PokéBase - Pokémon Q&A
8 votes

If you have a good competitive moveset for Chandelure, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Chandelure Pokédex and learnset for reference.


edited by
Likely tier: Uber
This guy is going to be one of the most important Pokemon in the metagame.
It's UU! Lol (filler).
Just wait till SHadow Tag chandy is released. Then it will move to its rightful home.
^ He mean OU right?

30 Answers

0 votes

My Chandelure (F) no item

Trait infiltrator

Ev's--sp atk 252 spd 252 hp 4

Will o wisp--useful for destroying
Hex--super damage with will o wisp
Energy ball--coverages water

Stats (Lv 100)
Sp atk--427
Sp def--216

This thing's special attack plus energy ball/hex/flamethrower is a destroying machine.

Will o wisp to burn, the hex to deal lots of damageand energy ball for coverage. Wondering if I should have more moves for coverage or just stay how I am at the moment.

0 votes

Caramel (Chandelure) @ Life Orb
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Energy Ball
- Memento

Infiltrator is Chandelure's best ability imo because you get to ignore screens. You can use Flash Fire or Flame Body if you want, though. I put the Life Orb on Chandelure because I wasn't sure what else to use, and extra damage is always nice. Flamethrower and Shadow Ball are STAB, Energy Ball covers Water, Ground and Rock, and Memento is for when Chandelure is almost dead and you need something to weaken the opponent's Pokémon. I've been using this Moveset on my most recent team, and it's been working pretty well.

0 votes

Chandelure (M/F) @ Firium Z
Ability: Flash Fire
EV's: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, - Atk)
- Flamethrower: STAB, if the opponent's Pokemon are slower than you, can nuke Pokemon with the Z-Move.
- Shadow Ball: STAB.
- Solar Beam: Coverage when Sunny Day is active.
- Sunny Day: Power up Flamethrower & solar Beam, do Z-Sunny Day for a boost in speed to sweep anything.
after one speed boost you are as fast as Pirouetta, if you want you can use the timid nature to out-speed Accelegor.

0 votes

From my mono-color team:

Timid Chandelure
A: Infiltrator
I: Choice Specs
EVs: HP/SAtk/Speed - 248/252/8

-Giga Drain
-Shadow Ball

Best used with a Pokemon with Quiver Dance and Baton Pass (I use Venomoth). Once you setup the quiver dance buffs, baton pass to chandelure, and let it sweep.

The best QuiverPass set is Focus Sash Ribombee.
0 votes

Chandelure (M) @ Weakness Policy
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Flamethrower
- Energy Ball (Against Water Ground And Rock Types)
- Shadow Ball (Against Ghost Types)
- Will o Wisp

Weakness policy likely won't activate, as you'll probably be one shot.
0 votes

(Full on Set up Sweeper)

Chandelure (F) @ Quick Claw

Name: Lumiére
Ability: Flash Fire

E.V’s: SpA. - 252, Spe - 252, HP - 4

Moveset: {}= prefered
1) Calm Mind
2) {Flamethrower}/Shadow Ball
3) Substitute
4) Pain Split

This guy was my first ever shiny I hatched for. I took one good look at that SpA and new I had to get him into my OU team.

Problem: his defenses suck. Like really bad. Also he’s a little on the slow side by default so if he does manage to tank a hit and get off one shot, usually he’s toast the next round as even his remarkably high SpA isn’t enough to OHKO most Pokemon not to mention SpD walls like Blissey.

However, I believe this set circumvents most of his weaknesses to the best of his abilities, and here’s why. If you can manage to put up a substitute and set off a couple of calm minds, this guy becomes a OHKO beast on the battlefield. Trust me, there’s no better feeling than completely devastating a team of OU legendaries because they just can’t manage to get a good hit on you.

Steps to using this:

Note: Quick Claw rng will occur and is extremely helpful in the long run because it will allow you to OHKO in some cases without having to put up another substitute.

1) You can’t lead with this guy. Hell almost certainly be toasted because he has weaknesses to some of the most common types in the game. The good thing is that he has immunity to some of the most PREDICTABLE types in the game as well. His immunities are normal, fighting, and fire with his ability which I will come to next.

2) The best way to set up this chandelure is to swap him into a Pokemon primarily centered around attacking with his immunities/weaknesses. Good examples are Blaziken, Lucario, Ho-oh, Hetran, Ninjask, etc... This way, your opponent will most likely switch out to a Pokemon they think will be able to take you out, and you can put up a substitute. (Switching into fire Pokemon using fire moves is great because it boosts Chandelures flamethrower)

  1. If you think you can OHKO any Pokemon at that point, I highly encourage you to set up at least 1 calm mind. I usually do two if I can manage.

