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15 votes
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If you have a good competitive moveset for Shedinja, post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Shedinja Pokédex and learnset for reference.

Sprite

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16 Answers

7 votes

Ability: Wonder Guard
Suggested item: Focus Sash
Suggested nature: adamant
Suggested EVs: 252 Atk, 252 speed

  • Shadow Sneak
  • Swords Dance
  • Confuse Ray/Will-O-Wisp/Giga Impact
  • X-Scissor

Shadow sneak gives him priority while he sets up with swords dance. He's great for coming in on Outrage from those pesky dragons. Confuse ray and Will-O-Wisp offer Status on the opponent, and giga impact, while not a good moce competitively, makes a nice last resort if you know he's gonna go down. X-Scissor offers some more reliable STAB.

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One will-o-wisp is all it takes to make it faint
3 votes

Here is the Shedinja I use commonly:

Shedinja @Focus Sash

Trait: Wonder Guard

EVs: 252 Attack, 4 Sp. Attack, 252 Speed

Adamant Nature:(-Sp. Attack, Attack)

  • Swords Dance
  • X-Scissor
  • Shadow Claw
  • Sucker Punch

-Mike

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3 votes


Shedinja @ Choice Specs

Trait: Wonder Guard

EVs: 252 Atk / 252 SpA

Brave Nature (+Atk, -Spe)

  • Sucker Punch
  • Shadow Ball
  • Bug Buzz
  • Return

Sucker Punch is good priority.
Shadow Ball hits from the special side and makes use of Choice Specs.
Bug Buzz is good move as well STAB.
Return for dat good neutral coverage.

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Look IK it's 11 months old, but I think Hyper Beam would be better here. I thought I'd look for a Special Shedinja set, and I found this, but would not Hyper Beam be better? Just saying.
My moveset has hyper beam in it. I posted it today , so its at the bottom
how do you get it i have forgot it.
3 votes

Shedinja @ Weakness Policy
Ability: Wonder Guard
Evs: 252 Atk, 6 Def, 252 Spd
Nature: Adamant (+Atk,-Sp.Atk)
- Shadow Sneak
- X-Scissor
- Swords Dance
- Endure

The best way to use this is to switch Shedinja out into something you know can't hurt it, like something with a Choice item. When the foe switchs out, that's when you Swords Dance. Then when they use their Super-Effective move, you use Endure to active the Weakness Policy. Now you attempt to sweep with your +4 STAB Shadow Sneak. If they switch into a Normal-type though, this strategy's pretty much doomed.

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I swept someone with the same set and they re-matched me after,  that time they brought a normal type.
2 votes

Gen V

Shedinja @ Focus Sash

Trait: Wonder Guard

EVs: 252 Atk / 4 SAtk / 252 Spd

Naive Nature (+Spd, -SDef)

  • Swords Dance
  • Shadow Sneak
  • Endure
  • X-Scissor
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why not jolly?or adament
Why SAtk Evs when you don't use them?
strange....
Naive Nature raises speed, and lowers a stat Shed will never use, it will always get KO'd in one hit, regardless of Defenses.
the SAtk EVs are just filler, also it makes more sense if an opponent tries to power split you or whatever the attack is that averages attack stats.
1 vote

Shedinja

Shedinja@Focus Sash
Ability: Wonder Guard
EVs: 252 ATK, 252 SPE, 4 ANYTHING (It doesn't matter)
Nature: Lonely (+ATK, -DEF), Adamant (+ATK, -SP.ATK), Naughty (+ATK, -SP.DEF)
Characteristic: Likes to thrash about (+ATK, 31 IVs)
Moveset:
- Swords Dance
- X-Scissor
- Shadow Sneak
- Aerial Ace/Night Slash/Metal Claw

Battle Strategy:

  1. Use X-Scissor or Aerial Ace/Night Slash/Metal Claw or Shadow Sneak depending on the damage it will deal to your opponent.
  2. Repeat step 1 but when you lose your focus sash, use Shadow Sneak.

Swords Dance is there if you think your opponent isn't going to damage you like setting-up hazards, using a move that will not K.O. you or switching etc.

