Medicham - Generation III learnset

Below are all the moves that Medicham can learn in Generation III, which consists of:

Note: The move categories shown here are based on the move's type, as was the mechanic in Generations 1-3. The moves' detail pages may show a different category for Generation 4+.



Medicham artwork by Ken Sugimori

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Moves learnt by level up

Medicham learns the following moves in Generation 3 at the levels specified:

Lv.
Move
Type
Cat.
Power
Acc.
1 Fire PunchFireSpecial75100
1 Ice PunchIceSpecial75100
1 ThunderPunchElectricSpecial75100
1 ConfusionPsychicSpecial50100
1 MeditatePsychicStatus--
1 BideNormalPhysical--
1 DetectFightingStatus--
4 MeditatePsychicStatus--
9 ConfusionPsychicSpecial50100
12 DetectFightingStatus--
18 Hidden PowerNormalPhysical-100
22 Mind ReaderNormalStatus--
28 Calm MindPsychicStatus--
32 Hi Jump KickFightingPhysical13090
40 Psych UpNormalStatus--
46 ReversalFightingPhysical-100
54 RecoverNormalStatus--

Medicham learns the following moves in Generation 3 at the levels specified:

Lv.
Move
Type
Cat.
Power
Acc.
1 Fire PunchFireSpecial75100
1 Ice PunchIceSpecial75100
1 ThunderPunchElectricSpecial75100
1 ConfusionPsychicSpecial50100
1 MeditatePsychicStatus--
1 BideNormalPhysical--
1 DetectFightingStatus--
4 MeditatePsychicStatus--
9 ConfusionPsychicSpecial50100
12 DetectFightingStatus--
17 Hidden PowerNormalPhysical-100
20 SwaggerNormalStatus-90
25 Mind ReaderNormalStatus--
28 Calm MindPsychicStatus--
33 Hi Jump KickFightingPhysical13090
36 Psych UpNormalStatus--
47 ReversalFightingPhysical-100
56 RecoverNormalStatus--

Medicham learns the following moves in Generation 3 at the levels specified:

Lv.
Move
Type
Cat.
Power
Acc.
1 Fire PunchFireSpecial75100
1 Ice PunchIceSpecial75100
1 ThunderPunchElectricSpecial75100
1 ConfusionPsychicSpecial50100
1 MeditatePsychicStatus--
1 BideNormalPhysical--
1 DetectFightingStatus--
4 MeditatePsychicStatus--
9 ConfusionPsychicSpecial50100
12 DetectFightingStatus--
18 Hidden PowerNormalPhysical-100
22 Mind ReaderNormalStatus--
28 Calm MindPsychicStatus--
32 Hi Jump KickFightingPhysical13090
40 Psych UpNormalStatus--
46 ReversalFightingPhysical-100
54 RecoverNormalStatus--

Egg moves

Medicham learns the following moves in Generation 3 via breeding.
See the Medicham egg moves page for details and compatible parents.

Move
Type
Cat.
Power
Acc.
Fire PunchFireSpecial75100
Ice PunchIceSpecial75100
ThunderPunchElectricSpecial75100
ForesightNormalStatus--
DynamicPunchFightingPhysical10050
Baton PassNormalStatus--
Fake OutNormalPhysical40100

Move Tutor moves

Medicham can be taught these attacks in Generation 3 from move tutors (details):

Move
Type
Cat.
Power
Acc.
Mega PunchNormalPhysical8085
Fire PunchFireSpecial75100
Ice PunchIceSpecial75100
ThunderPunchElectricSpecial75100
Mega KickNormalPhysical12075
Body SlamNormalPhysical85100
Double-EdgeNormalPhysical120100
CounterFightingPhysical-100
Seismic TossFightingPhysical-100
MimicNormalStatus--
MetronomeNormalStatus--
SwiftNormalPhysical60
Dream EaterPsychicSpecial100100
Rock SlideRockPhysical7590
SubstituteNormalStatus--
SnoreNormalPhysical40100
Mud-SlapGroundPhysical20100
EndureNormalStatus--
SwaggerNormalStatus-90
Sleep TalkNormalStatus--
DynamicPunchFightingPhysical10050
Psych UpNormalStatus--

Medicham can be taught these attacks in Generation 3 from move tutors (details):

Move
Type
Cat.
Power
Acc.
Mega PunchNormalPhysical8085
Mega KickNormalPhysical12075
Body SlamNormalPhysical85100
Double-EdgeNormalPhysical120100
CounterFightingPhysical-100
Seismic TossFightingPhysical-100
MimicNormalStatus--
MetronomeNormalStatus--
Dream EaterPsychicSpecial100100
Rock SlideRockPhysical7590
SubstituteNormalStatus--

Special moves

Medicham does not learn any special moves.

Moves learnt by HM

Medicham is compatible with these Generation 3 Hidden Machines:

HM
Move
Type
Cat.
Power
Acc.
4 StrengthNormalPhysical80100
5 FlashNormalStatus-100
6 Rock SmashFightingPhysical40100

Moves learnt by TM

Medicham is compatible with these Generation 3 Technical Machines:

TM
Move
Type
Cat.
Power
Acc.
1 Focus PunchFightingPhysical150100
4 Calm MindPsychicStatus--
6 ToxicPoisonStatus-90
8 Bulk UpFightingStatus--
10 Hidden PowerNormalPhysical-100
11 Sunny DayFireStatus--
15 Hyper BeamNormalPhysical15090
16 Light ScreenPsychicStatus--
17 ProtectNormalStatus--
18 Rain DanceWaterStatus--
21 FrustrationNormalPhysical-100
27 ReturnNormalPhysical-100
29 PsychicPsychicSpecial90100
30 Shadow BallGhostPhysical80100
31 Brick BreakFightingPhysical75100
32 Double TeamNormalStatus--
33 ReflectPsychicStatus--
39 Rock TombRockPhysical5080
42 FacadeNormalPhysical70100
43 Secret PowerNormalPhysical70100
44 RestPsychicStatus--
45 AttractNormalStatus-100