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Mine has the ability Technician. It is EV trained more in its defensive stats. It knows:

Fake Out: Attacks first, high accuracy, causes flinching, STAb, power boosted by Technician.

Brick Break: Decent power, high accuracy, breaks through Light Screen and Reflect, deals with Rock and Steel types.

Payback: Used to deal with Ghost types, improved by Technician which also helps if Ambipom is attacked first.

Taunt: Stops the foe from using Stat moves.

ambipom learnset

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edited by
Aipom (M) @ Choice Band
Trait: Pickup
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Frustration
- Switcheroo
- Brick Break

29 Answers

0 votes

Role: BPer/Setup mon

Ambipom @ Leftovers/Focus Sash
Nature: Jolly
EVs: 252 Speed, 252 HP, 4 Attack
Ability: Technician (None of his abilities suit well, but this is the best he can do)

Agility
Work Up/Nasty Plot/Snatch
Baton Pass
Power Up Punch

Agility works great against fast opponents, or when you intend to BP to a slow mon without TR. Work Up is great to pass to Physical/Mixed sweepers, where Nasty Plot is better if you know you will switch to a special one. I use Work up as it is more versatile. Snatch is another option, but you have to rely on your opponent setting up. PuP is for an attack, so if Ambipom is your last mon, you're not stuck. It also works like a weaker swords dance, making Nasty Plot work better if you have a physical sweeper (which you should have).
For item, if you are in RU, use lefties as OHKO is unlikely. If in OU (IDK why) or UU, I'd go focus sash. He could probably run lefties in UU.

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0 votes

Ambipom

Technician
Normal Gem
Jolly Nature
252 Attack
252 Speed
4 HP

Fake Out- 40 power but with STAB, Technician, and Normal Gem, the power is 108!
Acrobatics- Fake Out is usually the first move Ambipom will use so technician plus double power for having no item will increase power from 55 to 165! This is also super effective on the fighting types that are super effective on you.
Thief- After using Fake Out, Normal Gem will disappear so you can steal the foe's item while doing good damage.
Double Hit- STAB, Technician, plus Normal Gem if you didn't already use it will give it 94.5 power on each hit which gives you 189 power! If you used Normal Gem , then the power will be 78.75 on each hit which gives a total 157.5 power!

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0 votes

Ambipom @ Normal Gem
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature (+Spd, -SAtk)
-Fake Out
-Power-Up-Punch
-Acrobatics
-Astonish

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Astonish? Really...? Wow...
0 votes

Gen IV
Ambipom @Life Orb
Trait: Technician
EVs: 252 Atk/ 252 Spd/ 4 Hp
Jolly Nature (+Spd, -SAtk)
-Fake Out
-U-Turn
-Return/Double Hit
-Giga Impact/Bounce

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0 votes

Slapple Tree/Oliver Age [email protected] Scarf
Role: fast physical sweeper
Nature: Jolly (+Spd, -SpAtk)/Adamant (+Atk, -SpAtk)
EVs: 4 Hp/252 Atk/252 Spd
Ability: Technician
-Fake Out
Boosted by Silk Scarf, STAB, boosted by Technician. Can do around 50% HP to non-bulky Pokémon.
-Double Hit
Same reasons as Fake Out.
-Aerial Ace
Coverage, boosted by Technician, never misses.
-Dual Chop
Coverage, boosted by Technician.

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0 votes

Troll Set

Ambipom (M) @ King's Rock
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -Sp. Atk)

-Fake Out
-Fling
-Thief
-Last Resort

Fake Out has priority, allowing you to move first and cause your opponent to flinch, plus it is powered by Technician and STAB. Fling is also powered by Technician, and it is super effective against Ghost types. Also, flinging the King's Rock the first time around will make the opponent flinch as well (assuming that you are faster than your opponent). After that, Thief will steal your opponent's held item, allowing you to use Fling again. Once again, it is powered by Technician. Last but definitely not least, now that you have used the previous 3 moves, you can use Last Resort which has a base power of 140 and STAB.

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0 votes

Ambipom can be setup to do many different things, but the moveset i'll show in particular will be used for disruption and partial offense using hit and run strategy. This is actually for Ambipom with the egg move Fake out and the ability Technician.

To be used is very simple, many of the NPC in many games use looks alike movesets to do this same thing, what he will do is making a combo of Fake out followed by U-Turn. In most cases Fake out will be able to take more than half of the health of the enemy while also disrupthing him, if the U-turn didn't finish on the next turn, you'll be able to sent the next pokémon based on the enemy you are facing acording to finish him of. So This moveset is more usefull when sending Ambipom first and after any of your pokémons has been defeated.

Item: Silk scarf
Nature: Adamant
Ability: Technician
EV spent in attack and speed

Moves:
Fake out (Maim move)
U-Turn (Following move to complete combo)

To fill this role he only need this two moves, the other two spaces could be almost any move, but in case you really want to make good use of the two last slots, moves for self coverage, backup or moves of different types to cover the weakness of your teamates can add very well too. In most cases moves like Thunder punch, ice punch, brick break, seed bomb, last resort and more.

(Important nothing, choosing natures that doesn't increase attack will have a bad impact here since is incredible important that the move fake out take at least half of the health of the foe. It only work effectively with natures that increase attack)

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0 votes

This is my Ambipom, it’s a troll

Impish Nature
EV’s 252HP/4Atk/252Spd
Item: Kings Rock (you see where this is going)
Ability: Skill Link
Moves:
-Fury Swipes (Flinch with kings rock, hit 5 times with skill link)
-Double Hit (Damage, also flinch)
-Brick Break (Break Light Screen/Reflect, and deal with rock and steel types.
-Shadow Claw (Ghost Coverage)

This is obviously the best moveset ever.

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–4 votes

A good move set is

Double-hit

thunder

iron tail

hyper beam

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You shouldn't just use all-out powerful moves; they are often bad moves. You should use technique and strategy, like the sets above.
I agree
double-hit - weak
thunder- inaccurate
iron tail- inaccurate
hyper beam- recharge, inaccurate
Less power, more strategy. I agree with Fizzcube.
Haha negative 4 votes?