If you have a good competitive moveset for Infernape, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.
Be sure to include full set details in your post, e.g. items, abilties, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.
Infernape Pokédex and learnset for reference.
This set is specifically for the Battle Tree. This doesn't fail me yet!
Infernape @ King's Rock
Nickname : Wu-Kong
Nature : Adamant
Ability : Blaze
EV Spread : 252 Atk / 252 Speed / 4 Hp
- Fake Out
- Flare Blitz
Basically, the double flinch combo. Biggest flaw is that you get walled by Rock types. xD
Infernape @(whatever you like)
Ability: Iron fist
EVs: 252 Atk 252 Spd 4 Hp
Jolly nature (+speed,-sp atk)
- Fire punch 75 (its 90 actually,because of iron fist)
- Thunder Punch 75 (actually 90,iron fist Deals with 2 weaknesses, flying and water)
- Close Combat 120 (Stab, good power, lowers def and sp. def though)
- Earthquake 100 (good move, deals with rock, other fire types , electric , steel , poison
Ability: Iron Fist
EVs: Max attack and Speed and 4 HP
Adamant: To increase attack since it has high speed already in a base stat of 108.
Thunder Punch: For flying and water types just in case they have some.
Mach Punch: Priority move and Wynaut? (pokemon joke)
Fire Punch: Well it is a fire type after all.
Earthquake: For naughty rock types that people bring, espicially if you have traded it to sun and moon or the ultra games.
Please comment back to me for anything I should replace.
Swept with this thing in UU.
[email protected] Orb
EVs:88 Sp.Atk/252 Spd/168 Atk
-HP [Electric]/Thunder Punch
Smogon Helped me out with this!
Infernape @Leftovers/Choice Band
EVs: 252 Atk, 252 Spe, 4HP
Close Combat: Powerful, STAB.
Flare Blitz/Blaze Kick: Explained underneath.
Earthquake: OP move, kills things
Shadow Claw/Swords Dance: Hit Ghost types or boost Attack.
Personally I run mine with Leftovers and Flare Blitz + Shadow Claw. Close Combat is amazing, as Infernape has such poor defenses that it is pointless to put any EVs into increasing them. Flare Blitz you can heal off the damage with Leftovers, whereas Blaze Kick would be used if you were Choice Banded, as Flare Blitz would kill you due to recoil. Either Choice Band or Choice Scarf could be used to boost either Attack or Speed. I chose Shadow Claw as this set gets fairly walled by Drifblim, but Swords Dance could be used once conjunction with Leftovers to boost his already decent Attack to insane levels. Also, nicknames are everything - called mine Rafiki from the Lion King and my friend laughed so hard he accidentally clicked Self-Destruct on his Voltorb XD
Infernape @ Life Orb
ability: Iron fist
thunder punch-flying/water coverage&iron fist boost
fire punch-STAB/iron fist boost
close combat-high power/STAB
mach punch-priority, iron fist, STAB
shadow claw-high crit ratio&psychic coverage
Hey guys why not use the same moveset that is from Flint's Infernape in gen 4?
Infernape @Life Orb
252 Atk 252Spe 4Hp
Hope I helped with this moveset
Infernape (F) @ Focus Sash
Trait: Iron Fist
EVs: 6 HP / 252 Atk / 252 Spe
- Fire Punch
- Close Combat
- Thunder Punch
Infernape @Liechi Berry
Adamant: (+Atk -SAtk)
252Atk / 252Spe / 4HP
Here’s a set for a quick physical sweeper:
Infernape @ Focus Sash
Ability: Iron Fist
EV’s: 252 Atk, 252 Spd, 4 HP
Nature: Adamant (+Atk, -SAtk)/Jolly (+Spd,
Flare Blitz (high power + STAB)
Close Combat (high power + STAB)
U-Turn (to deal w/ Psychic types and escape Ground types)
Thunder Punch (dealing w/ Water and Flying types)
[email protected] flame plate
Flare blitz (low on HP, go out in blaze of glory)
Earthquake (high attack +infernape=POW)
Stone edge (coverage against flying)
[email protected] wise glasses
Focus blast (STAB, works great with glasses)
overheat (STAB, works great with glasses)
hyper beam (last resort, use it near end of battle)
first one is attack. second one is special.