PokéBase - Pokémon Q&A
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Please read the following guidelines before posting an answer here:

  • Please include (at least) six Pokemon in your answer, each with a specified set of moves. Abilities, natures, items and especially EVs are helpful but not a necessity.

  • Be mindful that players may not be able to get certain Pokemon, such as those restricted by version exclusivity or a trade evolution. If you'd like to suggest one of these, be sure to mention alternative/s.

  • Please also be considerate that many players have particular rule-sets for teams, such as to disallow overpowered legendary Pokemon or keep the starter on the team. You're welcome to suggest otherwise, but again it is kind to mention other options.

  • Please provide ample explanation.

by
edited by
how do i teach flygon earthquake
@nko89 you can teach it through TM.
------
Mine was Lucario, Seperior, Flygon, Jolteon, Jellicent, and arcanine. I forgot the movesets
Honestly you don’t need a fire type to beat the game. Focus on countering the types for elite 4 and champion.

101 Answers

0 votes

Samurott
Surf
X scizzor
Revenge
Focus energy

Magnezone
Thunder bolt
Flash cannon
Thunder wave
Tri attack

Arcanine
Flame charge
Wild charge
Extreme speed
Strength

Scrafty
High jump kick
Crunch
Head smash
Ice punch

Sigilyph
Fly
Psychic
Thunder bolt
Shadow ball

Haxorus

Dual chop
Brick break
X scizzor
Arial ace

by
0 votes

Well,I like to use Pokémon that I get early in the game

My suggested party is:

1) Serperior: Leaf blade ,Leaf storm ,Outrage ,Aqua tail.

2)Arcanine: Fire blast , Flamethrower,Crunch,Outrage.

3) Vaporeon: Hydro pump,Surf,Blizzard,surf.

4)Crobat:Fly, Air Slash,Cross poison,Shadow ball.

5)Lucario:Aura sphere,Close combat,Earthquake,Dragon pulse.

6)Zoroak:Foul play,Night daze ,Focus blast,Flamethrower.

(Some of the moves might not be learnt just by levelling up)

And if anyone requires help,I suggest the app "Pokeinfo".It has helped me a lot.

Tnx ,guys.

by
edited by
0 votes

Serperior
Ability: Overgrow
Moves
-Leaf Blade
-Giga Drain
-Dragon Tail
-Aerial Ace

Lucario
Ability: Inner Focus
Moves
-Close Combat
-Dragon Pulse
-Bone Rush
-Aura Sphere

Ampharos
Ability: Static
Moves
-Thunderbolt
-Thunder Punch
-Signal Beam
-Electro Ball

Gothitelle
Ability: Frisk
Moves
-Psychic
-Shadow Ball
-Future Sight
-Toxic

Flygon
Ability: Levitate
Moves
-Dragon Claw
-Earthquake
-Rock Slide
-Draco Meteor

Vaporeon
Ability: Water Absorb
Moves
-Hydro Pump
-Ice Beam
-Shadow Ball
-Surf

by
0 votes

This is the team I used for Pokemon Black and White 2. Did not lose once, beat all trainers with ease.

Serperior

Serperior @ Miracle Seed
- Leaf Blade
- Giga Drain
- Coil
- Strength

Leaf Blade is a good move, and is stab, while being even better with the Miracle Seed. Giga Drain is also a good move, which is stab aswell and is boosted by the Miracle Seed. Coil raises your Attack, Defense, and Accuracy stat. Strength is HM and needed to get to the Elite Four.

Get Snivy from Aspertia City from Bianca.
Evolve it.

Arcanine

Arcanine @ Charcoal
- Flare Blitz
- Crunch
- Outrage
- Flamethrower

Flare Blitz is an amazing move which is stab, and even better with Charcoal. Crunch is good for the Elite Four. Outrage is also a really good move, and helps out with one of the gym leaders and the champion. Flamethrower is stab and also just a relativley good move, also being boosted by Charcoal.

Catch Growlithe in the Virbank Complex.
Evolve it with Fire Stone.

Crobat

Crobat @ Sharp Beak
- Fly
- X-Scissor
- Confuse Ray
- Sludge Bomb

Fly is stab and also a really useful HM, and is even a better move with the Sharp Beak. X-Scissor is a decent move for coverage. Confuse Ray can really be your best friend in some battles. Sludge Bomb is a overall good move which is stab.

Catch Zubat in the Castellia Sewers.
Evolve it.

Zoroark

Zoroark @ Black Glasses
- Foul Play
- Scary Face
- Nasty Plot
- Dark Pulse.

Foul play is a good move which is stab, and even better with the boost of Black Glasses. Scary Face can really help out with speedy Pokemon like the Champions Haxorus. Dark Pulse is stab and is a good move, also boosted by the Black Glasses. Nasty Plot boosts Sp. Atk moves such as Dark Pulse.

Get Zoura from Rood in Driftveil city.
Evolve it.

Klinklang

Klinklang @ Metal Coat
- Shift Gear
- Gear Grind
- Thunder Wave
- Wild Charge

Shift Gear boosts your Attack and Speed stat. Gear Grind is stab, and a decent move, and Shift Gear can boost the power of it. Thunder Wave can really help you out in battles. Wild Charge is good coverage and an all-round good move.

Catch Klink in Chargestone Cave.
Evolve it.

Walrein

Walrein @ Mystic Water / NeverMeltIce
- Surf
- Waterfall
- Ice Beam
- Body Slam

Surf is stab, a great move, and a needed HM, Mystic Water boosts its power. Waterfall is stab, a good move, and also, a needed HM, Mystic Water boosts its power. Ice Beam is stab, and a great move being boosted by the NeverMeltIce. Body Slam is a coverage.

