PokéBase - Pokémon Q&A
8 votes
465,575 views

>- Six Pokemon are required and while legendaries can be suggested, do remember that many people do not like using them because of how easy it makes the game. You might also want to keep the starter.
- Moves are required for each Pokemon.
- You should make sure to take into account that some people cannot trade, nor do they want to use cheating devices such as AR. As such, suggesting Porygon is not the best idea.
- Items, EVs, and Natures are not required.
- Please provide ample explanation.

asked by
retagged by
@SkulldomoAM
I have quite a few problems with that team of yours.
1. Giga Drain didn't exist in Gen 1
2. Earth Power didn't exist in Gen 1
3. Gengar can't learn Amnesia
4. Neither can Mr. Mime
Actually, Giga Drain is in Gen 1. Erika uses it in Gym 4, and gives you the TM when you beat her. In Yellow it is called Mega Drain.
"Giga Drain (Japanese: ギガドレイン Giga Drain) is a damage-dealing Grass-type move introduced in Generation II" -Bulbapedia
It's called Mega Drain in all versions of Gen 1, mainly because it /is/ Mega Drain.
Sorry, they sound so similar...
For an easy and very smooth run on Red/Blue :

Bulbasaur as a starter : Venusaur, Nidoking, Kadabra, Jolteon, Snorlax, Starmie.

This is probably the best team you can make in Gen 1 without using legendaries, and trading.  Every HM is included except Fly because I feel It's not worth it and it's not necessary.  If you really want a pokemon with Fly for an in-game run, consider using Dodrio instead of Snorlax.

Venusaur
- Razor Leaf
- Sleep Powder
- Body Slam (TM)
- Cut (HM)

Since you don't have a lot of Pokemon when you begin, Bulbasaur is the perfect one to deal with the first two gyms.  He will destroy both Brock and Misty by spamming Vine Whip.  He's a solid grass type and will help you deal with water, ground and rock type throughout the game.

Nidoking
- Strength (HM)
- Earthquake (TM)
- Blizzard (TM)
- Thunder (TM)

This is a Pokemon you get before the first gym.  I consider him to be the worst of the team but he is so good in early game that it is a must to have in your team.  He can evolve into Nidoking right after the first gym with the Moon Stone you find in Cerulean Cave.  Having a Pokemon fully evolved so early in the game is just pure gold.  He will have no problem dealing with any Pokemon except those who have super-effective attacks against him.  The only downside is that he'll learn the STAB Earthquake not very early in the game and will have to rely on Thrash and Horn Attack in the early game.

Kadabra
- Psychic
- Flash (HM)
- Recover
- Thunder Wave (TM)

Everybody knows that Psychic Pokemon are overpowered in Gen 1 and Kadabra is no exception! Even if he's not fully evolved, Kadabra will destroy everything in it's path throughout the game.  You can get an Abra before the second gym and teach him Thunder Wave at the same time.  This special attacker is very fast and powerful.  Using Confusion/Psybeam/Psychic on Fighting and Poison Pokemon will OKOed them everytime.  Watch out for physical attacks against him, he's very frail.

Jolteon
- Pin Missile
- Double Kick
- Thunderbolt (TM)
- Thunder Wave

You can get an Eevee before the fourth gym in Celadon City and evolved it into Jolteon with a Thunderstone from the big department store in the same city.  With the Thunderbolt you got from the third gym, it's the perfect time to have your first electric Pokemon.  Jolteon is one of the fastest Pokemon in the game and his STAB Thunderbolt is very powerful.  Any water or flying type have no chance against him.  Don't forget that Pin Missile can do nice damage against Alakazam and Exeggutor (late game opponents).

Snorlax :
- Body Slam
- Hyper Beam
- Surf (HM)
- Self-Destruct (TM)

This big pile of meat is one of the best normal Pokemon in the game.  His STAB Body Slam is his main attack with a 30% chance of paralyzing everytime.  Surf is there when you have to deal with a rock-type Pokemon like Golem or Rhydon.  He's a good pokemon against frail Psychic-type (Alakazam...) or when you have no super-effective move in your party against a specific Pokemon.

Starmie
- Psychic (TM)
- Surf (HM)
- Ice Beam (TM)
- Recover

This the last Pokemon of your team and to me, one of the best in the game.  You can get a Staryu by fishing with a SuperRod in Fuchsia City before the sixth gym.  His speed is similar to Jolteon, one of the fastest in the game.  With his varieties of moves, he can deal with a lot of different Pokemon.  STAB Psychic and STAB Surf are very powerful and Ice Beam is there to help Nidoking when it's time to battle Lance (the last Elite Four opponent) with his dragons.

With this team, I manage to beat the entire game very easily with no hard times, and no grinding at all!

37 Answers

6 votes

Red/Blue

Charmander as starter: Charizard, Dugtrio, Snorlax, Exeggutor, Fearow, Lapras

enter image description here
Charizard: Flamethrower, Fire Spin, Slash, Earthquake
-Your starter. While it needs some assistance against Brock and probably Misty (unless you grind like I do) it is still a powerful Pokemon, easily taking down Erika and using its powerful neutral hits against the other Gym Leaders. Flamethrower is your main STAB attack. While it isn't as powerful as Fire Blast, it has more PP, making it more useful for ingame. Fire Spin can just wear the opponent down to a point where you can easily KO them. It's a very deadly move in RBY. Slash gets that great critical hit chance, and is very helpful against Water type foes. Earthquake has high base power and is used to break through Rock types who resist Flamethrower and Slash.

enter image description here
Dugtrio: Earthquake, Slash, Rock Slide, Cut
-At the time you get Dugtrio, it might very well be a higher level than your starter Pokemon. It wasn't that case for me, but I grind. You also get it right as you are about to face the Electric type Gym Leader, so it just gives you a huge advantage. It helps out against Lt. Surge, Koga, Blaine, and Agatha. Earthquake is STAB. Slash is for crits. With its high speed stat, you'll be critting all the time. Rock Slide is coverage against Flying types. Cut is an HM. It has a small movepool, so you don't lose anything by using Cut.

enter image description here
Snorlax: Strength, Hyper Beam, Surf, Blizzard
-Feel free to use Tauros or Chansey if you get them. Chances are, you won't get them. Snorlax comes at a nice level and is incredibly powerful in its own right. Strength is an HM and gets STAB. It only has 5 less base power than Body Slam, which is the most powerful non-recoil more than 5 PP STAB attack Snorlax gets. Hyper Beam can take down pretty much any foe. Use it to KO. Surf is an HM that takes down Rock types. Blizzard is just additional coverage. I only used it against Lance though.

