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6 votes
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If you have a good competitive moveset for Tyranitar, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Tyranitar Pokédex and learnset for reference.

Sprite

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43 Answers

5 votes

Kadath (Tyranitar) (F) @ Focus Sash
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature (+Atk, -SpA)
- Earthquake
- Fire Punch
- Stone Edge
- Crunch

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I run D-Dance on mine and Aerial Ace for type coverage.
kadath gets what i mean. afterall ikt has fire punch (i prefur fang but nm)
It a lot better dark pulse combined with sandstorm than fire punch. Tyranitar is an offensive.
dark pulse sucks on Tyranitar since it's a Physical Attacker and not special, plus who needs to have a moveslot wasted on Sandstorm when there's the ability Sand Stream?
Believe it or not, it has 95 special attack, and can use special moves to some effect
but there's still no reason for using special tyranitar
Mixed isn't special.
3 votes

Good ol' T-tar

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 192 HP / 64 SpA / 252 SpD
Sassy Nature
- Stealth Rock
- Crunch / Payback
- Flamethrower / Ice Beam
- Superpower / Stone Edge

This is a set that I've used recently on servers and in-game.

Stealth Rock: One of the best entry hazards, helps keep certain threats at bay.
Crunch / Payback: Deals good damage of T-tar's great attack stat. Helps maul Psychic and Ghost types that stay in or try to switch out when using Pursuit.
Flamethrower / Ice Beam: Makes Steel types like Ferrothorn, Scizor and co think twice about trying to come in and set up in it, or deal with predicted Gliscor switch ins and Dragon types.
Superpower / Stone Edge: Useful for hitting Rock, Ice, Dark and Normal types or another stab to hit Flying, Bug and Fire types.

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2 votes

Tyranitar
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 6 HP / 252 Atk / 252 Spe
Adamant Nature / Jolly Nature

  • Stone Edge
  • Crunch or Pursuit
  • Earthquake
  • Thunder Punch

This set gives him enough speed to out-run Politoed and if you run Jolly Ninetales. Stone Edge is STAB. Crunch is strong STAB while Pursuit is strategic STAB too hurt a fleeing Poltoed/Ninetales. Earthquake is for coverage. Thunder Punch is coverage specifically for destroying Politoed the arch-nemesis of Tyranitar.

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I like this learnset. :)
but if you use a move how will you use pursuit after
I don't want to only use pursuit
2 votes

Here's my variation of this Pokemon, I call it Swagnitar.

Tyranitar @ Dread Plate (Basically, I have a S.S. Team)
Ability: Sand Stream
EVs: 252 Spe / 252 Atk / 4 SpD
Jolly Nature (+Spe, -SpA)

  • Swagger
  • Foul Play
  • Earthquake
  • Ice Punch / Ice Fang / Rock Slide / Aerial Ace

Swagger- Basically a set-up for something unexpected.
Foul Play- A new move that uses the foes' base Atk, the move acts as if the target is attacking themselves, and thus is more powerful when the opponent has higher Attack, it is amplified by Swagger thus not making you all that threatened because of confusion, and STAB.
Earthquake- No reason needed. This skill is OP.
Ice Punch / Ice Fang / Rock Slide / Aerial Ace- Ice to deal with weaknesses, Rock Slide helps and has a chance of flinching or Aerial Ace a move that never misses. Your choice, as for me, I currently use Rock Slide I feel lucky with that flinch.

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2 votes

Tyranitar @ Tyranitarite
Ability: Sand Stream -> Sand Stream
EVs: 252 Atk / 252 Spe / 4 SDef
Jolly Nature

Tyranitar

  • Dragon Dance
  • Stone Edge
  • Ice Punch / Thunder Punch
  • Fire Punch / Earthquake

When you mega evolve, Tyranitar's defenses are increased by quite a bit, making it one of the most bulkiest sweepers (I believe). With the help of Ninetales' Aurora Veil before sending out this beast, and Tyranitar's Sand Stream after, you can even survive a Focus Blast from a Life Orb Mewtwo. Dragon Dance is there to help with making you an absolute truck. Stone Edge is STAB with pretty good power. Ice Punch and Fire Punch are there for coverage. Thunder Punch is for those annoying water types that resist all your other moves. Earthquake is just there because it has helped me with sweeping a lot recently. This moveset doesn't have Crunch because I believe that Stone Edge can deal some massive damage, and with a 1+ by the Dragon Dance, you can even OHKO that stupid Mewtwo.

