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If you have a good competitive moveset for Garchomp, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilties, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Garchomp Pokédex and learnset for reference.

Sprite

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I think shiny megas generally don't look as good to discourage genning shinies... Maybe.
Garchomp @ Garchompite
Trait: Rough Skin----->Sand Force
Adamant Nature (+Atk -SAtk)
EVs: 252 Atk/252 Spe/4 HP
-Swords Dance/Hone Claws
-Earthquake
-Dragon Rush
-Fire Fang
Garchomp - The Outrage Sweeper
You will need to breed with a Dragonite, Haxorus, Druddigion, Hydreigon, and Goodra with the move "Outrage", because they learn this move by leveling up, which is what Garchomp can't. If you play OR/AS, you can just go to the battle resort, go to the second tutor, tutor outrage to your current Garchomp. It costs 16BP.

Garchomp @ Persim Berry - To avoid confusion after using outrage 2 or 3 times in a row.
 Adamant Nature (+Atk -SpA) You will need this nature. You don't need SpA
Trait: Sand Veil/Rough Skin
EVs: 252 Atk/252 Spa/4 HP
    -Outrage - Strongest Dragon type move ever
     -Earthquake - Obvious Reasons that its the best move
     -Iron Tail/Iron Head - Iron tail and Hone Claws match up. Iron Head and Swords dance match up.
     -Hone Claws/Swords Dance
Held item = Expert Belt
Nature = Jolly
-Moves-
1. Earthquake
2. Dragon Claw
3. Rock Slide
4. Fire Blast/Fire Fang for coverage.
Vote if you like this moveset :)
Garchomp
Ability:sand veil
Evs: 252 attack/252 speed
Adamant/jolly
Item:life orb
Moves:swords dance,dragon claw,earthquake,iron head.
Here me out garchomp+life orb+swords dance=sweep.
Dragon claw: is for dragon types
Earthquake:no need for explanation
Iron head: for ice types and fairy types.

74 Answers

0 votes

This guy is a beast!!! He is my fav dragon ever!

Jolly nature
Evs in attack and speed
abilaty sand veil
item Choice Scarf

Outrage (amazing stab)
Earthquake(I should not need to explane)
Fire Fang (ice coverage, can flinch and burn)
Crunch/Aerial Ace (either one for coverage)

Hope I help

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0 votes

The beasty sandshark. Mines in a sandstorm team.
Adamant Nature
Attack and Speed Evs maxed
Sand Veil ability
Brightpowder held item

Outrage: STAB, high power, high accuracy, perfect move for dragons like this one
Earthquake: STAB,high pow...why even, its so obvious.
Aqua Tail: Type coverage, not easly expected.
Fire Fang: More type coverage and deals with Ice types.

If you want this guy more annoying add Double Team.

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0 votes

Garchomp @ Lum Berry

Ability: Sand Veil

Nature: Modest (-Attack, +Sp. Attack)

-Sandstorm (To increase evasion)

-Flamethrower (Super-effective on Ices)

-Dragon Pulse (STAB, Super-effective on Dragons)

-Earthquake (STAB, good power)

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Why Earthquake if you're raising it with a nature that favours SpAtk ? Why not replace earthquake with Earth power ?
Earth power has a power of 90, e-quake as a power of 100. Garchomp is a powerhouse in attack, in turn e-quake is a killer move. (excluding flying types and levi, duh)
Garchomp, if it had some move that makes Flying types vulnerable to Ground attacks, IT WILL KILL 'EM ALL.
make 'em faint...not kill them...that's just plain mean...:p
0 votes

Scarfmance Killer

This set is mainly for getting rid of scarfmance or any other scarfers at that.

Earthquake -Best STAB move for any physical ground types
Outrage/Dual Chop -STAB STAB die/STAB + Get rid of subs
Stone Edge/Fire Blast - Hits those ice types/Skarmory killer
Poison Jab/ filler -I have to put something here don't I?

Garchomp (M) @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Earthquake
- Outrage/Dual Chop
- Stone Edge/Fire Blast
- Poison Jab

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0 votes

Nature: Jolly (+spd, -spa) or Adamant (+atk, -spa)
EVs: 4 hp, 252 atk, 252 spd.
Item: Wide lens
Ability: Sand Veil
Moves: Dragon Rush (Stab)
Earthquake (Stab)
Stone Edge (Coverage)
Double Team (Boost)

This Garchomp is designed to be on a sand team with Tyranitar or Hippowdon. I gave it wide lens to counter accuracy problems so he could have Double Team instead of Hone Claws (I'm aware it's banned on the Competitive Scene. However it's allowed in Random Wi-Fi matches and against friends). Double Team and Sand Veil together work like the Lottery, only if your opponent loses, a dragon punches them in the face.