I hope you all have a fun time using this team like I did! It worked out perfectly for me, and I hope it does for you!

-Fortunne

by
0 votes

This is my team in Black 2 which carried me through the first half of the Elite 4:

Samurott
Moveset:
Scald/Hydro Pump
Razor Shell
Surf
Waterfall

If you picked Tepig instead:
Emboar
Moveset:
Flamethrower
Heat Crash
Brick Break
Strength

The first 3 are good STAB moves with their own advantages:Flamethrower can cause burns, Heat Crash is Emboar's trademark, and Brick Break breaks through Light Screen and Reflect. Strength is an HM.

Scald/Hydro Pump and Razor Shell are strong STAB moves. I prefer Scald over Hydro Pump, but it's up to you. Surf and Waterfall are strong STAB moves, as well as HMs.

Unfezant
Moveset:
Air Cutter
Aerial Ace
Air Slash
Fly

All of them are strong STAB moves with their own advantages: Aerial Ace never misses, Air Cutter has an increased critical hit ratio, Air Slash can cause flinching ,Fly is an HM and on the turn you use it, most attacks can't hurt you.

Ampharos
Moveset:
Discharge
Volt Switch
Thunder Punch/Fire Punch
Flash

Discharge and Volt Switch are strong STAB moves with their own advantages: Discharge can cause paralysis and Volt Switch lets you use a classic hit and run. You can pick either Thunder Punch, which is a good STAB move that causes paralysis , or Fire Punch to compensate for the lack of a Fire type. Flash is an HM.

Lucario
Moveset:
Aura Sphere
Force Palm
Metal Claw
Strength

Aura Sphere, Force Palm, and Metal Claw are all strong STAB moves with their own advantages: Aura Sphere never misses, Force Palm can cause paralysis, and Metal Claw can increase your Attack stat. Strength is an HM.

If Emboar was your starter:

Golduck
Moveset:
Water Pulse
Surf
Waterfall
Zen Headbutt

Water Pulse is a good STAB move that can cause confusion.Surf and Waterfall are also strong STAB moves, as well as HMs. Zen Headbutt is compensation for the lack of a Psychic type.
Krookodile
Moveset:
Earthquake
Crunch
Dig
Foul Play

All of these moves are good STAB moves with their own advantages: Earthquake can hit underground opponents, Crunch can weaken the enemy's special defense, Foul Play can turn an opponent's Attack stat advantage against them, and Dig can help you escape caves and on the turn you use it, most attacks can't hurt you.

Beartic
Moveset:
Blizzard
Ice Beam
Icicle Crash
Cut

The first three moves are strong STAB moves with their own advantages: Blizzard and Ice Beam can freeze the opponent and Icicle Crash can cause flinching. Cut is an HM.

Thanks for reading and tell me in the comments what you think of this team.

by
edited by
0 votes

Weavile:
Night Slash
Ice Punch
Metal Claw
Low Kick

Vaporeon:
Surf
Ice Beam
Shadow Ball/Acid Armor
Waterfall (Not to be used in battle for obvious reasons)

Electivire:
Thunder Punch
Fire Punch
Earthquake
Giga Impact

Toxicroak:
Poison Jab
Drain Punch
Sucker Punch
Thunder Punch

Sandslash:
Earthquake
Stone Edge
X-Scissor
Swords Dance

Insert HM Slave here

Currently smashing my play-through with this lot.

by
0 votes

Team Preview: Samurott, Magnezone, Arcanine, Scrafty, Flygon, Drifblim
(All Items, TMs and Pokémon are accessible before the Elite Four)


Samurott @ Mystic Water
Trait: Torrent

  • Surf
  • Waterfall
  • Ice Beam
  • Megahorn/X-Scissor

Samurott is a great Pokémon with all-around good stats. Surf is for STAB, as is Waterfall (and both are HM moves), Ice Beam is for coverage, as is Megahorn and X-Scissor. Surf is given to you on Route 6 from Cheren, Waterfall is given to you in Victory Road from N, Ice Beam can be found in the Giant Chasm, X-Scissor can be found on Route 7 and Megahorn can be taught through Move Reminder.

Choose Oshawott as your starter.


Magnezone @ Quick Claw
Trait: Sturdy

  • Thunderbolt
  • Flash Cannon
  • Tri-Attack
  • Thunder Wave/Volt Switch

Magnezone is a great Pokémon with incredible Special Attack and completely walls Roxie. Thunderbolt is for STAB, as is Flash Cannon, Tri-Attack has a chance to either Paralyze, Burn or Freeze which is amazing, Thunder Wave Paralyzes the foe and can help catching legendaries and Volt Switch is more STAB and also switches the user out. You get Thunderbolt from Hugh just before the Elite Four, Magnezone learns Flash Cannon at level 39, MAGNETON can be taught Tri-Attack through Move Reminder, Magnezone learns Thunder Wave at level 15 and you get Volt Switch from Elesa after beating her.

Catch Magnemite in the Virbank Complex.,


Arcanine @ Expert Belt
Trait: Intimidate

  • Flare Blitz/Flamethrower
  • Outrage/Crunch
  • Extreme Speed
  • Wild Charge/Thunder Fang

Arcanine has always been an amazing Pokémon with all-around amazing stats and great movepool. Flare Blitz is very powerful with STAB, but does a lot of damage to Arcanine, so if you aren't keen on recoil damage, go for Flamethrower, Outrage and Crunch are both excellent for coverage, Extreme Speed for priority and Wild Charge for further coverage or Thunder fang is you aren't keen on recoil. GROWLITHE learns Flare Blitz at level 45, Flamethrower at level 34, Outrage at level 43, Crunch at level 39, Arcanine learns Extreme Speed through Move Reminder, Thunder Fang through Move Reminder and you can get Wild Charge at Victory Road.

