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If you have a good competitive moveset for Shuckle, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Shuckle Pokédex and learnset for reference.

Sprite

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Hmmmmmmmmmmmmmmmmmmmm, Icant think of a better moveset for Shuckle!
Yeah, I can't wait for this guy to get to level 100 so I don't have to use it anymore. I was thinking Power Trick, but then it would have low defensive stats.
In double battles you can use trick room to your advantage, and actually sweep with shuckle! Plus maybe you can give him a focus sash for defending against moves like bullet punch from scizor!
Shuckle (M) @ Leftovers
Trait: Sturdy
EVs: 80 HP / 252 Def / 176 SDef
Bold Nature (+Def, -Atk)
- Power Share
- Toxic
- Sandstorm
- Mud-Slap
How aboot this. Power trick power split guard split and gyro ball. Lead with a pokemon that knows baton pass and use moves that up attack and defense pass those to shuckle then use power split then power trick and depending on the pokemon guard split then just spam gyro ball to sweep team, you're welcome
I would stick Power Split or Power Share whatever to troll some Charizard X or Mewtwo or  Gyarados or something like that. Shuckle can do Defense Curl Rollout combo which combined with Power Split means that is one nasty Rollout. Add Rest and Shuckle will destroy everything! OR you could do a Contrary Shell Smash then Power Split rendering sweepers even MORE useless while making Shuckle beyond defensive! OR you could run a Trick Room Shuckle with Power Trick which will turn Shuckle into the ABSOULUTE SWEEPIEST SWEEPER OF ALL TIME!!! AND he has Infestation plus Toxic. Shuckle should be Uber. The peeps at Smogon must've forgoten about Shuckle.

53 Answers

0 votes

Can't believe no one posted my world famous since ORAS (not actually world famous) Shuckle destroyer set for Battle Spot/Battle Mansion (haven't tested Battle Tree) :P

Caparazz(Shuckle)@Binding Band/Chesto Berry/Grip Claw/Leftovers
Ability: Sturdy/Contrary (mind games, once had a poor dude use sweet sent on me. Twice! Then he was like "oh, no, Contrary!)
Nature: Bold/Relaxed/Calm/Impish/any other +Def/S Def -not Def/S Def
EV: 252 Hp, 128 Def, 128 S Def
- Bind
- Toxic
- Infestation
- Rest
Nuff Said. (I acknowledge this has flaws/can fail, but I've had it succeed a lot. Shuckle is one of my favorite Gen 2 Pokemon, so treat his sets well, please) (Don't ask why it is called Caparazz).

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0 votes

Shuckle @ Leftovers
EVs: 252 Def/252 Sp. Def/4 HP
Nature: Relaxed (+Def, -Spe)
Ability: Contrary
Sticky Web
Stealth Rock
Rock Polish
Gyro Ball
Basically, Shuckle gets down Sticky Web and Stealth Rock, then raise its Speed with Rock Polish. This doesn't really matter, as it's the slowest Pokémon, but it allows Gyro Ball to do more damage. Shell Smash would harshly lower its Attack, defeating the purpose.

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0 votes

This shuckle has stalled out 70%+ of most teams ive encountered so far
Trait: Contrary
Item: Rock Helmet
EVs: 252 Def and 252 Hp
Bold Nature +def -attack
-Shell Smash
-Rest
-Sleep Talk
-Infestation
I use infestation instead of toxic cause infestation will hurt poison and steel types and if you get taunted; you can still use infestation cause its an attack move. The rocky helmet insures that physical attackers will hurt themselves till they die. And if a team Pokemon has sand veil it will increase it's special defenses significantly.

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0 votes

Use it in Uber. no kidding.

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Trait: Sturdy (because gluttony have a 0.06% of chance of being useful, if target tricks you a berry, but... and contrary will only be PREJUDICIAL)

EVs: 248 HP, 252 Atk, 8 Def
Adamant Nature

Moves:

Accupressure; it's the main move of this set. you will have to use literally 21 accupressures, but once your stats are maxed out, it won't be stopped unless you have a designed counter for it, such as focus sash topsy-turvy malamar.