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you are correct, it is the bulkiest Pokemon that can use Dragon Dance. Also, this is a great moveset.
1 vote

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Stone Edge
- Earthquake / Heavy Slam
- Fire Punch

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1 vote

VGC 2020 Weakness Policy.

Tyranitar @ Weakness Policy.
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 Spe.
Adamant nature (+Atk. -SpA)

  • Protect
  • Rock Slide
  • Crunch
  • Superpower.
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1 vote

Role: Bulky Strong Sweeper

Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk/ 252 Spe/ 4 SpD
Adamant Nature
- Crunch
- Stone Edge
- Earthquake
- Dragon Dance

This Godzilla mon is one hell of a sweeper, and comes from hell itself. Its 143 base defense means it can tank a couple of hits. Sand stream is good for sand-based teams like the ones with Excadrill. This monster only appears in the depths of hell at Gen 7 OU, so its Dark typing makes it perfect to be in hell. Sand stream can be used even if you're not running a sand team because Sandstorm boosts Rock types' SpD by 50% from Gen 4 onwards, which means Tyranitar bringing bad luck to Special attackers being able to tank a hit and D-dance and start sweeping. Dragon Dance is to boost that sky-high attack stat and speed stat. Crunch is STAB and a 10% chance to lower the defense of the opposing Pokemon.

Stone Edge is STAB and 100 BP that has a high critical ratio that will definitely destroy teams vulnerable to Rock type moves such as Mega-Charizard-X and Blacephalon. Earthquake is for type coverage and eliminating threats such as Excadrill and surviving a hit from an Excadrill, able to revenge kill it. Some good teammates is Skarmory that is immune to Ground types, and resists both Bug types and Fairy types and neutral to Fighting types. Another teammate is Excadrill, since it gets a boost from Sandstorm due to Sand Rush and can set up with Swords Dance and start sweeping and clearing threats to Tyranitar. It also resists Bug types and Fairy types, but not Ground types, so Air Balloon might do, although Focus Sash is recommended.

Hope you like this Gen 7 set :).

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love this set!
1 vote

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 228 Def / 24 SpD
Impish Nature
- Thunder Wave
- Dragon Tail
- Stealth Rock
- Heavy Slam

Parashuffler with Rocks. Thunder Wave 'em, then set-up Stealth Rock. Dragon Tail to do some damage and to phaze. Heavy Slam destroys Dragon-immune fairies. This set is supposed to focus on chip damage and team support. After it has done its work, the opposing team will be severely weakened.

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1 vote

National Dex AG

Caly ur death (Tyranitar-Mega) @ Tyranitarite
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature

  • Thunder Wave
  • Pursuit
  • Foul Play
  • Stealth Rock

Once, a king named Calyrex fused with Spectrier and become Calyrex-Shadow rider. It become menacing, just wiped out entire tier with its As One boosted 120 BP Astral Barrage. It became so broken that Yveltal, the Y-God had to become mandatory on each and every team. At one period, there also come Dynamax Yveltal. This thing was so broken, it would OHKO Zacian-Crowned with Max Flare, or almost every non-Dark resist Pokemon with its 170 BP STAB and Life Orb boosted Max Darkness. After becoming such an unbalanced metagame, Nat Dex AG called for help from Tyranitar-Mega. Now, this thing just resisted everything the both would throw at it, which made them feel very bad. Let's see how much are these Yveltal and Calyrex-S bullied by M-Tyranitar.

  • 252 SpA Calyrex-Shadow Astral Barrage vs. 252 HP / 252+ SpD Tyranitar-Mega in Sand: 50-59 (12.3 - 14.6%) -- possible 7HKO
  • 252 SpA Calyrex-Shadow Draining Kiss vs. 252 HP / 252+ SpD Tyranitar-Mega in Sand: 56-68 (13.8 - 16.8%) -- possible 6HKO
  • 252 SpA Calyrex-Shadow Pollen Puff vs. 252 HP / 252+ SpD Tyranitar-Mega in Sand: 102-120 (25.2 - 29.7%) -- guaranteed 4HKO

Get rekt Calyrex-Shadow! Yveltal's not forgiven, either.

  • 252 SpA Life Orb Dark Aura Yveltal Dark Pulse vs. 252 HP / 252+ SpD Tyranitar-Mega in Sand: 48-57 (11.8 - 14.1%) -- possible 8HKO

Now now, that's all for the torture on these poor Yveltal and Calyrex-S. Mega-Tyranitar is useful in other cases too. It beats non-Earthquake Mega-Rayquaza, while hitting it hard with Foul Play if it Dragon Dances. Thunder Wave to cripple switch-ins. It's also your Stealth Rock setter. If you want healing, go for Rest over Stealth Rocks.

