Electabuzz - Generation I learnset

Below are all the moves that Electabuzz can learn in Generation I, which consists of:

Note: The move categories shown here are based on the move's type, as was the mechanic in Generations 1-3. The moves' detail pages may show a different category for Generation 4+.



Electabuzz artwork by Ken Sugimori

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Moves learnt by level up

Electabuzz learns the following moves in Generation 1 at the levels specified:

Lv.
Move
Type
Cat.
Power
Acc.
1 LeerNormalStatus-100
1 Quick AttackNormalPhysical40100
34 ThunderShockElectricSpecial40100
37 ScreechNormalStatus-85
42 ThunderPunchElectricSpecial75100
49 Light ScreenPsychicStatus--
54 ThunderElectricSpecial12070

Moves learnt by HM

Electabuzz is compatible with these Generation 1 Hidden Machines:

HM
Move
Type
Cat.
Power
Acc.
4 StrengthNormalPhysical80100
5 FlashNormalStatus-100

Moves learnt by TM

Electabuzz is compatible with these Generation 1 Technical Machines:

TM
Move
Type
Cat.
Power
Acc.
1 Mega PunchNormalPhysical8085
5 Mega KickNormalPhysical12075
6 ToxicPoisonStatus-90
8 Body SlamNormalPhysical85100
9 Take DownNormalPhysical9085
10 Double-EdgeNormalPhysical120100
15 Hyper BeamNormalPhysical15090
17 SubmissionFightingPhysical8080
18 CounterFightingPhysical-100
19 Seismic TossFightingPhysical-100
20 RageNormalPhysical20100
24 ThunderboltElectricSpecial95100
25 ThunderElectricSpecial12070
29 PsychicPsychicSpecial90100
30 TeleportPsychicStatus--
31 MimicNormalStatus--
32 Double TeamNormalStatus--
33 ReflectPsychicStatus--
34 BideNormalPhysical--
35 MetronomeNormalStatus--
39 SwiftNormalPhysical60
40 Skull BashNormalPhysical100100
44 RestPsychicStatus--
45 Thunder WaveElectricStatus-100
46 PsywavePsychicSpecial-80
50 SubstituteNormalStatus--