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13 votes
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If you have a good competitive moveset for Mew, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Mew Pokédex and learnset for reference.

Sprite

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54 Answers

6 votes

That Awesome (Mew) @ Expert Belt
Trait: Synchronize
EVs: 128 Atk / 128 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Work Up
- Giga Drain
- Drain Punch
- Earthquake

Note to Mew: You can't take someone else's set and post it before them, even if you give them credit.

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Ok. :) I love this set.
Go with Psychic, it is better than Earthquake. Less SE hits, but far less Pokemon resist Grass+Fighting+Psychic than Grass+Fighting+Ground. In fact, I'd say the difference in number of resistances far makes up for the difference in SE hits. Plus, it has higher base power when counting in STAB.
Yeah, old set.
I use Metronome instead of Earthquake. Works wonders for me.
Honestly, this set annoys me. You're splitting your EV's between Atk and SpA, which means low powered moves overall, you're dropping your SpD for Spe, which is a questionable choice, and work up just hurts my sensibilities. If you put all your attacks into one category, you could be using Nasty plot, or even Swords Dance--which raise SpA and Atk by two stages respectively, rather than having both boosted by 1, which is less efficient. Furthermore, you are not utilizing STABs--same type attack bonuses which increase power by a full 1.5x when using a move of the same type--which lowers the damage potential substantially.
6 votes

FEAR (Mew) @ Focus Sash (LV 1/5)
Trait: Synchronize
EVs: 252 Atk
Adamant Nature (+Atk, -SAtk)
- Endeavor
- Vacuum Wave/Sucker Punch

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Flattering!
Lol, I love how you just go looking for F.E.A.R. sets xD
Is this actually real? How on earth would you teach a mew endeavor... This is probably a dumb question, but oh well.
Move tutor in Gen 4.
MERONOME lol
Best set in the world
5 votes

Mew @ Choice Scarf
Trait: Synchronize
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Transform
- Fire Blast
- Psyshock
- Thunderbolt

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5 votes

The most annoying Mew I have Battled

[email protected] Leftovers

Trait: Synchronize

EVs: 252 HP, 80 Sp. Defense, 176 Speed

Timid Nature:(-Attack +Speed)

  • Taunt
  • Will-O-Wisp
  • Softboiled/Stealth Rock
  • Psychic/Psyshock

-Mike

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Why was that Mew annoying? These aren't very good moves…the only problem would be if it were, like, 20 levels above your Pokemon and your Pokemon only had physical moves.
Do you play online competitive Pokemon? This Mew has some of the best competitive support moves in the entire game. Taunt shuts down any defensive Pokemon, Will-O-Wisp cripples the opponent, Soft-boiled allows Mew to stall out anything that can't 2HKO it and Stealth Rock is an all-around fantastic move. The last move prevents it from being Taunt fodder itself. It is a brilliant way to break stall and disrupt offensive teams trying to set-up early.
I don't play online competitive Pokemon.
– Taunt can't shut down defenses on Pokemon that are already defensive without their defense moves.
– Using Taunt on Mew would prevent it from using its first three moves, allowing ally Pokemon with status moves to use these.
– Will-O-Wisp can't burn Fire types.
– Stealth Rock only works if the opponent is switching in.
Houndour or Houndoom would be good against this Mew. Its Fire type would prevent burns via Will-O-Wisp, while its Dark type would make Psychic/Psyshock have no effect. The only two moves that Mew would be able to use would be Taunt or Softboiled/Stealth Rock, both of which can be countered by a Taunt of your own (both Houndour and Houndoom can be taught Taunt via TM or other). Once Mew uses Psychic/Psyshock 10 times, then it would have to settle with Struggle. Easy-peasy, right?
If you don't play online competitive play, I don't understand why you're critiquing a moveset for online competitive play. You can take my word for it that it's a good set, or don't. Almost the exact same set is listed on Smogon -- a major competitive Pokemon authority -- as a good moveset, with some small changes in response to the changes in play introduced by generation 6 eg Knock Off. http://www.smogon.com/dex/xy/pokemon/mew/
4 votes

Mew @ Leftovers
Trait: Synchronize
EVs: 4 HP / 240 Def / 4 Atk / 240 SDef / 16 Spd
Adamant Nature (+Atk, -SAtk)
- Flame Charge
- Baton Pass
- Bulk Up
- Calm Mind

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Wasnt this mine?
Calm Mind is entirely useless there XP
4 votes

Well, I don't post movesets here. I find it difficult to come up with new and interesting sets.

