Below are all the moves that Exeggcute can learn in Generation I, which consists of:
Note: The move categories shown here are based on the move's type, as was the mechanic in Generations 1-3. The moves' detail pages may show a different category for Generation 4+.
Exeggcute learns the following moves in Generation 1 at the levels specified:
Lv. | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| 1 | Hypnosis | Psychic | Status | - | 60 |
| 1 | Barrage | Normal | Physical | 15 | 85 |
| 25 | Reflect | Psychic | Status | - | - |
| 28 | Leech Seed | Grass | Status | - | 90 |
| 32 | Stun Spore | Grass | Status | - | 75 |
| 37 | PoisonPowder | Poison | Status | - | 75 |
| 42 | SolarBeam | Grass | Special | 120 | 100 |
| 48 | Sleep Powder | Grass | Status | - | 75 |
Exeggcute does not learn any HM moves.
Exeggcute is compatible with these Generation 1 Technical Machines:
TM | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| 6 | Toxic | Poison | Status | - | 90 |
| 9 | Take Down | Normal | Physical | 90 | 85 |
| 10 | Double-Edge | Normal | Physical | 120 | 100 |
| 20 | Rage | Normal | Physical | 20 | 100 |
| 29 | Psychic | Psychic | Special | 90 | 100 |
| 30 | Teleport | Psychic | Status | - | - |
| 31 | Mimic | Normal | Status | - | - |
| 32 | Double Team | Normal | Status | - | - |
| 33 | Reflect | Psychic | Status | - | - |
| 34 | Bide | Normal | Physical | - | - |
| 36 | Selfdestruct | Normal | Physical | 200 | 100 |
| 37 | Egg Bomb | Normal | Physical | 100 | 75 |
| 44 | Rest | Psychic | Status | - | - |
| 46 | Psywave | Psychic | Special | - | 80 |
| 47 | Explosion | Normal | Physical | 250 | 100 |
| 50 | Substitute | Normal | Status | - | - |