Catch Growlithe at the Virbank Complex.


Scrafty @ Muscle Band
Trait: Moxie

  • Crunch
  • Drain Punch
  • Ice Punch
  • Rock Slide

Scrafty is a great Pokémon with amazing bulk and Physical Attack and a surprisingly deep movepool. Crunch is for STAB, Drain Punch is also for STAB as well as recovery and Ice Beam and Rock Slide are both excellent coverage attacks. Scrafty learns Crunch at level 38, learns Drain Punch (Humilau City) and Ice Punch (Driftviel City) through Move Tutor and you can get Rock Slide at Mistralton Cave.

Catch Scraggy on Route 4.


Flygon @ Shell Bell
Trait: Levitate

  • Earth Power
  • Dragon Claw
  • Rock Slide
  • U-Turn

Flygon is a great Pokémon in-game and Levitate is an amazing ability and it also has a great movepool. Earth Power is for STAB (Earthquake is only accessible after the E4), as is Dragon Claw and Rock Slide and U-Turn are for coverage and U-Turn also acts like Volt Switch. Flygon learns Earth Power at level 39, learns Dragon Claw at level 55, you can get Rock Slide at Mistralton Cave and you can get U-Turn at the PWT.

Catch Trapinch at the Desert Resort.


Drifblim @ Leftovers
Trait: Aftermath

  • Fly
  • Shadow Ball/Hex
  • Psychic
  • Thunderbolt/Will-O-Wisp

Drifblim is a very bulky Pokémon who can either be ran offensively, defensively or both. Fly is for STAB and getting around Unova, Shadow ball is also for STAB as is Hex (Only have Hex if you plan on having Will-O-Wisp), Psychic and Thunderbolt are both for coverage and Will-O-Wisp is to make Hex stronger and for status. You get Fly from Bianca on Route 5, you can get Shadow Ball behind the Strange House at the Reversal Mountain exterior, Hex can be learned at level 27, you can Psychic on Route 13, you can get Thunderbolt from Hugh before the Elite Four and you can get Will-O-Wisp at the Celestial Tower.

Catch Drifblim at the Reversal Mountain Exterior.

by
edited by
0 votes

emboar:moves-flamethrower,hammer arm,brickbreak,earthquake.item-charcoal
stoutland:moves-surf,hyper beam,shadow ball, ice fang.item-leftovers
krookadile:moves-dig,stone edge,outrage,bite.item-expert belt
sigilyph:moves-hipnosis,phychic,fly,energy ball.item-mind plate
haxourus:moves-dragon tail,gilotien,false swipe,streangh.item-focus sash
joltion:moves-thunder,quick attack,thunderbolt,last resort.item-zap plate

by
0 votes

This is the team I used for Pokemon Black 2. I fell like this is the best team for anyone.

Magnemite
Availability: Early Game, Virbank Complex, 25% (Inside)
Stats: Has a great Special Attack stat, with decent overall bulk to back it up.
Typing: Steel/Electric is arguably the holy grail of defensive typings, with resistances to everything bar four types. Ground and Fighting types are rather common though. Offensively, this typing is mediocre, but is saved by its stats and movepool.
Movepool: Magnemite comes with Sonic Boom, a godsend early game that can 2HKO everything. Aside from that, it has Thundershock, and later Mirror Shot. Magnemite doesn't get any good STAB moves until Flash Cannon, but it can hold on with STAB Volt Switch, Thunder, and a tutored Signal Beam.
Major Battles: Magnemite steamrolls over Roxie, Burgh, Skyla, and Marlon by virtue of typing alone. It helps a lot against Drayden, but needs to watch out for coverage moves such as Earth Power.

Oshawott
Availability: Starter
Stats: Balanced stats across the board, with some emphasis in Attack and Special Attack.
Typing: Water gives it a nice variety of options, but it doesn't give Oshawott a lot of strong matchups throughout the game.
Movepool: Oshawott gets interesting movepool options, most notable being Megahorn from the move relearner (or X-Scissor from TM), Superpower from move tutor, and Ice Beam and Blizzard from TM. It also gets Swords Dance, allowing it to pull off sweeps on some foes.
Major Battles: Oshawott is one of the best options against Clay, an otherwise difficult battle. Its coverage options make it a legitimate pick for Drayden as well. In the E4, Samurott shines as a backup to almost everything, with a strong varied movepool to pick off weakened teams.

Scraggy
Availability: Early-Mid Game, Route 4, 5%
Stats: Scraggy has solid Attack and defenses. Upon evolving, its defenses overtake its Attack, meaning it remains bulky before and after evolution. It’s fairly slow though.
Typing: Dark + Fighting make a great combo, only Heracross and Toxicroak resist them, both of which are rarely seen.
Movepool: Scraggy starts off with Faint Attack and Headbutt, then gets Brick Break at level 20. It gets Payback, Hi Jump Kick, and finally Crunch right before evolving. It gets Rock Tomb by TM, and Ice Punch through tutoring.
Major Battles: With access to Dig and Rock Tomb, Scraggy can take on Elesa easily. Its Fighting attacks do well against Clay's Krokorok and Excadrill. Crunch can take out Skyla's Swoobat. With its bulk and strong attacks, Scraggy can go head-to-head to Drayden, watch out for Druddigon's Revenge. Scraggy manhandles Marlon's Jellicent and stomps both Zinzolin and Colress, while taking on any of Ghetsis's team bar Toxicroak. Scraggy has positive matchups against 75% of the Elite Four and takes on most of Iris's team.

