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If you have a good moveset for Arcanine, post an answer below and upvote the best ones. Remember, this is for competitive movesets, not in-game. Ability, EVs etc should be included, and we encourage sets for VGC doubles as well as singles. Make sure to read all the guidelines here.

Arcanine Pokedex & learnset for reference.


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I'm not really strong right now(he is just level 32)but here is my
Arcanines move-set

Fire fang
Flame wheel
And strength
Arcanine (M) @ Leftovers
Trait: Intimidate
EVs: 252 Atk/252 Spd/4 HP
Adamant Nature (+Atk, -SAtk)
-Flare. Blitz
-Close Combat
-Morning Sun
(This is a sun team Arcanine. If not, replace Morning sun with Wild Charge.)
Here's my current set for my XY/ORAS Team:

Arcanine (Physical), Leftovers
Adamant Nature | 252 Atk/252 Spd/4 HP
- Flare Blitz
- Wild Charge
- Extreme Speed
- ???

Pretty standard stuff. For my fourth move I'm considering the following:

Close Combat: Strong Rock-type coverage, lowers Defenses however
Crunch: General coverage
Outrage: Strong coverage, causes confusion and must be used consecutively
Iron Head: Rock-type coverage

What move should I go with? I'm leaning towards Close Combat currently.
Charizard, there are multiple ways to set up an Arcanine. If he is part of a sun team, then Sunny Day is not needed, but Morning Sun is VERY useful. Also, Arcanine can be either a SAtk build, Atk build, or Hybrid. I have a sun team Arcanine, so Flare Blitz is good to have as it is powerful and you can use Morning Sun to heal his wounds. I had it learn dig to escape damage and cover Electric and Poison types. There's that or Extreme Speed which will ensure you strike first, but lose coverage. Both choices deal 80 base damage. Last, I have Close Combat, but am debating switching to Double Kick. Double Kick w/o crit hit's for a base 60 power, which is doubled if used against types like Rock, Steel, Normal, Dark and any that I might have missed dealing 120. That may not seem like much, but on a Atk (physical) Arcanine, it could mean a lot of damage without lowering your defenses like Close Combat would. Close Combat would lower your defenses, but do 240 in super effective damage. It really depends on how you play it. I go pound for pound in my battles. No switching Pokemon and no legendaries, latios/latias, or Garchomp (as these pokemon are created with stat advantages and/or otherwise). The object here is to overcome the obsticles in your path as 1 in a fair battle (single or double). My Arcanine is built as a Atk Arcanine on a sun team. Him and his partner must battle as one and the same or be sent to Oblivion. As I stated, it's all how you play it.
MajesticArcanine, I like it! We think similiar with the sun team build, lol, nice.

36 Answers

0 votes

Mine knows:
Agillity: SPEED UP
Flare Blitz: Awesome Move
Wild Charge: Covers Water Moves
Close Combat: Covers Rock Moves
Item: Life Orb
EV: Attack and Speed

answered by
0 votes

Arcanine @Miracle Seed/Focus Sash
Modest Nature
Heat Wave
Wild Charge/Thunder Fang/ExtremeSpeed
Sunny Day/Overheat(Just in desperate situations)

answered by
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Arcanine (M) @ Leftovers

Trait: Intimidate

EVs: 252 HP / 4 SAtk / 252 SDef

Calm Nature (+SDef, -Atk)

  • Roar / Protect
  • Morning Sun
  • Will-o-Wisp / Toxic
  • Flamethrower
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0 votes

Arcanine @ Choice Scarf
Trait: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature

  • Flare Blitz
  • Thunder Fang / Wild Charge
  • Close Combat
  • Crunch
answered by
0 votes

Nice and simple:
•Close combat
•Thunder fang
•Flare blitz
•Outrage (for B/W2)

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0 votes

Arcanine is a great Pokemon that can perform well in most situations.

[email protected] Expert Belt
Ability: Flash Fire
Nature: Mild
Flare Blitz/Flamethrower
Sunny Day
Morning Sun

This is my personal favorite setup for Arcanine. You can choose either Flare Blitz or Flamethrower for your STAB move depending on if you want Arcanine to be a special or mixed sweeper. If you want him to be mixed, I would place his EVs as follows: 252 Atk, 252 SpAtk, 4 Spd. If not, I would place them like this: 252 SpAtk, 252 Spd, 4 Hp. Solarbeam gives you coverage against all of Arcanine's weaknesses and even without STAB the expert belt gives you the power you need to deal considerable damage to your opponents. Sunny Day is a no-brainer. It gets rid of the charge move for Solarbeam and strengthens your STAB move. It also increases the healing power of Morning Sun. Finally, Morning Sun will heal for the recoil of Flare Blitz and any other attacks Arcanine withstands.

