PokéBase - Pokémon Q&A
34 votes

Share your best in-game teams for Pokemon X and Y on this thread! Before submitting yours, please read the following guidelines and make adjustments where they fit.

  • Include (at least) six Pokemon in your answer, each with recommended moves for use throughout the playthrough. You can include abilities, items, natures and the like, but they are not necessary.

  • Remember that players may be unable to access certain Pokemon, such as those restricted by version exclusivity. If you'd like to suggest a Pokemon like this, please mention alternative/s.

  • Consider the unspoken rules of in-game teams, such as to keep the starter on the team or avoid legendaries. You're welcome to suggest otherwise but, again, it's kind to include other options.

  • Provide explanation and detail. Justify your Pokemon and moveset choices; possible discussion points include ease-of-use, team synergy and coverage for key battles.

  • Submit your team as an answer, not a comment. To keep things tidy, we will remove any teams posted as comments in this thread. If you simply want to update your post, use the 'edit' button.

reshown by
Why can't I vote here?
I would have a Goodra too, And level it all the way up in pokemon Amie because when I fought the champion it said goodra survived the moonblast and was at 1 hp and then came another moonblast it did its animation and it said it survived it again. I was like glitch! :)
i would put  xerneas in or if your looking for a Pokemon witch is not a legendary i would go for a thunderus or landourus
All Arceus

129 Answers

21 votes

I'ma write one for Ninja Frog.

Greninja @ Mystic Water/ Black Glasses
Water/ Dark
Ability: Torrent
-Extrasensory/ Ice Beam
-Water Shuriken
-Dark Pulse/ Night Slash

Why is his tongue a scarf? The foam he had as a Froakie/ Frogadier would be so much cooler.

Dark Pulse or Night Slash, whichever's easier for you. Greninja can be a good mixed Pokemon in-game. Water Shuriken is actually more useful than you'd think, because of those Gravelers and Boldres; Water Shurkien will break Sturdy. Either Extrasensory for Fighting coverage or Ice Beam for Grass coverage, so it would depend on the rest of the team. Or you can sacrifice Water Shuriken for one or the other. Considering that I'm advising Venusaur, I think Extrasensory is more beneficial, because Venusaur can handle grass types.

Acrobatics is another moveset option, if you so felt like it. It'll most likely OHKO Chestnaught if you're a few levels above it.

Greninja is a really solid starter; great speed, decent attacks and some nice STAB moves.

Weak to: Electric, Grass, Bug, Fighting, Fairy
Resists: Water, Fire, Steel, Ice, Dark, Ghost
Immune to: Psychic

Venusaur @ Miracle Seed/ Poison Barb
Grass/ Poison
Ability: Overgrow
-Venoshock/ Sludge Bomb (you get Sludge Bomb really late)
-Petal Blizzard
-Sleep Powder
-Earthquake/ Giga Drain/ Petal Dance

I was going to go with Charizard at first for the Fairy resistance, but Venusaur actually has super effective moves against Fairy types (that don't have a 75% accuracy like Iron Tail), plus the resistance. Sorry Mega Charizard X, as cool as you are, Venusaur wins. Earthquake for coverage and to deal with stuff like Klefki, which has has a Poison immunity because of Steel typing, or another STAB Grass move if you wanted either a draining move or a more powerful grass move.

Weak to: Fire, Flying, Psychic, Ice
Resists: Grass, Fairy, Electric, Water, Fighting

Mienshao @ Expert Belt/ Black Belt
Ability: Regenerator
-Drain Punch
-Power Up Punch/ Rock Smash
-Rock Slide

I'm so glad they included Mienshao in this game; while there are plenty of fighting types to choose from, not least that weird new Fighting/Flying Hawlucha, but for me Mienshao wins out because of Regenerator. Rock Slide will be sufficient for in-game purposes, and Mienshao gives a nice Rock resistance as well. I'm not going with High-Jump Kick, since if it misses you're really screwed. You should really only use Mienshao against things that are weak to fighting anyway, so you might as well go for Power Up Punch & then Drain Punch on everything.

Rock Smash is actually pretty useful, since there are plenty of rocks in your way in this game, and because it's not a HM move, you can replace Power Up Punch with it and swap the two moves contiually.

Mienshao does evolve late though, and you might think that Regenerator doesn't matter too much because you can use items, but +30% makes quite a big difference. Mienshao is worth using if you're patient.

Weak to: Flying, Psychic, Fairy
Resists: Rock, Bug, Dark

Mewostic @ Mind Plate/ Leftovers
Ability: Keen Eye/ Infiltrator
-Reflect/ Light Screen/ Charge Beam
-Signal Beam/ Energy Ball

Competitively, Prankster (male) Meowstic will be such a good support Pokemon, since it can set up at least one screen because of the ability.

In-game wise, either Infiltrator or Keen Eye is fine. There are a few select trainers that do set up screens, but beyond that Infiltrator is useless. Keen Eye is probably the better ability taking into account that there are SO MANY Boldres in this game and they usually have Mud Slap. Mewostic also learns some good special moves beyond its Psychic STAB, and can have some really nice coverage.

I would personally advise the male Meowstic, simply because I like having a defensive Pokemon around, but the female Meowstic is one with better offences, and in-game battles are hyper offensive, so you might want a female one. If you do get a Female Meowstic, Charge Beam is an option for her over a screen, if you want to use her to sweep.

Weak to: Bug, Dark, Ghost
Resists: Psychic, Fighting

Sylveon @ Pixie Plate
Ability: Cute Charm
-Draining Kiss
-Moon Blast

The star of X&Y, Sylveon is actually a pretty decent Pokemon. It's surprisingly slow, but it has some really great HP & Sp. Def, along with a nice Sp. Atk. Draining Kiss to replenish health, and it learns it very early on at level 20, so either evolve Eevee at level 19, or use a Heart Scale. Moonblast is great STAB, at BP 95, 100% accuracy and a chance of lowering an opponent's sp. atk. Psyshock and Dig to cover its weaknesses, even though they're pretty uncommon in-game, but Psyshock will prove really useful against Toxicroak (which, spoilers, Team Flare uses). Sylveon will trash any Dragon types, with the possible exception of Dragalge. Psyshock is only available later in the game as a TM, so Bite will be a good filler move until then.

Weak to: Steel, Poison
Resists: Fighting, Bug, Dark
Immune to: Dragon

Emolga @ no item
Electric/ Flying
Ability: Static
-Volt Switch/ Encore/ Light Screen

You can get Emolga on the same route as Eevee, at a relatively infrequent encounter rate, and as far as I can tell, Emolga has the upperhand in sky battles. It also learns Acrobatics, which will be great against the Fighting Gym, and against some dude's Jumpluff in a sky battle which I was not expecting. It's got pretty cool typing, meaning its Ground weakness is negated, and its Rock/ Ice weakness is covered by Mienshao and Greninja respectively.

Sky battlers also use Emolgas themselves, but just use a STAB Electric move and you'll be fine. You should usually be a few levels above your surrounding trainers/ Pokemon anyway.

Emolga is boss.

Weak to: Rock, Ice
Resists: Bug, Grass, Fighting, Flying, Steel
Immune to: Ground

I didn't include most HM moves, but guess what? Bidoof is BACK. So go use a Bibarel. As for Fly, I personally didn't find it that much of a deal to forfeit Fly, considering that you can just Fly to a centre & swap Pokemon. You can use a Fletchling to Fly. The tiny bird doesn't even need to evolve in order to learn HM02.

Also note that these are final movesets, so mess around with the moves, use HM moves or whatever throughout the game, but these are the sets I recommend for E4 purposes.

edited by
I love this team (it's really good!), and all of these answers make me almost feel bad that I play for fun and named my Delphox Dumbledore. Also YAY Bidoof AKA the bane of my existence is back (I am currently co-playing Diamond).
Just finally got this game yesterday and was wanting to find a team to do a first playthrough with and I am going to use this one. Thanks!
I would switch out venusuar  for charizard
Venusaur is also extremely weak against steel with it being immune to poison and being strong against grass
no mega :(
13 votes

Okay, I got a team for you guys. This team is where Fenniken is your starter Pokemon.

