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2 votes
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If you have a good competitive moveset for Escavalier, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Escavalier Pokédex and learnset for reference.

Sprite

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Likely tier: Neverused
Ugh, why doesn't it learn Gyro Ball?!
Whatchu know about neverused.

15 Answers

8 votes

Trick room sledgehammer:
Escavalier
Escavalier @ Choice Band
Ability: Swarm
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Megahorn
- Iron Head
- Return / Double Edge
- Pursuit / X-Scissor

Escavalier is tied with ferrothorn as the slowest fully evolved Pokemon. However, with the help of a trick room using teammate, Escavalier can become the "fastest" Pokemon around. It's massive base 135 attack, further boosted by a choice band, will allow to rip through unprepared teams with its mighty Megahorn. He can also easily slay dark types that give some trick room teams trouble.

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*Trick Room Spear

Ka-POW +1
Assault vest escavalier: would you suggest it?
Pursuit and X-Scissor aren't interchangeable, you need both STABs.
he already has both in there and the set given is sorely dated...
@PR_Arwing in VGC, absolutely. in singles, idk
oh my god, this would be so overpowered with stakataka
2 votes

Escavalier (M) @ Leftovers
Ability: Overcoat
EVs: 4 Atk / 252 Def / 252 SpD
Impish Nature
- Swords Dance
- X-Scissor
- Iron Head
- Reversal

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Reversal is bad for it, it won get hit hard a lot of the time.
2 votes

Gen 8 SS NU

Escavalier @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Swords Dance / Iron Head
- Megahorn / Knock Off
- Rest
- Sleep Talk

Swords Dance RestTalk Escavalier was a set used in Gen 6 RU that is currently being used in SS NU to take advantage of teams lacking a Fire-type Pokemon/Pokemon with a Fire-type move or a strong wallbreaker that can get past Escavalier's bulk.

How the moveset works is honestly self-explanatory. Use Swords Dance to raise your attack when your facing a Pokemon who you force to switch out, such as Dragalge and non Choice Specs Sylveon. Megahorn is chosen as the STAB move that has a BP of 120. Rest is used when Escavalier is at low HP or it is crippled by a status condition known as a burn. Sleep Talk is used to let Escavalier do something while it is asleep if Sleep Talk doesn't land on Rest. Iron Head and Knock Off can be used over Swords Dance and Megahorn should you want a Steel STAB and a move that makes some sort of progress in games.

252 HP, 252 Special Defense EVs, and a Careful Nature is used to maximize Escavalier's special bulk. The 4 Speed EVs is used just to outspeed opposing Escavalier that run 0 Speed EVs.

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1 vote

LC Terror!!

Karrablast
Karrablast @ Salac Berry
Ability: No Guard
EVs: 6 HP / 252 Atk / 252 Spe
Adamant Nature
- Endure
- Megahorn
- Flail
- Feint Attack


For some reason this guy looks to cool to me, I do not know what it is, maybe it was the sweep I did with it during the CC tourney (Different set though) but this guy looks so cool and crazy! Endure is to Activate Salac-berry and power up Flail. Megahorn is strong STAB and because of No-guard has perfect acc. Flail is neutral coverage and becomes super strong at low health. Faint-attack and is mainly there to cover ghost types who would otherwise wall him and is also pretty much his only other decent Physical Attack that is not the same type (or type coverage) as another one of his moves. Hope you enjoy using this guy :)

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The only way you're getting one of these with No-Guard is thru an external program or device
It is his DW ability, though I do not think it is released yet one can still use it on PO and someday it will be released.
1 vote

(Gen 6)

Assault Vest Attacker:
Escavalier
Escavalier @ Assault Vest
Ability: Overcoat
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Megahorn
- Iron Head
- Drill Run
- Knock Off / Pursuit

X and Y gave Escavalier a few new twerks that up its viability. Drill run, Knock Off, Assault Vest, and Overcoat.
Karrablast can now learn drill run via breeding, which gives Escavalier a new powerful coverage move capable of obliterating fire and steel types that try to switch into his bug and steel STABs.
Megahorn is Escavalier's main and most powerful STAB move, dealing painful damage to anything that doesn't resist it.
Iron head is his most powerful steel-type STAB (shame it can't learn gyro ball), useful against fairies.
And the buff given to knock off make it a very powerful option, dealing heavy damage and ridding the opponent of their item. However, pursuit is also a viable option, ensuring an OHKO against weakened Gengar and Alakazam.