enter image description here
Exeggutor: Psychic, Mega Drain, Sleep Powder, Egg Bomb
-I used Alakazam on my latest ingame team, but since some people won't have access to trading, I replaced it here with Exeggutor. Giovanni, Bruno, and Agatha fall easily to Exeggutor. Psychic and Mega Drain are STAB. Sleep Powder puts foes to sleep, making them easier to beat or to catch depending on the situation. Egg Bomb is just an attack. Sparse movepool and all.

enter image description here
Fearow: Hyper Beam, Drill Peck, Fly, Mimic
-While not as good as Dodrio, it gets a massive level advantage due to be obtained so early on. Hyper Beam and Drill Peck are STAB. Fly is a very useful HM. Mimic can be used to nab something neat.

enter image description here
Lapras: Surf, Ice Beam, Thunderbolt, Psychic
-Helpful against Blaine and Giovanni, it is also your best bet against Lance. Surf and Ice Beam are STAB while Thunderbolt and Psychic are coverage.

answered by
edited by
Really like that Mimic on Fearow. I'd be lying if I said that I didn't do that myself. Overall, an amazing team. Good job!
The Mimic on Fearow is a great option. I never think of utilizing Mimic on my teams. When I tried it out, it worked really well
4 votes

This is for Yellow

Charizard
enter image description here
-Fire Blast
-Fly
-Strength
-Cut

Charizard is a starter HM slave that can also attack

Dodrio
enter image description here
-Drill Peck
-Tri Attack
-Hyper Beam
-Agility

Dodrio is a Physical Sweeper, probably the only Pokemon
that can use Tri Attack well enough, and has access to drill peck.
Agility-Hyper Beam is a great combo that can OHKO opponent's team

Snorlax
enter image description here
-Amnesia
-Surf
-Thunder Bolt
-Ice Beam

Snorlax is a Special Tank, thanks to his great special movepool
and the fact that amnesia doubles/triples/quadruples its Special (Sp.Atk+Sp.Def)
Surf can be used to kill ground-rock types, like Golem and Rhydon

Machamp
enter image description here
-Submission
-Hyper Beam
-Seismic Toss
-Dig

Machamp is a Physical Tank that uses Dig to escape from caves

Rhydon
enter image description here
-Earthquake
-Rock Slide
-Body Slam
-Substitute

Rhydon is a Physical Tank with Awesome attack+STAB
and may also paralyze the foe behind substitute

Jolteon
enter image description here
-Thunder Bolt
-Thunder Wave
-Pin Missile
-Double Kick

Jolteon is a Special Sweeper, and thanks to its speed,
it can paralyze opponent's whole team and raise critical chance of its attacks

-NOTE-
-You can get Machamp by In-Game Trade(also Rhydon)
-Hyper Beam doesn't need recharge if you KO opponent's Pokemon with it
-I didn't add any phychic type Pokemon since it was too much overpowered

answered by
edited by
I agree good call with no psychics i thought the same thing
charizard only gets fly in yellow, and why no gyarados?  Also, jolteon also needs a tm to get thunderbolt.
@spindash it is said on the top of the team that this team is for yellow, therefore the team is only meant to be played in yellow. Also, you get the TM for Thunderbolt after defeating Lt. Surge.
Yes, but it's the same as with using legendaries. Some people don't like them cause it makes the game a little bit to easy, and some people like them because it makes the game easy. And in Gen 1 Psychic types are literally legendaries.
Both snor;ax and Jolteon learn t-blot thru TM and there is only 1 T-bolt tm
This is a good team for Yellow. The only issue I found is that 2 Pokémon have Thunderbolt and need a TM to gain access to it, however you only get access to 1, which is after beating the Vermilion Gym. This is a huge problem with Gym TMs. You only get access to one of each TM when you win a Gym Battle
2 votes

This was my last red team
Venusaur:
-sleep powder
-razor leaf
-body slam
-cut
-This is the starter. Probably the best 1st gen starter. Used to beat brock and mistyearly in the game and later giovani. He's also used for cut
Arcanine:
-fire blast
-flamethrower
-dig
-dragon rage
-This is the fire Pokemon. He''s good for Erika and you can get him right before her. He's also used for dig to escape from caves. Dragon rage is sorta a filler.
Starmie:
-surf
-ice beam
-psychic
-recover
-Starmie is your surfer and an amazing Pokemon 1st gen. He has a great movepool and recovers there so you dont have to waste potions. Hes good for blaine, koga, giovnni, agatha, and blues charizard
Pidgeot:
-Fly
-swift
-mimic
-quick attack
-Pidgeot is sorta just for fly. Hes also kinda just a second Pokemon to use until you can get the rest of your Pokemon so you dont have to only use the starter. Its good for erika and bruno.
Rhydon:
-earthquake
-rock slide
-strength
-submission
-Rhydon is for strength and is just your main physical Pokemon. Hes used for strenght and is good for blaine, and koga.
Jolteon:
-thunderbolt
-thunder wave
-pin missle
-double kick
-jolteon is for your electric Pokemon. Its incredibly fast and therefore has a high critical hit ratio. It has a powerful thunderbolt and has double kick since most grounds have the additional rock typing. Its good lorelei.

answered by
edited by
I don't want to bust your balls but in the long run, Squirtle is the best starter because he has the least weaknesses against the gym leaders and the elite four and Charizard is awesome.Venusaur?...Grass types are kinda bad because too many types resist them!
Great team
2 votes

This team is for Yellow:
Pikachu
Pikachu
-Thunder
-Thunderbolt
-Body Slam
-Submission

Your starter. Thunder is when you can risk accuracy for power, Thunderbolt is for when you cannot, Body Slam has a good chance of paralasis and Submission is for those pesky Rock/Ground types.

Charizard
Charizard
-Fire Blast
-Flamethrower
-Fly
-Cut

Can be obtained on Route 25. Fire Blast is your most powerful STAB, with a decent 85% accuracy, and Flamethrower is fully accurate and has a great power of 95. Fly and Cut are HMs, but Fly isn't that bad.

Blastoise
Blastoise
-Hydro Pump
-Blizzard
-Strength
-Surf

Can be obtained at Vermillion City after defeating Lt. Surge. Requires a bit of grinding, but Diglett's cave is easy training. Hydro Pump is your most strong move, but accuracy is a bit shaky with 80%. Blizzard is extremely powerful, covers grass types and has a high accuracy of 90%. Strength and Surf are actually useable HMs.