However!

"There are so many movesets it can have."
Trachy

Ah so true, dear trachy.

My annoyer Mew which I like to use in UU.


MewMew(Mew [duh]) @ Leftovers
Mew
Trait: Synchronize
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Substitute
- Roost
- Psychic
- Will-O-Wisp

Well now aint this cozy. A Special Wall Mew. Will-O-Wisp screws physical attackers, set up substitute, roost to your heart's delight. Psychic hates them guts abilities like Machamp and a few others who take a stroll in UU. Synchronize is also a hatin'. Cripple the cripplers as it is.

The most effective way to date for me to counter Heracross, is to set up a sub before he comes in, and then attack him with psychic. If I don't have that Sub up then I get OHKO'd by Megahorn. Guts ability prevents me from crippling him as well.

What else to say? I love it. Beautiful.

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True, good move set. But let's say a Pokèmon with Water Veil comes in? Any suggestions?
Houndoom and Incineroar say hi. :)
252 SpA Houndoom Dark Pulse vs. 248 HP / 252+ SpD Mew: 168-200 (41.6 - 49.6%) -- guaranteed 3HKO after Leftovers recovery

252+ Atk Incineroar Darkest Lariat vs. 248 HP / 0 Def Mew: 282-332 (69.9 - 82.3%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk burned Incineroar Darkest Lariat vs. 248 HP / 0 Def Mew: 141-166 (34.9 - 41.1%) -- 67.4% chance to 3HKO after Leftovers recovery

So Mew says Hi back :)
How can incenroar be burned?
also, what can mew do back to houndoom and incenroar?
2 votes

Gen V

Mew @ Leftovers

Trait: Synchronize

EVs: 4 HP / 252 Atk / 252 Spd

Jolly Nature (+Spd, -SAtk)

  • Flame Charge
  • Swords Dance
  • Sucker Punch
  • Drain Punch

Physical sweeping Mew is awesome. Use Swords Dance to increase your attack, then use Flame Charge. It will do good enough damage comuing off Swords Dance boosts, and will raise your Speed. Sucker Punch deals with Ghost types and other Psychic types (who tend to carry around Shadow Ball) through priority. Drain Punch is just an awesome move, and provides good type coverage in addition to healing. Leftovers protects you from residual damage. Sweeper EVs.

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2 votes

Mew @ Muscle Band
Trait: Synchronize
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Fire Punch
- Drain Punch
- Earthquake

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2 votes

Mew @ Wise Glasses
Trait: Synchronize
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Charge Beam
- Psyshock
- Fire Blast

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Maybe Psychic would do a better job than Psychic? Or was there another reason…
2 votes

Rain Mew:
Mew @ Leftovers/Life Orb
Trait: Synchronize
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Surf
- Giga Drain
- Hypnosis/Role Play/Transform

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Don't you need Rain Dance?
2 votes

Mew @ leftovers
Trait: Synchronize
Evs: 4 HP / 252 SAtk / 252 Spd
Timid Nature(-Atk +Spd)
Brine
Super Fang
Psychic
Giga Drain


Super fang + Brine combo. Super fang to instantly damage any Pokemon that switches in, while brine does double the damage the next turn. Coupled with SR or any entry hazards, it will potentially KO any non-ghost foe. Psychic is STAB, and Giga Drain is for coverage.

Credits to: J98, Trachy, SF

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Thats pretty good, but a water type can stall that set, especially Water Dark types.
I like the Brine+Super Fang strategy. Speed is right though. Replace Flamethrower with Thunderbolt or Giga Drain and Shadow Ball with Psychic or Psyshock. Psychic/Psyshock should be able to take down most Grass type foes. And as for Water types, Super Fang follwed by a SE hit should be able to take them down.
Uhhh.. only water/dark is sharpedo/carvahna, and they have extremely frail defenses...
No there is Also Crawdaunt, and Hydregion also resists that.
Crawdaunt isn't going to be seen in the same tier as Mew, like ever.
I mean, there's the rare occasion that an idiot like me might throw him in a weather team, but for the most part he sticks to his stuff.

