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2 votes
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If you have a good competitive moveset for Beheeyem, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Beheeyem Pokédex and learnset for reference.

Sprite

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12 Answers

5 votes


Beheeyem (M) @ Leftovers
Trait: Analytic
EVs: 96 HP / 160 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Psychic / Psyshock
- Shadow Ball
- Hidden Power [Fighting]
- Calm Mind / Recover

Analytic abuse, the attacks get a 30% boost when moving last, something Beheeyem does very well. The attacks are simple, first slot is for STAB, second covers the ghost weakness and Psychic resistance, while HP Fighting hits resistant Darks and Steel for Super effective damage, allowing this Beheeyem to have full neutral coverage. Calm Mind just adds to the power as well as giving it more defensive ability. Recover is also viable, but I don't like having to know a turn ahead of time that I have to recover, I would rather just set up and attack.

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I agree, but sorry i cant currently vote. and im not sure of the leftovers idea. i'd rate ******* out of 10
Actually, I give it 10/10!  The idea is that while you are probably always go last, you can sweep at a slow rate, but the outcome becomes so worth it!  Personally, holding Leftovers on a slow, Psychic  Pokémon like Beheeyem is rewardiing, that Trick Rooming so you can always go first!  That's typical for slow, Psychic Pokémon that don't have access to Analytic, unless you mention Beheeyem, of course!
That is a perfect moveset
Amazing move set! I will definitely try this!
1 vote

I think he looks pretty cool. Too bad he's slow and has average bulk. He can put those Special stats to work though! I will admit that, even though I like it, it's an NU through and through. Here's a good Stall set.

~STALL~

Oobemu
@ Light Clay
NATURE: Timid
EV SPREAD: / 252 Sp.Atk / 204 HP / 54 Sp.Def

MOVESET:

REFLECT (Raises Oobemu's average Defense. Gives nice team support too)
TOXIC (Good stall move, of course!)
SUBSTITUTE (With Substitute and 204 HP EVs, Oobemu can make 101 Subs with 405 HP; EPIC)

PSYCHIC (Obvious STAB)

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he is actually good with analytic, which boosts moves when you go last
Why timid give it calm or bold? Synchronize is the best ability in this set and why not recover and light screen? Leftovers!?
1 vote

~SPECIAL SWEEPER~

Oobemu
@ Life Orb
NATURE: Modest
EV SPREAD: / 252 Sp.Atk / 252 Sp.Def / 4 Speed /

MOVESET:

RECOVER (Used with Life Orb to stay alive)
PSYCHIC (Roughly 175 BP with Life Orb boost. Powerful when coming off of 125 Base Special Attack)
SHADOW BALL (Covers Ghost Weakness)

THUNDERBOLT (Extra coverage attack)

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0 votes

Beheeyem (F) @ Leftovers

Trait: Analytic

EVs: 4 HP / 4 Def / 252 SAtk / 248 SDef

Quiet Nature (+SAtk, -Spd)

  • Psyshock
  • Recover
  • Thunderbolt
  • Shadow Ball
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0 votes

Beheeyem @ Leftovers

Trait: Synchronize

EVs: 252 HP / 236 Def / 20 SAtk

Quiet Nature (+SAtk, -Spd)

  • Psyshock
  • Calm Mind
  • Shadow Ball/Hidden Power [Bug]
  • Trick Room

Psyshock is there for STAB.
Calm Mind to boost his Special stats, Trick Room takes advantage of his low speed.
Since he's bulky, a good way to take him down is with status, so Synchronize is great, also when they thunder wave they get paralyzed too.
I'm not having HP Bug as a second option, shadow ball takes care of ghosts as well as other psychics while HP Bug gives some nice coverage against Dark Types and other psychics aswell so both are good options.
I think he's cool.

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NIce pic!  Loved that episode of Pokémon!
0 votes

Beheeyem:

Item: Leftovers
Ability: Telepathy
Nature: Bold (+Defense, -Attack)
Characteristic: +Defense or +Special Defense
EV's: 252 Defense, 252 Special Defense, 4 HP
Moveset:
Recover
Pain Split
Psychic
Telekinesis

This set was intended to help your team. Pain Split is to heal an ally during battle while sacrificing some of your HP. Recover is here to heal afterwards. Psychic is there in case you get hit with Taunt. Telekinesis is to help allies land hits on opponents. It's not the most perfect set but it's possible.