Delphox (Fire / Psychic)

Trait: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd (Use Super Training :3)
Timid Nature (+Spd, -Atk) [If you can]
~ Flamethrower / Fire Blast
~ Psychic / Psyshock
~ Cut
~ Grass Knot

Fire Blast and Psyshock are options for the 1st and second slot, respectively, but Fire Blast has less PP than Flamethrower, which makes it, the less preferred. Psychic has more power, which is why Psychic was listed. Cut was there because Delphox has a pretty limited movepool.

Staraptor (Normal / Flying)

Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd (Use Super training :3)
Jolly Nature (+Spd, -SAtk) [If you can]
~ Fly
~ Close Combat
~ U-turn
~ Return

Your team's Flyer. The best thing about this bird is due to its access to Close Combat, obliterating the need to worry about Rock Pokemon. U-turn can help get out of sticky situations and and Return is good STAB ingame.

Lucario @ Lucarionite

Trait: Steadfast
EVs: 252 Atk / 4 SAtk / 252 Spd (Use Super Training :3)
Hasty Nature (+Spd, -Def)
~ Close Combat
~ Aura Sphere
~ Bone Rush / Earthquake
~ Poison Jab / Strength

One of the first Mega Evolutions you have access to using it one of the best ingame. 140 + Offensive stats do not play around. Close Combat and Aura Sphere are STAB that work well together due to Close Combat's low PP. Bone Rush and Earthquake help against Poison Pokemon. Poison Jab is used to wipe out Fairies, which resist Fighting. As an alternative, you can use Strength if nobody else can learn it, Strength can be used.

Gogoat (Grass)

Trait: Sap Sipper
EVs: 252 Atk / 128 SAtk / 128 Spd (Use Super Training :3)
Naughty Nature (+Atk, -SDef) [If you can]
~ Horn Leech
~ Earthquake
~ Strength / Milk Drink
~ Surf

Gogoat has incredible potential ingame, having the ability to learn Surf, which alleviates your Water Pokemon's moveslot. Gogoat can use it to cover its Fire weakness. Horn Leech and Milk Drink keep Gogoat healthy, but Strength can be used if noone else can. Earthquake gets great coverage ingame.

Lanturn (Water / Electric)

Trait: Sniper
EVs: 252 SAtk / 4 SDef / 252 Spd (Super Training)
Timid Nature (+Spd, -Atk) [If you can]
~ Waterfall
~ Hydro Pump
~ Ice Beam
~ Thunderbolt

Waterfall was perfect here for filler :D
The rest of them provide STAB and BoltBeam.

Florges (Fairy)

Trait: Flower Veil
Evs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
~ Moonblast
~ Petal Blizzard
~ Psychic
~ Wish

Florges is so damn good. Fairy typing is good ingame and it has access to some pretty cool moves. Just use a Heart Scale for Wish :P

My Florges dominated Serena's Chesnaught with an Attract. It was screwed by my Dazzling Gleam after it was "immobilized by love."
gogoat is grass/normal
No. Gogoat is pure Grass. Sawsbuck is Normal/ Grass.
I think Florges should have Energy Ball instead of Petal Blizzard, because of its bad Attack and good Sp. Atk.
Why do you encourage Super Training/Nature Breeding for in-game teams? The Pokemon Aime and simply leveling up is more efficient.
12 votes

Fighting Type: Lucario


Aura Sphere
Bone Rush
Shadow Ball/Claw
Poison Jab

Lucario is a great all-around Pokémon. It has some pretty amazing offensive stats and is one of the few Mega Evolutions you can get in-game. Its mega gets Adaptability, which gives a big boost to moves like Aura Sphere.

Water type: Blastoise, Azumarill, or Greninja

Swag Swag Swag

Ice Beam/Play Rough
Dark Pulse/Anything Physical
(Dig/Bulldoze, Brick Break/Superpower, etc.)

Not only are they useful as HM slaves, but Water types can be good offensively as well.

Grass Type: Venusaur, Roserade, or Chesnaught

Swag Swag Swag

Venoshock or Sludge Bomb
Energy Ball
Hidden Power
(depends on if it's good) or Toxic / Dazzling Gleam

Hammer Arm
Seed Bomb
Poison Jab/Shadow Claw

It's good to have a Grass-type Pokémon for your team. They learn some other great coverage moves as well.

Fire type: Charizard, Chandelure, or Delphox

Swag Swag Swag

Dragon Pulse/Claw
Air Slash/Fly
Solar Beam/Anything Physical
(Shadow Claw, Steel Wing, Brick Break, etc.)

Shadow Ball
Energy Ball/Grass Knot

Charizard is great to have because of its powerful Mega Evolution. The best choice for Charizard's moveset depends on which Mega Stone you have; with the first choice (for Y) in the above moveset being special moves and the second one (for X) mostly being contact moves.

Chandelure and Delphox have really good Special Attack and get great coverage.

Fairy type: Gardevoir


Shadow Ball

Gardevoir is a great Pokémon due to its high Special Attack and great movepool. Its moves have complete type coverage, and it can have a mixed set without extra effort thanks to Psyshock.

Rock type: Aerodactyl


Rock Tomb/Slide
Rock Smash

Aerodactyl is awesome in this game. It works well as an HM slave, and it gets a Mega Evolution, so it can use Fly with huge attacking power, STAB, and a Tough Claws boost. Being part rock, it works great in Sky Battles, too.

edited by
Waa? but caterpie is a uber material pokemon :(
my team is greninja, charizard(mega x), blastoise(mega), venasaur(mega) gardevoir(mega) and lucario(mega) so my whole team is almost mega but greninja
What about a team of magikarps?
I have a chesnaught, so whom do I teach cut?
U need Lucario and a Zoroark 2 my son
11 votes

I'll post one I guess. If you want to, you can EV train really early on in the game via Super Training, so if you want to do that I've added EVs. This is NOT necessary for the game though, X and Y happen to be one of the easier Pokemon games due the trainer's awful AI. Natures don't matter, so long as they aren't lowering the Pokemon's main attacking stat.

This one has a lot of Pokemon exclusive to X in it, but you can swap Clawitzer for something else and change Charizard's Mega Stone in you have Y.

enter image description here
Chesnaught @ Miracle Seed
Trait: Overgrow
EVs: 252 Atk / 252 HP / 4 Def

  • Seed Bomb
  • Brick Break
  • Shadow Claw / Stone Edge
  • Bulk Up

Chesnaught is a tanky Pokemon, which is nice for in-game. It's a bit weak on the special side though, so keep that in mind when using it.

Seed Bomb is Grass-type STAB that deals a solid amount of damage. Brick Break is the strongest Fighting-type move Chesnaught has that doesn't give it any drawbacks. The lack of power is fine for in-game playthroughs. Shadow Claw is accessible fairly early on and provide coverage for Psychic-type Pokemon. Stone Edge is another great move, but is only available later in the game. Bulk Up amplifies Chesnaught's Attack and makes it more bulky.

enter image description here
Aegislash @ Leftovers
Trait: Stance Change
EVs: 252 Atk / 252 Def / 4 HP

  • Shadow Claw
  • Iron Head
  • Sacred Sword
  • King's Shield

King's Shield is a fantastic move in both competitive and in-game for its Attack-lowering ability, which is great for Gym Leader and Elite Four battles.

A physical set was chosen over a special one so the team has a balanced amount of special and physical attackers. Shadow Claw is the best physical Ghost move available, chosen over Shadow Sneak as it hits much harder, and because Speed doesn't matter nearly as much as it does in competitive. Iron Head hits Fairies hard, and has a flinch chance which can come in handy. Sacred Sword provides additional coverage. King's Shield, as mentioned before, is a fantastic move that has many uses. Thank goodness it's exclusive to Aegislash, or Gen 6 would be a stall generation like Gen 2.

enter image description here
Charizard @ Charizardite X
Trait: Blaze / Tough Claws
EVs: 128 Spd / 252 SAtk / 128 Atk

  • Dragon Claw
  • Fly
  • Flamethrower
  • Dig

Charizard is a great Pokemon with its new Mega Evolutions. Charizard X has nice mixed attacking stats, so I made use of them with this set.