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0 votes

Growlord [HarmoKnight]
Flash Fire
Muscle Band
- Increases all of its moves by 10%
252 Attack/ 252 Speed/ 4 HP
-80 damage and goes first
ThunderFang-Does good damage (65) and may flinch or Paralyze the attacked Pokémon
Fire Fang-Does good damage (65) and may flinch or Burn the attacked Pokémon
Flame Charge-Does modest damage (50) and raises its Speed

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Just like a lot of the gen 1 Pokemon, this guy is also a classic. Anyways allow me to show you an awesome physical moveset that will obliterate your opponent's Pokemon.

Item: Choice band.




Flare blitz: Does lots of damage at the cost of some hp.

Wild charge: A powerful physical electric attack that costs some hp You don't have to worry about those worthless water types anymore ;D.

Dig: Deals with rock type Pokemon.

Extremespeed or outrage: Extremespeed is a powerful move that most of the time lets you attack first. Outrage is even more powerful but you get confused after using it and it isn't a priority move.

Strategy: Choice band will allow your attack stat to be boosted however you can only use one move. (unless you switch out.)

answered by
0 votes

Here is my Arcanine set:
train him in attack EV
Nature: serious/hardy/docile
I don't really mind about the nature. Its base stats are good enough
Arcanine @ Razorfang (make foe flinch with its good speed stat)
-Crunch (good coverage and may lowers defense)
-Thunderfang (coverage against water)
you can change flamethrower to flareblitz but give it Leftovers instead

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0 votes

Arcanine l Adamant l Intimidate l Life Orb
252 Attack l 252 Speed l 4 HP

1: Wild Charge - Boost Attack EV and Life Orb, deals with Water Type.


Attack EV Flare Blitz - Boost by STAB, Attack EV and Life Orb.

2: Extreme Speed - Goes firsts (Useful if the opponent is a water with Focus Sash Poliwrath etc. )


Sunny Day - No charge for Solar Beam and good for Flamethrower.


Close Combat - Physical, 120 power, Wynuat?

3: Morning Sun - Life Orb does damage too so you need to heal it.


Solar Beam - Deals with water and should have it if you don't have Wild Charge.


Flamethrower - Boost by Sunny Day (STAB)

4: Sword Dance - Nor really needed but really useful to KO opponent with Extreme speed or Flare Blitz.

Choose any :D

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0 votes

I use this Arcanine for live competitions and it works wonders.
Do not underestimate...

Arcanine artwork by Ken Sugimori
Nature - Adamant
EV's - 252 Attack 252 Speed 4 Def
Ability - Intimidate
Item - Assault Vest
Moveset - Flare Blitz - Iron Head
Extreme Speed - Wild Charge

answered by
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Ability: Flash Fire
Item - Charcoal
Nature - Modest
Sunny Day
Heat Wave
Dragon Pulse

answered by
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Nature:impish(+def -sp.atk)
Moves:Morning sun(heals damage)
Will-o-wisp burns and halves foes attack
Flare Blits(stab move and recoil damage will be healed)
Retaliate(arcanine shouldn't be used first wait for one of your pokes to die and bring in arcanine then retaliate)
staller set
EVS:252 defense 252/hp/sp def

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0 votes

Mine is

Dooooge (Arcanine) @ Air Balloon
Trait: Justified
EVs: 252 Atk/252 Spe/4 HP
Adamant Nature
- Extreme Speed
- Flare Blitz
- Close Combat
- Outrage

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0 votes

Morning Sun
Willow wisp
Extreme Speed
Flare Blitz
252 hp
252 defense

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Arcanine (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature - impish or careful is my recommendation because it is a tanky set
- Extreme Speed - Priority
- Morning Sun - Healing
- Will-O-Wisp - Dmg adds up and since its atk isnt too great without the nature/evs it helps chip away (STAB sarcasm)
- Flare Blitz - high base power with STAB (Recoil)

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