighting: Coverage, namey against Absol.

Shadow Ball: Coverage.


I am in the process of adding descriptions

by
retagged
Im using a similar format to mew's RMT format, as I really like it.
Looks good-- Note that a Guts Ursaring will be SUPER powerful, with around 240 BP facade when he has a status condition, and with his attack he's amazing. I think It might be more worthwhile than Quick Feet.
I tried guts, but he was just too slow, he was really easy for the enemy to revenge kill him.
black sludge on weezin
I always forget about black sludge. thanks pika
You have nothing to hit water types super effectively. In a lot of cases I find that Thunderbolt gets more use than sludge wave on weezing.
lol hey, i haz gorebyss.

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Hey, well I have nothing to do and this looks like a cool NU team to rate! So I'm a little tired so some of my suggestions might seem a bit strange but let's just go with it. Feel free to disregard anything stupid I say, you know, but I just wanna help so yeah. This is a nice team, and I'm sure it holds up in battle. A few minor changes have already been said like Black Sludge on Weezing. So I'll be tackling other things I guess. Anyway, let's do it!



Rampardos
This guy is one of my favourite pokemon to use in NU at the moment. He hits like a truck, but he has Darmanitan syndrome - he kills himself by using his strongest move :/ Anyway, replace Zen Headbutt or Crunch for Fire Punch, as he needs it to hit Torterra harder. (I'd say replace Crunch because your head smash destroys most ghost and psychic types in NU). Anyway, the extra speed of Jolly is also needed. He has base 165 attack, a boosting nature is overkill.



Ursaring
Looks great. Although you should definitely give him Swords Dance over Protect - without Guts, he just doesn't have the raw power to break through walls.



Weezing
Perfect.



Vanilluxe
Tasty :3 Although I prefer Hidden Power [Electric] to fighting, as it gets that handy dandy bolt beam coverage, and your Rampardos's Earthquake already smashes through Rock and Steel types. Also, he has decent bulk, so Focus Sash isn't needed to set up. Give him Life Orb, he needs some more oomph behind his attacks.



Musharna
Looks good, I guess. Substitute isn't very good for two reasons - 1. she's way too slow to set it up, she'll be inflicted with status or attacked before she makes it, and 2. there's literally no point. xD I suppose Heal Bell is nice for curing your team, but you already have a status absorber in Ursaring. For that reason, I'm going to say replace it with Baton Pass. She can do a slow pass out to bring in a frail sweeper like Rampardos safely, and also net your team free momentum after a Yawn by scouting what they switch out to.



Swoobat
Umm... no. There's a reason it's PU. It's wayy too frail to set up at all, and is extremely vulnerable to being revenge killed. Anyway, I've noticed your team has problems with fast setup sweepers, more specifically Gorebyss. So we're going to replace Swoobat for a tried and true scarfer - Rotom-S. Rampardos is nice, but his average speed doesn't cut it sometimes. Scarfed Rotom-S can scout with Volt Switch, revenge kill Gorebyss at +2, and cripple walls with Trick. Here's the set:

Rotom-S @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Air Slash
- Trick / Hidden Power [Grass]

Volt Switch for scouting purposes. Thunderbolt and Air Slash for reliable STAB. Trick cripples most walls with a Choice item, but HP Grass could be used to hit Golem and other Ground types.


Well, hope my suggestions were okay. I'm done so see ya! :]

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So? Deoxys-A has a redundant ability and it's the most powerful pokemon in the entire game.
I'm sorry but anybody who says that Rotom-S is bad or not usable because of his Ability (Not saying you did, Swag) is a fool.
I agree with swaggron.
Even with a redundant ability, he can build up a sweep. You guys are all wrong. I don't use him for nothing.
Swoobat is now great with Simple. Swoobat is to take any Special Attack easily when it sets up a +2 Special Defense boost. And with that great speed stat, it can easily get it up before it is hit. And then Roost off any damage it might take. Or not and you just go coverage instead of healing. Think of it like a Volcarona. And as for offense, well, with 252 Special Attack EVs and a neutral nature, you get 506 Special Attack.

The reason the thing is PU is because Simple wasn't released before.