Dragon Claw is Dragon STAB, and hits everything but Steel and Fairy for a solid amount of damage. Fly is a very useful move, and should be included on every team, even if it doesn't offer much coverage. Flamethrower is self explanatory. Dig is useful as the last move. It lets you escape caves at the cost of 20 base power since Earthquake could have been used as well. The underground turn does not matter as the computer will never try to play around it.

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Florges @ Pixie Plate
Trait: Flower Veil
EVs: 252 SAtk / 252 HP / 4 SDef

  • Energy Ball
  • Moonblast
  • Psychic
  • Aromatherapy

Florges can be obtained as Flabebe pretty early in the game, which makes it a nice choice. It helps with the upcoming Fighting Gym as well.

Energy Ball hits many Rock-type Pokemon in the game, common in caves and with many trainers. Moonblast is Fairy STAB and can lower Special, making Florges' Special Defence even more impressive. Psychic is another good coverage move, although a number of different moves could be used in this spot. Wish is a possibility, as it is a very nice support move. Aromatherapy removes status conditions like confusion that become very annoying in the game.

enter image description here
Clawitzer @ Splash Plate
Trait: Mega Launcher
EVs: 252 HP / 252 SAtk / 4 Spd

  • Water Pulse
  • Aura Sphere
  • Ice Beam
  • Dragon Pulse

Clawitzer is a really cool new Pokemon that gets some great coverage moves. It's also available before the Rock Gym, making it very useful early on and easy to get caught up in levels. Water Pulse, thanks to Mega Launcher, does the same damage as Surf. It was chosen over Surf for its confusion chance. Aura Sphere, Ice Beam and Dragon Pulse are coverage moves that can hit types Clawitzer would otherwise be walled by.

enter image description here
Heliosk @ Zap Plate
Trait: Dry Skin
EVs: 252 Spd / 252 SAtk / 4 SDef

  • Thunderbolt
  • Hyper Voice
  • Surf
  • Flash

Heliolisk is an interesting new Pokemon that gets Surf, which is great as it lets Clawitzer use Water Pulse. Thunderbolt and Hyper Voice are STAB attacks that have good neutral coverage. Surf lets you travel on water and provide more coverage. Flash helps in cave.

If you want, you could also use a rain set with Thunder instead of Thunderbolt and Rain Dance instead of Hyper Voice (which is only necessary to hit Grass Pokemon for a reasonable amount damage). This activates Dry Skin, lets you use a more powerful Electric move, powers up Surf, weakens Fire moves that half the team is weak to and supports a number of Pokemon on the team, but it can be annoying to set up constantly.

edited by
what are the natures?
The natures really do not matter much if this is just for ingame, this is by no means a viable team online. The only exception is if the nature is really terrible for that particular Pokemon; for example, an Adamant Gardevoir is really counter-practical.
I remembered I used this team on Pokemon Y, but I deleted my profile on the game and handed it to my sister, so I can have Pokemon X and she can have Pokemon Y
Just saying chestnaught get owned by flying type moves
@superash: Not a good enough reason not to use it. In-game is very predictable. You can switch out to Aegislash or Heliolisk very easily.

Also, I rewrote the entire thing since I sounded like a dumb ten year old in this.
10 votes

So here is my team for Pokemon Y!
I've added EVs as well since it's much easier to obtain now with Super Training.

enter image description here

Greninja @ Mystic Water
Water/ Dark
Ability: Torrent
EVs: 252 SAtk / 252 Spd / 4 HP

  • Surf
  • Extrasensory
  • Dark Pulse
  • Ice Beam

Surf is STAB and a useful in-game utility. Extrasensory is fighting coverage. Dark Pulse is STAB. Ice Beam is for grass coverage.

enter image description here

Charizard @ Charizardite Y
Ability: Blaze (Drought when Mega Evolved)
EVs: 252 SAtk / 252 Spd / 4 HP

  • Fly
  • Flamethrower
  • Solar Beam
  • Earthquake

Fly is STAB and a useful in-game utility. Flamethrower is STAB and benefits from Drought. Solar Beam is for water coverage and benefits from Drought. Earthquake is for rock and electric coverage...and because its Earthquake!

enter image description here

Gallade @ Expert Belt/Black Belt
Ability: Steadfast
EVs: 252 Atk / 252 Spd / 4 HP

  • Pyscho Cut
  • Close Combat
  • Night Slash
  • Stone Edge

Pyscho Cut is STAB. Close Combat is STAB. Night Slash is ghost coverage. Stone Edge is flying coverage.

enter image description here

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 Spd

  • Iron Head
  • Sacred Sword
  • King's Shield
  • Shadow Claw

Iron Head is STAB. Shadow Claw is STAB and ghost coverage. Sacred Sword is great for steel types that resist his STAB. King's Shield is a great defensive protect move that will lower the target's attack stat as well.

enter image description here

Heliolisk @ Zap Plate
Ability: Dry Skin
EVs: 252 SAtk / 252 Spd / 4 HP

  • Thunderbolt
  • Grass Knot
  • Parabolic Charge
  • Surf

Thunderbolt is STAB. Grass Knot is ground coverage. Parabolic Charge is STAB and heals you. Surf is ground and fire coverage.

enter image description here

Sylveon @ Pixie Plate
Ability: Cute Charm
EVs: 252 SAtk / 252 HP / 4 Spd

  • Moon Blast
  • Draining Kiss
  • Calm Mind
  • Pyshock

Moon Blast is STAB. Draining Kiss is STAB and heals you. Calm Mind makes it a beastly tank. Pyshock is poison coverage.

This team is serving me very well. It has very good coverage and never any more than 2 Pokemon have a weakness to any type. Hope you guys enjoy my team!

What about replacing Gallade and Sylveon with, say, Gardevoir and Lucario/Pangoro?
Could you possibly use acrobatics on Greninja to cover grass, fighting, and bug?
Really nice team.Truly awesome.
Only 1 addition,Air Slash should replace Fly on Charizard since even Fletchling can learn Fly and Air Slash is special.
Also anyone of Dragon Pulse/Focus. Blast/Blast Burn can replace Earthquake but it's fine if you don't do that.
Great team- I'll take it! But both Greninja and Heliolisk have Surf, so I recommend Water Shuriken instead of Surf for Greninja, since Heliolisk would already have Surf.
this is amazing i would recommend using this team
6 votes

Just beat X, here's my team:

Greninja (Water/Dark)
Ability: Torrent

-Night Slash/Dark Pulse
-Ice Beam
-Extrasensory/Water Shuriken

I usually take the water starter and when I saw that it was also dark, it became a pretty easy decision.

Surf and a dark type move are must haves. Ice beam is nice because it counters grass types, and destroys dragons. Extrasensory or water shuriken are good fillers. Extrasensory counters fighting types, and water shuriken can take out Pokemon with sturdy as their ability.

enter image description here

Blaziken (Fire/Fighting)
Ability: Speed Boost

-Brick Break
-Brave Bird

An awesome ability, boosted Exp (from mystery gift) and a mega evolution!! I just had to keep him in my party!!

Brick break and flamethrower may not dish out the same damage as other fighting and fire moves, but there's no arguing with 100% accuracy. Brave bird I found to be kind of useless, but I kept it because I had no other flying moves in my party. Strength is a decent filler that you get early in the game and is necessary throughout your adventure.

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Venusaur (Grass/Poison)
Ability: Overgrow

-Sludge Bomb
-Petal Dance
-Sleep Powder

Charizard is tempting, but Venusaur makes more sense since I already have Blaziken, and because it is strong against fairy types.

Use venoshock until you get to victory road and can get sludge bomb. Petal dance works if Venusaur is strong enough to OHKO most of your opponents, I had no issues with it taking more than two turns to kill things, so becoming confused wasn't a problem. You could go with petal blizzard, solar beam, energy ball, or grass pledge if they suit your style. Earthquake is awesome, and sleep powder is handy for catching stuff.

enter image description here

Gardevoir (Psychic/Fairy)
Ability: Trace

-Dazzling Gleam/Moonblast
-Hypnosis/Calm Mind

It takes a while to get it leveled up, but it becomes unstoppable when it learns fairy moves.

You don't learn moonblast until level 85, but dazzling gleam can get the job done. Hypnosis is kind of pointless unless you have dream eater, but I went with thunderbolt anyways and kept hypnosis just because I never use status moves in game. You can't get the mega evolution until after you beat the game, but this is still one of the best Pokemon out there.

