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6 votes

If you have a good competitive moveset for Gliscor, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Gliscor Pokédex and learnset for reference.


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31 Answers

0 votes

Gliscor (F) @ Toxic Orb - poison heals Gliscor two times better than leftovers
Ability: Poison Heal - Toxic orb poisons it
EVs: 4 HP / 252 Atk / 252 SpD
Careful Nature - adds a little tank
- Swords Dance - setup
- Knock Off - Gets rid of opponents item and does some dmg
- Roost -Healing
- X-Scissor - STAB, good power and covers a few types

STAB? X-scissor is a bug type move?
0 votes

Gliscor @ Leftovers
Ability: Hyper Cutter
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Knock Off
- Earthquake
- Roost
- Swords Dance

0 votes

Gliscor Moveset
Trait: Poison Heal
Item: Toxic orb
EVs: 252 Attack / 128 Special Defense / 128 Defense
Nature: Adamant

0 votes

This is my first time posting an answer and I am very new to the competitive scene. (Being 12 at the moment)
Gliscor @ Charcoal
Ability: Hyper Cutter
EVs: 4 Atk / 252 Def / 252 Spe
Impish Nature
- Earthquake for stab and power
- Fire Fang to take care of ice + with charcoal
- Power Trick swap it's better defense
- Rock Slide some different variety
Hope this helps

Charcoal + Fire Fang is outclassed by Toxic Orb
0 votes

So, mean flying scorpion looking thing, hmm. Here goes. This is a set I really enjoy. Ev's are geared towards bulk, and surviving even moderate strength neutral stab hits, and even some medium powered stab super effective hits.

Scorpion King (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
Level: 50
Shiny: Yes
EVs: 252 HP / 44 Atk / 132 Def / 76 SpD / 4 Spe
Impish Nature
- Earthquake
- Acrobatics
- Fling
- Protect

This ev spread meant to be used on a bulky defensive oriented team, with a core Chansey + Cofagrigus/Dusclops/Dusknoir.

Dual stab, because even in OU, Bug, Grass and Fighting mons are used, and people usually expect Equake + 3 status on Gliscor.

Fling works with Acrobatics, so they either both stay, or both go, and when you move first, negates a big chunk of damage from Knock Off, since you no longer have an item. Knock Off does 65 bp, after Fling, instead of 97.5 bp (50% boost). Last move is kind of flexible and there are reasons for each.

Protect - Guarantees Poisoning the first turn Gliscor is in play, ignores a predictable Knock Off and keeps the Toxic Orb, extra healing with Poison Heal active, scouts moves, 2 turn moves are uncommon, so you don't give them a free turn. If they're playing with a defensive team, protect loses some value.

Roost - Immediate 50% healing, and loss of flying type until end of turn. Easily predictable once your opponent sees it the first time though. They might use the mono ground type to their advantage. If they move first, you don't lose your flying type, so ice hurts.

Toxic - More reliable poison stalling than Fling, as Fling only poisons once, if that.
Fling only fails to poison the foe if they're a Steel or Poison type or one of the 1-2 Pokemon with Immunity ability. Equake usually keeps those mons from switching in, so Fling is usually very safe as long as you don't see Skarmory, Celesteela or Crobat. However, Toxic is usually ran over the secondary stab, which I find to be a bad idea overall.

U-turn (with Protect) scouts moves, gives you momentum, while not being shut down by flying, levitating mons if your only other attacking move is Equake.

You could opt for

If you opt for a super defensive set, instead of tank set at the very top, I'd recommend evs of:

252 HP / 176 Def / 76 SpDef / 4 Spe (Physical Bulk)
252 HP / 132 Def / 120 SpDef / 4 Spe
(Mixed Bulk, I like this set a lot, as most players expect Gliscor to be fairly frail on the special side. At best most Scald/Ice Beam users (with 0 sp atk evs) score a 2hko after Poison Heal. They get outsped by Gliscor, allowing you what is essentially a free turn to Toxic them, before a protect/roost/u-turn/hard switch.

0 votes

Gliscor @Toxic Orb
Ability: Poison Heal
EVs: 148 Atk / 104 HP / 252 Spe
Careful Nature
-Swords Dance
-Earthquake/Stone Edge

0 votes

[email protected]
Ability:Hyper Cutter
EVs:252 HP/128 Def/128 SpD
•Rock Polish
•Swords Dance
•Baton Pass
Baton Passer.

0 votes

Gliscor @ Toxic Orb
EVs: 248 HP / 244 SpD / 16 Spe
Jolly Nature
Ability: Poison Heal

  • Earthquake
  • Facade
  • Swords Dance
  • Knock Off

Earthquake is STAB. Facade works well with Poison Heal and is good neutral coverage. Swords Dance boosts attack and Knock Off is a powerful utility move

0 votes

Gen 7 OU

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Hone Claws
- Agility

Earthquake is strong STAB. Stone Edge is for coverage. Hone Claws boosts your attack and accuracy, which improves the accuracy of Stone Edge. Agility boosts your speed.

0 votes

Gen 7 UU

Gligar @ Eviolite
Ability: Immunity
EVs: 252 HP / 156 Def / 100 SpD
Impish Nature
- Earthquake
- Roost
- Defog
- U-turn / Knock Off

I decided to make this since Gen 7 UU is on the RoA spotlight this month. Earthquake is STAB. Roost is reliable recovery. Defog removes hazards. U-turn is for pivoting on a predicted switch, Knock Off is for removing items.


Quagsire and Blissey are great partners because Gligar fits on stall very well and stall is extremely good in the tier. Blissey checks Pokemon such as Hydreigon while Gligar checks Terrakion. Stall's passivity makes Quagsire good at handling boosters.

0 votes

This will be my moveset for gliscor:

Ability: Poison Heal
Held items: Toxic Orb
Nature: Jolly
EV: 252 Hp 4 Spd 252 Atk

Swords Dance
Knock off

Facade would be a good counter having the Toxic Orb and poison to you wouldn't be a big deal with the HA poison heal having the Pokemon to be heal when it's poisoned and poison wouldn't hurt you at all and will boost the power of facade and will be better if you can use swords dance because there is a roost which you can also heal when you used swords dance a knock off can be good having it to put the opponent's/target's held item like for example mega stones, z crystals preventing you for them to use it and would be a good counter for ghost types than having facade which is normal type and wouldn't effect ghost type at all but only effects ghost type if foresight is used or activated. Facade with 2 Swords dance and roost to heal and toxic Orb to boost facade's power and heal the Pokémon because of the poison by the toxic heal ability can sweep a whole entire team