Below are all the moves that Paras can learn in Generation I, which consists of:
Note: The move categories shown here are based on the move's type, as was the mechanic in Generations 1-3. The moves' detail pages may show a different category for Generation 4+.
Paras is compatible with these Generation 1 Technical Machines:
TM | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| 3 | Swords Dance | Normal | Status | - | - |
| 6 | Toxic | Poison | Status | - | 90 |
| 8 | Body Slam | Normal | Physical | 85 | 100 |
| 9 | Take Down | Normal | Physical | 90 | 85 |
| 10 | Double-Edge | Normal | Physical | 120 | 100 |
| 20 | Rage | Normal | Physical | 20 | 100 |
| 21 | Mega Drain | Grass | Special | 40 | 100 |
| 22 | SolarBeam | Grass | Special | 120 | 100 |
| 28 | Dig | Ground | Physical | 80 | 100 |
| 31 | Mimic | Normal | Status | - | - |
| 32 | Double Team | Normal | Status | - | - |
| 33 | Reflect | Psychic | Status | - | - |
| 34 | Bide | Normal | Physical | - | - |
| 40 | Skull Bash | Normal | Physical | 100 | 100 |
| 44 | Rest | Psychic | Status | - | - |
| 50 | Substitute | Normal | Status | - | - |