PokéBase - Pokémon Q&A
2 votes

Mine has the ability Serene Grace. It knows:

Iron Tail: High power, good chance to lower defense.

Headbutt: Decent power, high accuracy, STAB, good chance to cause flinching.

Rock Slide: Decent power, decent accuracy, good chance to cause flinching.

Poison Jab: Good power, high accuracy, good chance to cause poison.

Dunsparce learnset

edited by
Dunsparce (M) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Body Slam
- Snake Coil
- Zen Headbutt
- Iron Tail

16 Answers

3 votes

Earthquake-never seen this one

roost-How it can learn this is beyond me...

Rockslide-good move, good flinching

headbutt -like you said

It can learn Roost? I didn't know that.
Yeah, it has small wings, so I guess that counts as roosting.
Well, the fact that it is not a Flying type makes Roost incredible!
2 votes


enter image description hereWaffles XD (Dunsparce) @ Maranga Berry

Ability: Serene Grace

EVs: 248 HP / 8 Def / 252 SpD


Body Slam

Rock Slide



1 vote

Gen V

Dunsparce (M) @ Focus Sash

Trait: Serene Grace

EVs: 252 HP / 128 Atk / 128 Def

Adamant Nature (+Atk, -SAtk)

  • Glare
  • Rock Slide
  • Headbutt
  • Zen Headbutt
1 vote

Dunsparce (M) @ Leftovers

Role: Annoying Haxer

Trait: Serene Grace

EVs: 4 HP / 252 Atk / Sp Def

Jolly Nature (+Spd, -SAtk)

  • Body Slam
  • Coil
  • Rock Slide
  • Zen Headbutt

This guy is rather beastly.

Body slam = 60% Chance of Paralyzed opponent
Coil = More Accuracy for Rock Slide and Zen Headbutt, with More Attack and defense.
Zen Headbutt = Now that they're Paralyzed, Flinch!
Rock Slide = Continuing with the Flinch Hax

just so you know
dusparce is very very slow
Paralysis cuts there Speed -_-
What could I replace rock slide with because I don't have gen 3. I'm thinking ancient power with a PP up
1 vote


Dunsparce @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Ice Beam
- Thunderbolt
- Shadow Ball

This Dunsparce is a fast special sweeper. Its wide variety of moves allow it to use the Choice Scarf to its fullest potential. Flamethrower can cripple any physical sweeper, aka a Fighting-Type, that comes in thanks to its possible burn effect. Ice Beam can freeze the opponent's Pokémon, forcing them to either switch or wait for it to thaw out. This gives Dunsparce an opportunity to sweep if they stay in. Thunderbolt is for slowing down faster threats like Crobat, Weavile, Froslass, and Starmie. Since Dunsparce has max EVs in Speed as well as a Choice Scarf, it is very likely to outspeed if it gets a paralyze. Finally, Shadow Ball is for all the Ghost-Types that thought they were safe from the godly wrath of Dunsparce. It also can lower the opponent's Sp. Def stat, making it deal even more damage. Plus, Serene Grace boosts the chance of the burn, freeze, paralyze, or Sp. Def drop happening. Since Dunsparce has a Choice Scarf, you need to choose one of these moves to sweep with.

Or you can just switch out and reset the Choice Scarf.

I run the exact same set, although I might consider replacing Ice Beam with Water Pulse as it gives it slightly more coverage.
1 vote

Dunsparce @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Coil
- Rock Slide
- Body Slam
- Roost / Poison Jab
Don't use it anywhere. Only use it against your friends.

0 votes

Dunsparce (M) @Focus Sash

Trait: Serene Grace
EVs: 252 Atk / 128 Def / 128 Spd
Jolly Nature (+Spd, -SAtk)
-Rock Tomb

0 votes

Ow yeah. Dat rare thing. IT HAS MINI WINGZ:
enter image description here

Dunsparce @ Focus Sash

Ability: Serene Grace


-Roost (What?! How in the world can learn this move!)

-Zen Headbutt (To cover Fighting types)

-Flail (When it has 1 HP left 'cause of the Focus Sash, the power will be 200!)

-Coil (To rise the Attack, Defense and Accuraccy in just 1 turn)

0 votes

This yellow, rare, and short snake isn't something to sniff about.

[email protected] Sash
Ability: Serene Grace

Thunder Wave/Glare- Paralysis.

Roost- Healing move. It DOES have wings. The tiny type though...

Rock Slide- 60% chance of flinch and good damage.

Coil- Harder. Better. Faster. Stronger(boosts to attack, defense, and speed with a Daft Punk reference).

