Exeggcute - Generation I learnset

Below are all the moves that Exeggcute can learn in Generation I, which consists of:

Note: The move categories shown here are based on the move's type, as was the mechanic in Generations 1-3. The moves' detail pages may show a different category for Generation 4+.



Exeggcute artwork by Ken Sugimori

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Moves learnt by level up

Exeggcute learns the following moves in Generation 1 at the levels specified:

Lv.
Move
Type
Cat.
Power
Acc.
1 HypnosisPsychicStatus-60
1 BarrageNormalPhysical1585
25 ReflectPsychicStatus--
28 Leech SeedGrassStatus-90
32 Stun SporeGrassStatus-75
37 PoisonPowderPoisonStatus-75
42 SolarBeamGrassSpecial120100
48 Sleep PowderGrassStatus-75

Moves learnt by HM

Exeggcute does not learn any HM moves.

Moves learnt by TM

Exeggcute is compatible with these Generation 1 Technical Machines:

TM
Move
Type
Cat.
Power
Acc.
6 ToxicPoisonStatus-90
9 Take DownNormalPhysical9085
10 Double-EdgeNormalPhysical120100
20 RageNormalPhysical20100
29 PsychicPsychicSpecial90100
30 TeleportPsychicStatus--
31 MimicNormalStatus--
32 Double TeamNormalStatus--
33 ReflectPsychicStatus--
34 BideNormalPhysical--
36 SelfdestructNormalPhysical200100
37 Egg BombNormalPhysical10075
44 RestPsychicStatus--
46 PsywavePsychicSpecial-80
47 ExplosionNormalPhysical250100
50 SubstituteNormalStatus--