Venusaur
Venusaur
-Razor Leaf
-Sleep Powder/Toxic
-Mega Drain
-Leech Seed

Can be obtained at Cerulean City if Pikachu's friendship is high which can easily be accomplished by using Potions over and over again, even if Pikachu is at full health. Razor Leaf is a powerful STAB since it scores a critical hit almost all the time. Sleep is always a useful tactic, but Toxic is deadly in combination with Leech Seed. Mega Drain is healing, good in combination with Leech Seed, and Leech Seed drains the foe's health and due to a glitch, it gets more powerful if the opponent is inflicted with toxic poison.

Nidoking
Nidoking
-Earthquake
-Rock Slide
-Thunderbolt
-Double Kick/Submission

Obtained on Route 22. You can fully evolve Nidoking before Misty at Mt. Moon, so this guy is going to be your powerhouse for a while. Earthquake is STAB and is very powerful, Rock Slide is coverage, same with Thunderbolt and for a fighting move, it's your choice. I prefer Double Kick because low accuracy + recoil is pretty unreliable.

Snorlax
Snorlax
-Body Slam
-Thunder
-Psychic
-Rest

Obtained on both Route 12 and Route 16 and is a required encounter. Body Slam is a powerful STAB Snorlax learns by levelling up, Thunder is not accurate, but strong and Nidoking used your Thunderbolt TM, Psychic is a strong Psychic which covers Snorlax's Fighting weakness. Rest is full healing, which works in combination with the Poké Flute.

answered by
2 votes

I know it's long, but I think all the information is important. If you want to skip the spiel, I won't be offended.

Note: This is an ingame team. I haven't thought much about its applicability to the competitive setting.

My spiel about this team:
After much painstaking thought and optimization, this is the team I have come up with, and I honestly don't think I can improve it (that is, without legendaries). This team can be used for either Red/Blue or Yellow. Just because Yellow offers all three starters doesn't mean you need to use them; I have Yellow and this is the team I plan to use. The overall defensive coverage is pretty ridiculous. I used teammagma.net's coverage calculator (which is still applicable to gen 1 even though it is a gen 6 calculator because the main difference is ghost vs. psychic and there are no ghost types on this team) and I am confident that there are no holes in this team defensively. Unfortunately, though, since gen 1's move pools and TMs are so limited, moves used for coverage are few. If you have any suggestions to improve this team either defensively or offensively, I'm all ears because that would improve my personal team. Without further ado, let's get down to it.

http://img.pokemondb.net/sprites/yellow/normal/charizard-color.png
Charizard (Fire/Flying) Your starter and your flyer if you have YELLOW. If you don't I will explain an option for a Red/Blue flyer later in the list as Charizard can't learn Fly in those games. Battling role: Special Sweeper/Mixed Sweeper

Fly/Wing attack: Decent STAB. Fly if you have Yellow, Wing Attack if you do not
Flamethrower: High accuracy, high PP STAB
Fire Blast: High powered STAB for if you're in a pinch, but low PP
Slash/Earthquake: Earthquake is good coverage but I'd save the TM for a Pokemon later in this list that can use it for STAB so I'd go with slash here

http://img.pokemondb.net/sprites/red-blue/normal/lapras-color.png
Lapras (Water/Ice) Your surfer and anti-dragon. Battling role: Special tank

Surf: STAB and surfing
Ice Beam: STAB/anti-dragon
Body Slam: Powerful and chance to paralyze OR Substitute: This is kind of the *** version of this set. Use this and either attack or heal with rest.
Rest: It's function is a tank, it should be able to heal and this pairs well with substitute, if you use it right.

http://img.pokemondb.net/sprites/yellow/normal/exeggutor-color.png
Exeggutor (Grass/Psychic) Your psychic type (every gen 1 team needs one) and one of my all time favorite Pokemon. All I can say is if you use this against a bug type, you have a hard head. Battling role: Hard-hitting Crippler

Psychic: STAB
Mega Drain: STAB/heal OR Solar Beam (this is really only reliable with sunny day so I would favor mega drain in gen 1)
Egg Bomb/Cut: Signature move/HM I really hate to put Cut on this beast, but it might be necessary. I don't remember how long you need Cut for in gen 1 but it's possible you could use a slave for cut until this team is complete and then you won't need it anymore, but I'm not sure.
Toxic/Leech Seed: I said it's a Crippler.

http://img.pokemondb.net/sprites/yellow/normal/jolteon-color.png
Jolteon (Electric) Jolteon's incredible speed and strong special attack make it a force to be reckoned with in any scenario (except against ground types). Remember, critical hits in gen 1 were closely related to the Pokemon's speed stat so Jolteon is a great choice and by far the best gen 1 evolution of eevee. Battling role: Special Sweeper

Thunderbolt: STAB
Thunder Wave: Pretty standard for an electric type as powerful electric moves are rare in gen 1.
Pin Missile: One of the few ways to combat overpowered psychics without using a weak bug type
Agility: Perhaps a tad redundant, but it makes you the undisputed fastest Pokemon in the game which is never a bad thing since critical hits in gen 1 are based on the speed stat

http://img.pokemondb.net/sprites/yellow/normal/rhydon-color.png
Rhydon (Ground/Rock) Not a whole lot to be said. Just watch out for water types because it's special defense is abysmal and water does 4x damage. Battling role: Hard-hitting Physcial Tank

Earthquake: STAB
Rock Slide: STAB
Fissure/Horn Drill: Low accuracy OHKO, only use one of them. Oh yeah, and don't use this on a substitute of a Pokemon that knows counter. That would be bad seeing as it would do infinite damage to you if that Pokemon used counter. ;)
Thunder/Ice Beam/Dig: Even though both are special attacks, I find them tempting to use for the coverage they provide. Thunder for unreliable coverage against water or Ice Beam for reliable coverage against ground types if they're not part rock and grass types. And it's great against dragons which is always nice. And yes, it can learn it. And Lapras learns it by level up so you can teach it to both. I'd prefer Ice beam. And if you're against using a special move with Rhydon, go with dig for STAB (and no need to watch out for earthquake in gen 1).

http://img.pokemondb.net/sprites/yellow/normal/machamp-color.png
Machamp (Fighting) Machamp is obtainable without trading between consoles because you can trade for a machoke in-game and it will evolve into Machamp as soon as you receive it. Battling role: Physical Tank/Sweeper More of a sweeper than Rhydon is

Seismic toss: Good for higher levels as it does damage equal to your own level
Submission: High powered STAB with recoil
Hyper Beam: All normal type attacks are physical so why not?
Strength: HM with decent power

IF YOU HAVE RED/BLUE: Dodrio is a suitable replacement for Machamp (as this purpose is a physical sweeper) that can learn Fly, unlike Charizard. Be warned, however, because if you use Dodrio you become slightly more susceptible to rock and ice (though you should still have more than enough coverage).

http://img.pokemondb.net/sprites/yellow/normal/dodrio-color.png
Dodrio (Normal/Flying):

Fly: Obviously. And STAB
Drill Peck: 1 turn STAB
Tri attack: Signature move and STAB
Body Slam/Take Down/Double Edge: Body slam is STAB if you didn't use the TM on Lapras. Take Down or Double Edge (up to you) are also STAB if you did.