Hope that you bully Caly-S and Y-god a lot in Nat Dex AG with this set!

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U shld prolly add that it can take non nasty plot savage spinout.
Btw i tot u said lefties better lol
Well ladder carries Draining Kiss over Pollen Puff. That Buginium was a tech to anti-ladder >:) Regardless Lefties are only chosen on stall teams where the mega is needed on Sableye. Most people don't prefer stall so it's OK.
You can’t bully Bandit :(
Bandit must be bullied for bombarding my Nat Dex AG team with STAB Life Orb 170 BP Max Darkness XD
I like bullying other people's teams, so I might use this lol
1 vote

Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Thunder Punch / Thunder Fang
- Ice Punch / Ice Fang
- Fire Punch / Fire Fang
- Rock Tomb

In doubles pair this guy with a Pokémon with the ability Sand Force, Sand Rush, or Sand Veil (power, speed, or evasion)

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0 votes

Payback killer
Tyranitar @ Shell Bell
Ability: Sand Stream
EVs: 252 Atk / 252 Def / 4 SpD
Brave Nature (+Atk, -Spe)

  • Earthquake
  • Payback (due to naughty slowdown, it'll be stronger, due to the likelihood of attacking second)
  • Avalanche (same strategy as Payback)
  • Stone Edge / Curse
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+ Atk, - Speed is brave nature not naughty
sorry got mixed up
What move is "Playback"?
Another mistake: it's payback, not paayback.
shell bell sucks. 1/8 isn't enough, I've used it on some of the best sweepers around, it did only 5%. completely outclassed by leftovers.
0 votes

Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 120 Atk / 136 Def
Adamant Nature (+Atk, -SpA)
- Substitute
- Hone Claws
- Dynamic Punch
- Stone Edge

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ALL tryanitars must have E-QUAKE
0 votes

My Tyranitar is a good somewhat defensive sweeper. It can take hits while it builds speed, then it can stop opponents in their tracks. It does get annoying though, because everyone keeps forfeiting. Here's what mine knows.

Tyranitar @ Sitrus Berry (good for surviving longer, and Tyranitar's defensive stats help)
Ability: Sand Stream (ensures they don't survive with focus sash)
EVs: 252 Atk / 50 Spe / 108 Def / 100 SpD
Adamant Nature (+Atk, -SpA)

  • Rock Polish
  • Rock Slide
  • Fire Fang
  • Earthquake

-Rock Polish: Raises speed by 2 levels
-Rock Slide: Hits 2 Pokemon in double or triple, more accurate than stone edge, and can make them flinch (works well with Rock Polish)
-Fire Fang: Type coverage (Bug, Steel, Grass), burn (adds with Sandstorm), and can flinch
-Earthquake: because everyone needs a good power-move, but you can pick whichever else you like
p.s. One thing I've noticed is most people forget rock beats ice, but ice doesn't beat rock, so don't fear the ice types unless they know water attacks (yes, rock type attacks are still super effective on ice and water double types; no, fire fang is not). Also, Tyranitar can learn ice fang and thunder fang too, so if you want more flinch moves, more status problems, or more type coverage (ice: beats ground, grass, flying; electric: beats water, flying), pick one of those.

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I use a similar set just with stone edge rock polish, then ice punch over fire fang, it can learn fire punch cant it ?
Rock Polish raises speed 2 stages, not 3.
Well if peopel are leaving then yoy might as well put in a garchomp fpr its sand ability
0 votes

My Tyranitar is a good somewhat defensive sweeper. It can take hits while it builds speed, then it can stop opponents in their tracks. It does get annoying though, because everyone keeps forfeiting. Here's what mine knows.

Tyranitar- @ Sitrus Berry
Ability: Sand Stream (ensures they don't survive with focus sash)
EVs: 252 Atk / 6 SpD / 252 Spe
IVs: 23 SpA, 10 Spe
Adamant Nature (+Atk, -SpA)

-Rock Polish: raises speed 3 levels
-Rock Slide: hits 2 people in double or triple, more accurate than stone edge, and can make them flinch (works well with rock polish)
-Ice Fang: type coverage (grass, ground, flying, dragon), may freeze, may flinch
-Earthquake: because everyone needs a good power-move, but you can pick whichever else you like

p.s. One thing I've noticed is most people forget rock beats ice, but ice doesn't beat rock, so don't fear the ice types unless they know water attacks (yes, rock type attacks are still super effective on ice and water double types; no, fire is not). Also, tyranitar can learn fire fang and thunder fang too, so if you want more flinch moves, more status problems, or more type coverage(fire: beats bug, grass, steel, ice; electric: beats water, flying), pick one of those. Also, I made an earlier post similar to this one, then I realized ice fang was better than fire fang because fire takes care of steel, bug, and grass. Earthquake covers steel and rock slide covers bug, and ice fang takes care of grass, ground, and those pesky dragon types. I hope this helps.

