Spinda - Generation V learnset

Below are all the moves that Spinda can learn in Generation V, which consists of:



Spinda artwork by Ken Sugimori

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Moves learnt by level up

Spinda learns the following moves in Generation 5 at the levels specified:

Lv.
Move
Type
Cat.
Power
Acc.
1 TackleNormalPhysical50100
5 UproarNormalSpecial90100
10 CopycatNormalStatus--
14 Faint AttackDarkPhysical60
19 PsybeamPsychicSpecial65100
23 HypnosisPsychicStatus-60
28 Dizzy PunchNormalPhysical70100
32 Sucker PunchDarkPhysical80100
37 Teeter DanceNormalStatus-100
41 Psych UpNormalStatus--
46 Double-EdgeNormalPhysical120100
50 FlailNormalPhysical-100
55 ThrashNormalPhysical120100

Egg moves

Spinda learns the following moves in Generation 5 via breeding.
See the Spinda egg moves page for details and compatible parents.

Move
Type
Cat.
Power
Acc.
DisableNormalStatus-100
Icy WindIceSpecial5595
Baton PassNormalStatus--
EncoreNormalStatus-100
Rapid SpinNormalPhysical20100
Fake OutNormalPhysical40100
SmellingSaltNormalPhysical60100
TrickPsychicStatus-100
Role PlayPsychicStatus--
WishNormalStatus--
AssistNormalStatus--
Fake TearsDarkStatus-100
Water PulseWaterSpecial60100
Psycho CutPsychicPhysical70100

Move Tutor moves

Spinda can be taught these attacks in Generation 5 from move tutors (details):

Move
Type
Cat.
Power
Acc.
Fire PunchFirePhysical75100
Ice PunchIcePhysical75100
ThunderPunchElectricPhysical75100
Low KickFightingPhysical-100
SnoreNormalSpecial40100
Icy WindIceSpecial5595
Sleep TalkNormalStatus--
UproarNormalSpecial90100
Helping HandNormalStatus--
TrickPsychicStatus-100
Role PlayPsychicStatus--
RecycleNormalStatus--
Skill SwapPsychicStatus--
SnatchDarkStatus--
Hyper VoiceNormalSpecial90100
CovetNormalPhysical60100
Last ResortNormalPhysical140100
Drain PunchFightingPhysical75100
Zen HeadbuttPsychicPhysical8090

Special moves

Spinda does not learn any special moves.

Moves learnt by HM

Spinda is compatible with these Generation 5 Hidden Machines:

HM
Move
Type
Cat.
Power
Acc.
4 StrengthNormalPhysical80100

Moves learnt by TM

Spinda is compatible with these Generation 5 Technical Machines:

TM
Move
Type
Cat.
Power
Acc.
4 Calm MindPsychicStatus--
6 ToxicPoisonStatus-90
10 Hidden PowerNormalSpecial-100
11 Sunny DayFireStatus--
17 ProtectNormalStatus--
18 Rain DanceWaterStatus--
20 SafeguardNormalStatus--
21 FrustrationNormalPhysical-100
27 ReturnNormalPhysical-100
28 DigGroundPhysical80100
29 PsychicPsychicSpecial90100
30 Shadow BallGhostSpecial80100
31 Brick BreakFightingPhysical75100
32 Double TeamNormalStatus--
39 Rock TombRockPhysical5080
42 FacadeNormalPhysical70100
44 RestPsychicStatus--
45 AttractNormalStatus-100
46 ThiefDarkPhysical40100
48 RoundNormalSpecial60100
56 FlingDarkPhysical-100
67 RetaliateNormalPhysical70100
70 FlashNormalStatus-100
77 Psych UpNormalStatus--
80 Rock SlideRockPhysical7590
83 Work UpNormalStatus--
85 Dream EaterPsychicSpecial100100
87 SwaggerNormalStatus-90
90 SubstituteNormalStatus--
92 Trick RoomPsychicStatus--
93 Wild ChargeElectricPhysical90100
94 Rock SmashFightingPhysical40100