Aerial Ace/Night Slash/Metal Claw is there for type coverage in case an opponent is resistant to your STAB X-Scissor.


This strategy does well unless you have a status problem, like a burn; there is hail or a sandstorm raging; an opponent is resistant to your attacks; an opponent has a high defence; you are tricked etc. a choice item (but then they waste a turn) or Chesnaught uses the move Spiky Shield.

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People barely use chesnaught in compete time battles; safety Goggles should be given to shedinja to keep from getting damaged from weather; trick or switcheroo are both very rarely used; make sure shedinja has moves that have AMAZING type coverage aka Phantom force, Hone claws, dig, and X scissor; use attacks that are strong against the defensive pokemon (2× or 4× effective); nobody wants to give up a choice item on their first turn... these are solutions to the problems The Big Fudge has stated. Consider the solutions.
0 votes

[email protected] focus sash
ability: wonder guard
nature: +sp att -def
EV's: 252 sp att/ 252speed/ 4att
moves:
bug buzz (hard hitting and STAB)
shadow ball (STAB)
hyper beam (if your going to go down, then you might as well hit hard before you do)
hp ice/ giga drain/ shadow sneak (the first two are nice coverage moves; the last is nice when the opponent's hp is really low)

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0 votes

Shedinja @ Safety Goggles
Ability: Wonder Guard
EVs: 252 Atk/252 Spd

-Will-O-Wisp
-False Swipe/Shadow Sneak
-Final Gambit
-Hone Claws

This battle strategy has to be used in a triple battle. Go in the battle with a Pokemon that has Sturdy and knows Skill swap(Carbink), then have a Pokemon with Thunder-Wave and Worry Seed(Ferrothorn), then have Shedinja in battle. Turn 1: Make Ferrothorn use Thunder-Wave on Shedinja. Shedinja uses Will-O-Wisp on a Pokemon. Carbink uses Stealth Rock. Turn 2: Forrothorn uses Worry-Seed on Shedinja, Shedinja uses Will-O-Wisp on another Pokemon. Carbink uses Skill-Swap on Shedinja. Shedinja now has Sturdy and Carbink has Insomia. Spam Hone Claws because your 'Sturdy' ability, Paralysis condition, and your Safety Goggles basically just protect against everything. After that, either sweep with Shadow Sneak or False Swipe (your choice) or cripple the foe with Will-)-Wisp.

To explain everything, Thunder Wave: So the opponent won't put a status effect on you. (Toxic, Will-O-Wisp, etc.)

Worry Seed: Gives Shedinja Insomia ability so Carbink can use Skill Swap. You can't Skill Swap Wonder Guard.

Safety Goggles, Sturdy ability, Don't Switch Out: Safety Goggles protects Shedinja from HP-inflicting weather (Sandstorm, Hail, etc.). Sturdy is most important, since Sturdy leaves you with 1 HP when you would usually get 1HKOed and every hit is a 1HKO to Shedinja, Shedinja never loses health. The Don't Switch Out thing is recommended. Entry Hazards like Stealth Rock is the only thing that can now kill your Shedinja. With the exception of Gastro Acid (It disables the effect of the Pokemon's ability. If you found this helpful, let me know and I will be one happy Bacca. :)

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0 votes

shedinja @safety goggles/weakness policy
trait:wonder guard
nature:lonely(+attack,-defense)/adamant(+attack,-SpA)/anything that boosts atk or spd and doesnt nerf atk or spd, and yada blah blah blah.....
EV:252 atk,252 spd
moveset:
slash cuz decent damage and high crit ratio
swords dance cuz why not, it just makes him stronger
endure/protect, just do endure if you have weakness policy so it still conects
shadow sneak so he can hit ghost types.

