Below are all the moves that Shroomish can learn in Generation V, which consists of:
Shroomish learns the following moves in Generation 5 at the levels specified:
Lv. | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| 1 | Absorb | Grass | Special | 20 | 100 |
| 5 | Tackle | Normal | Physical | 50 | 100 |
| 9 | Stun Spore | Grass | Status | - | 75 |
| 13 | Leech Seed | Grass | Status | - | 90 |
| 17 | Mega Drain | Grass | Special | 40 | 100 |
| 21 | Headbutt | Normal | Physical | 70 | 100 |
| 25 | PoisonPowder | Poison | Status | - | 75 |
| 29 | Worry Seed | Grass | Status | - | 100 |
| 33 | Growth | Normal | Status | - | - |
| 37 | Giga Drain | Grass | Special | 75 | 100 |
| 41 | Seed Bomb | Grass | Physical | 80 | 100 |
| 45 | Spore | Grass | Status | - | 100 |
Shroomish learns the following moves in Generation 5 via breeding.
See the Shroomish egg moves page for details and compatible parents.
Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|
| Charm | Normal | Status | - | 100 |
| Focus Punch | Fighting | Physical | 150 | 100 |
| Helping Hand | Normal | Status | - | - |
| Fake Tears | Dark | Status | - | 100 |
| Bullet Seed | Grass | Physical | 25 | 100 |
| Wake-Up Slap | Fighting | Physical | 60 | 100 |
| Natural Gift | Normal | Physical | - | 100 |
| Worry Seed | Grass | Status | - | 100 |
| Seed Bomb | Grass | Physical | 80 | 100 |
| Drain Punch | Fighting | Physical | 75 | 100 |
Shroomish can be taught these attacks in Generation 5 from move tutors (details):
Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|
| Snore | Normal | Special | 40 | 100 |
| Giga Drain | Grass | Special | 75 | 100 |
| Sleep Talk | Normal | Status | - | - |
| Synthesis | Grass | Status | - | - |
| Helping Hand | Normal | Status | - | - |
| Snatch | Dark | Status | - | - |
| Worry Seed | Grass | Status | - | 100 |
| Seed Bomb | Grass | Physical | 80 | 100 |
| Drain Punch | Fighting | Physical | 75 | 100 |
Shroomish does not learn any special moves.
Shroomish does not learn any HM moves.
Shroomish is compatible with these Generation 5 Technical Machines:
TM | Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|---|
| 6 | Toxic | Poison | Status | - | 90 |
| 9 | Venoshock | Poison | Special | 65 | 100 |
| 10 | Hidden Power | Normal | Special | - | 100 |
| 11 | Sunny Day | Fire | Status | - | - |
| 17 | Protect | Normal | Status | - | - |
| 20 | Safeguard | Normal | Status | - | - |
| 21 | Frustration | Normal | Physical | - | 100 |
| 22 | SolarBeam | Grass | Special | 120 | 100 |
| 27 | Return | Normal | Physical | - | 100 |
| 32 | Double Team | Normal | Status | - | - |
| 36 | Sludge Bomb | Poison | Special | 90 | 100 |
| 42 | Facade | Normal | Physical | 70 | 100 |
| 44 | Rest | Psychic | Status | - | - |
| 45 | Attract | Normal | Status | - | 100 |
| 48 | Round | Normal | Special | 60 | 100 |
| 53 | Energy Ball | Grass | Special | 80 | 100 |
| 54 | False Swipe | Normal | Physical | 40 | 100 |
| 70 | Flash | Normal | Status | - | 100 |
| 75 | Swords Dance | Normal | Status | - | - |
| 86 | Grass Knot | Grass | Special | - | 100 |
| 87 | Swagger | Normal | Status | - | 90 |
| 90 | Substitute | Normal | Status | - | - |