Below are all the moves that Mime Jr. can learn in Generation V, which consists of:
Mime Jr. learns the following moves in Generation 5 at the levels specified:
Lv. | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| 1 | Confusion | Psychic | Special | 50 | 100 |
| 1 | Barrier | Psychic | Status | - | - |
| 1 | Tickle | Normal | Status | - | 100 |
| 4 | Copycat | Normal | Status | - | - |
| 8 | Meditate | Psychic | Status | - | - |
| 11 | DoubleSlap | Normal | Physical | 15 | 85 |
| 15 | Mimic | Normal | Status | - | - |
| 18 | Encore | Normal | Status | - | 100 |
| 22 | Light Screen | Psychic | Status | - | - |
| 22 | Reflect | Psychic | Status | - | - |
| 25 | Psybeam | Psychic | Special | 65 | 100 |
| 29 | Substitute | Normal | Status | - | - |
| 32 | Recycle | Normal | Status | - | - |
| 36 | Trick | Psychic | Status | - | 100 |
| 39 | Psychic | Psychic | Special | 90 | 100 |
| 43 | Role Play | Psychic | Status | - | - |
| 46 | Baton Pass | Normal | Status | - | - |
| 50 | Safeguard | Normal | Status | - | - |
Mime Jr. learns the following moves in Generation 5 at the levels specified:
Lv. | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| 1 | Confusion | Psychic | Special | 50 | 100 |
| 1 | Barrier | Psychic | Status | - | - |
| 1 | Tickle | Normal | Status | - | 100 |
| 4 | Copycat | Normal | Status | - | - |
| 8 | Meditate | Psychic | Status | - | - |
| 11 | Encore | Normal | Status | - | 100 |
| 15 | DoubleSlap | Normal | Physical | 15 | 85 |
| 18 | Mimic | Normal | Status | - | - |
| 22 | Light Screen | Psychic | Status | - | - |
| 22 | Reflect | Psychic | Status | - | - |
| 25 | Psybeam | Psychic | Special | 65 | 100 |
| 29 | Substitute | Normal | Status | - | - |
| 32 | Recycle | Normal | Status | - | - |
| 36 | Trick | Psychic | Status | - | 100 |
| 39 | Psychic | Psychic | Special | 90 | 100 |
| 43 | Role Play | Psychic | Status | - | - |
| 46 | Baton Pass | Normal | Status | - | - |
| 50 | Safeguard | Normal | Status | - | - |
Mime Jr. learns the following moves in Generation 5 via breeding.
See the Mime Jr. egg moves page for details and compatible parents.
Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|
| Hypnosis | Psychic | Status | - | 60 |
| Mimic | Normal | Status | - | - |
| Confuse Ray | Ghost | Status | - | 100 |
| Icy Wind | Ice | Special | 55 | 95 |
| Charm | Normal | Status | - | 100 |
| Future Sight | Psychic | Special | 100 | 100 |
| Fake Out | Normal | Physical | 40 | 100 |
| Trick | Psychic | Status | - | 100 |
| Teeter Dance | Normal | Status | - | 100 |
| Wake-Up Slap | Fighting | Physical | 60 | 100 |
| Healing Wish | Psychic | Status | - | - |
| Nasty Plot | Dark | Status | - | - |
| Power Split | Psychic | Status | - | - |
| Magic Room | Psychic | Status | - | - |
Mime Jr. can be taught these attacks in Generation 5 from move tutors (details):
Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|
| Snore | Normal | Special | 40 | 100 |
| Icy Wind | Ice | Special | 55 | 95 |
| Sleep Talk | Normal | Status | - | - |
| Uproar | Normal | Special | 90 | 100 |
| Helping Hand | Normal | Status | - | - |
| Trick | Psychic | Status | - | 100 |
| Role Play | Psychic | Status | - | - |
| Magic Coat | Psychic | Status | - | - |
| Recycle | Normal | Status | - | - |
| Skill Swap | Psychic | Status | - | - |
| Snatch | Dark | Status | - | - |
| Signal Beam | Bug | Special | 75 | 100 |
| Covet | Normal | Physical | 60 | 100 |
| Drain Punch | Fighting | Physical | 75 | 100 |
| Wonder Room | Psychic | Status | - | - |
| Magic Room | Psychic | Status | - | - |
Mime Jr. does not learn any special moves.
Mime Jr. does not learn any HM moves.
Mime Jr. is compatible with these Generation 5 Technical Machines:
TM | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| 3 | Psyshock | Psychic | Special | 80 | 100 |
| 4 | Calm Mind | Psychic | Status | - | - |
| 6 | Toxic | Poison | Status | - | 90 |
| 10 | Hidden Power | Normal | Special | - | 100 |
| 11 | Sunny Day | Fire | Status | - | - |
| 12 | Taunt | Dark | Status | - | 100 |
| 16 | Light Screen | Psychic | Status | - | - |
| 17 | Protect | Normal | Status | - | - |
| 18 | Rain Dance | Water | Status | - | - |
| 19 | Telekinesis | Psychic | Status | - | - |
| 20 | Safeguard | Normal | Status | - | - |
| 21 | Frustration | Normal | Physical | - | 100 |
| 22 | SolarBeam | Grass | Special | 120 | 100 |
| 24 | Thunderbolt | Electric | Special | 95 | 100 |
| 25 | Thunder | Electric | Special | 120 | 70 |
| 27 | Return | Normal | Physical | - | 100 |
| 29 | Psychic | Psychic | Special | 90 | 100 |
| 30 | Shadow Ball | Ghost | Special | 80 | 100 |
| 31 | Brick Break | Fighting | Physical | 75 | 100 |
| 32 | Double Team | Normal | Status | - | - |
| 33 | Reflect | Psychic | Status | - | - |
| 41 | Torment | Dark | Status | - | 100 |
| 42 | Facade | Normal | Physical | 70 | 100 |
| 44 | Rest | Psychic | Status | - | - |
| 45 | Attract | Normal | Status | - | 100 |
| 46 | Thief | Dark | Physical | 40 | 100 |
| 48 | Round | Normal | Special | 60 | 100 |
| 56 | Fling | Dark | Physical | - | 100 |
| 57 | Charge Beam | Electric | Special | 50 | 90 |
| 70 | Flash | Normal | Status | - | 100 |
| 73 | Thunder Wave | Electric | Status | - | 100 |
| 77 | Psych Up | Normal | Status | - | - |
| 85 | Dream Eater | Psychic | Special | 100 | 100 |
| 86 | Grass Knot | Grass | Special | - | 100 |
| 87 | Swagger | Normal | Status | - | 90 |
| 90 | Substitute | Normal | Status | - | - |
| 92 | Trick Room | Psychic | Status | - | - |