Power Split; many people begins with their mega. and most mega Pokemon are really powerful. if you strike it on a foe with a very high physical attack, such as mega blaziken or mega mewtwo X, you will get really powerful, and can begin to accupressure.

Rest: you CANNOT leave your HP low. even though shuckle is bulky as hell. rest will bring your HP up to maximum, and leftovers prevides a low cure to heal you up while you are asleep.

Stone Edge: it is your only damage move and is a MUST. if you are maxed out in all stats, all power splited rightly, as I said before, you will not be stopped unless your opponent have a designed counter for it

many epople use this Pokemon alone in their team, but if you really wanna win, you should use this along with other 5 Pokemon. you will become mostly unstoppable.

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0 votes

Impish/Careful Nature
Trait: Sturdy
Item: Custap Berry/Leftovers
EV's: 252 HP/ 128 Defense/ 128 Special Defense

Moves:

Knock Off
Power Split
Sticky Web
Toxic

The purpose of this build is to cripple as many opponents as possible before it faints. It can set up Sticky Web early, and use its other moves to cripple would-be early sweepers, or it can be brought in later to cripple later sweepers.
Sticky Web is shuckle's most useful move. It slows down incoming opponents and lasts until removed by an opponent. Shuckle's low speed means it'll only help shuckle's team, not shuckle itself, though, so it's usually best to use other moves first unless there's a danger of shuckle fainting before its second turn.
Power Split averages the user's attack and special attack with that of the opponent. Because of shuckle's poor attack and special attack, this will approximately halve the opponent's attack and special attack, and increase shuckle's own to the point where it might be able to almost cause moderate damage to something. Power Split will usually be more useful for reducing the opponent's attack and special attack than for increasing shuckle's own though. It can be used to weaken the opponent before shuckle switches out. It can be used to weaken would-be sweepers trying to set up. It can be used to encourage the opponent to switch out after Toxic and/or Sticky Web and/or Knock Off have been used on it. Then the next opponent can enter into the Sticky Web and be poisoned and/or have their item knocked off too.
Knock Off causes an opponent to permanently lose their item and more damage is dealt to opponents with items. Knock Off and Power Split can work together to cripple offensive sweepers carrying Life Orbs or Choice Bands. Knock Off and Toxic can work together to cripple more defensive types of sweepers carrying leftovers.
Toxic causes ever-increasing damage. This shuckle build won't usually be around for long enough for Toxic to accumulate much damage, so this build is most useful if its teammates include annoyers or delayers.
Custap Berry lets shuckle go first if its health is below 25%. This can work well with the sturdy trait when up against legendaries and powerful opponents. Leftovers may work better when fighting more offensively weak opponents though.

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0 votes

Cecilia, Roman derived from Caecilius. Latin derived from caecus, meaning "Blind". Shuckle is blind to all attacks. ^thinks of devistation^ :)
Shuckle
Cecilia(Shuckle) F @ Chesto Berry
Ability: Gluttony
Shiny: Yes
EVs: 252 Def / 252 SpD / 4 HP
Impish Nature
- Accupressure
- Power Split
- Rock Slide
- Rest

I LOVE Shuckle. It is one of the most trolly Mons I know. When I'm feeling down, I grab Shuckle and fly to Ubers. Taking Legendary's power with Shuckle's defenses can take out an entire team. This doesn't work as well anywhere else because this depends on powerful Mons in Ubers. It doesn't work in UU and is crippled in OU.

So grab Cecilia and kill the Gods of Ubers!
ᕦ(ò_óˇ)ᕤ

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0 votes

I hope you people like this set, I spent quality time on this.

Double Battle Support Shuckle (Works really well with trick room teams)
Shuckle @Leftovers/Chesto Berry
Nature: Relaxed (+Defense -Speed)
Ability: Contrary
EVs: 252 HP, 128 Defense, 128 Sp. Defense

-Shell Smash (With Contrary, lowers your offensive stats, but increases defensive stats.)
-Guard Split (Gives strong defense to an ally with lower defensive stats)
-Rest/Toxic (Rest restores HP, with Chesto Berry you wake up instantly, Toxic is a classic staller move)
-Rock Slide (So Shuckle isn't complete Taunt bait, and with trick room, you go first because Shuckle has the lowest speed in the game, and have that chance of flinching the opponent)

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0 votes

Shuckle@Mental Herb
ABILITY: Sturdy
NATURE: Calm (+SpDef -Atk)
EVs: 252 Def/252 SpDef/4 HP

Sticky Web
Stealth Rock
Toxic
Infestation/Knock Off

Sticky Web and Stealth Rock are entry hazards. Toxic to badly poison opponent- it's got the defenses for it. Infestation to trap them in and do damage to them slowly, and Knock Off to get rid of the opponent's item.