This took me a long time to plan out and come up with and then write, so any vote is appreciated. I hope this helps you and if you have anything that could improve it, please, don't hesitate to comment.

answered by
1 vote

BLASTOISE (Lumpy) unless in yellow
surf
ice beam
bite (its normal not dark and its in special in gen1)
reflect

RAICHU(Squeakers) all games
thunder wave
thunderbolt
swift
Agility

DODRIO (Timmy)
tri attack
drill peck
substitute
Agility

VILEPLUME (Rose)
petal dance
toxic
swords dance
acid

ARCANINE (Fido)
flamethrower
body slam
agility
dig

HITMONCHAN (Jackie)
fire punch
ice punch
thunder punch
mega punch/strength
OR
HITMONLEE (Bruce)
hi jump kick/jump kick (only 1 crash damage)
focus energy
meditate
mega kick/strength

If Playing on Yellow replace Blastoise with...
LAPRAS (Bubbles)
surf
ice beam
psychic
confuse ray

answered by
edited by
@mythical flygon
seismic toss' damage is equaled to user's level, not attack
(so it is better for low attack pokemon to use, and it's not a STAB for ur machamp)
Also, there were only 50tms altogether in gen1 and every pokemon had shallow movepools,
 so t-wave and thunderbolt was obvious for an electric type pokemon
my hitmonlee's name is bruce in my lg!
You shouldn't run the elemental punches on Hitmonchan because all fire, ice, and electric-type attacks are physical in gen 1.
you say that bite is special in gen 1, but since it's a normal type move it's actually physical. and you don't have to replace Blastoise when playing in yellow since you can get a Squirtle in Vermilion City. I wouldn't recommend putting agility on so many Pokemon, but it's just preference. Running substitute in-game maybe isn't the best idea? Oh, and don't use Focus Energy. In gen 1 there is a glitch which makes it so that the move lowers your chances of landing a critical hit instead of raising them. Anyhow, you have made a really great team here!
1 - Bite isn't special in gen 1, all normal attacks (like bite) were physical
2 - Focus energy is useless in gen 1 so Hitmonlee doesn't need it
1 vote

Here is a team for Pokemon yellow, but they can work in red and blue also.

Pikachu: Starter. May not be able to evolve in yellow, but is the only electric type to get thunderbolt by level up (but only in yellow) Very fast, and gets good coverage. in red/blue, definitely hunt around in viridian forest for one. Just to let you know, if you use your own Pokemon in stadium, the stat experience pikachu will have by lv 100 (probably even earlier, but you'll probably bring your mons to 100 before doing prime cup) will give him better stats than the rental raichu, so it can still rock in stadium, especially petit cup.

Thunderbolt: Stab, best electric move in the game, with 95 power, 100% (technically 99.6%) acc, and 10% to paralyze. Red and blue pikachu will need to use tm 24, but yellow chu can learn it himself, leaving the tm available for someone else.

Body Slam: Best normal move in the game, with base power 85, 100 acc, and 30% chance to paralyze. need tm 08, from the ss ann

Submission/Surf: Surf is better, but only available after beating stadium, so submission will do. Submission is the most powerful fighting move in the game, with 80 power and acc, but 1/4 recoil. Note that recoil damage is not taken in stadium if the target is ko'd by the move.

Thunderwave: Paralysis is at its finest in gen 1, and is a fate worse than death for fast sweepers like alakazam. 1/4 chance each turn for target to not move is just icing on the cake, as the main point is to cut speed. Thunder could be used if you want another attack instead of status.

Charizard: I'll admit he may be pretty bad in gen 1, but he still has plenty going for him for use in game, namely immunity to ground, excellent moves, and a strong fire move by level up that does not require staying unevolved.

Flamethrower: Stab and very strong
Slash: Learned upon evoling into charizard at lv36. 70 power 100 acc and hi crit (which means always crit in gen 1) makes an attractive choice.
Fly: Hm, only flying stab available (and only in yellow).
Earthquake/Dig: Back in gen 1, dig was basically a two turn earthquake, having the same base power 100. Earthquake is preferred, but dig will do if needed earlier or earthquake required elsewhere.

Nidoqueen: Most people seem to prefer the male counterpart's better offenses, but nidoqueen learns body slam at lv 23 AS a nidoqueen, so you can still use that moonstone right away. Movepool is very wide, so this is just one option.

Body Slam: learned by level up, very strong.
DoubleKick: Very good move, learned at lv 12 in yellow, though learned too late to be useful in red/blue, not due to power, but having to be unevolved for double kick.
Earthquake: Stab, learned only by tm sadly.
RockSlide: Provides perfect neutral coverage with earthquake.
Other options include surf, icebeam/blizzard, thunderbolt/thunder, and more.

Venusaur: Very bulky grass type, eggxecutor is technically better, but it is much harder to find.
Razor leaf: Hi crit plus stab? yes please.
Sleep Powder: Puts opponent to sleep, very good for catching and battling
Leech seed/MegaDrain/Swords Dance: Restore health or boost power of coverage below while foe asleep.
Cut/Double Edge: Need some coverage. Double edge obviously better, but cut is needed, and due to being pre power creep, base power 50 is not as outclassed as it is in later gens.

Gyarados: I recommend this guy over blastoise, as blastoise is outclassed everywhere except defense. In gen 1, gyarados had base 100 special, making special moves still very strong

Surf: Stab hm, best hm in the game, and argueably the best water move of all time. Use bubblebeam or watergun ubtil available
Strength: body slam is better, but already used for pikachu, who can't learn strength, and base 80 power physical move off of base 125 attack hurts alot.
Fireblast,Thunderbolt/Thunder,Blizzard/Ice Beam,Bite: Choose two; thundrbolt better than thunder, but blizzard still has respectable 90% acc. Fireblast Very powerful, with high burn chance. Bite is physical and can flinch.