3) Use pain split to recover substitute damage. If they take down your substitute at this point that’s fine, calm mind boosts your defenses so you should have defenses on par with at least most average Pokemon.

4) Start mowing with flamethrower. Even resisting types take a lot of damage with a boosted flamethrower like chandelure. However, if you do want ghost type coverage, shadow ball should still work, it just won’t benefit as much.

0 votes

Here is a good set

Chandelure (M) @ Life Orb
Ability: Flash Fire (Extra immunity and boost to Fire-type attacks)
Nature: Timid, his special attack is good enough but he needs speed
EVs: 4 HP / 252 SpA / 252 Spe

•Shadow Ball: Good Ghost STAB
•Fire Blast: The accuracy is not that bad, extremely strong Fire STAB, and a chance to Burn is nice
•Energy Ball: Covers 3 weaknesses; Rock, Ground, and Water
•Confuse Ray: Good against incredibly strong Pokemon such as Mega Rayquaza because you might be able to hit them again, and the next Pokémon you send in has an advantage because the opponent is confused

Best in singles, but he does great in doubles with good Drought users (Or Desolate Land in Primal Groudon’s case).

edited by
confuse ray isn't good because it's completely luck based.
0 votes

Chandelier @ Expert Belt
EVs: 252 Sp. Attack, 252 HP, 6 Defense/Sp. Defense
Trait: Flame Body
Nature: Modest (+Sp. Attack, -Attack)


Flamethrower: STAB, powerful, good accuracy.

Sunny Day: Increases the power of Flamethrower, causes Solarbeam to be used in one turn.

Solarbeam: Powerful, Covers Water, Ground and Rock weaknesses. Can be used in one turn when Sunny Day is in effect.

Shadow Ball/Hidden Power[Fighting]: Shadow Ball for STAB, and Ghost type coverage. Hidden Power[Fighting] to cover Dark and Rock Weaknesses. I would personally go with Shadow Ball

Or, another would be:
[email protected]
Trait:Flame Body
EVs:252 Defense, 252 Sp. Defense, 6 HP
Nature: Bold (+Defense, -Attack) or Calm (+Sp. Defense, -Attack)

Swagger: increase their attack so they can bet themselves up!
Facade: if they get burned from Flame Body, they will take a lot of damage
Shadow Ball: STAB, coverage.
Minimize: So they miss you, A LOT!

This'll be a long one.

The Pokèmon is called chandelure. Why does chandelure have bulk investment despite it being frail? Flame body over an immunity or being able to bypass substitute? Sunny day is a terrible move. Chandelure gets energy ball, so it doesn't need sun for solar beam. Hidden Power is not in swsh.

Max is both defenses is worse than max hp and max in one defense. Why do you have a - attack nature when you have a physical attack? That isn't how you spell beat. I think swagger is banned in most tiers. That isn't how facade works. Minimize is banned in most tiers.
Yes, I know the Pokemon is called Chandelure, my stupid phone auto-"corrected" it. I don't really care much about an immunity when it's already 1/2 resistance, and the substitute isn't much of an obstacle. It generally goes away after one decent attack, so not too much of a loss. Sunny Day is not a bad move. It causes Solarbeam to be used in one turn, and increases the power of Chandelure's  Move Flamethrower, while reducing the damage that Chandelure takes from Water type attacks. Solarbeam has a greater base power than Energy Ball by 30 (40 gens 4-5), so along with the other effects I said, it's definitely worth the ONE TURN it takes to activate. Who ever said that I made this Moveset for Sw/Sh? I normally play White 2, so I make them for White 2. Plus, for all I care, you can just migrate a Chandelure with Hidden Power to Sw/Sh.

If you really want to max out HP, and one Defense, go for it. I don't really care. Honestly, I missed that, but who cares if it has a minus attack nature with a Physical move. It also gains a boost if the Opponent is burned. Ever heard of a typo? So what. Doesn't mean it's banned in stuff like the battle subway or white tree hollow. I realized that already, so sorry that I'm human and make mistakes. Again, doesn't mean it's banned from the battle subway or the white tree hollow.

Sorry if I come across rude, I'm just sick of you being so hypercritical.
to be fair the moveset threads are intended to be as competitive friendly as possible
0 votes

Gen 8 NFE
Trick Room Set for Lampent
Lampent @ Eviolite
Ability: Infiltrator
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Shadow Ball
- Flamethrower
- Calm Mind
- Trick Room

With Lampent's base speed of 55, it can outspeed some Pokémon in Trick Room. Shadow Ball and Flamethrower are STAB moves. Calm Mind is to boost your Special Attack. You can setup Trick Room if you predict that the opponent is going to switch.

0 votes

Chandelure (M) @ Leftovers
Ability: Flame Body
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Energy Ball
- Flamethrower
- Shadow Ball
- Psychic

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