Although choice band is still viable on Escavalier, Assault vest transforms Escavalier into a powerful special wall, which I have found to be more effective. Overcoat is also quite useful on Escavalier, and would choose it over Swarm. In gen 5, Overcoat only protected Escavalier from hail, but now in gen 6 it protects him from sleep powder and spore, and more rarely stun spore.

The choice of IV's, EV's and nature is to ensure it is slower than brave/quiet Aegislash, and to be extremely fast if you or the opponent ends up using trick room.

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1 vote

This one has worked amazing on my trick room team, destroying all the people who use their popular Pokémon.

Escavalier
Escavalier @ Occa Berry / Life Orb
Ability: Swarm
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
• Fell Stinger
• Iron Head
• Drill Run
• Megahorn

Iron head and Megahorn are STAB, drill run covers fire, and fell stinger can get a huge attack boost from killing them. It’s best to bring him in on a low opponent to do just that. After you get a fell stinger boost, you could dynamax and sweep.

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0 votes

With those defensive stats I see Escavalier as a great Staller.

Escavalier @ Chesto Berry
Ability: Overcoat
EVs: 252 Def / 252 SpD
Careful Nature / Impish Nature
- Toxic
- Rest
- Double Team
- Iron Head

  • Toxic (Annoying the Foe)
  • Rest (To heal from damage over time and wake up with the Chesto Berry)
  • Double Team (Harder for the Foe to do any damage)
  • Iron Head (Might as well do some damage)
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0 votes

If I have A Escavalier This will be my Set:

Escavalier @ Life Orb / Leftovers
Ability: Swarm
EVs: 252 HP / 48 Atk / 210 SpD
Adamant Nature
- Toxic
- Knock Off
- Iron Head
- Megahorn

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0 votes

Escavalier @ Leftovers
Ability: Overcoat
EVs: 252 Atk / 128 Def / 128 SpD
Adamant Nature
- Megahorn
- Iron Head
- Knock Off
- Protect

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0 votes

Role: Physical Tank

Escavalier @ Leftovers
Ability: Swarm
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Iron Head / Smart Strike
- Megahorn / X-Scissor
- Razor Shell
- Fell Stinger / Swords Dance

Iron Head or Smart Strike: STAB, flinch chance or a guaranteed hit.
Megahorn or X-Scissor: Main STAB, either high power or great accuracy.
Razor Shell: Covers Fire Weakness, and chance to low opponents Defense.
Fell Stinger or Swords Dance: Fell Stinger raises the users Attack by 3 stages, if the Opponent was knocked out with that attack. Swords Dance Increases the users Attack by 2 stages.

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0 votes

Escavalier @ Choice Band
Ability: Shell Armor
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Iron Head
- Razor Shell
- Poison Jab
- Swords Dance

Iron Head (STAB)
Razor Shell (To deal with Fire types)
Swords Dance (Set up this move and then sweep)

Start out by using Swords Dance to set up you Attack and then start sweeping. Use Razor Shell in case you run into any fire types.

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Why do you have Swords Dance on a Choice Band set? Is this supposed to be a Swords Dance set or a Choice Band set?
I don't think Poison Jab is worth it because Iron head deals with Fairy and like -MegaManetric- said, there is no need for swords dance, so I would put in Mega Horn for STAB + it deals with Grass. This way both of your STAB attacks do super-effective damage to both types that poison hits super-effectively. also Drill run is better for dealing with Fire-types than Razor Shell because it isn't affected by sunny-day, but I wouldn't send this guy into a fire type any time soon.
0 votes

Gen 8 NU
Escavalier
Escavalier @ Leftovers
Ability: Overcoat
EVs: 252 HP / 172 SpD / 84 Spe
Careful Nature
- Iron Head
- Knock Off
- Toxic
- Protect

A defensive Escavalier set. Iron Head is STAB. Knock Off is to remove the opponent's item. Toxic to wear down the opponent's HP. Protect is for stalling. 252 HP EVs helps out with Escavalier being able to take more hits. 84 Speed EVs allow Escavilier to outspeed a few slow Pokémon. The rest of the EVs are for Special Defense.

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0 votes

Gen 8 NU

Escavalier @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Swords Dance
- Megahorn
- Knock Off
- Protect

Specially Defensive Swords Dance set. This set is for taking special hits while being able to hit hard with boosted attacks. Swords Dance is for boosting your attack. Megahorn is strong STAB that can muscle past Pokemon like Vaporeon and Starmie. Knock Off is useful for getting rid of items from opposing Pokemon and can be used on incoming fire types. Protect is for scouting and also gives you a free turn of Leftovers recovery.