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Garchomp (Dragon/Ground)
Ability: Sand Veil

-Draco Meteor

One of my all-time favourites. It takes some work to level it up because you can't get it until midway through the game, but totally worth it.

This thing is so overpowered I don't even care about keeping sand storm(although Mega-Garchomp's ability sandforce is really awesome when combined with sand storm). Earthquake and draco meteor require no explanation. Surf is fun, and crunch can come in handy in lots of situations.

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Magnezone (Electric/Steel)
Ability: Sturdy

-Flash Cannon
-Zap Cannon

This guy is a fairy destroying machine! The ultimate weapon for beating Diantha's Mega-Gardevoir. Plus it gets STAB thunderbolt!!! You can catch a Magneton on route 15/16 in the lost hotel, level it up on route 13 (the badlands) and you'll have a Magnezone.

It will learn flash cannon at level 39 right after you catch it at level 37/38. The lock-on/zap cannon combination didn't get much use, but that's only because thunderbolt is just plain awesome.

So as you can tell, my strategy is all-out attack. This works great for me in story mode partly because I'm OCD about training my Pokemon (my team was all level 90+ the first time I beat the elite four, including level 100 Blaziken) but this is only recommended for story mode.

But with 12 different types between these 6 Pokemon, this team provides great coverage and a potential four mega-evolutions.

Always remember to super-train your Pokemon and catch a bidoof to carry your HMs.

Pretty close to my team!
HA Blaziken can only be acquired via event or trade.  You may want to suggest something else.
Why trace on Gadevoir? Synchronize is the better choice, as as any status effect you get will also be applied
u can choose whether or not u wanna Gardevoir or a Gallade. I prefer Gallade but ur choice son!
5 votes


blast burn



light screen


volt switch





iron defense

ice beam/blizzard


hydro cannon


aura sphere

dragon pulse

close combat

extreme speed


draco meteor


rock slide

power-up punch/dragon claw


ice shard

power-up punch

beat up


Ooo, you have Dig for your Jolteon?  Here comes Earthquake.  Great team other than that. :)
I used jolteon against electric types because of volt absorb. if a pokemon is likely to know earthquake i'll switch out or use volt switch. could you please give me a vote? :)
sure thing thanks
ur not suppose to ask for votes
4 votes

When I buy X, this would be the team I am aiming for.

Greninja Water/Dark
Trait: Torrent
- Surf
- Ice Beam
- Night Slash
- Acrobatics

I made him both a physical and special attacker because he has a good special attack base stat and an alright attack stat so why not? I chose Surf because you basically need it for the entire game. Ice Beam to cover Grass, Ground, Flying and Dragon types. Night Slash because I love that increased critical-hit ratio. And Acrobatics to cover grass, bug and fighting types.

Charizard Fire/Flying (Fire/Dragon when it Mega Evolves)
Trait: Blaze (Tough Claws when it Mega Evolves)
- Belly Drum/Swords Dance
- Dragon Claw
- Earthquake
- Fire Punch

High attack base stat + the ability Tough Claws + Belly Drum (or if you don't like 50% HP loss then you can go for Swords Dance) = the movie "2012"!!! Dragon Claw for STAB since he's a Dragon type now. Earthquake for mass destruction. And Fire Punch because it's got higher base power than Fire Fang, and no recoil unlike Flare Blitz.

Sandslash Ground
Trait: Sand Veil
- Earthquake
- Stone Edge
- Poison Jab/Gyro Ball
- Rapid Spin

STAB Earthquake!! Stone Edge covers Ice weakness and other types. Poison Jab/Gyro Ball are both to cover weaknesses. Poison Jab is to get rid of the new Fairy types and has a chance to poison. Gyro Ball is also for the Fairy types and has high attack because his low speed base stat. Because Charizard is a Fire/Flying type having a 4x weakness against Stealth Rock, he'll be KOed before I even get the chance to Mega Evolve him, so that's why I put Rapid Spin on Sandslash.

Lucario Fighting/Steel
Trait: Inner Focus (Adaptability when it Mega Evolves)
- Dark Pulse
- Aura Sphere
- Dragon Pulse
- Flash Cannon

Dark Pulse can counter Psychic and Ghost types. Aura Sphere is Lucario's signature move. Dragon Pulse is for crippling Dragon type. And Flash Cannon is for crippling Fairy types.

Crobat Flying/Poison
Trait: Inner Focus
- Sludge Bomb
- Fly
- Heat Wave
- X-Scissor

Sludge Bomb for more Fairy type destruction but with STAB. Fly to fly around the region + STAB. Heat Wave covers weaknesses and has a chance to burn. X-Scissor is for the same reason but with no addition effects.

Ampharos Electric (Electric/Dragon when it is Mega Evolved)
Trait: Static (Mold Breaker when it is Mega Evolved)
- Thunderbolt
- Power Gem
- Cotton Guard
- Signal Beam

Thunderbolt is for STAB. Power Gem is for countering Ice type since he's a Dragon type now. Cotton Guard to be able to endure Earthquake. And Signal Beam for a chance to confuse.

Overall, this team is basically used for awesomeness and Fairy type extinction. I've only used a 5th generation moveset for Sandslash, Crobat and Ampharos because I can't find a 6th gen learnset for them and I don't know whether you can get those three in-game because I haven't played the game yet so I hope this team works out!!

edited by
Where do you get Sandshrew because I looked it up and I can't find it on the Internet
Sandslash is available in game, Route 18.
Sandslash doesn't mega evolve.
he was talking about mega evolving charizard.
Switch Dark Pulse for Shadow Ball on Lucario.  The only thing better about Dark Pulse is that it can hit Normal-types (and duh Lucario's a Fighting type), so with Shadow Ball you can be Super Effective on more Pokémon.
Dark and Ghost are both super-effective against the same things..... But still, Ghost is usually better...
4 votes

Team Preview: Greninja, Charizard, Aegislash, Mienshao, Heliolisk, Garchomp

Greninja @ Expert Belt
Ability: Torrent

  • Waterfall (HM05 - Route 19 from Shauna)
  • Dark Pulse (TM97 - Route 16)
  • Extrasensory (Level 49)
  • U-Turn (TM89 - Couriway Town)

Greninja is a great Pokémon to have with his amazing stats that allow it to be a mixed attacker as well as great moves to go with this. Waterfall is your Water STAB move and gets you up and down waterfalls, Dark Pulse is your Dark STAB move, Extrasensory covers his weakness to Fighting and U-Turn covers his weakness to Grass and gets Greninja out of battle if needed.

Charizard @ Charizardite X
Ability: Blaze -> Touch Claws

  • Fly (HM02 -Coumarine City from Professor Sycamore)
  • Flamethrower (Level 47)
  • Dragon Claw (Move Reminder)
  • Earthquake (TM26 - Route 22)/Dig (Shalour City Pokémart)

Charizard was gifted with two Mega Evolutions and both of them are absolutely great for the main story. Charizard is a much better choice for a flyer than Talonflame, due to Charizard's many coverage attacks, Mega Evolutions and more STAB moves. Fly is a powerful STAB move (when not Mega Evolved) and gets you around quickly, Flamethrower is your Fire STAB move (Flare Blitz, Fire Fang and Flame Charge are the only physical Fire moves he gets in XY, Fire Fang and Flame Charge do less damage than Flamethrower even with Tough Claws and Flare Blitz does way to much damage back), Dragon Claw is your Dragon STAB move when Mega Evolved and Earthquake and Dig both cover his weakness to Rock (Dig does more damage with Touch Claws, but EQ is a one turn attack and if you run Dig, you'll have to beware of EQ's coming from others).

Charizard @ Charizardite Y
Ability: Blaze -> Drought

  • Flamethrower (Level 47)
  • Solar Beam (TM22 - Route 21)
  • Fly (HM02 - Coumarine City from Professor Sycamore)
  • Earthquake (TM26 - Route 22)

Now for the Y-Exclusive Mega Evolution. Charizard Y keeps the same type upon Mega Evolving, but this means he keeps his immunity to Ground, but Mega Charizard Y got Drought meaning Flamethrower does disgusting damage and Solar Beam is now a one-turn attack. Flamethrower as mentioned does disgusting damage with STAB, Drought and base 159 Special Attack, Solar Beam covers his weaknesses to Rock and Water, Fly is a good STAB move and gets you around quickly and Earthquake covers his weakness to Electric.