Flareon: Considered the black sheep (err, fox/dog) of the eeveelutions, flareon is still worth mention, with base 110 special and whopping base 130 attack.

Quick Attack: May seem a strange choice, but flareon's epic attack and pitiful speed make priority viable.
Flamethrower/Fire blast: Flamethrower is learned by level up, albeit very late. So fire blast is an option for immediate power.
Smog/Reflect/Double Edge/FireSpin/Bite: I admit that flareon's movepool sucks, but here are some possibilities. Smog is a poison move with poor accuracy and power, but a nice 40% to poison. Double Edge Hurts Plenty with that high attack, and won't do recoil if the target faints, making it a great finishing move. Bite is only listed for a non recoil option, as flinching won't happen if the target has already moved. FireSpin Is the fire equivilant of wrap, and can be useful if the target is already poisoned, burned, or seeded. Reflect halves damage from physical moves, which helps cover for flareon's low defense and can support teammates

If you want flash, just use a boxed Pokemon and put back afterwards: even cut is better than pre gen iv flash, and that even considers the power creep in later gens.

answered by
1 vote

I used this team for Blue and it worked really well.

Venusaur:

Mega Drain/Sleep Powder
Razor Leaf
Double-Edge
Growth

Vaporeon:

Surf
Ice Beam
Body Slam
Rest

Ninetales:

Flamethrower
Confuse Ray
Fire Spin
Reflect

Raichu:

Thunderbolt
Thunder Wave
Seismic Toss
Agility

Clefable:

Thunder
Fire Blast
Blizzard
Psychic

Sandslash:

Earthquake
Submission
Swords Dance
Rock Slide

answered by
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1 vote

When I play a Pokemon game, I like to make a team that is comprised of mostly Fire-types, since they're my favorite. Generally, my rule is that I have to have at least the same number of fire types as any other, if not more. Also, I like to have a team of Pokemon that can each take on one of the final guy's Pokemon, so they're all used in the final battle. So, when I played Blue, this was my team.

Charizard - The starter. Before I hit the first gym, I've usually leveled him up to at least 15, and use Ember. I don't use him against Erika, because by that time I've gotten Ninetales, and she has Flamethrower, whereas Charizard does not (yet). I'll give him Earthquake as soon as possible, which I use against Sabrina and Gary's Alakazam. It's not super effective, but it's the strongest attack I have with a Pokemon that isn't weak against Psychic attacks.
- Flamethrower
- Cut
- Strength
- Earthquake

Raticate - I usually get Raticate before gym 1. I find her Hyper Fang quite useful against Misty, especially since I've leveled her up to around 25 by the time I get to Misty. I'll also teach her Thunderbolt once I get the TM, which is useful against Lorelei and Lance's Gyarados and Gary's Blastoise.
- Hyper Fang
- Super Fang
- Thunderbolt
- Thunder

Nidoking - I'll also get him before gym 1, although I don't really use him until I get to Blaine. Then I'll use his Rock Slide against Gary's Pidgeot.
- Horn Drill
- Submission
- Rock Slide
- Fire Blast

Dugtrio - I always get Dugtrio before gym 3, and level him up to 30. His Dig attack is quite useful there and at Koga's, although I sometimes use Ninetales' Dig there, too. He's useful against Agatha, as well, and I use his Earthquake against Gary's Arcanine.
- Scratch
- Dig
- Slash
- Earthquake

Ninetales - I'll pick up Ninetales before Gym 4 and level her up to 35 and use her Flamethrower against Erika and Gary's Exeggutor. And I'll teach her Dig as soon as I can, and use her against Koga should Dugtrio fall (for some reason, which has never happened).
- Confuse Ray
- Flamethrower
- Dig
- Body Slame

Lapras - He joins the team just before I take on Sabrina, but I use him for Giovanni and most of the Elite Four, including Bruno, Agatha, and Lance. I use his Surf against Gary's Rhydon.
- Ice Beam
- Hydro Pump
- Surf
- Psychic

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I can see one main problem with this team: If your Raticate is out-sped by a powerful water type, you basically have no other strong defense against water types. Of course, six pokemon should be enough to defeat one water type.

Also, if you are playing Red, would you simply replace Ninetales with Arcanine? I don't know if Arcanine can learn Confuse Ray...
1 vote


Venusaur

  • Razor Leaf
  • Sleep Powder
  • Mega Drain
  • Leech Seed

Razor Leaf has a high Critical hit ratio and also gains STAB, Sleep Powder can lead to free attacks, swap-ins or recovery and Mega Drain (also STAB) and Leech Seed keep Venusaur healthy.


Raichu

  • Thunderbolt
  • Swift
  • Thunder Wave
  • Submission

Thunderbolt gains STAB and has a paralyse chance. Swift isn't very strong but always hits the opponent which is quite useful. Thunder Wave can allow a free turn and slows the opponent down and Submission is for coverage.


Kadabra/Alakazam

  • Psychic
  • Amnesia
  • Recover
  • Reflect

Psychic gains STAB and can lower the foes Special stat.. Amnesia boosts Alakazam's 'Special (Sp. A + Sp. D)' making him bulkier and much more deadly. Recover kept Alakazam healthy and Reflect with Amnesia made Alakazam quite bulky. Kadabra is also viable if you can't trade.


Dodrio

  • Fly
  • Drill Peck
  • Tri-Attack
  • Hyper Beam

Fly gains STAB and gets you around Kanto and Drill Peck also gains STAB and takes only 1 turn to use. Tri-Attack gains STAB and can paralyse, burn or freeze the foe and Hyper Beam does massive damage but then you are left vulnerable for one turn.


Snorlax

  • Body Slam
  • Amnesia
  • Rock Slide/Psychic/Fire Blast
  • Earthquake

Body Slam gains STAB and can paralyse the opponent which makes up for the speed that Snorlax lacks. Amnesia makes Snorlax even bulkier and Earthquake, Rock Slide, Psychic and Fire Blast are for coverage.


Lapras

  • Ice Beam
  • Surf
  • Psychic
  • Thunderbolt

Ice Beam has a good freeze chance (30% in gen 1) and gains STAB, Surf gains STAB and is needed for the story and finally Psychic (Special lower chance) and Thunderbolt (paralyse chance) are for coverage.