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0 votes

Shedinja (I nicknamed mine Gosutosheru, it's Japanese for Ghost Shell)
Item:None
Ability:Wonder Guard
IV's: MAX, but does not require max HP or either Defense
EV's: 252 in Attack and Speed, remainder on Special attack

Move set

Phantom Force
X-Scizzor
Thief
Will-O-Wisp or Toxic

Thief is for when the opponent switches to a Pokemon with a mega, the rest is self-explanatory,

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Thief doesn't take mega stones....and you'd need a sash for it to be any good at all
Sorry, I thought it was possible to take mega stones, instead of a Item, you could hack it to have sturdy, jk,jk,jk. In all seriousness though use a focus slassh so it survives the turn where it uses Will-O-Wisp
0 votes

This works best in a Double battle with a Pokemon that knows Follow Me/Rage Powder

Shedinja @Focus Sash
Ability: Wonder Guard
EVs: 252 Speed
Jolly Nature
- Toxic
- Protect
- Double Team
- Sunny Day

How to use:
So basically, just use Protect every other turn and the turns that you don't use Protect use Double Team. Then, when Double Team is maxed out, use Toxic to do damage. That way, your opponent can only attack you every other turn, and the turns they can attack, not only does it have to make contact due to Double Team, it has to effect Shedinja. Then they would have to hit again due to the Focus Sash. If they send in Tyranitar or something else with Sandstorm or Hail, use Sunny Day to cancel it. If you have a teammate in a Double Battle with Rage Powder or Follow Me, that could help to set up Double Team.

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0 votes

Shedninja w Focus Sash
Ability:Wonder Guard
Adamant Nature-+Atk,-SpAtk
EVs, 200Atk, 200Spd

Double Team-Wonder Guard AND dodging? Oh heck yeah!
Hone Claws-Get stronger
Phantom Force-Stong STAB, even more dodging ;), coverage for ghosts, psychics
X-Scissor-Strong STAB, coverage for grass, dark

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0 votes

Shedinja@Focus Sash
ABILITY: Wonder Guard
NATURE: Adamant (+Atk -SpAtk)
EVs: 252 Atk/252 Spd/4 HP

Swords Dance
X-Scissor
Shadow Sneak
Will-O-Wisp

Shedinja can use Swords Dance on the first turn, thanks to Focus Sash, and try to sweep the opposing team with priority Shadow Sneak. The other moves are simply in case you ever need them, as Shedinja is a gimmicky Pokemon, probably created only for joke purposes.

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0 votes

[email protected] Sash
Trait: Wonder Guard
Nature: Hasty (+Speed, -Defense) or Naive (+Speed, -Sp. Defense)
EVs: 252 Attack, 252 Speed, 4 Sp. Attack
Role: Physical Sweeper

Moves:

  • Phantom Force: Main STAB. Breaks through moves like Protect. It takes 2 turns, but Shedninga can't be hit for a turn.
  • Shadow Sneak: STAB, priority
  • X-Scissor: STAB
  • Trick or Endure: When the focus sash is used, you can get a different item or survive another hit.
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0 votes

Shedinja @ Focus Sash/Heavy-Duty-Boots
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Poltergeist
- Shadow Sneak
- X-Scissor
With the addition of poltergiest and heavy duty boots, this bug shell can finally do things. If it's a lead Pokemon, then sash is better, as stealth rocks or spikes won't do anything as it doesn't switch in. If it's not, then heavy duty boots is better, as it just dies to spikes or stealth rock. As for the moveset, swords dance can setup against a Pokemon with no super effective moves. Poltergiest has 110 power and is stab soo big damage. Shadow sneak is to revenge kill or land the finishing blow, or can be used when you know it's gonna be koed. X-scissor is bug stab.

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–2 votes

Shedinja @ Weakness Policy
Ability: Wonder Guard
EVs: 252 HP / 4 Atk / 252 Spe
Timid Nature
- Endure
- Night Slash
- Shadow Ball
- Phantom Force

(This is what I believe as a good moveset, so don't come charging at me saying something like: "That's a trash moveset".)

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252 HP over 252 Attack? Why? 252 HP does absolutely nothing.

Also, Hasty/Naive over Timid, since Timid lowers attack.
If it's weakness policy it's super effective meaning it will be koed right after cause of 1 hp
This set is good besides shadow ball (it’s a special attack but he is only good physical) and the 252 HP (HP EVs do nothing on sheninja) probably replace night slash with swords dance (ghost and dark cover the same things) and replace shadow ball with shadow sneak