Aegislash @ Leftovers
Ability: Stance Change

  • King's Shield (Move Reminder)
  • Iron Head (Level 45 as Doublade/Move Reminder)
  • Shadow Ball (TM30 - Terminus Cave)
  • Sacred Sword (Level 51 as Doublade/Move Reminder)

Aegislash, notorious for being the best non-legendary Pokémon (maybe other than Greninja) introduced in X and Y. Stance Change combined with it's great stats for either form and great moves makes this Pokémon a great asset to any team, in-game or competitive. King's Shield allows Aegislash to revert back to Shield Form when needed at the start of a turn and then perhaps also drop the foe's attack. Iron Head is your Steel STAB move (Make sure to teach Honedge Gyro Ball when you can 'cause otherwise, you won't have a steel move on him for a while), Shadow Ball is your Steel STAB move and Sacred Sword cover his weakness to Dark. Swords Dance is another option for setting up, but Aegislash already does loads of damage, so it isn't necessary.

Mienshao @ Big Root
Ability: Regenerator

  • Drain Punch (Level 33)
  • U-Turn (Level 41)
  • Poison Jab (TM84 - Shalour City Pokémart)
  • Rock Slide (TM80 - Couriway Town)

Mienshao is one of my favourite Pokémon, I almost always use it when I get the chance. Mienshao has incredible Speed and Attack meaning it will outspeed a lot of foes and probably OHKO them if their defence isn't really high. Mienshao also has great STAB moves, moves to cover all of his weaknesses and a great ability. Drain Punch is your STAB move that also recovers HP, that combined with Regenerator means Mienshao will rarely faint, especially since you can swap out with U-Turn and deal more damage as you restore some, as well as covering his weakness to Psychic. Poison Jab covers his weakness to Fairy and Rock Slide covers his weakness to Flying.

Heliolisk @ Amulet Coin
Ability: Dry Skin

  • Thunderbolt (TM24 - Lumiose City Gym)
  • Surf (HM03 - Shalour City from Rival)
  • Parabolic Charge (Level 25 as Helioptile)
  • Dark Pulse (TM97 - Route 16)/Focus Blast (TM52 - Anistar City Pokémart)

Heliolisk is probably my favourite Generation 6 Pokémon and luckily he is a great Pokémon to have in your team as probably the best Electric type in the game (at least for the main story). Thunderbolt is your main STAB move, Surf covers his weakness to Ground and means Greninja only has one Water HM, Parabolic Charge is another STAB move but for recovery, Dark Pulse and Focus Blast are for further coverage as he can't really cover his weakness to Fighting. Another set you can use is a Rain Dance set (you take out Thunderbolt for Thunder and Dark Blast/Focus Blast for Rain Dance, this allows it to get better use out of his Dry Skin Ability).

Garchomp @ Shell Bell
Ability: Sand Veil

  • Dragon Claw (Level 33)
  • Earthquake (TM26 - Route 22)
  • Rock Slide (TM80 - Couriway Town)
  • Poison Jab (TM84 - Shalour City Pokémart)

Ever since Garchomp was introduced in Diamond and Pearl, he has been a beast of a Pokémon with his great stats and great movepool that allow it to cover all of his weaknesses. Garchomp is definitely the best option for a Ground type and a Dragon type in XY. Garchomp is also one of my favourites because his strategy for battle is to simply WRECK. Dragon Claw is your Dragon STAB move, EQ is your Ground STAB move, Rock Slide covers his weakness Ice and Poison Jab covers his weakness Fairy.

edited by
3 votes

I'm currently at the Pokemon League in Y, but this is the team I aspire by the end of completion :

Greninja ( Water and Dark Type ) :
Ability : Torrent
- Extrasensory
- Dark Pulse
- Ice Beam
- Surf

While it may take a while to get a portion of these moves, they can be applied to a great extent, and have a vast coverage against many types of Pokemon you encounter. Surf is also the most valuable utility outside of battle.

Gardevoir ( Psychic and Fairy Type ) :
Ability : Trace ( Pixilate when Mega )
- Calm Mind / Shadow Ball
- Moon Blast
- Psychic
- Thunderbolt

This set makes amazing use of Gardevoir's high Special Attack stat ( 125 ), and allows a wide variety of Pokemon to take super-effective / neutral damage. Calm Mind can boost stats to overwhelming levels, while Shadow Ball can retaliate those pesky Ghost types.

Charizard ( Fire and Flying )
Ability : Blaze ( X = Tough Claws, Y = Drought when Mega )
- Dragon Pulse
- Fire Fang / Flamethrower
- Fly
- Solar Beam

Depending on which version of the game you may have ( X or Y ), this set can be really effective for both Mega Forms. Fire Fang and Fly make great use of X's massive Attack, while Flamethrower and Solar Beam have the Sun to help them out with Y's.

Aurorus ( Rock and Ice Type )
Ability : Refrigerate
- Ancient Power
- Calm Mind
- Ice Beam
- Thunder Wave

Although this set doesn't make use of the, " Refrigerate " ability, it can play a great role on any team. Thunder Wave to hinder your opponent, and proceed to attack from there. The amazing boost of every stat Ancient Power can rarely give is not too shabby, either.

Lucario ( Fighting and Steel Type )
Ability : Steadfast ( Adaptability when Mega )
- Aura Sphere / Swords Dance
- Close Combat
- Ice Punch
- Thunder Punch

When in Mega Form, this set will truly shine due to the defying ability, " Adaptability " and boost in Attack. Ice and Thunder Punch have complete coverage, while anything not resisting a STAB Fighting move will take significant damage. Increase with Swords Dance if preferred.

Heliolisk ( Electric and Normal Type )
Ability : Dry Skin
- Grass Knot
- Parabolic Charge
- Surf
- Thunderbolt

With a large move pool, it can be hard to narrow one down. While this set does not provide the best coverage, the current team, aside from Gardevoir's Thunderbolt, lacks the offense to Water types. Heliolisk, with Dry Skin, Grass Knot, and Thunderbolt has no worries.

Conclusion :

While there may be better choices for team links, this one ceases to disappoint. Fighting, Ground, and Rock types might give this team a difficult challenge, but with harmony the types provide, they can certainly pull through. Thanks for reading!!! :D

Hey. Is Heliolisk a good type of Pokemon? I still lack 2 pokemon but I'm also using Greninja, Charizard, Lucario and Gardevoir. I'm also planning to use either Ampharos, Heliolisk or Jolteon. Which do you think suits the best? And for the last slot, I'm planning also for Aurorus, Tyrantrum or Dragalge. Does Aurorus have a better Move Set? Not to offend you, but I'm not satisfied with your Aurorus. Can you help me?
I thought you could only have one Mega Pokemon  at a time on your team?
You can have as many Pokemon capable if Mega Evolution with their respective items, but you can still only use one of them per match.
This team does have a major weakness to Fighting... I mean, I know Gradevoir is x1/4 resistant because of the Fairy typing, but 4/6 Pokemon weak to the same thing is probably not a good idea.
You're definitely right. As far as Aurorus goes, maybe switch Ancient Power for Hyper Beam. If you knock out the opponent, then you'll be able to switch instead of recharging. It also makes great use of the Refrigerate ability. Maybe switch Lucario for Aegislash, and Heliolisk for Jolteon to balance those Fighting weaknesses.
Not just a heavy Fighting Weakness, but also Fire provided Rain isn't in play. Dry Skin makes you take extra damage from Fire if there is no Rain in play. Even worse if Sunny Day/Drought is active. While it works incredibly well against practically pure water/rain teams, Dry Skin, in my opinion, is the worst Ability to have without a dedicated rain dancer.
Actually Greninja and Charizard both have a fire resistance, while only Lucario & Helioptile have a fire weakness, because Amura has a fire resistance from its Rock typing, so fire does neutral damage to it. Tbh, you have the option of getting a Helioptile with Sand Force, so you can get one w/o the fire weakness.
Huh. I totally forgot Amura was Rock/ice. I thought it was only Ice. Thanks for the info.
Gardevoir THANK YOU.
It is kind of hard to get dragon pulse you know.
How could you not have a Steel move on Lucario?!
If you want to make use of Aurorus' Refrigerate, Replace Ice Beam with Hyper Voice. Hyper Voice turns into a base 162 move with STAB. Ice beam would be 142 Base power with STAB. so Hyper Voice > Ice Beam
3 votes

Okay. So far, this is my favorite team to use.