Sigilyph
Availability: Early-Mid Game, Desert Resort, 10% (Desert)
Stats: Its stats are well distributed for in-game runs. High Special Attack and Speed and its defenses are more than enough to take hits repeatedly when required.
Typing: Psychic/Flying STAB provide plenty of neutral and super effective coverage, but they are stopped by Steel-types. 4x Fighting resistance and Ground immunity are helpful. It has 5 weaknesses but some of those are rare.
Movepool: Air Cutter and Psybeam provide early power, and Air Slash and Psychic replace these to keep it going late-game. Shadow Ball from TM is useful for coverage on Psychic-types, and Signal Beam is a more expensive alternative for both Psychic- and Dark-types. It gets walled by Steel-types for most of the game, so Heat Wave is an option late-game if you have the shards.
Major Battles: It can use its STABs to beat most Team Plasma grunts. Its typing is only advantageous against Marshall (watch out for Rock attacks), but it has enough power and Speed to at least contribute against pretty much any gym.

Growlithe
Availability: Early Game, Virbank Complex, 20% (Inside)
Stats: They’re very balanced. Its Attack and Special Attack are equally usable, and it's fairly fast too. It's also quite bulky, with good HP and average defenses.
Typing: Fire is a decent type in this game. It hits a good amount of Pokemon for super effective damage, but it's weak to Water, Ground, and Rock, all of which are very easy to take advantage of.
Movepool: Shallow. It learns nothing useful by level-up, except for STAB moves, Outrage and Crunch; Extremespeed is decent, but isn't very useful. To get its best physical STAB, Flare Blitz, you have to keep it as a Growlithe until level 45, which sucks. It can't learn Wild Charge, its best supplemental coverage, until Victory Road, at which it's pointless. Thunder Fang is available, but is a rather poor move in general.
Major Battles: It can be a good asset against Roxie, and it destroys Burgh and Colress. Other than those two, it doesn't do particularly well against any other important trainers, but it's only really useless versus Drayden and Marlon.

Trapinch
Availability: Early-Mid Game, Desert Resort, 5% (Desert)
Stats: It’s very strong, but frail and slow at the same time. But, once it gets to Flygon, all of its stats are respectable, especially with high Speed and Attack.
Typing: Ground is a solid typing, but having some common weaknesses makes it have a hard time. As Vibrava and Flygon, its secondary Dragon-type removes some of them, while it provides a great secondary STAB.
Movepool: Sadly, it can't get Earthquake during the main story unless you keep it as a Trapinch until level 55. Dig or Earth Power serve as substitutes, though, and it learns Dragon Claw by level-up. It gets nice coverage moves like Fire Blast and Rock Slide. You can also use it for Fly.
Major Battles: It does really well against Elesa. It can also do work against Skyla with Rock Slide, while Dragon Claw helps against Drayden. Its Ground-type moves will be helpful against most of Team Plasma.

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0 votes

Samurott @ Mystic Water
Ability: Torrent
- Surf - route 6
- Waterfall - victory road
- Ice Beam -gisnt chasm
- Dig -route 4

Lucario @ Leftovers
Ability: Steadfast
- Aura Sphere -lvl 51
- Shadow Claw - celestal tower
- Ice Punch - drifveil tudor
- Rock Smash - virbank complex

Espeon @ King's Rock
Ability: Synchronize
- Psychic - lvl 37
- Shadow Ball - reversal mountain
- Cut - virbank city
- Return - aspertia city

Darmanitan @ Muscle Band
Ability: Sheer Force
- Flare Blitz - lvl 33
- Earthquake - route 15
- Headbutt - lvl 20
- Hammer Arm - lvl 35

Flygon @ Dragon Fang
Ability: Levitate
- Dragon Claw - lvl 51
- Earthquake - route 15
- Fly - route 5
- Fire Punch - drifveil tudor

Galvantula @ Wide Lens
Ability: Compound Eyes
- Thunder - lacunosa city
- Signal Beam - lvl 34
- Thunder Wave - nimbasa city
- Flash - castelia city

by
0 votes

I'm going to answer with my Pokemon Black 2 team (I can say that I "cheated". I had a White 2 exclusive Pokemon on my team but you can use that Pokemon on White 2 or replace it with whatever Pokemon do you want). I have to warn you though, the Pokemon are found very early in the game so you have to grind a bit.

Samurott @ Mystic Water

-Surf
-Waterfall
-Megahorn
-Ice Beam

This guy is actually really good. I don't know why do so many people say that he is terrible. Megahorn can be learnt via Move Tutor, Ice Beam for coverage, Waterfall and Surf are needed HMs and STAB, Samurott having a really balanced Attack stats.

Arcanine @ Charcoal

-Flare Blitz
-Outrage
-Flamethrower
-Wild Charge

Flamethrower is STAB, as well as Flare Blitz but I used Flare Blitz when I was around full HP and I knew that Flamethrower won't OHKO the foe. Outrage for coverage and Wild Charge because this team does not have a Electric type (and for Water types).

Roserade @ Miracle Seed

-Energy Ball
-Venoshock
-Toxic
-Shadow Ball

Oh Lord, this thing is better than I thought. It DESTROYED the 8th Gym and helped a lot during the journey. Energy Ball is STAB, Toxic for poisoning the foe, Venoshock is STAB and it's more powerful when the foe's poisoned. Shadow Ball for coverage.