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0 votes

Makes great doubles support with the ability to set up Trick Room, Gravity, Reflect & Light Screen, spread paralysis with Thunder Wave, Ally Switch, Simple Beam, and with Telepathy to not get hit by things such as Earthquake from your partner Pokemon.

Dual Screens:

Beheeyem @ Light Clay
Ability: Telepathy
EVs: 252 HP / 252 Sp. Atk / 4 Def
Modest/Quiet Nature
IVs: 0/31 Spe
-Psychic/Psyshock
-Thunder Wave/Gravity/Trick Room/Safeguard/Ally Switch
-Reflect
-Light Screen

Dedicated Trick Room Setter:

Beheeyem @ Sitrus Berry
Ability: Telepathy
EVs: 252 HP / 252 Sp. Atk / 4 Def
Quiet Nature
IVs: 0 Spe
-Psychic/Psyshock
-Trick Room
-Simple Beam/Safeguard/Reflect/Gravity/Ally Switch
-Simple Beam/Safeguard/Reflect/Gravity/Ally Switch

Using Thunder Wave works particularly well with Landrous-T, because dual screens can support its average bulk and Thunder Wave works well with non-Choice Scarf variants, as its speed is 91. With Telepathy, it isn't hurt by Landorus-T's Earthquake or even Explosion if you choose.
With Gravity, it supports Politoed well because it doesn't get hurt by Surf and makes Blizzard and Hypnosis 100% accurate. Trick Room supports Beheeyem itself and any other slow Pokemon that may be its partner.
As a dedicated Trick Room setter, a notable partner is Slowbro because it is slow, gets double Calm Mind boosts from Simple Beam, and has access to a spread STAB move in Surf, which Beheeyem isn't hurt by because of Telepathy.

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0 votes

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Beheeyem @ Rocky Helmet
Ability: Analytic
EVs: 156 HP / 164 SpA / 188 SpD
Calm Nature
- Psychic
- Recover
- Nasty Plot
- Light Screen/ Pain Split

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0 votes

Beheeyem @ Life Orb
Ability: Analytic
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature (+Def, -Spe)
IVs: 0 Atk
- Calm Mind
- Shadow Ball
- Psyshock/ Psychic
- Recover/ Pain Split

Calm mind - Boosts special defense and power to last longer in the battle. (Power boost + Life orb + Analytic)
Psyshock/ Psychic - STAB
Recover/ Pain split - HP Recovery
Shadow ball - Covers ghost type weaknesses

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0 votes

Gen 7: (Bulky Specs. Btw, this lad has stronger SpA than ARCEUS.)

Beheeyem: @ Choice Specs
Ability: Analytic
EVs: 252 HP / 252 SpA / 4 SpD
Nature: Quiet

Dark Pulse / Shadow Ball: Ghost coverage.
Energy Ball / Thunderbolt: More coverage.
Psychic: "Sometimes my genius is... it's almost frightening."
Signal Beam: Dark coverage.

(Yet another analytic abuser. Anyways, feedback is appreciated.)

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0 votes

Beheeyem @ Leftovers
Trait: Analytic
EVs: 252 HP / 252 Def
IVs : 0 Atk, 0 Speed
Quiet Nature (+SpAtk, -Spd)

  • Psychic / Psyshock / Thunder bolt
  • Toxic
  • Cosmic power
  • Recover

This alien based Gen 5 Pokemon is just like a cosmic power spam Clefable but with more SpAtk

Cosmic power is your move to make it a bulky wall which is needed for you to stall out your opponent.
Toxic badly poisons your opponent and drains it hp throughout the time your opponent is being tortured by this beastly moveset.
Recover helps you get 1/2 max. HP which is needed once your done poisoning your opponent and getting all bulky with those cosmic powers.
Psychic obvious STAB. Hits hard with Analytic. Can use Psyshock if getting walled by high SpDef Pokemon. Thunderbolt for coverage.

constructive criticism is always open here make sure to comment any changes you may like : )

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0 votes

Beheeyem @ Assault Vest
Ability: Analytic
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Thunderbolt
- Energy Ball
- Dark Pulse

It is already slow make it even more so it can use analytic. Anyways if you don't want AV you can use specs. If you don't want anything you can use life orb/lefties + calm mind + recover. Just use a stab move and some move that covers dark type like focus blast.

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