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1 vote

Mine has the ability Technician. It is EV trained more in its defensive stats. It knows:

Fake Out: Attacks first, high accuracy, causes flinching, STAb, power boosted by Technician.

Brick Break: Decent power, high accuracy, breaks through Light Screen and Reflect, deals with Rock and Steel types.

Payback: Used to deal with Ghost types, improved by Technician which also helps if Ambipom is attacked first.

Taunt: Stops the foe from using Stat moves.

ambipom learnset

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edited by
Aipom (M) @ Choice Band
Trait: Pickup
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Frustration
- Switcheroo
- Brick Break

25 Answers

0 votes


Normal Gem
Jolly Nature
252 Attack
252 Speed
4 HP

Fake Out- 40 power but with STAB, Technician, and Normal Gem, the power is 108!
Acrobatics- Fake Out is usually the first move Ambipom will use so technician plus double power for having no item will increase power from 55 to 165! This is also super effective on the fighting types that are super effective on you.
Thief- After using Fake Out, Normal Gem will disappear so you can steal the foe's item while doing good damage.
Double Hit- STAB, Technician, plus Normal Gem if you didn't already use it will give it 94.5 power on each hit which gives you 189 power! If you used Normal Gem , then the power will be 78.75 on each hit which gives a total 157.5 power!

answered by
0 votes

Ambipom @ Normal Gem
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature (+Spd, -SAtk)
-Fake Out

answered by
Astonish? Really...? Wow...
0 votes

Gen IV
Ambipom @Life Orb
Trait: Technician
EVs: 252 Atk/ 252 Spd/ 4 Hp
Jolly Nature (+Spd, -SAtk)
-Fake Out
-Return/Double Hit
-Giga Impact/Bounce

answered by
0 votes

Standard damage set for Ambipom

(I'l put more than four moves, because, in some generations there is move that it can only learn there)
Item: Expert Belt/Focus Sash/Life Orb
Ability: Any
IVs focusing in speed or attack, EVs in speed and attack
Ice Punch/Thunder Punch
Fire Punch/Brick Break/Dig
Seed Bomb/Foul Play
Last Resort

answered by
edited by
–4 votes

A good move set is



iron tail

hyper beam

answered by
You shouldn't just use all-out powerful moves; they are often bad moves. You should use technique and strategy, like the sets above.
I agree
double-hit - weak
thunder- inaccurate
iron tail- inaccurate
hyper beam- recharge, inaccurate
Less power, more strategy. I agree with Fizzcube.
Haha negative 4 votes?
His movesets are bad, but most, maybe all of the comments here are wrong too! I'l advise you all to learn from the official guides by nintendo and the own pokemon company himself.