Psyduck - Generation I learnset

Below are all the moves that Psyduck can learn in Generation I, which consists of:

Note: The move categories shown here are based on the move's type, as was the mechanic in Generations 1-3. The moves' detail pages may show a different category for Generation 4+.



Psyduck artwork by Ken Sugimori

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Moves learnt by level up

Psyduck learns the following moves in Generation 1 at the levels specified:

Lv.
Move
Type
Cat.
Power
Acc.
1 ScratchNormalPhysical40100
28 Tail WhipNormalStatus-100
31 DisableNormalStatus-100
36 ConfusionPsychicSpecial50100
43 Fury SwipesNormalPhysical1880
52 Hydro PumpWaterSpecial12080

Moves learnt by HM

Psyduck is compatible with these Generation 1 Hidden Machines:

HM
Move
Type
Cat.
Power
Acc.
3 SurfWaterSpecial95100
4 StrengthNormalPhysical80100

Moves learnt by TM

Psyduck is compatible with these Generation 1 Technical Machines:

TM
Move
Type
Cat.
Power
Acc.
1 Mega PunchNormalPhysical8085
5 Mega KickNormalPhysical12075
6 ToxicPoisonStatus-90
8 Body SlamNormalPhysical85100
9 Take DownNormalPhysical9085
10 Double-EdgeNormalPhysical120100
11 BubbleBeamWaterSpecial65100
12 Water GunWaterSpecial40100
13 Ice BeamIceSpecial95100
14 BlizzardIceSpecial12070
16 Pay DayNormalPhysical40100
17 SubmissionFightingPhysical8080
18 CounterFightingPhysical-100
19 Seismic TossFightingPhysical-100
20 RageNormalPhysical20100
28 DigGroundPhysical80100
31 MimicNormalStatus--
32 Double TeamNormalStatus--
34 BideNormalPhysical--
39 SwiftNormalPhysical60
40 Skull BashNormalPhysical100100
44 RestPsychicStatus--
50 SubstituteNormalStatus--