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Any suggestions for my #2 PU team?

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Hey! So my old PU team was kind of outdated, and wasn't working so well, so I decided to make a new one. I've battled with it a little on PO, and it's been doing okay, however it's difficult facing NU teams with overpowered pokes like Emboar and Amoonguss. I also battled Riles with it and pwned him >:) I guess PU isn't for you bro. Lmao. It's a pretty solid team, I have a decent defensive core as well as good synergy so with my awesome predicting skills (lol) I can take hits easily. I have a few powerful sweepers as well as some unpredictable sets, and it's a fun team to use. Anyway, let's go!


@ Life Orb
Trait: Early Bird
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Sucker Punch
- Seed Bomb
- Nature Power

Shiftry is such an underrated threat. If he wasn't outclassed by Cacturne in NU he'd see a lot more usage. Anyway, with Cacturne banished from PU this guy really gets a chance to shine. With access to Swords Dance as well as STAB priority, he is a threatening sweeper. Sucker Punch is dark STAB, and stops revenge killers and faster pokemon in their tracks. Seed Bomb is my other STAB move, and I can use it when I predict a set up or status move. Nature Power turns into Earthquake in Wifi and PO, and covers Steel and Fire types.


@ Choice Scarf
Trait: Guts
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Wild Charge
- Ice Fang
- Superpower
- Volt Switch

Luxray, another cool underused pokemon. In this team he is my Scarfer, revenge killing threats that can't be handled with priority, scouting, and building momentum. Wild Charge is a high power STAB move backed up by base 120 attack. Ice Fang gets bolt beam coverage, hitting Grass and Ground types super effectively. Superpower is nice type coverage, and I need it or I'm walled by Magnemite D: Finally, Volt Switch is almost mandatory for any Choiced Electric type, as I can scout and gain momentum.


@ Salac Berry
Trait: Gluttony
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Fire Blast
- Grass Knot
- Focus Blast

Simisear. Originally had something else in this slot (can't remember what lol) but anyway, he didn't contribute to my team a lot and compounded weaknesses. Anyway, this set is something Riles thought up and used against me. I can boost my Special Attack with Nasty Plot, and then when I get taken down to below half health, activate my Salac Berry and start sweeping. Fire Blast is STAB. Grass Knot covers Rock, Ground and Water types, and Focus Blast is more coverage. He works okay, but he's often too frail, so feel free to suggest a replacement for this guy.


@ Leftovers
Trait: Levitate
EVs: 252 HP / 64 Def / 16 SAtk / 176 SDef
Calm Nature (+SDef, -Atk)
- Wish
- Protect
- Heal Bell
- Psychic

Chimecho is chosen over other bulky Psychic types in NU because of her Levitate ability. This covers a rather unfortunate Ground weakness my team shares. She plays a supporting role, getting rid of annoying status on the rest of my team, as well as providing Wish support. Psychic is STAB in case I'm taunted.


@ Black Sludge
Trait: Sticky Hold
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Poison Jab
- Brick Break
- Shadow Sneak

Muk is a complete tank. Enough said. He sometimes single-handedly wins me games. EVs are optimised for maximum special bulk, allowing me to shrug off any special attack that comes my way. Curse boosts my weaker Defense, letting me tank hits from both sides of the attacking spectrum, all the while raising my Attack to scary levels. Poison Jab is STAB, and hits very hard after a couple of Curses. Brick Break covers Rock and Steel types. Shadow Sneak is lovely priority, allowing me to easily take care of weakened opponents. It also gives me handy neutral coverage.


@ Leftovers
Trait: Water Absorb
EVs: 252 HP / 136 Def / 120 SDef
Bold Nature (+Def, -Atk)
- Stealth Rock
- Scald
- Earth Power
- Knock Off

Seismitoad is a pretty cool pokemon. He sets up Stealth Rock for my team, which wears down switchins and breaks focus sashes. His ability, Water Absorb, gives my team a lovely water immunity, helping out Simisear. Scald is STAB with a nifty burn chance which cripples most physical attackers. Earth Power is secondary STAB, and packs a bit more power. Knock Off is a very annoying move, and gets rid of the opponent's Choice items, Eviolites, Leftovers, and more. It also hits unsuspecting Shedinjas :3


Well, I hope you enjoyed my RMT. This is only my second PU team, so I'm sure you can give me a few suggestions and improvements! Thanks :]

asked Aug 19, 2012 by Spoink

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