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0 votes

My Awesome Garchomp haves:
D2-Chop: Its a Cool move
Double Team: Sand veil Ability
Stone Edge: Covers Ice
Earthquake: Boosted by Sand Weather
Weather: Sandstorm
Item: Bright Powder is possible? or Salac Berry
Mine is:
Jolly; Likes to fight XD
EV: Speed and Attack
;)

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0 votes

Sweeper

Trait: Rough Skin
Item: Choice Band
Nature: Adamant (+Atk, -SpAk)/ Jolly (+Spd, -SpAk)
EVs: 252 Atk/ 192 Spd/ 64 HP


•Dragon Rush/ Dragon Claw
•Earthquake
•Fire Fang
•Stone Edge


Dragon Rush should be used with Hone Claws and Stone Edge (it would probably be smarter to have a wall use Hone Claws, and use Baton Pass to introduce Garchomp). Dragon Claw is only if you just have a different style.
Earthquake is just obvious. 150 power (STAB included) and 100 accuracy are obviously needed for any Garchomp.
Fire Fang gives you some protection against Ice types. Fire and Dragon is unresisted neutral coverage.
Stone Edge abuses Hone Claws boost.

This Garchomp (with full Hone Claws) would be able to knock out a team faster than you can blink.

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0 votes

Garchomp
Nature: Hasty
Ability: Sand Veil
Item: Focus Sash/Leftovers

  • Sandstorm
  • Dragon Rush
  • Fire Blast
  • Earthquake

I'll explain everything.
First of all, I chose the nature Hasty so that Garchomp's speed will go higher. Sand Veil and Sandstorm go perfectly together, as Sand Veil boosts the Garchomp's evasion in a sandstorm. Dragon Rush is a very strong Dragon-type move, normally when I use it the move will knock out the opponent in one go! It covers the Dragon-type weakness as well. Fire Blast will cover up the weakness of Ice (4x) and is strong. Earthquake is, well, Earthquake and has STAB.

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0 votes

Garchomp
Nature Jolly (+Spd -SAtk)
Ability Sand Veil
Item Wide Lens
Dual Chop- For getting rid of subs, bands and sashes.
Stone Edge/Brick Break- For coverage against ice types
Earthquake- Ground type stab
Dragon Rush- Dragon type stab and dragon coverage

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0 votes

my GARCHOMP move set is:
[email protected] wide lens
ability: sand rush
EV:252attack/2Sdef/1spd
STONE EDGE
OUTRAGE
EARTHQUAKE
SANDSTORM
this will be hard to take down!!!
(HOPE THIS HELPS:)

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It doesn't get Sand Rush, I'd bet it would be Ubers. If you mean Sand Veil, that is banned on the simulators. Also, try to give it more than 255 EVs.
0 votes

I have a Garchomp in Pearl. If this is the game you play, you should go to Route 210 and visit Grandma Wilma. If your Garchomp trusts you, she will teach it Draco Meteor.

Draco Meteor - Power of 140 and an accuracy of 90. PP is only 5 but that can certainly be raised quite a bit.
Sand Tomb - Power is 35, accuracy is 85, PP is 15. It lasts up to five turns. I use it because it pairs well with Dig.
Dig - Power is 80, accuracy is 100, PP is 10. It is a 2 turn move so it's a great dodge, and a good finisher move after the opponent has taken some damage from Sand Tomb. I do this also to avoid being overly reliant on Draco Meteor since the PP is so low.
Flamethrower/Fire Blast - Either is fine for this moveset. I did this mainly for a fire advantage. I went with Flamethrower because it has more PP, and 100% accuracy. Fire Blast has 120 power, but only 85% accuracy.

If you can't get Draco Meteor, you can always teach it Dragon Rush instead, which it learns by leveling up. Only problem with Dragon Rush is the accuracy is 75%.