Lucario @ Razor Claw (That only item that I had for Lucario)

-Aura Sphere
-Close Combat
-Dark Pulse
-Strength

Lucario is really over used, but he is over used because he is INSANE. He really helped me for the 3rd Gym (If you want to use this team, make sure you evolve Riolu before challenging the Gym.) and during the journey. Aura Sphere (his signature move) and Close Combat are STAB, you can get Dark Pulse via Move Tutor and I chose it over Dragon Pulse because I already had enough Dragon coverage (the next Pokemon shows you why I had enough Dragon coverage)

Haxorus @ Dragon Fang

-Dragon Claw
-Swords Dance/Dragon Dance
-Slash
-Dig/Earthquake

IMO he is the best Dragon type Pokemon out of all of them (Hydreigon is pretty good too but you can't really have before E4). Haxorus destroyed the 7th Gym and Iris' Dragons. Dragon Claw is STAB, Swords Dance raises the Attack stat by 2 stages, Dragon Dance raises the Attack stat only by 1 stage but it raises the Speed stat. Dig is for Electric types. Earthquake TM is only for Post Game.

Braviary @ Leftovers

-Fly/Brave Bird
-Hone Claws
-Crush Claw
-Superpower

He is the guy that is exclusive for White 2 but I didn't care because I really wanted him so I talked to a friend and he traded his Braviary. You need to over level your Braviary to get Brave Bird so until then, Fly can be used. They are both STAB. Hone Claws boosts the Attack stat and the Accuracy. Crush Claw is STAB and Superpower coverage.

Hope this helped.

by
Aura Sphere is not Lucarios Signature
0 votes

Item: Charcoal
Emboar  sprite from Black & White
Emboar
Thunderpunch
Scald
Take Down
Brick Break
__
Item: Magnet
Eelektross  sprite from Black & White
Eelektross
Crush Claw
Discharge
Zap Cannon
Dragon Tail
__
Item: Soft Sand
Lucario  sprite from Black & White
Lucario
Metal Claw
Counter
Earthquake
Close Combat
__
Item: Miracle Seed
Leavanny  sprite from Black & White
Leavanny
Razor Leaf
Leaf Storm
Leaf Blade
X-Scissor
__
Item: Mystic Water
Swanna  sprite from Black & White
Swanna
Fly
Surf
Brave Bird
Ice Beam
__
Item: Black Glasses
Zoroark  sprite from Black & White
Zoroark
Foul Play
Night Slash
Night Daze
Cut

by
0 votes

Probably not the best, but it's what I'm using maybe.

Serperior

  • Leaf Blade
  • Cut
  • Dig
  • Frenzy Plant

Magnezone

  • Thunderbolt
  • Tri-attack
  • Flash Cannon
  • Thunder Wave

Camerupt

  • Earthquake
  • Lava Plume
  • Solar Beam
  • Strength

Swanna

  • Surf
  • Fly
  • Ice Beam
  • Roost

Scolipede

  • Poison Tail
  • Steamroller
  • Bug Bite
  • Rollout

Weavile

  • Ice Punch
  • Night Slash
  • Ice Shard
  • Pursuit
by
0 votes

My items are probs not that good but you have to recommend them soo switch em out if you like.

@Meadow Plate
Ability:Overgrow
-Leaf Blade
-Aerial Ace
-Giga Drain
-Wring Out
@Expert Belt
Ability:Flash Fire
-Flamethrower
-Thunder Fang
-Bulldoze
-Extreme Speed
@Shell Bell
Ability: Justified/Steadfast
-Aura Sphere
-Dragon Pulse
-Ice Punch
-Psychic
@Leftovers
Ability:Water Absorb
-Surf
-Shadow Ball
-Ice Beam/Blizzard
-Psychic
-Waterfall
@Muscle Band
Ability:Levitate
-Earth Power
-Dragon Claw
-Fly
-Flamethrower
@Exp Share(Mine was normally a lvl or 2 behind everyone else)
Ability:Volt Absord
-Thunderbolt
-Thunder
-Dig
-Shadow Ball

by
0 votes

Team Preview:
/
(Pre-Elite Four)


Emboar @ Shell Bell
Ability: Blaze
Recommended Nature: Brave (+Att, -Spe) / Quiet (+Sp. A, -Spe)

  • Flamethrower (Level 43) / Heat Crash (Level 31)
  • Superpower (Lentimas Move Tutor - 10 Blue Shards) / Hammer Arm (Move Reminder)
  • Wild Charge (TM93 - Victory Road)
  • Scald (TM55 - Gift from Marlon)

While I think Samurott is the best starter in-terms of in-game viability, Emboar definitely makes a close second place. His main weakness is, well, his weaknesses. He has several weaknesses to common types such as Flying and Water, however, Emboar does have arguably better match-ups against important trainers, and also destroys all of Team Plasma's Normal and Dark types. He also has good HP and Special Attack, and amazing Attack, and a pretty good movepool as well. Flamethrower and Heat Crash are STAB (I'd personally go with Flamethrower because it is more consistent), Superpower and Hammer Arm are STAB (I'd go with Superpower because it is more accurate and deals more damage, but getting 10 Blue Shards can be annoying, so Hammer Arm can work well too), Wild Charge covers his Flying and Water weaknesses and Emboar has enough HP to soak up some recoil, and Scald covers his Ground weakness.



