Azumarill pokedex

Azumarill artwork by Ken Sugimori

Pokedex data

National № 184
Kanto №
Johto № 131
Hoenn № 056
Sinnoh № 126
Type water -
Species Aqua Rabbit
Height 2'7'' (0.79m)
Weight 62.8 lbs (28.5 kg)
Abilities Huge Power
Thick Fat

Base stats

HP 100
Attack 50
Defense 80
Sp. Atk 50
Sp. Def 80
Speed 50
Total 410

Pokedex descriptions

Gold By keeping still and listening intently, it can tell what is in even wild, fastmoving rivers.
Silver
FireRed
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Crystal The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
Ruby AZUMARILL's long ears are indispensable sensors. By focusing its hearing, this POKéMON can identify what kinds of prey are around, even in rough and fast-running rivers.
Sapphire AZUMARILL can make balloons out of air. It makes these air balloons if it spots a drowning POKéMON. The air balloons enable the POKéMON in trouble to breathe.
Emerald It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
LeafGreen By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.
Diamond It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
Pearl Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Platinum It can spend all day in water, since it can inhale and store a large volume of air.

Type defenses

This chart shows how Azumarill fares against moves of each type. Red indicates a weakness while green or black indicates a defensive strength.

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½ ½ 2 2 ½ ½

Diamond/Pearl sprites

MALE/FEMALE
(normal)
Azumarill sprite
MALE/FEMALE
(shiny)
Azumarill sprite
ICON
 
Azumarill sprite
MALE/FEMALE
(normal)
Azumarill sprite
MALE/FEMALE
(shiny)
Azumarill sprite
See all Azumarill sprites

Evolution chain


Moves learned by Azumarill

Lv. Move Type Cat. Power Acc.
01 Water Gun water 40 100
01 Defense Curl normal - -
01 Tail Whip normal - 100
01 Tackle normal 35 95
02 Defense Curl normal - -
07 Tail Whip normal - 100
10 Water Gun water 40 100
15 Rollout rock 30 90
20 Bubblebeam water 65 100
27 Aqua Ring water - -
33 Double-Edge normal 120 100
40 Rain Dance water - -
47 Aqua Tail water 90 90
54 Hydro Pump water 120 80

HMs learned by Azumarill

HM Move Type Cat. Power Acc.
03 Surf water 95 100
04 Strength normal 80 100
06 Rock Smash fighting 40 100
07 Waterfall water 80 100

TMs learned by Azumarill

TM Move Type Cat. Power Acc.
01 Focus Punch fighting 150 100
03 Water Pulse water 60 100
06 Toxic poison - 85
07 Hail ice - -
10 Hidden Power normal - 100
13 Ice Beam ice 95 100
14 Blizzard ice 120 70
15 Hyper Beam normal 150 90
17 Protect normal - -
18 Rain Dance water - -
21 Frustration normal - 100
23 Iron Tail steel 100 75
27 Return normal - 100
28 Dig ground 80 100
31 Brick Break fighting 75 100
32 Double Team normal - -
42 Facade normal 70 100
43 Secret Power normal 70 100
44 Rest psychic - -
45 Attract normal - 100
52 Focus Blast fighting 120 70
56 Fling dark - 100
58 Endure normal - -
68 Giga Impact normal 150 90
78 Captivate normal - 100
82 Sleep Talk normal - -
83 Natural Gift normal - 100
86 Grass Knot grass - 100
87 Swagger normal - 90
90 Substitute normal - -

Azumarill Locations

Platinum Victory Road