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I agree with everything, but i'd rather have crunch over rock polish because of STAB and even more coverage over physics (even though they can't even hurt tyranitar).But I do like the rock polish idea, but i also like the 80 power +40 from STAB and 100 accuracy. But the flinching and speed boost can be a deadly combination, So i'd go with either moveset.
I would like to point out that in your comment you mentioned you prefer Crunch over Rock Polish because crunch makes others flinch. I am sorry to say that you are mislead. Crunch does not make them flinch. I believe you are thinking of Bite: a move with a power of 60, accuracy of 100, and the ability to make opponents flinch. If you want Crunch to make them flinch, simply give Tyranitar either a King's Rock or a Razor Fang item to hold. Those items will give a small chance of flinch to any move, and a bigger chance of flinch to moves that already have a chance to flinch. I would like to point out that I have a Bug type Scizor in my team and do not worry about Psychic types. Also, most psychic types have low Def and good SDef, so Tyranitar has them overpowered.
0 votes

Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 SpD
Sassy Nature (+SpD, -Spe)
- Curse
- Earthquake
- Rock Slide / Stone Edge
- Dragon Tail

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0 votes

Ok here's my one. It's very similar to a couple mentioned before but has a slight twist.

Tyranitar @ Leftovers / Shell Bell
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature

  • Dragon Dance
  • Fire Punch / Brick Break / Earthquake / Aerial Ace (whatever coverage you want)
  • Crunch (STAB)
  • Stone Edge / Rock Slide (STAB - [power or accuracy])

Shell bell is more for if you want to use your Leftovers on one of your other Pokemon. Since this Ttar is going to be dishing out a lot of damage Shell Bell will provide a good amount of healing anyway.
There may be a better item to use than these, but since Choice items aren't good with Dragon Dance and Focus Sashes aren't needed (explained below) I haven't come up with anything better yet.
Perhaps an Expert Belt if you don't have anything better to use it on.

So the thinking behind this is that with all those SpD EVs + Careful nature + the SpD boost from sandstorm it should easily be able to take multiple hits from special attacks so send it out against a special attacker (preferably without Focus Blast). They hit it, it shrugs it off and Dances. The opponent has a choice then of either hitting it again (not usually a great plan) or switching to something with a bit more phys (should have done that last turn). Either way Ttar now has 2 dances up and at this point there's not much that can stand up to it.
Using this set up I've managed to survive Focus Blasts from Alakazam with over 1/4 of my HP remaining so there's not really any special attackers out there that can threaten it enough to need a focus sash.

Its main weakness is if someone switches straight out to a physical attacker with a fighting move and enough speed to beat it while dragon danced, but most people will try hitting it with at least one special attack before realizing how useless that is.

Hope you like it, and if you think of a better item for it or any major flaws I'd love to hear it.

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0 votes

Lead-Tank
Tyrany @Leftovers
Ability: Sand Stream
EVs: 252 HP / 128 Atk / 128 Def
Brave Nature (+Atk, -Spe)
- Stealth Rock (that's why he lead with Sand Stream)
- Earthquake (no need to explain)
- Stone Edge (STAB of course)
- Payback (It will hit with 100 base power, having advantage Brave nature itself)

or you can switch with Sand Rush Excadrill ^.^

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0 votes

Okay there are a million possibilities for this monster. Tyranitar can be a sweeper or a tank or a mix. I prefer the mix.

Tyranitar @ Tyranitarite
Ability: Sand stream
EVs: 252 Def / 128 Atk / 128 SpD
Impish Nature (+Def, -SpA)

  • Dragon Dance
  • Ice Punch
  • Earthquake
  • Rock Slide

Dragon dance is absolutely amazing with mega tyranitar because mega tyranitar can practically take any physical move with ease, which allows 2 easy dragon dances. Ice punch coverage, earthquake is a must, rock slide is more accurate and I would rather not take the chance and miss in a dire situation. Please give comment and feedback I would love to know what you guys have to say.

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0 votes

Tyranitar @ Assault Vest

Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Crunch
- Pursuit
- Stone Edge
- Ice Beam / Fire Blast

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