Below are all the moves that Medicham can learn in Generation III, which consists of:
Note: The move categories shown here are based on the move's type, as was the mechanic in Generations 1-3. The moves' detail pages may show a different category for Generation 4+.
Medicham learns the following moves in Generation 3 at the levels specified:
Lv. | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| 1 | Fire Punch | Fire | Special | 75 | 100 |
| 1 | Ice Punch | Ice | Special | 75 | 100 |
| 1 | ThunderPunch | Electric | Special | 75 | 100 |
| 1 | Confusion | Psychic | Special | 50 | 100 |
| 1 | Meditate | Psychic | Status | - | - |
| 1 | Bide | Normal | Physical | - | - |
| 1 | Detect | Fighting | Status | - | - |
| 4 | Meditate | Psychic | Status | - | - |
| 9 | Confusion | Psychic | Special | 50 | 100 |
| 12 | Detect | Fighting | Status | - | - |
| 18 | Hidden Power | Normal | Physical | - | 100 |
| 22 | Mind Reader | Normal | Status | - | - |
| 28 | Calm Mind | Psychic | Status | - | - |
| 32 | Hi Jump Kick | Fighting | Physical | 130 | 90 |
| 40 | Psych Up | Normal | Status | - | - |
| 46 | Reversal | Fighting | Physical | - | 100 |
| 54 | Recover | Normal | Status | - | - |
Medicham learns the following moves in Generation 3 at the levels specified:
Lv. | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| 1 | Fire Punch | Fire | Special | 75 | 100 |
| 1 | Ice Punch | Ice | Special | 75 | 100 |
| 1 | ThunderPunch | Electric | Special | 75 | 100 |
| 1 | Confusion | Psychic | Special | 50 | 100 |
| 1 | Meditate | Psychic | Status | - | - |
| 1 | Bide | Normal | Physical | - | - |
| 1 | Detect | Fighting | Status | - | - |
| 4 | Meditate | Psychic | Status | - | - |
| 9 | Confusion | Psychic | Special | 50 | 100 |
| 12 | Detect | Fighting | Status | - | - |
| 17 | Hidden Power | Normal | Physical | - | 100 |
| 20 | Swagger | Normal | Status | - | 90 |
| 25 | Mind Reader | Normal | Status | - | - |
| 28 | Calm Mind | Psychic | Status | - | - |
| 33 | Hi Jump Kick | Fighting | Physical | 130 | 90 |
| 36 | Psych Up | Normal | Status | - | - |
| 47 | Reversal | Fighting | Physical | - | 100 |
| 56 | Recover | Normal | Status | - | - |
Medicham learns the following moves in Generation 3 at the levels specified:
Lv. | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| 1 | Fire Punch | Fire | Special | 75 | 100 |
| 1 | Ice Punch | Ice | Special | 75 | 100 |
| 1 | ThunderPunch | Electric | Special | 75 | 100 |
| 1 | Confusion | Psychic | Special | 50 | 100 |
| 1 | Meditate | Psychic | Status | - | - |
| 1 | Bide | Normal | Physical | - | - |
| 1 | Detect | Fighting | Status | - | - |
| 4 | Meditate | Psychic | Status | - | - |
| 9 | Confusion | Psychic | Special | 50 | 100 |
| 12 | Detect | Fighting | Status | - | - |
| 18 | Hidden Power | Normal | Physical | - | 100 |
| 22 | Mind Reader | Normal | Status | - | - |
| 28 | Calm Mind | Psychic | Status | - | - |
| 32 | Hi Jump Kick | Fighting | Physical | 130 | 90 |
| 40 | Psych Up | Normal | Status | - | - |
| 46 | Reversal | Fighting | Physical | - | 100 |
| 54 | Recover | Normal | Status | - | - |
Medicham learns the following moves in Generation 3 via breeding.
See the Medicham egg moves page for details and compatible parents.
Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|
| Fire Punch | Fire | Special | 75 | 100 |
| Ice Punch | Ice | Special | 75 | 100 |
| ThunderPunch | Electric | Special | 75 | 100 |
| Foresight | Normal | Status | - | - |
| DynamicPunch | Fighting | Physical | 100 | 50 |
| Baton Pass | Normal | Status | - | - |
| Fake Out | Normal | Physical | 40 | 100 |
Medicham can be taught these attacks in Generation 3 from move tutors (details):
Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|
| Mega Punch | Normal | Physical | 80 | 85 |
| Fire Punch | Fire | Special | 75 | 100 |
| Ice Punch | Ice | Special | 75 | 100 |
| ThunderPunch | Electric | Special | 75 | 100 |
| Mega Kick | Normal | Physical | 120 | 75 |
| Body Slam | Normal | Physical | 85 | 100 |
| Double-Edge | Normal | Physical | 120 | 100 |
| Counter | Fighting | Physical | - | 100 |
| Seismic Toss | Fighting | Physical | - | 100 |
| Mimic | Normal | Status | - | - |
| Metronome | Normal | Status | - | - |
| Swift | Normal | Physical | 60 | ∞ |
| Dream Eater | Psychic | Special | 100 | 100 |
| Rock Slide | Rock | Physical | 75 | 90 |
| Substitute | Normal | Status | - | - |
| Snore | Normal | Physical | 40 | 100 |
| Mud-Slap | Ground | Physical | 20 | 100 |
| Endure | Normal | Status | - | - |
| Swagger | Normal | Status | - | 90 |
| Sleep Talk | Normal | Status | - | - |
| DynamicPunch | Fighting | Physical | 100 | 50 |
| Psych Up | Normal | Status | - | - |
Medicham can be taught these attacks in Generation 3 from move tutors (details):
Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|
| Mega Punch | Normal | Physical | 80 | 85 |
| Mega Kick | Normal | Physical | 120 | 75 |
| Body Slam | Normal | Physical | 85 | 100 |
| Double-Edge | Normal | Physical | 120 | 100 |
| Counter | Fighting | Physical | - | 100 |
| Seismic Toss | Fighting | Physical | - | 100 |
| Mimic | Normal | Status | - | - |
| Metronome | Normal | Status | - | - |
| Dream Eater | Psychic | Special | 100 | 100 |
| Rock Slide | Rock | Physical | 75 | 90 |
| Substitute | Normal | Status | - | - |
Medicham does not learn any special moves.
Medicham is compatible with these Generation 3 Technical Machines:
TM | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| 1 | Focus Punch | Fighting | Physical | 150 | 100 |
| 4 | Calm Mind | Psychic | Status | - | - |
| 6 | Toxic | Poison | Status | - | 90 |
| 8 | Bulk Up | Fighting | Status | - | - |
| 10 | Hidden Power | Normal | Physical | - | 100 |
| 11 | Sunny Day | Fire | Status | - | - |
| 15 | Hyper Beam | Normal | Physical | 150 | 90 |
| 16 | Light Screen | Psychic | Status | - | - |
| 17 | Protect | Normal | Status | - | - |
| 18 | Rain Dance | Water | Status | - | - |
| 21 | Frustration | Normal | Physical | - | 100 |
| 27 | Return | Normal | Physical | - | 100 |
| 29 | Psychic | Psychic | Special | 90 | 100 |
| 30 | Shadow Ball | Ghost | Physical | 80 | 100 |
| 31 | Brick Break | Fighting | Physical | 75 | 100 |
| 32 | Double Team | Normal | Status | - | - |
| 33 | Reflect | Psychic | Status | - | - |
| 39 | Rock Tomb | Rock | Physical | 50 | 80 |
| 42 | Facade | Normal | Physical | 70 | 100 |
| 43 | Secret Power | Normal | Physical | 70 | 100 |
| 44 | Rest | Psychic | Status | - | - |
| 45 | Attract | Normal | Status | - | 100 |