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0 votes

Nature:Adamant/Jolly
Item:Wide Lens
EV: Attack + Speed
Ability:Sand Veil

-Dragon Rush(STAB + Wide Lens = BEAST!!)
-Earthquake(STAB + Duh...)
-Brick Break(for those annoying Screeners)
-Stone Edge/Fire Fang(coverage against Ice, choose between power and burning/flinching

I use Stone Edge for the reason I like the power, but I used Fire Fang a couple of times and it also works out...Wide Lens is just perfect with this moveset

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0 votes

my oppinion of a perfect movset and natur is

Nature: Adamant (Atk+,SpAtk-)
ev train in Atk 252 , speed 252 and Hp 4
Item: garchompnigth (to mega evolve)
Ability: sand veil ( sand force in mega, wicth increse steel, rock and grond atk by 30 %)
Moves:
Firefang/ dragon dance: firefang against ice weakness/ dragon dance to increase speed and atack
Eartquake: best ground move ever + stab ( in mega 130 base power)
Stone egde: powerful, takes down alot of types ( like earthquake, 130 basepower in mega + stab)
dragon claw: better then outrage, beacuse dont leaves with confusion, + you can use other atacks. also stab.

if you disagree, or have other good ideas, please replay :)

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It can't learn Dragon Dance.
0 votes

Garchomp (M) @ Garchompite
Ability: Sand Force
Adamant Nature
EVs: 252 Attack/ 252 HP/ 4 HP

Dragon Claw/ Outrage ~ I would go with Dragon Claw, reliability > power.
Iron Head/ Iron Tail ~ Again, reliability > power.
Earthquake ~ .....
Swords Dance/ Hone Claws ~ Swords Dance with Iron Head, Hone Claws with Iron Tail


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0 votes

My Garchomp
Nature: Rash +SP-ATK -SP-DEF
Ability: Sand Veil (not really used on this build)
Item: Life Orb

Attacks:
Earthquake - Heavy hitting and accurate, benefits both from STAB and Garchomp's emphasis on ATK over SP-ATK.
Outrage - Massive Damage with STAB, ATK emphasis and, Life Orb Boost.
Flamethrower - strong reliable attack that helps cover 4x ICE weakness.
Surf - Also strong & reliable, helps expands super effective pool and, can be used in overworld.

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0 votes

Garchomp (M) @ Garchompite
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Fire Fang
- Dragon Claw
- Iron Head

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0 votes

Garchomp (F) @ Garchompite (If not Gen VI: Soft Sand)
Trait: Sand Veil (Mega Garchomp: Sand. Force)
Nature: Jolly (+Speed - SpAtk)
EVs: 252 Atk / 252 Speed / Whatever's left
Moveset

-Dragon Claw: (Type: Dragon / Power: 80 / Accuracy: 100) STAB, and covers dragon weakness.

-Poison Jab: (Type: Poison / Power: 80 / Accuracy: 100) Covers Fairy weakness, slight poison chance.

-Earthquake: (Type: Ground / Power: 100 / Accuracy: 100) Perhaps the most important move for a Garchomp. Mega Garchomp's Sand Force, combined with STAB, can cause some serious wreckage. Also covers Ice weakness.

-Sandstorm: Extra evasiveness, and for reasons explained above. Plus additional damage to the opponent.

I hope this helps you as much as it did me. Thanks for reading!

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0 votes

Best Garchomp I'll ever have......

Nature: Jolly
Trait: Rough Skin
Item: Yache Berry
EV's: 252 Atk / 252 Spd / 4 Def
-Hone Claws
-Dragon Rush
-Iron Head
-EarthQuake

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you know... Swords Dances Dragon Claw is stronger than a Hone Claws Dragon Rush... just saying
0 votes

Jolly [email protected] Band
Rough Skin

EVs 252 speed/252attack/4 HP

Earthquake
Dragon Claw/Outrage
Rock Slide/Stone Edge
Iron Head

Earthquake is for STAB and coverage, Dragon Claw is for accuracy and consistency. Even though outrage works well with Choice Band, you can't predict which Pokemon it will hit. Rock Slide is because you get more accuracy than Stone Edge, and it hits both Pokemon, Iron Head for coverage.

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0 votes

Garchomp
A physical attacker
All out speed and attack

Ability- Rough Skin
Item- Lum Berry

Moves-
Outrage- Very strong, STAB
Iron Head- Ice and Fairy coverage
Stone Edge- Ice and Flying coverage
Earthquake- STAB

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