Below are all the moves that Seel can learn in Generation II, which consists of:
Note: The move categories shown here are based on the move's type, as was the mechanic in Generations 1-3. The moves' detail pages may show a different category for Generation 4+.
Seel does not learn any special moves.
Seel is compatible with these Generation 2 Technical Machines:
TM | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| 2 | Headbutt | Normal | Physical | 70 | 100 |
| 3 | Curse | Ghost | Status | - | - |
| 6 | Toxic | Poison | Status | - | 90 |
| 10 | Hidden Power | Normal | Physical | - | 100 |
| 13 | Snore | Normal | Physical | 40 | 100 |
| 14 | Blizzard | Ice | Special | 120 | 70 |
| 16 | Icy Wind | Ice | Special | 55 | 95 |
| 17 | Protect | Normal | Status | - | - |
| 18 | Rain Dance | Water | Status | - | - |
| 20 | Endure | Normal | Status | - | - |
| 21 | Frustration | Normal | Physical | - | 100 |
| 27 | Return | Normal | Physical | - | 100 |
| 32 | Double Team | Normal | Status | - | - |
| 34 | Swagger | Normal | Status | - | 90 |
| 35 | Sleep Talk | Normal | Status | - | - |
| 44 | Rest | Psychic | Status | - | - |
| 45 | Attract | Normal | Status | - | 100 |