Teammates
Escavalier struggles against fire types, so fire type checks such as Vaporeon, Diancie, and Flygon are appreciated. Vaporeon can freely switch into Scalds that are aimed at Escavalier in hopes of burning it. It can also use Toxic to poison bulky waters such as Mantine if you have another Heal Bell user (an example is provided soon) on your team, in addition to wishpassing to keep Escavalier healthy. Diancie can be used as a Heal Bell user if you want to use Vaporeon and Diancie on the same team as Escavalier. Flygon is useful for taking out fire types and Copperajah. Rotom-C is useful for dealing with bulky waters, especially Mantine.

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0 votes

Escavalier (M) @ Assault Vest
Ability: Shell Armor
EVs: 4 Atk / 252 Def / 252 SpD
Careful Nature
- Iron Head
- Megahorn/ Fell Stinger
- Drill Run
- Knock Off

This guy is supposed to be hard to kill. With max defense and max special defense, you can do just that, and with an Assault Vest, no special attacking fire type will be OHKO'ing us any time soon. I thought that this guy got gyro ball, but I guess that that is just wishful thinking, so I went with Iron head, good ol' reliable but he's too slow to get the flinch chance unless you are using a trick room team or are using him as a trick room counter. Mega Horn is for STAB, or you could go with Fell Stinger for a crazy attack bonus. Drill Run is for Fire Types, And Knock Off is coverage and will cripple Pokemon dependent on their items.

Edit: Also I would like to mention that this is for my doubles monotype bug team and if you want to make him pretty much unkillable, use Water Bubble Araquanid with Entrainment and Rain Dance so that fire is only neutral. Sure he would lose the ability to not get crit but I think it's worth it. And get a Pokemon who can support Him since he has no healing moves besides Giga Drain, but who is going to use that on a physical attacker with a -S. Atk nature, and even if he did have good healing, we are using Assault Vest. I think that Pollen Puff Ribombee is a good choice personally, but it's up to you.

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0 votes

Bro dies from Charcoal, Rip Bozo.

Gen 8 NU

Charizard Is your Biggest Enemy Because of It's Crippling 4x Fire Weakness, It's also pretty slow so It can't really outspeed anything and kill because of Arcanine, But It's defense and great typing makes up for It.

Escavalier @ Focus Sash
Ability: Overcoat / Swarm
EVs: 252 Atk / 244 Def / 8 SpD
- Close Combat
- Drill Run
- Fell Stinger
- Flail

Overcoat: To protect yourself from Powder moves or damage by Hail.
Swarm: To boost the STAB Fell stinger that could turn Into a 90 power move (I don't know actually)
Adamant Nature

  • Close Combat (Type Coverage, Also a 120 Power move, has the drawback of Losing some defensive stats, but who cares you have a Focus Sash. )
  • Drill Run (Salazzle gonna say It's first byebyes! focus sash hehe)
  • Fell Stinger (For the ones whos using a Focus Sash/ You're about to kill them, get that attack boost y'all :Yum:)
  • Flail (Powerful Move when the Focus Sash was Consumed.)

Teammates (And Fill the rest of your team)

Uxie

Uxie Is Top 1, It has Trick Room which you need for your Escavalier, It also has 130 from all of It's defense, and It also has 95 speed which Is okay at last, Not bad for a Defensive Pokemon.
Uxie @ Mental Herb
Ability: Levitate (No Other Ability.)
EVs: 252 Def / 252 SpD
IVs: 0 Atk
- Stealth Rock (To Remove some Focus Sashes.)
- Trick Room (You need It for Escavalier.)
- Memento (Uxie Is a Tank, so you definetly need this to Cripple a Strong Attacker.)
- Thunder Wave (A 30% Para, Which you could Use Knock Off/Optional Moves.)

Teammate 2

Tsareena

Now, Tsareena may have 5 weaknesses, also you already have Escavalier But It's defenses makes up for It, (No not really.) And Leftovers would be a Good Item for such a Defensive Pokemon.
Tsareena (F) @ Leftovers
Ability: Queenly Majesty / Sweet Veil
Queenly Majesty: To Protect yourself from Potentional Fake Outs/Priority Moves
EVs: 136 HP / 252 Atk / 100 Def / 20 Spe
Jolly Nature
- Knock Off (Power Raises when used, Because all Pokemon have Items.)
- High Jump Kick (Type Coverage)
- Rapid Spin (To Take away Hazards that would hurt Escavalier Because you have a Focus Sash.**)
- Play Rough (Type Coverage 2)

Roles:
Tsareena: Rapid Spinner/ " Sweeper "
Uxie: Trick Room Setter
Escavalier Stinger Sweeper

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