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This is the team I used when beating Pokémon Red (before I got Mewtwo):

Charizard (Level 50)

Charizard

Ember
Flamethrower
Fireblast
Cut

Charizard is the strongest of the fully-evolved starters. He is a rare fire type, and is valuable early in the game. Although he isn’t that good for beating Brock and Misty, he can easily clear out all those Caterpies and Pidgeys with his Ember attack. Charizard learns Ember at level 12, and Flamethrower at Level 47. You get the TM for Fireblast from Blaine after you defeat him at the Cinnabar Island Gym. I taught Charizard Cut, as I needed a space on Dugtrio for Earthquake (I do not believe in TM/HM slaves).

Dugtrio (Level 48)

Dugtrio

Dig
Slash
Earthquake
Fissure

Dugtrio is a powerful Pokémon when you find him in Diglett’s Cave. With a 5% chance of spawning, he can be hard to find. However, when he (eventually) shows up, he will be level 29! He is hard to catch, as your Pokéballs will often miss. However, if he starts his Dig attack, shoot a Pokéball when he is underground. It almost always captures him. He starts off with Dig, Sand-Attack, Growl, and Scratch. Replace Scratch with Slash when he can learn it. You receive the TM for Fissure from the Viridian City Gym Leader (no spoilers to those who don’t know who it is!), which, like Horn Drill, Guillotine, and Sheer Cold (in later generations) is a one-hit KO move. Even though it has only a 30% change of hitting, I still recommend it. Dugtrio eventually learns Earthquake, but I suggest you find the TM in Silph Co. to learn it earlier.

Lapras (Level 44)

Lapras

Ice Beam
Blizzard
Hydro Pump
Surf

Although you get Lapras later in the game, she is still a good Pokémon to use. You get her right after you beat your rival at Silph Co., and will be level 16. You can get the TM for Ice Beam from the girl on the roof of the Celadon City Department Store, after you give her a drink. Lapras is an Ice / Water type, and thus is even more effective against Pokémon such as Bruno’s Onixes, which it can one-shot with Ice Beam at level 35! You find the TM for Blizzard (TM 14) in the basement of the Pokémon Mansion on Cinnabar Island. Lapras learns Hydro Pump at level 44, a level lower than Blastoise. I highly recommend this Pokémon!

Snorlax (Level 56)

Snorlax

Hyper Beam
Body Slam
Rest
Strength

What good team is complete without a Snorlax? Save some of your rare candies for this Pokémon, as the XP it takes to level up goes up fast. Snorlax starts with Rest, which I kept in case of emergencies. Snorlax learns Body Slam at level 25, which does more damage than Headbutt. This is a good Pokémon for Strength, which does pretty much the same amount of damage as Body Slam. Snorlax learns Hyper Beam at level 56, and, in the Elite Four, your rival’s Alakazam hasn’t used Reflect, you can one-shot it with Hyper Beam without a critical hit.

Mew (Level 45)

Mew

Psychic
Fly
Transform
Mega Punch

This was the only Pokémon I obtained via glitch in Red. It is easy, you just need an Abra (or any Pokémon that knows teleport / fly), and you must be at least at Cerulean City. For more info on the Mew Glitch, see this link: http://bulbapedia.bulbagarden.net/wiki/Mew_glitch. You can get the TM for Psychic in Saffron City, or you can level Mew up until it learns it naturally. Mew starts with Pound, but (for some reason) learns Mega Punch soon after. I kept Transform, in case I needed a last-ditch attempt at beating a Pokémon.

Zapdos (Level 51)

Zapdos

Thundershock
Drill Peck
Thunder
Sky Attack

Comments: I tried using a level 50 Raichu to beat the Elite Four, but it simply wasn’t enough. If you have enough Pokéballs, along with a Pokémon that knows a sleep-inducing move, you can catch Zapdos with minimal difficulty. The TM for Sky Attack is found on the first level of Victory Road, I grabbed it on my way to the championship. I saved a rare candy for Zapdos, as he learns Thunder at level 51 (you get him at level 50), which can one-shot all of Lorelei’s Pokémon except for Jynx without a critical hit! I highly recommend this Pokémon! If you don’t want to use Zapdos, you can try with a (very) high level Raichu or Electabuzz.

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For an easy and very smooth run on Red/Blue :

Bulbasaur as a starter : Venusaur, Nidoking, Kadabra, Jolteon, Snorlax, Starmie.

This is probably the best team you can make in Gen 1 without using legendaries, and trading. Every HM is included except Fly because I feel It's not worth it and it's not necessary. If you really want a Pokemon with Fly for an in-game run, consider using Dodrio instead of Snorlax.

Venusaur
- Razor Leaf
- Sleep Powder
- Body Slam (TM)
- Cut (HM)

Since you don't have a lot of Pokemon when you begin, Bulbasaur is the perfect one to deal with the first two gyms. He will destroy both Brock and Misty by spamming Vine Whip. He's a solid grass type and will help you deal with water, ground and rock type throughout the game.

Nidoking
- Strength (HM)
- Earthquake (TM)
- Blizzard (TM)
- Thunder (TM)

This is a Pokemon you get before the first gym. I consider him to be the worst of the team but he is so good in early game that it is a must to have in your team. He can evolve into Nidoking right after the first gym with the Moon Stone you find in Cerulean Cave. Having a Pokemon fully evolved so early in the game is just pure gold. He will have no problem dealing with any Pokemon except those who have super-effective attacks against him. The only downside is that he'll learn the STAB Earthquake not very early in the game and will have to rely on Thrash and Horn Attack in the early game.

Kadabra
- Psychic
- Flash (HM)
- Recover
- Thunder Wave (TM)

Everybody knows that Psychic Pokemon are overpowered in Gen 1 and Kadabra is no exception! Even if he's not fully evolved, Kadabra will destroy everything in it's path throughout the game. You can get an Abra before the second gym and teach him Thunder Wave at the same time. This special attacker is very fast and powerful. Using Confusion/Psybeam/Psychic on Fighting and Poison Pokemon will OKOed them everytime. Watch out for physical attacks against him, he's very frail.

Jolteon
- Pin Missile
- Double Kick
- Thunderbolt (TM)
- Thunder Wave

You can get an Eevee before the fourth gym in Celadon City and evolved it into Jolteon with a Thunderstone from the big department store in the same city. With the Thunderbolt you got from the third gym, it's the perfect time to have your first electric Pokemon. Jolteon is one of the fastest Pokemon in the game and his STAB Thunderbolt is very powerful. Any water or flying type have no chance against him. Don't forget that Pin Missile can do nice damage against Alakazam and Exeggutor (late game opponents).