Ability: Torrent
-Water Shuriken (What Real Ninja Doesn't Use Shuriken With 100% Accuracy?)
-Aerial Ace/Acrobatics (To Keep Grass/Fighting/Bug Types Away)
-Substitute/Fling/U-Turn (Sub: Okay. A Bit Gimmicky, But Really. It's Useful. Fling: Look At Move Below. U-Turn, as stated by Squier 18, would also work well by taking advantage of Greninja's amazing speed[for a starter Pokemon] and allow it to scout out the enemy's team.)
-Dark Pulse/Thief (Dark Pulse Because It's Strong or Thief If You Want A Free Weapon To Fling At An Enemy)

This is a gimmick ninja build, but it looks really good as far as your biggest weaknesses goes with the exception of Electric and Fairy Types, though Fairy Types are easily beaten down with Venusaur.

Ability: Overgrow/Thick Fat (Mega Forme)
-Sludge Bomb
-Seed Bomb

This is going to help protect Greninja from Electric Type threats and, in Mega Forme, will be able to act as an incredible wall, being able to take Fire and Ice Type threats for neutral damage at best. Venusaur will be my go-to Mega due to his incredible bulk and his weakness to Flying, a rarely used type both in game and in meta, and Psychic, which at least one is almost guaranteed on all meta teams due to the need to protect Fairies from Poison types/Poison moves.

Ability: Speed Boost (If You Got The Torchic From The Mystery Gift otherwise, this will be pretty useless with its initial Abiilty)
-Flare Blitz
-Sky Uppercut
-Shadow Claw
-Protect (Mostly To Avoid Getting The First Hit and Getting the First Speed Boost)

This is a revenge killer. Shadow Claw will protect Venusaur from Psychics while also giving Blaziken a way to kill ghosts without using its Flare Blitz too early.

Edit: For those who are late in getting Torchic, thus Blaziken with Speed Boost, There is another that I would have used in its stead.

Ability: Prankster

I'm sure you see where I'm going with this one. Klefki will be a powerful Pokemon in both in game and meta due to his Prankster ability allowing his Status moves to go first unless faced against a faster Pokemon with Prankster. He will either have Protect or Substitute as his defense as well as Spikes and probably Toxic since he cannot use Toxic Spikes unless it is an Egg Move. Even if he could use Toxic Spikes, I would suggest Toxic instead because anyone who swaps in a Steel type could get rid of Toxic Spikes with ease where as Toxic must target instead of relying on your opponent to use either Rapid Spin or bringing out said Steel type to get rid of the established Toxic Spikes. The last slot is more of a user's choice. Attract would force your opponent to swap out or gamble on whether or not his/her Pokemon can break out of the attraction long enough to damage the Klefki's Sub or Klefki him/herself, or Torment to break Choice Scarf/Specs/Band Pokemon. I would have preferred if Klefki could learn Taunt to stop setups, but it may be an Egg move. I hope it is, but I can't be sure. Either way, this is a great Pokemon to setup with. My backup for this would be a Guard Split Carbink in a similar style as Guard Split Shuckle, though with the combined benefit and curse of having 50 points in attack, special attack, HP, and speed at the cost of 70 points of Defense and Special Defense. This could allow Carbink to be slightly more offensive if paired with a Pokemon capable of using Power Split with high Attack and Special Attack stats, if one is possible. Aegislash's Blade Forme would be one such possible partner. Again, I don't know, but hopefully things such as possible Egg moves will be released so that we can find out what combinations are possible.

Ability: Stance Change
-Sacred Sword
-King's Shield (Protect with the ability to reduce an opponent's Attack if they use a Physical attack.
-Shadow Claw
-Iron Head

Aegislash acts as a good Anti-Lead with only four weaknesses and a great movepool. It can also learn moves such as Aerial Ace and Night Slash which can help boost it's wide array of Pokemon it can destroy with ease.

Ability: Synchonize (Works Best With The Amount of People Using Toxic/Status Ailment Moves)/Trace (Not That Useful)/Pixilate (Mega Forme Only)
-Moon Blast
-Shadow Ball
-Calm Mind

This set allows you to check any Dragon/Fighting/Dark Threats not checked by any of the previous four Pokemon. What makes her even better is the fact she only has three weaknesses. THREE! Steel, Poison, and Ghost. Easily taken care of with any of the last four Pokemon. Poison can even be dealt with by Gardevoir herself provided she is fast enough to attack first.

Ability: Strong Jaw
-Ice Fang
-Thunder Fang

Strong Jaw increases this already titanic Physical Sweeper's attack into an absolute terror when using moves like Bite, Crunch, or any of the Fangs. Ice Fang will allow him, provided he is fast enough, to smash Flying, Grass, Dragon, and Ground Type Pokemon while Thunder Fang deals with Water Type threats.

Overall, this is going to be both my in-game and metagame team, so I hope you liked the advice and please rate this team.

Edit: I have been reading a few Pokemon & Naruto Fanfictions so I got terms confused a bit. They have been changed for proper terminology.

Edit 2: I have been reading and taking suggestions where I believed them correct. I will admit that I don't know everything there is to know about X and Y, but I strive forward with your help. If you have any moves you think would be beneficial, just post the Pokemon, the move, and your reasoning behind it. If I think you have a valid point, I will edit and give credit where credit is due.

Edit 3: The reason I have protect/protect-like moves on so many Pokemon is just in case I don't have an available Pokemon capable of practically absorbing a blow. Say, for instance, half of my team has fainted and I needed someone to absorb a move that the rest are weak to. Having protect on so many Pokemon, while it may seem rediculous, is a means to safeguard myself from switching into an attack that can OHKO one of my other Pokemon. As for Klefki, it's not whether or not having spikes is pointless or not. It's about that ever so slight advantage Spikes can give you by forcing trainers like the Pokemon League to take that initial amount of damage that could win or lose the battle for you, if your Pokemon are around the same level as theirs. Spikes is a Utility move. Not something you should stand alone/rely on. It's only useful if the situation calls for it.

edited by
Yep, that scouting is going to be very important ingame.
"They have a Magikarp! With this knowledge I can easily win the battle because I know it will use Splash and so I can switch to an appropriate counter!"
"This is a gimmick ninja build, but it looks really good as far as your biggest weaknesses goes with the exception of Electric Types."
I think you're forgetting Greninja's Fairy weakness.

Also trach makes a good point, which also applies to your Klefki. There is really no need for Spikes in-game, and Torment is not a good move in-game or competitively.

I also don't understand why you gave so many Pokemon Protect when in-game is super offensive. Sometimes Protect is nice, but I don't think you need it on 4 out of 6 on your team, when the Pokemon could use another coverage move instead.
Well he did say that this would be his meta game team too meaning that he would probably use this team competitively.
I guess the argument is any moveset is viable.
Though, even competitively, you still wouldn't want 4 Pokemon with Protect. They could be doing something more useful like attacking...
That Tyrantrum has no STAB moves.
3 votes

With this team, I beat the game within three days of owning it. What's more, I was able to, with the exception of only one, defeat all of the Champion's Pokémon with one hit each! (I'm playing Y)

Charizard @ Charizardite (Both work but I prefer Y)
Ability: Blaze (Drought / Tough Claws)
-Flamethrower (Great with Drought!)
-Blast Burn (For fun)
-Fly (A must have ingame, STAB if you're playing Y)
-Dragon Claw (Coverage)

Sylveon( F) @ Sitrus Berry
Ability: Cute Charm
-Moonblast (More Dragon coverage)
-Calm Mind (Makes Sylveon an unstoppable tank)
-Hidden Power Ice (Even more coverage)
-Flash (Why not?)
This one is your Dragon counter. Say goodbye, Goodra.