Krookodile @ Expert Belt
Ability: Intimidate/Moxie
Recommended Nature: Adamant (+Att, -Sp. A) / Jolly (+Spe, -Sp. A)

  • Earthquake (Level 54)
  • Crunch (Level 28)
  • Rock Slide (TM80 - Mistralton Cave)
  • Aerial Ace (TM40 - Mistralton Runway) / Outrage (Level 60)

I've put Krookodile in almost all of my Unova Teams, and for good reason. There is almost nothing wrong with this Pokémon in-game. It has great stats, two amazing abilities and a phenomenal movepool. It also comes early and is useful against many important battles and it also destroys Team Plasma's Poison-types. I'm honestly shocked that not many people put it on their teams. Earthquake and Crunch are STAB, Rock Slide covers his Ice and Bug weaknesses, and Aerial Ace covers his Grass and Bug weaknesses. Outrage is also good as it helps largely with the Champion, however, it isn't guaranteed that you'll have it for the Champion. However, given that Krookodile beats half of the Elite Four, getting Outrage shouldn't be too hard.



Sigilyph @ Scope Lens
Ability: Magic Guard
Recommended Nature: Timid (+Spe, -Att)

  • Psychic (Level 44)
  • Air Slash (Level 41)
  • Shadow Ball (TM30 - Reversal Mountain Exterior)
  • Heat Wave (Humilau Move Tutor - 10 Yellow Shards) / Energy Ball (TM53 - Aspertia City, requires Surf)

After I decided the other 5 party members, I wasn't too sure who to round off the team. But then I realized that Sigilyph would round it off perfectly. It has great Speed and Special Attack, a phenomenal movepool, two pretty good abilities (I think Magic Guard is better, but Wonder Skin is still good), and helps with most battles that my team could struggle with. Psychic and Air Slash are STAB, Shadow Ball covers her Ghost weakness, Energy Ball covers her Rock weakness and Heat Wave covers her Ice weakness, but getting 10 Yellow Shards can be annoying, so you can use Energy Ball instead, however, I'd prefer Heat Wave.



Roserade @ Black Sludge
Ability: Poison Point
Recommended Nature: Timid (+Spe, -Att)

  • Petal Dance (Level 37 as Roselia) / Energy Ball (TM53 - Aspertia City, requires Surf)
  • Giga Drain (Level 25 as Roselia)
  • Venoshock (TM09 - Gift from Roxie)
  • Shadow Ball (TM30 - Reversal Mountain Exterior)

I don't really know how to introduce this Pokémon, I just knew that I wanted it on the team. It has great Special Attack, Special Defense and Speed, and a pretty decent movepool, and decent in-game match-ups, easily one of the better Grass-type options, that's about it. Petal Dance is STAB, but waiting that long for Petal Dance might not be for you, so you can use Energy Ball instead if you want (I think you should get Petal Dance though), Giga Drain is also STAB and keep her healthy, Venoshock is STAB (unfortunately, this is her best Poison STAB in the main game - she doesn't get Sludge Wave and Sludge Bomb is post-game), and Shadow Ball covers her Psychic weakness.



Aggron @ Muscle Band
Ability: Rock Head/Sturdy
Recommended Nature: Adamant (+Att, -Sp. A)

  • Iron Head (Level 25) / Heavy Slam (Level 57)
  • Rock Slide (TM80 - Mistralton Cave)
  • Ice Punch (Driftveil Move Tutor - 10 Red Shards) / Thunder Punch (Driftveil Move Tutor - 10 Red Shards)
  • Aerial Ace (TM40 - Mistralton Runway)

While this wasn't the Physical tank I wanted to have on my team (I wanted Gliscor but Krookodile was already on and I didn't want to switch him out), Aggron is definitely a beast. He has monstrous Defense and pretty good attack, however, he does have two 4x weaknesses, so you will need to be careful. Iron Head and Heavy Slam are STAB (Choose Iron Head if you want consistency, but Heavy Slam can do a lot of damage, it's just less consistent), Rock Slide is STAB, Ice Punch covers his Ground weakness and Thunder Punch covers his Water weakness (someone in the Nimbasa Pokémon Center will give you 10 Red Shards - make sure to pick those up for an elemental punch), and Aerial Ace covers his Fighting weakness. Aggron has a surprisingly diverse movepool, so you can experiment with other moves such as Payback, Shadow Claw, Dragon Tail, Bulldoze etc.



Walrein/Lapras @ Leftovers
Ability: Thick Fat (Walrein) / Shell Armor (Lapras)
Recommended Nature: Quiet (+Sp. A, -Spe)

  • Surf (HM03 - Route 6, from Cheren)
  • Ice Beam (TM13 - Giant Chasm, for Walrein / Level 32, for Lapras)
  • Bulldoze (TM78 - Gift from Clay, for Walrein) / Psychic (TM29 - Route 13, for Lapras)
  • Waterfall (HM05 - Victory Road, from N)

I really couldn't decide between these two for this team. I ended up using Lapras in my test playthrough, but I've used Walrein in the past and been very happy with him. They both come with their own merits: Walrein has higher Defense, Special Attack and Speed, comes earlier and levels up faster, whereas Lapras has higher HP, Attack and Special Defense, gets Ice Beam automatically and has an overall superior movepool. I ended up choosing Lapras because I chose these two as they both can takes hits from both sides well, which the majority of the team can't do, and given Lapras has much more HP, I decided on her, but that doesn't make Walrein a bad choice at all. Surf is STAB and gets you across water, Ice Beam is STAB and helps massively with all the late-game dragons, Bulldoze covers Walrein's Electric weakness, whereas Psychic covers Lapras' Fighting weakness, and Waterfall is also STAB and gets you up and down Waterfalls.