Snorlax
- Body Slam
- Hyper Beam
- Surf (HM)
- Self-Destruct (TM)

This big pile of meat is one of the best normal Pokemon in the game. His STAB Body Slam is his main attack with a 30% chance of paralyzing everytime. Surf is there when you have to deal with a rock-type Pokemon like Golem or Rhydon. He's a good Pokemon against frail Psychic-type (Alakazam...) or when you have no super-effective move in your party against a specific Pokemon.

Starmie
- Psychic (TM)
- Surf (HM)
- Ice Beam (TM)
- Recover

This the last Pokemon of your team and to me, one of the best in the game. You can get a Staryu by fishing with a SuperRod in Fuchsia City before the sixth gym. His speed is similar to Jolteon, one of the fastest in the game. With his varieties of moves, he can deal with a lot of different Pokemon. STAB Psychic and STAB Surf are very powerful and Ice Beam is there to help Nidoking when it's time to battle Lance (the last Elite Four opponent) with his dragons.

With this team, I manage to beat the entire game very easily with no hard times, and no grinding at all!

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This is for Yellow

Charizard: Mixed Sweeper
-Flamethrower
-Mega Punch/Slash
-Fire Spin
-Fly
Why: Flamethrower and Fire Spin are STAB and Fire Spin is amazing in gen 1; Fly gains STAB and is HM.

Lapras: Special Sweeper
-Surf
-Ice Beam
-Thunderbolt/Thunder
-Reflect
Why: Surf and Ice Beam are powerful STAB; Thunderbolt is coverage; Reflect makes Lapras last longer.

Exeggutor: Crippler
-Psychic
-Toxic
-Stun Spore
-Leech Seed
Why: Psychic is powerful STAB;Stun Spore makes up for bad speed.

Rhydon: Physical Wall/Sweeper
-Body Slam
-Substitute
-Earthquake
-Rock Slide
Why: Earthquake and Rock Slide are powerful STAB.

Snorlax: Special Wall
-Double Edge
-Psychic/Counter
-Amnesia
-Rest
Why: Double Edge is STAB; Psychic is for fighting types; Amnesia let's Snorlax rest in peace:)

The 6th member is a Wild Card so I can only reccomend:
Scyther/Dodrio/Muk/Beedrill/Hypno/Gengar/Jolteon/Raticate/Jynx/Alakazam/Meowth/Venomoth/Poliwrqth/Parasect/Hitmonlee/Machamp/Tauros/Ditto
You want primarily bug,fighting,and psychic types.
I chose Raticate because of Super Fang so there's that.
If you don't want me to leave you hanging.

Poliwrath/Gengar: Fills everything not covered
-Submission/Dream Eater
-Hypnosis
-Seismic Toss/Night Shade
-Bubblebeam/Hydro Pump/Spite
Why: Self Explanatory

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I may be mistaken, but on my game Charizard couldn't learn fly. Maybe because he already knew four moves? I don't know.
UPDATE: for those playing Yellow, Charizard can learn fly. For those playing Red/Blue, he can't.
since blizzard was so much better in gen 1 I would recommend replacing ice beam with it.
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Red/Blue

Alakazam
Psychic
Dig
Tri Attack/Hyper Beam
Recover

Recover's a good move to have when you're going up against the Pokemon League, as it spares you from having to use precious healing items. Dig gets you out of caves and is useful ingame as a powerful Ground Type attack, and Psychic is obvious, being the most powerful Psychic Type move. Whether you use Tri Attack or Hyper Beam is up to opinion.
To top it off, Psychic Types are pretty overpowered in Gen. 1.

Fearow
Mirror Move
Fly
Rest
Double Edge

Mirror Move is OP ingame, and Fly is too. Double Edge provides a strong Normal Type move, and Rest heals off damage caused by spamming Double Edge. You can always use your Pokeflute or Awakenings or Full Heals to wake it up.

Jolteon
Pin Missile
Thunder Wave
Thunderbolt
Quick Attack/Double Kick

This is another sweeper. Pin Missile takes down Psychic Types, and you can cripple other sweepers with Thunder Wave. Double Kick takes down Graveler, but Quick Attack is useful ingame, so it's up to you. Thunderbolt is, of course, the Electric Type move nessesary for a Jolteon to have, and I chose it over Thunder because of its better Accuracy.

Blastiose
Surf
Strength
Ice Beam
Fissure/Fighting Type move/Hyper Beam

Hyper Beam and Fissure are both good ingame. Strength and Surf made it an HM slave, Ice Beam is for coverage. You can opt for a Fighting Type move so you have something to switch into Ice Types, to cover for Fearow.

Vileploom
Sleep Powder
Petal Dance
Mega Drain
Acid

The idea here is to have a status inflicting sweeper who can heal off damage with Mega Drain.

Magmar
Double Team
Smog/Metronome
Flamethrower
Psywave/Powerful Normal Type move

This is kind of a trolly set. Double Team+Metronome is fun to use ingame, but you can go for Smog instead of Metronome. Psywave isn't really nessesary because you have Alakazam, so I suggest you use Normal Type move with high power.

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My in-game blue team was...

Charizard (Tango)
Flamethrower
Slash
Rock slide
Swords Dance

Victreebel (Twigs)
Wrap
Stun Spore
Hyper beam
Razor leaf

Seadra (Cpt Caesar)
Surf
Ice beam
Smokescreen
Agility

Jolteon (Amarillo)
Thunderbolt
Thunder wave
Pin missile
Double kick

Nidoking (Barney)
Earthquake
Blizzard
Thrash
Toxic

Hitmonchan (Norris)
Ice Punch
Fire Punch
Thunder Punch
Comet Punch

answered by
love your nicknames :)
charizard cant learn rock slide in gen 1
0 votes

Charizard- Flamethrower, Slash, Cut, Ember
Lapras- Surf, Solar Beam, Ice Beam, Blizzard
Aerodactyl- Fly, Bite, Wing Attack, Bide
Haunter- Hypnosis, Psycic, Dream Eater, Night Shade
Jolteon- Thunderbolt, Pin Missile, Quick Attack, Double-Kick
Nidoking- Surf, Earthquake, Double-Kick, Strength

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Why hasn't anyone suggested sandslash yet? Mine is level 50 BEFORE the S.S. Anne! And Machoke/Machamp for those who cannot/can trade. This team is revolved around Sandslash and Starmie.

