Pinsir - Generation I learnset

Below are all the moves that Pinsir can learn in Generation I, which consists of:

Note: The move categories shown here are based on the move's type, as was the mechanic in Generations 1-3. The moves' detail pages may show a different category for Generation 4+.



Pinsir artwork by Ken Sugimori

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Moves learnt by level up

Pinsir learns the following moves in Generation 1 at the levels specified:

Lv.
Move
Type
Cat.
Power
Acc.
1 ViceGripNormalPhysical55100
21 BindNormalPhysical1585
25 Seismic TossFightingPhysical-100
30 GuillotineNormalPhysical--
36 Focus EnergyNormalStatus--
43 HardenNormalStatus--
49 SlashNormalPhysical70100
54 Swords DanceNormalStatus--

Pinsir learns the following moves in Generation 1 at the levels specified:

Lv.
Move
Type
Cat.
Power
Acc.
1 ViceGripNormalPhysical55100
25 Seismic TossFightingPhysical-100
30 GuillotineNormalPhysical--
36 Focus EnergyNormalStatus--
43 HardenNormalStatus--
49 SlashNormalPhysical70100
54 Swords DanceNormalStatus--

Moves learnt by HM

Pinsir is compatible with these Generation 1 Hidden Machines:

HM
Move
Type
Cat.
Power
Acc.
1 CutNormalPhysical5095
4 StrengthNormalPhysical80100

Moves learnt by TM

Pinsir is compatible with these Generation 1 Technical Machines:

TM
Move
Type
Cat.
Power
Acc.
3 Swords DanceNormalStatus--
6 ToxicPoisonStatus-90
8 Body SlamNormalPhysical85100
9 Take DownNormalPhysical9085
10 Double-EdgeNormalPhysical120100
15 Hyper BeamNormalPhysical15090
17 SubmissionFightingPhysical8080
19 Seismic TossFightingPhysical-100
20 RageNormalPhysical20100
31 MimicNormalStatus--
32 Double TeamNormalStatus--
34 BideNormalPhysical--
44 RestPsychicStatus--
50 SubstituteNormalStatus--