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Samurott @Mystic Water
Torrent

  • Surf
  • Aqua Jet
  • Mega Horn
  • Ice Beam/Blizzard

Surf HM Move. Aqua Jet Priority attack. Mega Horn & Ice Beam are for covarage (plus its great against Dragon & Flying type).

Arcanine @Leftovers
Intimidate

  • Fire Blitz
  • Outrage
  • Extremespeed
  • Thunderfang/Wild Charge

Fire Blitz & Outrage are STAB. Extremespeed for priority attack. Thunderfang/Wild Charge for covarage.

Lucario @Quick Claw
Inner Focus

  • Force Palm/Close Combat/Aura Sphere
  • Metal Claw
  • Psychic
  • Ice Punch

Force Palm or Close Combat / Aura Sphere are STAB. Metal Claw Steel Type Move and it also increase your attack. Psychic & Ice punch for covarage he's only weak to Fire,Ground,And Fighting.

Flygon
Levitate

  • Fly
  • Dragon Claw
  • Earthquake
  • Rock Slide

Fly HM Move. Dragon Claw / Outrage (but you have to make him hold a berry for the confusion) and Earthquake are STAB. Rock Slide is for his Ice weakness Coverage.

Zoroark
Illusion

  • Foul Play - Nasty Plot
  • NightSlash - NightDaze
  • Flamethrower
  • Aerial Ace

Foul Play & Night Slash are STAB but change it to Nasty Plot & Night Daze to focus Zoroark to a Special Attacker. Flamethrower & Aerial Ace is for covarage against Bugs and Fighting types his weakness.

Galvantula @Wide Lens
Compound eyes

  • Thunder
  • Bugbuzz
  • Volt Switch
  • Energy Ball

Thunder with compound eyes and Wide Lens your attack is a sure hit. Bug Buzz A great bug type Move cause hes a bug. Volt Switch is a good move to have. Energy ball for covarage against Ground types.

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Pokemon Black and White 2 Team- Serperior, Arcanine, Magnezone, Starmie, Braviary, and Krookodile

Serperior-

Moves:
Leaf Blade
Giga Drain
Toxic
Leech Seed

Yeah, I know I used Serperior in my recommendation for my BW team, but Unova has the worst starter trio of any region, so you really don't have much an option here. Do you go with the worst and one of the most hideous Fire types (not to mention a THIRD fire/fighting type that is inferior to Blaziken AND Infernape in every way) in Emboar? Or do you pick a mediocre Water type that is outclassed, especially in the sequel to BW, which is what this in game team is for. To be fair, while I view Serperior as the clearly superior starter choice in Unova, maybe Samurrott could work for you. It's a decent Pokemon. But Emboar? That abomination should never have existed. Or at least shouldn't have been the third and worst fire/fighting starter. Sorry for the long rant, but this is why Serperior is recommended for the second time. Anyways, it's moveset doesn't differ at all from what was recommended last time. Why fix what wasn't broken to begin with? Leaf Blade as the primary attack, Giga Drain and Leech Seed for recovery, while Toxic is used to whittle down foes. Big Root is the recommended item for Serperior.

Arcanine-

Moves:
Flamethrower
Outrage
Crunch
Extremespeed

Another familiar face joins our BW2 team! Arcanine is one of the greatest Pokemon ever created (having the highest stat total out of all non legendary, non psuedo legendary, and non detrimental ability Pokemon), the best dog Pokemon by a longshot. This majestic beast is man's best friend indeed. Arcanine is who I recommended as a Fire type in Crystal, and is the Fire type I recommend here. You have an excellent selection of Pokemon in this game, but I would say for Fire types, Arcanine is the cream of the crop. Flamethrower is STAB, Outrage and Crunch are coverage, and Extremespeed is a powerful priority move. That Outrage is very helpful against this game's champion...

Magnezone-

Moves:
Thunderbolt
Flash Cannon
Tri-Attack
Thunder Wave

Magnezone is a Pokemon who is a combination of my two favorite types, Steel and Electric, which in total has a whopping 12 resistances and one immunity! Pretty handy defensive type, but that's not all Magnezone is here for! It also is an incredible special attacker to boot. Thunderbolt and Flash Cannon are for STAB, Tri-Attack is coverage (unfortunately Magnezone's movepool is pretty small), and Thunder Wave is extremely useful and one of the best status moves that you can have.

Starmie-

Moves:
Surf
Ice Beam
Psychic
Recover/Confuse Ray

Starmie is a gem of a Pokemon. Awesome design, great stats, and a nifty typing. Surf is STAB, as is Psychic. Ice Beam is coverage and really really useful against the champion of this game. The last slot can be Recover to regain health, or Confuse Ray if you want to mess around with the RNG.

Braviary-

Moves:
Fly
Return
Superpower
Brave Bird

The best Flying type in existence joins our team! The amazingly patriotic Murica bird Braviary swoops in on this team. Normally Rufflet won't evolve until level 54, but BW2 (well, White 2 at least...) is awesome and you can catch an underleveled Braviary in this game. Fly and Return are STAB and hit ridiculously hard, Superpower is coverage and so far the only fighting move we have on this team. Brave Bird is a kamikaze STAB that hits like a locomotive.

Krookodile-

Moves:
Crunch
Earthquake
Stone Edge
Brick Break/Dragon Claw

The slickest Gator since King K. Rool makes his way onto this team! Krookodile's kickass Ground/Dark type has some nifty resistances and immunities and makes him super helpful against a lot of the Elite Four of this game. Crunch and Earthquake are STAB, Stone Edge is coverage that along with Earthquake will for the "EdgeQuake" combo, a combo with very good neutral coverage. Brick Break for an extra fighting type move or Dragon Claw for extra help against Champion Iris can be your final move and both are very helpful.