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0 votes

SHuckle @ Leftovers

Trait: Contrary

Nature: relaxed (+ Def - spe)

Evs 252 def 252 speD

  • gyro ball
  • sandstorm
  • shell smash
  • double team
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Shuckle has one of the worst attacking stats of any pokemon. Why use Gyro Ball if it only does up to 53.1% against Hasty Mega Diancie (which is 4x weak by the way) when you're at -6 speed? Sandstrom sucks too, there's no point of wastng a moveslot on it. Shell Smash is okay, but Double-team sucks. Only x1.33 chance to dodge attacks is way too small to be usable, and evasion moves are banned anyway
Double Team + Contrary doesn't work. Double Team lowers your evasiveness stat when you have Contrary. Also, for the EV spread:
252 HP / 128 Def / 128 SpD > 252 Def / 252 SpD
0 votes

Gen 8
Shuckle @ Rocky Helmet/Binding Band
Ability: Sturdy
Nature: Bold/Relaxed
EVs: 252 Defense/252 Special Defense/4 Attack

  • Rest
  • Wrap
  • Power Split
  • Knock Off

Knock off removes held items from the opponent's Pokémon. Wrap does damage even is shuckle is asleep from rest. Power split gives shuckle some of your opponent attack. Rest lets shuckle live forever.

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Infestation over wrap
And contrary over sturdy. If sturdy activates, u are doomed anyways. Contrary can help u if opponent decrease ur stats with moves with chance to decrease stats
0 votes

Shuckle @Binding Band / Leftovers
Ability: Contrary
Calm Nature
EVs: 252 HP, 252 Def, 4 SpA
- Infestation
- Shell Smash
- Sleep Talk
- Rest

Start by setting up a few shell smashes on something that won't KO or nearly KO you. Rest early if you need to and use sleep talk to try and pull off an infestation or another shell smash. If your opponent has an active infestation and you're asleep and have +6 in both defenses, don't use sleep talk to conserve PP. Otherwise, split the PP usage evenly between infestation and shell smash while your opponent is being choked to death ;) You don't need any PP ups on the moves to sweep an entire team if you're mindful of how to best conserve PP

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0 votes

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Shuckle is one of the strongest defensive wall in Pokemon game, with 230 for both defense & special defense stats. To utilize the Mold Pokemon, I recommend you to use these moves:
Shucklin' (Shuckle) @ figy bery
Trait: Sturdy
Impish Nature
EVS: 216 SP Def, 40 Def and 252 HP
Sticky Web
Stealth rock
Toxic
Rest
(for people who like to use Shuckle as setup bait)
Shucklin' (Shuckle) @ Leftovers or Red card
Trait: Contrary
Shell Smash
Infestation
Toxic
Earthquake
(for people would like to use Shuckle as a defensive wall)

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–1 vote

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Don't mess with this guy!
Ability: Gluttony Item: Leftovers/ Sitrus Berry Nature: Sassy (+ Sp. Def. - Speed) Ev's: 165 HP, 165 Def. 165 Sp. Def.

Sticky web
Stealth Rocks
Substitute
Gyro Ball

So this is a lead (Duh) The first turn you can go for a substitute or you can just go for the entry hazards. His Ev's make him a defensive wall and Gyro Ball is just there to destroy everything and to make your terrible speed stat useful.

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Sub is a waste on a shuckle. Argue until your blue in the face, but it is true. His hp does not support it. Sturdy would be better so you can get atleast one of those off because contrary to popular belief Shuckle can and will get 1hkoed.  My favorite passer is drifblim because he can pass a healthy sub with stockpiles and a will-o-wisp support. If you are non compet. you can also minimize with drifblim and make a terror of a shuckle.