Hawlucha @ King's Rock
Ability: Limber
-Flying Press (It's such a cool move!)
-Sky Drop / Bounce / Sky Attack (Flying STAB, coverage)
-Hi Jump Kick (Fighting STAB, coverage)
-U-Turn / Poison Jab (Scouting or chance to Poison, both have coverage this team needs)
I was waiting for a Fighting / Flying Type!

Arourus @ Leftovers
Ability: Refridgerate
-Thunderbolt (Bolt-Beam combo)
-Ice Beam / Freeze Dry (See above / Nifty Water coverage)
-Ancientpower (Do you ever just want to raise all your stats at once?)
-Hidden Power Ground (Even more coverage)

Lucario @ Lucarionite
Ability: Inner Focus
-Aura Sphere (No need to explain)
-Shadow Claw (Ghost coverage)
-Metal Claw (Fairy coverage)
-Bone Rush (Not so Sturdy now, are you?)

Lapras @ Rocky Helmet
Ability: Water Absorb
-Rock Smash
The easy HM Slave. It's fun to Surf on Lapras in X and Y.

Basically the point of this team is synergy. It has coverage against all 18 types, so it's literally ready for anything.

Hope this helps!

I think it's a great team overall.   However, I would change Dragon Claw to Solar Beam for Charizard (if it's Y) since his physical attack isn't that great, and it gives him Water coverage.

Other than that, Great team! (+1)
(P.S. I like the Lapras set; it's the same as mine!)
For Lucario, I would change Shadow Claw for Psychic. Honestly its not a better move, but it adds more coverage and works great with his awesome Spec. Attack.
Next2Insanity, did you know that you get complete type coverage with Ghost- and Fighting-moves?
3 votes


hydro pump
water shrukien
night slash
ice punch

charizard X

Dragon rush/claw/outrage
flare blitz/blast burn
earthquake/thunder punch

Lapras (Optional)

sheer cold
body slam


Aura sphere
ice punch
close combat
iron tail


moon blast
shadow ball/ hypnosis
dream eater/ thunder bolt


Dragon Rush
Stone Edge
Fire blast/fang
ice fang

Talon flame

Steel wing
Brave Bird
Flare blitz

I would not recommend taking both charizard and talonflame as both are fire flying a water electric or rock type could kill 2 valuable pokemon
3 votes

Hem hem. Time for my team! :D

Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 128 SAtk / 128 Atk
- Dragon Pulse/ Dragon Claw
- Flamethrower/ Heat Wave
- Fly
- Brick Break

A mixed set :D
Dragon Pulse/ Claw is for when you mega evolve it. Flamethrower/ Heat Wave are for STAB and Charizard is not a Charizard if it doesnt have a fire type move XD. Fly is an ingame move which all teams kinda need (ingame). Brick Brake is for those pesky Rock types.

Chesnaught @ Leftovers
Ability: Overgrow
EVs: 252 Def / 252 SDef / 4 HP
- Rock Slide
- Wood Hammer/ Seed Bomb
- Brick Break
- Bulk Up

Rock Slide is for flying coverage of course. Wood Hammer is for STAB, if you dont like having the recoil then I would go for Seed Bomb . Brick Brake is for STAB. Bulk up... well... Bulks you up I guess. XD

Ability: Water Absorb
EVs: 252 Atk / 252 SAtk / 4 Spd
- Ice Beam
- Surf
- Return
- Body Slam

Ice Beam for Grass types and for STAB. Surf is for STAB and crossing the water (you need this at victory road) Return Well, use Pokemon Amie and then Lapras will lurve you :D Body Slam just another move to use :)

Sylveon @ Pixie Plate
Ability: Pixilate
EVs: 252 Atk / 4 SAtk / 252 Spd
Mild Nature
- Return
- Psyshock
- Moonblast
- Attract

I love this Moveset :D
With PIxilate, Return gets STAB and Psyshock is for coverage. Moon Blast is for STAB and Attract is doing cute charm's job.

Meowstic-F (F) @ Leftovers
Ability: Keen Eye
EVs: 252 SAtk / 252 Spd / 4 Atk
- Fake Out
- Shadow Ball
- Psychic
- Signal Beam

Fake Out is for the flinch. Shadow Ball is for Coverage. Psychic is for STAB. Signal Beam for coverage

Aurorus @ Icicle Plate
Ability: Refrigerate
EVs: 252 Atk / 252 SAtk / 4 HP
- Return
- Freeze Dry
- Earthquake
- Rock Slide

I love this moveset too! Return gets STAB and gets stronger yet with the Icicle Plate! Freeze Dry STAB. Earthquake STAB I guess. XD Rock Slide for STAB

I Hope I helped :D

Aurorus won't get STAB from Earthquake. It is a rock/ice type, and Refrigerate only transforms normal type moves into ice. I do like the set however, the only thing is, if I were you, I would try to get one with it's hidden ability, Snow Warning, and maybe give it Blizzard. I would also replace Rock Slide with Ancientpower, because it has better special attack, and the stat boosts come in handy
Pokemon-Amie boosts the Pokemon's affection not it's happiness.
3 votes

Malamar (contrary) shell bell
Superpower - contrary raises attack and defense now
Substitute- to deal with fairy+bugs and not fain
Psycho cut- STAB and high critical hit ratio
Night slash - STAB high critical hit ratio

Ev trained in attack and speed to kill quickly

Aerodactyl (tough claws+pressure) aerodactlite
Rock slide/stone edge/head smash
Dragon claw
I always loved aerodactyl

Goodra drago plate
Dragon pulse
Power whip

Hydro pump
Energy ball
Ice beam/ sludge bomb
Nature power
I named mine Mexican duck :P

Nuzzle to paralyze
Quick attack
Volt tackle

Quagsire SHINY
Rain dance

Hyper beam
Giga impact
Roar of time
Shadow force

really? AR Magikarp
3 votes

Note: This team is for pre-Pokemon League

SLASHING!! the Aegislash
Ability: Stance Change
Item: Spell Tag
Iron Head
Shadow Claw
Sacred Sword
Night Slash

Aegislash has an awesome ability

Godzilla the Tyrantrum
Ability: Strong Jaw
Item: Dragon Fang
Rock Slide
Dragon Claw

Crunch with Strong Jaw and high Attack base stat is almost OP

Amphitrite the Lapras
Ability: Water Absorb
Item: Mystic Water
Ice Beam

Gen. 1 Pokemon and high stats

Victinitwo the Delphox
Ability: Blaze
Item: Amulet Coin
Shadow Ball
Grass Knot

Because of very high Sp. Atk it's the only good-looking starter (tongue as a scarf, gross)

Sprout the Venusaur
Ability: Overgrow
Item: Venusaurite
Energy Ball
Sludge Bomb
Petal Dance

Gen. 1 Pokemon, high Sp. Atk and Attack, and is a very good wall

Mysterio the Hawlucha
Ability: Limber
Item: Black Belt
Flying Press
Hi-Jump Kick

Because of it's type combo, it's Flying Press signature move, and good speed stat

This team looks like fun. Can anyone post the EVs and items please?
Nice team, but I don't think Delphox is the best looking starter, that award goes to Chestnaught.
Only good Delphox set...
You got rid of the Stance Change ability by not giving it a protective move
switch out a move on the aegis lash for kings shield, it puts it back in shield mode and is a better protect.
2 votes

[email protected] Plate
Own Tempo

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-Wing Attack
-Rock Tomb

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-Phantom Force
-Seed Bomb
-Rock Slide
-Flame Charge

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Inner Focus
-Shadow Ball
-Focus Blast

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Speed Boost
-Blaze Kick
-Power-Up Punch
-Brave Bird