Hydreigon is always a noteable weakness, but having one pokemon be able to counter a set is good and fine, better than a majority.

I agree with Trachy. STAB and Thunderbolt / Giga drain will make it nice.

Love the thought of Super Fang + Brine btw.
2 votes

IMO this is the best Special Wall in UU

Mew @ Leftovers
Trait: Synchronize
Calm Nature
EVs: 252 HP/ 252 SDef/ 4 Def
- Substitute
- Roost
- Night Shade/ Seismic Toss
- Will-O-Wisp

With max HP EVs Substitute takes 2 Seismic Toss to break with 101 HP. After a burn the Sub can usually 2 or 3 hits from physical attackers. I prefer Night Shade over Seismic Toss just so Chandelure doesn't shut Mew down and force it out which ruins its set up.

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2 votes

Mew @ Weakness Policy
Ability: Synchronize
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rock Polish
- Psyshock
- Aura Sphere
- Dazzling Gleam/Roost

Sweeper. First, go for a Rock Polish. Then, hope your opponent goes for a move you are weak to. Then, sweep with Psyshock, Aura Sphere, and Dazzling Gleam. Psyshock is for STAB. Aura Sphere is for Dark coverage. Dazzling Gleam is for those pesky M-Sableyes that are immune to both of your previous attacks, but Roost can be an option for recovery if you don't play OU with this set.

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1 vote

[email protected] Leftovers

Role: Double/Triple Battle Support

Trait: Synchonize

EVs: 4 HP / 252 Def / 252 SDef

Timid Nature (+Spd, -Atk)

  • Aura Sphere
  • Flamethrower
  • Reflect
  • Me First

not your average mew... that me first is pretty unexpected and you are gonna need those EVs in defenses and reflect will help. aura sphere and flamethrower get rid of those pesky dark and bug types.

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Me First doesn't have priority so it will fail if your slower than the opponent. If you use a speed reducing nature it might not work well.
thanks for the tip. i edited.
Vampire Mew? Awesome. At least that's what it looks like to me.
1 vote

Mew @ Leftovers
Trait: Synchronize
EVs: 128 HP / 128 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Pain Split
- Night Shade
- Protect

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Yeah, you WOULD do all this, Lol
1 vote

Mew @ Leftovers
Trait: Synchronize
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Super Fang
- Roost
- Ice Punch
- ThunderPunch

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1 vote

Sun Mew:
Mew @ Leftovers/Life Orb
Trait: Synchronize
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- SolarBeam
- Fire Blast
- Earth Power
- Transform/Ice Beam/Psyshock

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Don't you need Sunny Day?
1 vote

Hail Mew
Mew @ Leftovers
Trait: Synchronize
EVs: 128 Atk / 128 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Blizzard
- Fire Blast
- Drain Punch
- Transform/Sucker Punch/ Vacuum Wave

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1 vote

Support Mew
Item: Leftovers
Ability: Synchronize
Nature: Timid
EVs: 58 Hp, 252 Speed, 200 S.Attack


Taunt
Heal-bell
Volt-switch
Ice-beam/Reflect/Light-screen


Taunt Supports by getting rid of annoying Pokemon that try to cripple your team or boost. Heal-bell Heals crippled team mates. Volt-switch is coverage then switching. Ice-beam is more coverage, Reflect and Light-screen are for team support. I have always found it interesting that Mew looks like an unborn baby, and how it is said to be the beginning of all Pokemon, like Unborn babies are the beginning of all life.

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Mew can't learn Aromatherapy. It can learn Heal Bell, which is essentially the same.
1 vote

Double/Triple Mew Physical

Item: Leftover/Muscle band/Kings-rock
Ability: Synchronize
Nature: Jolly
EVs: 252 Attack, 252 Speed, 6 Hp


Rock-slide
Earthquake
Heal-bell
Fire-punch/Reflect/Light-screen


Rock-slide hits Multiple foes and is coverage. Earthquake hits everything and is coverage. Heal-bell restores team mates to normal condition. Fire-punch is coverage while Light-screen/Reflect is team support.

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Does equake affect everyone in a tripple battle
If in the middle yes, if on the side then the closest 3 Pokemon.