Give him either a Jolly or Adamant nature and 252 HP/128 Atk/128 Def EVs. This little guy is a flinch king and this is the most effective way to use a Dunsparce so other than Zen Headbutt as an option and cheap tricks like Flail, I hereby declare this an OFFICIAL STAPLE Dunsparce moveset brought to you by the Pokemon Database.

By the way, the REAL flinch master is Togekiss holding Razor Claw or King's Rock with Air Slash, Thunder Wave, Roost, and Aura Sphere(with the ability Serene Grace of course!).
No, no, no. The real flinch master is Jirachi.
0 votes

Mega charge technique:
held Item: silk scarf
nature: impish (-spatk, +def)
ability: doesn't matter


double edge (deals a damn lot of damage 180 pow with STAB, watch out for rock and steel though)

yawn (use to prepare for charging)

coil (boost while opponent is sleeping)

roost (when you need more HP)

0 votes

A special/defensive nature
Serence grace

Thunder wave: paralysis
Rock slide: good chance to flinch with serence grace and thunder wave.
Roost:heal yourself
Coil:raise stats

0 votes

Dunsparce @ Leftovers
Ability: Rattled
Nature: Bold (+Def,-Attack)
EVs: 252 HP, 252 SP def

Roost: Why does it have this?? But it is very successful for this.
Toxic: Stalling, it does have increasing damage over time.
Hex: Nice synergy with toxic.
Protect: Furthers stalling.

Not much to say about this Pokemon. Its great variety of moves does make it quite strong if it had what it could take to be a staller. However it just doesn't have the bulk for it so a set like this would have to be lower tiers. It would be amazing if any strong Pokemon could have a set like this. Just imagine if one of the great walls like lugia had a set like this.

0 votes

Dunceparce (AKA The Serene Crippler)@Sitrus Berry/Wise Glasses
EVs 252 SpA/252 Spd/4SpD
Serene Grace (thinking about it, why does it have this Ability?)
Calm Nature
-Shadow Ball
-Water Pulse
Now then. All of these moves are boosted by Serene Grace. Thunderbolt has an increased Paralyze ratio, Water Pulse has a higher confusion ratio and so on. This moveset has expansive coverage, allowing it to land a super-effective hit on eleven different types: Fire, Rock, Ground, Bug, Grass, Steel, Ice, Water, Flying, Psychic and Ghost.

.............. I just saw Wise Glasses. I think I fainted of cringe someone please use a Revive on me
I'm cringing at that awful joke. Please don't ever say anything like that ever again.
0 votes

This set is NOT supposed to be taken very seriously and is for the sole purpose of trolling friends. Here it is:

Dunsparce @ Assault Vest
Ability: Serene Grace
Timid Nature
EVs: 252 HP/212 SpD/44 Def
IVs: 0 Atk
- Fire Blast
- Ancient Power
- Water Pulse
- Charge Beam/Shadow Ball

If ur running a serene grqce set why not use dragon rush for the flinch?
Because it is a special attacking set (not defending it though)
seems legit
.... Did you guys not see that it's SUPPPOSED to be a retarded garbage set
Fair enough
0 votes

Gen VII set!
Role: rain sweeper/para-flincher
Dunsparce @damp rock/silk scarf/leftovers
Ability: Serene Grace
Nature: Modest or Timid
EV’s: 252 Spe, 168 HP, 92 SpA (adjust to your liking)
- Rain Dance (TM): setting up. Replace this with another move if you’re setting up with Drizzle.
- Water Pulse (Move Tutor): power is boosted to 90 BP in rain (I think), 40% chance to confuse.
- Thunder (TM): never misses in rain, high power, 60% chance to paralyze.
The last move is your choice. I suggest any of these:
Headbutt (Egg Move) STAB, 60% chance of flinching
Air Slash (Level Up) coverage, also 60% chance of flinching (recommended)
Ancient Power (Level Up) 20% chance to raise all stats
Charge Beam (TM) guaranteed +SpA
Dragon Rush (Level Up) less accurate, but still 40% chance of flinching. Whichever you choose.

How it works:
So you set up with Rain Dance (or Drizzle, alternatively) and use Thunder until the target is paralyzed. It might take a turn or two to paralyze, but you have a 60% chance, while dealing a massive 110 BP that is 100% accurate. After they’re paralyzed, you can either confuse the target with Water Pulse, make it flinch with any of its flinching moves, raise SpA with Charge Beam, or raise all your stats with Ancient Power.

Hope this set helps!

edited by
0 votes

I call this the king flincher

Ability: Serene Grace for more flinching
Nature: Hasty to be faster but less defence, but you wont need that
Item: King's rock for more flinching
Move 1: headbutt for stab and flinching
Move 2: Air slash for flinching coverage
Move 3: Body slam for stab and paralyzing for if your target doesn't flinch
Move 4: Roost to heal

Use an X speed to move first