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-Shadow Ball
-Dark Pulse

Explanation: I have already completed Pokemon x with a very different team and decided that for my playthrough of Pokemon y, I would use a team of Pokemon that I didn't use in x. This team has seen a lot of reiteration and change but this is what I have settled on. It started with the Blazikin being a shoe in. The speed boost passive give away was to good to turn down and over all, Ifound Blazikin to be far more useful than any of the new starters. I went with power-up punch over brick break because every turn is basically a free dragon dance. Every thing else really needs no explanation. Afterward I quickly added Aerodactyle. His speed and attack have always been forces to be reckoned with and I knew I wanted a strong flying type on my team. His coverage is fantastic as well. Aerodactyle was a no brainer. After that I decided I needed a strong Special offensive line and preferably Pokemon that has good defensive typing. Aegislash was out because I had used him in x so I decided to go with the combination of Gengar and Alakazam. Both are ridiculously fast and do a stupid amount of damage. Gengar also has great typing allowing to wreck fairies with Stab Venoshock. I built their movesets to give me coverage against a lot of different types and then left them be. They have largely remained unchanged since. This left me with a few open spots left. I decided on Gourgeist for my grass type because of his rather large movepool. After that I decided that I wanted an ice type to finish off my team and I eventually settled on Avalugg. He finishes off the coverage my team needed and is a monsterous physical tank with a decent and respectable attack stat. In the end, this is my team. Potential Pokemon that almost found a spot: Simisage, Scrafty, Abomasnow, Blastoise, and Aurorous.

something cool u team avalugg with a abamasnow with snow warning and ice body and it will auto heal
2 votes

This is my team for X and I love it:
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Water Shuriken, Dark Pulse, Extrasensory, Bounce
This set abuses its ability, and really focuses on the ability. Water Shuriken is STAB, Dark Pulse is also STAB, Extrasensory is STAB because of Protean, and Bounce is for STAB and eliminates three of its weaknesses.
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Sludge Bomb, Dragon Pulse, Surf, Focus Blast
This thing has an awesome typing, coverage and movepool. Sludge Bomb is for STAB with a chance to poison. Dragon Pulse is STAB and eliminates anything that isn't Steel or Fairy. Surf is there for utility and for eliminating its ground weakness. Focus Blast destroys five types, especially those steels that resist its two STABs.
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Ability:Stance Change
King's Shield, Shadow Sneak, Sacred Sword, Swords Dance
This thing dominates. In defense form when you send it out, you set up with a couple Swords Dances, but if you're facing a physical attacker, start with King's Shield to get them to switch so youu get a free swords dance. After, proceed to sweep with +2 STAB Shadow Sneak, which destroys anything thing that doesn't resist it. If you do come across something that resists it, smash it with Sacred Sword.
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Ability:Sweet Veil
Draining Kiss, Thunderbolt, Flamethrower, Surf
Draining Kiss is for STAB and a reliable recovery, that is the (pun) kiss of death for dragons. Other three moves are for a wide range of coverage, while Flamethrower is for its Steel weakness.
Ability:Keen Eye
Psychic, Thunder Wave, Dark Pulse, Disarming Voice
Psychic is for, of course, STAB. Thunder Wave is for crippling the opponents. Dark Pulse is for Ghosts, and Disarming Voice is for eliminating any Dark type that crosses its path.
Its ability means it can't be Double Teamed by anyone, and and Attack or Smokescreen will have no use.
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Flying Press, Fly, X-Scissor, Poison Jab
Flying Press gets dual STAB in one move, providing amazing coverage. Fly is for utility, and for another STAB when your up against an opponent that that is weak to flying but resistant to fighting, which means Flying Press won't be super effective. X-Scissor beats Psychics, and Poison Jab destroys Fairies.
This team was very useful, and I do hope it will be useful for you as well. Thank you.

edited by
2 votes

Greninja @ focus sash
Ability: torrent
-ice beam
-dark pulse

Greninja in my opinion is the best starter. An extremely fast special attacker, with a great move set. Surf/scald with STAB, darkpulse is a powerful STAB, ice beam for dragon and grass types, and extrasensory to cover it's fighting weakness. It has poor defenses, so I like to put a focus sash on it to prevent 1 hit KOs from moves like thunderbolt.

Venusaur @ black sludge/Venusaurite
Ability: overgrow
-sludge bomb
-energy ball
-sleep powder
-synthesis/giga drain/earthquake

Venusaur has good bulk and has a good special attack stat. Venusaur can take many hits and last long in battle. (especially with black sludge and synthesis) It is great against fairy types with STAB sludge bomb, can easily knock out water, ground, and rock types with STAB grass moves, and can put things to sleep.

Lucario @ Lucarionite
Ability: Inner Focus (if possible)
-aura sphere
-swords dance
-close combat
-dragon pulse/flash cannon

An excellent attacker for your team. I highly recommend you use a Lucario with a mega stone, as you get one along the main story line. A great typing and a great move pool makes for a great physical:special sweeper. Get a few swords danced up and you'll be sweeping everything. Has many resistances and diverse attacks. Aura sphere and close combat can kill easily, and can go either way for a physical or special wall. Your main attacker

Talonflame @ leftovers/no item
Ability: flame body
-brave bird/acrobatics
-flare blitz
-will o wisp/flamethrower

Yours team's flyer. A fast special attacker/physical attacker. Go for no item if you would rather have acrobatics over brave bird(you get brave bird late) And if you do go for brave bird, get leftovers to recover some hp lost from recoil(also for flare blitz). You can decide for will o wisp or flamethrower, but I have to say that will I wisp is a lot more helpful in later parts of the game and the elite four. Obtainable a early and a great Pokemon overall.

Garchomp @ leftovers/Garchompite
Ability: sand veil
-dragon claw
-stone edge

You can easily catch a gible on route 13. Gar chomp is a fast physical sweeper, with some bulk to it. Good move pool with the best STAB combinations in the game, with dragon claw and earthquake. You can wreck multiple opponents with its diverse move pool. It has a whopping 130 base attack stat, and when mega, has an incredible 170 attack stat. Great for the entire game and elite four.

For the final member of your team, there are two options. If you have access to trading, I recommend you use
Gengar @ choice spectacles
Ability: levitate
-shadow ball
-dazzling gleam
-sludge bomb

An amazing special attack for your team. Has STAB shadow ball and sludge bomb. It can handle other ghost types, and dark types with dazzling gleam. Can hit hard and has great speed. Good diverse attack for any team. You can find haunters in route 14 and 19.

If you do not have access to trading, however, I recommend you use
Florges @ leftovers
Ability: Flower veil
-petal blizzard

A special defensive monster, with 154 base stat special defense. Florges is obtainable early, and is a tank(with a decent special attack stat). Florges will eat your sludge bombs and flash cannons up! A great move set and insane defenses make florges a Pokemon that can fit well into any team.

Can you even get the choice specs or a focus sash in game?
2 votes

My original team was as follows, until pkmn bank came out. But I caught all but one of these in game X. I try to cover as many types and as many weaknesses as possible

Salamence: Dragon Claw- STAB, Fly- usually just for transport, Flamethrower- for against ice types and Earthquake- for against rock types

Gardevoir: (Took advantage of the new fairy type) Psychic- STAB, Dazzling Gleam?- STAB, Focus Blast- against dark and steel types, Shadow ball- against ghost types

Blaziken (Speed Boost): Item: Scope Lens. I created my Blaziken to be a critical monster, and you'll see why. And since he has speed boost, you won't have to worry about his speed stat. Blaze kick- High critical hit ratio and decent damage, Sky uppercut- High critical hit and decent damage, Shadow claw- Use against psychic types, has high critical hit and again, decent damage, Stone Edge- The one move I am unsure about because of poor accuracy, but has high Critical hit and protects against flying types

STARTER: Greninja: Waterfall- STAB, Icebeam- against grass and bug types, Nightslash- STAB, Extrasensory- against fighting types

Arrgon- I can't remember his moveset because I got rid of him due to one too many poor stats somewhere. So yeah. Good to use against the new fairy types though. You also cannot catch Arrgon in X, so this would primarily be a good team for Y, if you think about it. Suggestions for game specific teams, comment below and I will try to help you out

Raichu ***Definitely give it a focus band or sash - I always try to have a one-type Electric type because the only thing super effective against them is ground, however Raichu has low defense so you might want to use Ampharos. Nuzzle- to paralyze, Elctroball- use this with nuzzle and electro ball + Raichu's natural speed + paralysis = and pretty nice combo. Grass knot- against ground and rock types, Focus Blast- against rock types primarily.


DANG!!!!!! Over 110 answers and 1,000,000 views!?!?! This is cool, but it is sad that after 2014 this question sort of died :(