Sandslash

-Earthquake
-Submission
-Slash
-Poison Sting/Sand Attack

Starmie

-Surf
-Psychic
-Thunderbolt
-Ice Beam

Machoke/Machamp

-Submission
-Seismic Toss
-Fire Blast
-Strength

Venomoth

-Toxic
-Stun Spore
-Leech Life
-Psychic

Ninetales

-Flamethrower
-Fire Spin
-Skull Bash
-Confuse Ray

Jolteon

-Quick Attack
-Thunder
-Thunder Wave
-Agility

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Actually you can get Machamp without trading between consoles via an ingame trade.
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For Pokemon Blue

Charizard
-Flamethrower/Fire Blast
-Fire spin/Earthquake/Fire Blast
-Slash
-Strength/Earthquake

Charizard may be a special attacker but for those who care about having attacks match there best stats Charizard or any fire type wouldn't really be useful in gen 1, but for fun Charizard has a decent movepool. Flamethrower is a better choice over Fire blast because flamethrower isn't a TM so it can only learn it once. Fire spin is good for stalling but if you want a better fire move, give it Fire blast. I would only recommend giving it Earthquake over the two if you were interested in trading TM's from other games (Its possible, Pokemon stadium N64). Slash always crits so you can abuse that, and strength is a decent attack and worth teaching if you needed a Pokemon to learn it for in game purposes. Other then that give it Earthquake if you want.

Jolteon
-Thunderbolt/Thunder
-Thunder wave
-Double Kick
-Pin Missle/Quick attack

A great special sweeper, Jolteon can wreck in game, Thunderbolt would be better over Thunder but if you want to give Thunderbolt to a different Pokemon then thunder would be a good replacement. Thunder wave if good for paralyzing other Pokemon that could be a threat to Jolteon or your team. Double kick is to at least hit ground if Jolteon is your last Pokemon. And Pin missile is kinda to fill up the fourth slot.

Exeggutor
-Psychic
-Leech Seed
-Mega Drain
-Sleep Powder/Stun Spore

Exeggutor is pretty slow but its special attack and decent defense makes up for it, Sleep Powder and Leech Seed is a really good combo to run with it, You could replace Sleep Powder with Stun Spore if you prefer paralyzing Pokemon. Mega Drain also restores a bit of HP and does damage. But Psychic is what will hit the opponents hard.

Tauros
-Double Edge
-Body Slam
-Earthquake
-Hyper Beam

Tauros has decent speed and good attack, with Body Slam you get STAB and a chance to paralyze your opponents, Double Edge and Hyper Beam are to do massive damage from there high base attacks plus STAB. Earthquake is to damage those pesky rock types.

Dugtrio
-Slash
-Earthquake
-Rock Slide
-Fissure/Take down

Dugtrio is a speedy yet frail ground type, but that doesn't make it bad. It has decent attack and will out speed most Pokemon making it a great addition to a team. Earthquake is for STAB plus that's Dugtrio's best move, Slash is for abusing crits, Rock Slide is for flying/ice coverage. Fissure is to be used if you feel Dugtrio won't beat a certain Pokemon, but if you don't like the KO moves then Take down would be a decent replacement if you haven't used Body Slam.

Starmie
-Surf
-Psychic
-Ice Beam
-Thunderbolt/Thunder

Starmie is a great water Pokemon, one of the best in gen 1. Surf is a great STAB move(not to mention in game surfing) and Psychic deals a nice stab bonus. Ice beam can cover many types(grass, flying, etc). Thunderbolt is highly recommended in this move pool but if you have given Thunderbolt to Jolteon already Thunder can still replace it.

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My team for Red Version:
Charizard
Slash
Mega Punch
Flamethrower
Fire Blast
Poliwrath
Surf
Hypnosis
Mega Kick
Submission
Exeggutor
Solarbeam
Mega Drain
Toxic
Leech Seed
Aerodactyl
Wing Attack
Sky Attack
Fly
Supersonic
Rhydon
Horn Attack
Horn Drill
Earthquake
Fissure
Dragonite
Hyper Beam
Dragon Rage
Blizzard
Thunder

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This team is for Yellow.
Team: Pikachu, Primeape, Fearow, Venusaur, Charizard, Blastoise

Pikachu
Thunderbolt (TM24 or Lv 26), Mega Kick (TM05) OR Submission (TM17), Thunder (TM25 or Lv 41), Thunder Wave (Lv 8)
Thunderbolt is a powerful STAB move that can be used over and over without missing. Mega Kick is to take advantage of higher Attack than Sp. Atk, but Submission can be used to counter Rock/Ground types that wall Pikachu. The other Pokemon on this team counter that type very well, though, so I usually go with Mega Kick. Thunder is when you can trade accuracy for power. Thunder Wave is for easy paralysis.

Primeape
Karate Chop (Lv 15), Submission (TM17), Dig (TM28), Rock Slide (TM48)
Karate Chop is almost always a critical hit with high speed and critical ratio. Submission is STAB, and the other moves are coverage. Note: Dig has 100 base power in Gen 1.

Fearow
Drill Peck (Lv 34), Double-Edge (TM10), Fly (HM02), Mirror Move (Lv 25)
Drill Peck and Double-Edge are STAB, Fly is nice to have, and Mirror Move is useful in some situations.

Venusaur
Razor Leaf (Lv 30), Cut (HM01)/Body Slam (TM08), Toxic (TM06)/Sleep Powder (Lv 55)/Leech Seed (Lv 7)
Razor Leaf is STAB, Cut is an HM while Body Slam is nice for paralysis. Any combination of Toxic, Sleep Powder, and Leech Seed may be used for the 3rd and 4th slots.

Charizard
Fire Blast (TM38)/Flamethrower (Lv 46), Fly (HM02), Slash (Lv 36), Earthquake (TM26)
Fire Blast VS Flamethrower is personal preference. The fire move and Fly are for coverage. Slash almost always gets a critical, and Earthquake is coverage.

Blastoise
Surf (HM03), Ice Beam (TM13)/Blizzard (TM14), Strength (HM04), ???
Surf is STAB and an HM, Ice Beam/Blizzard are coverage. Strength is an HM. The fourth moveslot is totally for you to decide. Some good options are Seismic Toss, Ice Beam/Blizzard, Hydro Pump, Submission, Body Slam, Hyper Beam, Rest, Reflect, or Sustitute.

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