Alolan Purrrrrrsian .3.
This thing actually looks really good to me right now. Not joking. Fur Coat makes for some excellent opportunity to set up a Special attacker. Unfortunately for physical variants, the setup is weaker. But I've thought of a gimmick set that might work for a physical one, though not the most popular.
Bae (Persian-Alola) @ Darkinium Z
Ability: Fur Coat
EVs: 252 SpA / 252 Spe / 4 Def
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Power Gem
Now its movepool isn't great, but with Power Gem being buffed a little from years back, it has a little bit of viability and can cover your Bug problems (it probably won't be OU, at least I don't think, so no Scizor problems...I think it'll land in UU). As long as your opponent doesn't have major setup or item boosts completed, Fur Coat should help you get a Nasty Plot pulled off. So, the earlier you use it, the better. Dark Pulse makes for decent STAB, and Darkinium for when you need industrial-strength, and Thunderbolt is Water coverage (an abundant type, right?). It's fast, so as long as you're not up against a Scarfed Bug or Fighting special attacker, you'll be fine. Be careful of Focus Blast!
Bae (Persian-Alola) @ Choice Band
EVs: 252 Atk / 4 SpD / 252 Spe
- Play Rough
- Aerial Ace
Now this one is much less effective in real competitive, but if you think you're good enough that you can afford to run this trollish set (because it gets Bite lol) then go for it. It doesn't have Fur Coat this time, so not as much you can do here. But it has the potential to do something. Bite is now 135 power thanks to newly-found STAB, and has the flinching power of Iron Head. Play Rough matches the power of a non-STAB Technician-60 move. Aerial Ace is the same, but actually gets that benefit. U-Turn is an emergency switchout panic button.
Now, if there's nothing more you'll get from this mediocre set, at least know that it gets coverage of its Bug and Fighting weaknesses (though it may not do enough). I recommend the Special one for the more serious player.