Unfortunately for you Black 2 players, you screwed up when picking versions, and you can't get the sheer awesomeness of the best Flying type in existence, Braviary. Does this mean you should use it's version exclusive counterpart, the worst Flying type in existence, Mandibuzz? Hell no! Instead, if you choose Black 2 instead of White 2 for some convoluted reason, here is your alternative...

Crobat-

Moves:
Fly
Sludge Bomb/Cross Poison
X-Scissor/U-Turn
Roost/Giga Drain/Heat Wave

Crobat is also a really solid Pokemon, and you won't be doubling up on types if you are playing Black 2 with the same team sans Braviary. Fly is STAB, Sludge Bomb or Cross Poison can be used for secondary STAB, X-Scissor is coverage, U-Turn is for utility and extremely good on the wickedly fast Crobat. In the final moveslot, the move tutors in this game can really come in handy. Roost to regain health, Giga Drain to regain health and do damage, or Heat Wave to do damage and potentially burn foes can be fun. Crobat has a lot of really neat options thanks to the move tutors in BW2.

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I beat the game with samurot, lucario, sigliph, flygon, zoarark, ampharous

Lucario-close combat, aura sphere, dragon pulse, bone rush
Samurot-waterfall, cut, ice beam, surf
Sigliph-psybeam, fly, psychic, sky drop
Zoarark-night slash, foul play, fury swipes, punishment
Flygon-earth power, dragon claw, and strength. Last move is pointless(I forgot what it was but I never used it)
Ampharous-power gem, volt switch, thunderbolt, and another hm (I forgot which one)

Let lucario carry the entire team. Over level him to destroy the champion with it.

Please mind the spelling.

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My white 2 team:

1. Emboar (fire-fighting)

- Flare blitz/flamethrower
- Brick break/hammer arm
- Wild charge
- Assurance

2. Magnezone (electric-steel)

- T-bolt
- Flash cannon
- Signal beam
- T-wave

3. Krookodile (dark-ground)

- Earthquake
- Crunch
- Aerial ace
- Outrage

4. Sigilyph (psychic-flying)

- Psychic
- Air slash
- Dark pulse
- Fly

5. Roserade (grass-poison)

- Giga drain/petal dance
- Venoshock/sludge bomb
- Toxic spike/toxic
- Shadow ball

6. Lapras (water-ice)

- Surf
- Ice beam
- Confuse ray
- Body slam

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Vi the [email protected] Bell
Nature: Serious
Ability: Torrent

Scald/Ice Beam
Aqua Jet/Encore

Scald is STAB of choice for a chance to burn. Surf CAN be replaced as it is stronger. Waterfall can also be used if you happened to get an attacking boosting nature but I got Serious nature so I went mixed. Ice Beam to take down the champions dragons. Aqua Jet for some much needed priority. Encore to lock opponents into Dragon Dance or other stat boosting moves. Encore can be replaced with any move you want really.
Shell Bell for some passive healing.

HomeWreckr the [email protected] Incense
Nature: Adamant
Ability: Sturdy

Stealth Rock/Shell Smash
X-Scissor/Rock Wrecker

Stealth Rock to get some chip damage and break some opponents Sturdy ability. Shell Smash paired with your own sturdy ability is bonkers. Which is also why Lax Incense is the item of choice as it may allow you a free shell smash while maintaining your sturdy. X-Scissor is STAB of choice. Rock Wrecker can be replaced with Stone Edge/Rock Slide if needed.

Beck the [email protected] Lens
Nature:Jolly
Ability: Sand Rush

Swords Dance/EQ
Rock Slide/Shadow Claw

Moveset is basic. Set up a swords dance if you need to and sweep according to type advantage. In the e4, I just went for power and didn’t set up swords dance at all.
Scope Lens for a chance for a crit. Could replace EQ with Drill Run for more of a chance.

Xerxes the [email protected] Lens
Nature: Rash
Ability: Flash Fire

Flamethrower/Rock Tomb
Toxic/Will-o-Wisp

Xerxes was my status poke essentially. His moveset is VERY raw and this is what I could muster out of him. Flamethrower hit decently hard and I never used Rock Tomb but it was there to lower speed if I needed it. Toxic and Will-o-Wisp paired with Wide Lens allowed me to status accordingly.

Grunt the [email protected] Orb
Nature:Brave
Ability:Guts

Bulk Up/Hammer Arm
Stone Edge/Facade

Toxic and Guts is the main appeal to this set. At level 57, a Brave Conkeldurr was sitting at a healthy 209 attack. STAB, plus GUTS was absolutely insanity. You’re KOing anything. Facade was there for a neutral hit when Hammer Arm was NVE. Stone Edge I never used but helped versus the Ghost e4.

El the [email protected] Berry
Ability: Synchronize
Nature: Modest

Calm Mind/Psyshock
Charge Beam/Recover

El was probably my least useful poke in the e4. The fighting e4 was strong enough physically to take me below half before I could set up. She struggled against ghost and dark and I didn’t have anything super effective versus dragon or Psychic. Having said that, She was still OK. Calm Mind to set up, Charge Beam for that off chance spA boost. Can replace charge beam with a number of moves (T-Bolt, Shadow Ball namely). Psyshock as her STAB. Can use Psychic as well. Recover is mandatory.
Sitrus Berry was my item of choice as it allowed me to get below half and set up a calm Mind, get back to above 50% and recover.

Overall this team didn’t seem to blend well. It seemed like every poke was on their own. It ended up working but, idk.
All solid pokes though!

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