Below are all the moves that Mime Jr. can learn in Generation V, which consists of:
Mime Jr. learns the following moves in Generation 5 at the levels specified:
| Lv. | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| 1 | Barrier | Psychic | Status | - | - |
| 1 | Confusion | Psychic | Special | 50 | 100 |
| 1 | Tickle | Normal | Status | - | 100 |
| 4 | Copycat | Normal | Status | - | - |
| 8 | Meditate | Psychic | Status | - | - |
| 11 | Encore | Normal | Status | - | 100 |
| 15 | DoubleSlap | Normal | Physical | 15 | 85 |
| 18 | Mimic | Normal | Status | - | - |
| 22 | Light Screen | Psychic | Status | - | - |
| 22 | Reflect | Psychic | Status | - | - |
| 25 | Psybeam | Psychic | Special | 65 | 100 |
| 29 | Substitute | Normal | Status | - | - |
| 32 | Recycle | Normal | Status | - | - |
| 36 | Trick | Psychic | Status | - | 100 |
| 39 | Psychic | Psychic | Special | 90 | 100 |
| 43 | Role Play | Psychic | Status | - | - |
| 46 | Baton Pass | Normal | Status | - | - |
| 50 | Safeguard | Normal | Status | - | - |
Mime Jr. learns the following moves in Generation 5 via breeding.
See the Mime Jr. egg moves page for details and compatible parents.
| Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|
| Charm | Normal | Status | - | 100 |
| Confuse Ray | Ghost | Status | - | 100 |
| Fake Out | Normal | Physical | 40 | 100 |
| Future Sight | Psychic | Special | 100 | 100 |
| Healing Wish | Psychic | Status | - | - |
| Hypnosis | Psychic | Status | - | 60 |
| Icy Wind | Ice | Special | 55 | 95 |
| Mimic | Normal | Status | - | - |
| Nasty Plot | Dark | Status | - | - |
| Teeter Dance | Normal | Status | - | 100 |
| Trick | Psychic | Status | - | 100 |
| Wake-Up Slap | Fighting | Physical | 60 | 100 |
| Power Split | Psychic | Status | - | - |
| Magic Room | Psychic | Status | - | - |
Mime Jr. does not learn any tutor moves.
Mime Jr. does not learn any special moves.
Mime Jr. does not learn any HM moves.
Mime Jr. is compatible with these Generation 5 Technical Machines:
| TM | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| 3 | Psyshock | Psychic | Special | 80 | 100 |
| 4 | Calm Mind | Psychic | Status | - | - |
| 6 | Toxic | Poison | Status | - | 90 |
| 10 | Hidden Power | Normal | Special | - | 100 |
| 11 | Sunny Day | Fire | Status | - | - |
| 12 | Taunt | Dark | Status | - | 100 |
| 16 | Light Screen | Psychic | Status | - | - |
| 17 | Protect | Normal | Status | - | - |
| 18 | Rain Dance | Water | Status | - | - |
| 19 | Telekinesis | Psychic | Status | - | - |
| 20 | Safeguard | Normal | Status | - | - |
| 21 | Frustration | Normal | Physical | - | 100 |
| 22 | SolarBeam | Grass | Special | 120 | 100 |
| 24 | Thunderbolt | Electric | Special | 95 | 100 |
| 25 | Thunder | Electric | Special | 120 | 70 |
| 27 | Return | Normal | Physical | - | 100 |
| 29 | Psychic | Psychic | Special | 90 | 100 |
| 30 | Shadow Ball | Ghost | Special | 80 | 100 |
| 31 | Brick Break | Fighting | Physical | 75 | 100 |
| 32 | Double Team | Normal | Status | - | - |
| 33 | Reflect | Psychic | Status | - | - |
| 41 | Torment | Dark | Status | - | 100 |
| 42 | Facade | Normal | Physical | 70 | 100 |
| 44 | Rest | Psychic | Status | - | - |
| 45 | Attract | Normal | Status | - | 100 |
| 46 | Thief | Dark | Physical | 40 | 100 |
| 48 | Round | Normal | Special | 60 | 100 |
| 56 | Fling | Dark | Physical | - | 100 |
| 57 | Charge Beam | Electric | Special | 50 | 90 |
| 70 | Flash | Normal | Status | - | 100 |
| 73 | Thunder Wave | Electric | Status | - | 100 |
| 77 | Psych Up | Normal | Status | - | - |
| 85 | Dream Eater | Psychic | Special | 100 | 100 |
| 86 | Grass Knot | Grass | Special | - | 100 |
| 87 | Swagger | Normal | Status | - | 90 |
| 90 | Substitute | Normal | Status | - | - |
| 92 | Trick Room | Psychic | Status | - | - |