PokéBase - Pokémon Q&A
5 votes
736,000 views

-Six Pokemon are required and while legendaries can be suggested, do remember that many people do not like using them because of how easy it makes the game. You might also want to keep the starter.
-Moves are required for each Pokemon.
-You should make sure to take into account that some people cannot trade, nor do they want to use cheating devices such as AR. As such, suggesting Conkeldurr is not the best idea.
-Items, EVs, and Natures are not required. *
-Please provide ample explanation.

(This was put in by Pokenubz. I (Lucario) prefer you add natures but they are not an absolute necessity. Same goes for items.)

asked by
edited by
How do I give vote?Does the admin vote only .
My group is Emboar,Sesmitoad, Leavanny, Briavary, Hydreigon, Haxorus
@pikapals Emboar is beast.
Sigilyph
Psybeam
Air Cutter
Shadow Ball
Fly
|
Lilligant
Magical Leaf
Quiver Dance
Flash
Sleep Powder
|
Eelektric
Crunch
Volt Switch
Charge Beam
Thunder Wave
|
Krokorok
Dig
Crunch
Assurance
Bulldoze
|
Throh
Bulk Up
Brick Break
Vital Throw
Revenge
|
Vanillish
Avalanche
Ice Beam
Flash Cannon
Frost Breath
I don't have a full team but this is a great pokemon to use

Ferrothorn
Nature: Impish/Careful
Item: Rocky Helmet
Moves:
Ingrain
Toxic
?
?

When entering battle, use Toxic, then Ingrain and spam STAB moves (recommend Power Whip/Iron Head)

EDIT: I just used this set up and beat a pokemon without even using a move, don't use fury swipes against a ferrothorn!

35 Answers

7 votes

SamurottScraftyArcheopsGalvantulaGothitelle/ReuniclusBeartic

The Preview of the Pokemon I will select for you. The reason their is seven is depending on your game you will either get Gothitelle or Reuniclus as your Physic Pokemon.


Samurott @
Sam
Trait: Torrent
Sassy Nature (+SDef, -Spd)
-Surf
-Megahorn
-Ice Beam
-Return
>Mixed Attacker,Semi-Wall, and Surfer. Surf is obvious plus STAB, and with Ice Beam and Megahorn are decent coverage hitting Dragon,Grass, Psychic,Dark,Flying,Ground,Rock,Fire for Super-Effective damage. Return because your starter will probably love you enough to cause major damage.

Scrafty @
Scrafty
Trait: Moxie
Jolly Nature (+Spd, -SAtk)
-Brick Break
-Crunch
-Rock Slide
-Chip Away
>Brick Break and Crunch are STAB. Rock Slide is coverage and with Chip Away you can attack anyone that boost up and ignore the boost. This guy can Sweep three members of the elite four all by himself.

Archeops @
Archeops
Trait: Defeatist
Jolly Nature (+Spd, -SAtk)
-Fly
-Rock Slide
-U-Turn
-Dragon Claw
>Your team's flyer. He has amazing attack and speed but if he gets under half his health hes pretty useless. Fly is to travel around Unova. Rock Slide is STAB. U-Turn and Dragon Claw are coverage.

Galvantula @
Galvantula
Trait: Compoundeyes
Timid Nature (+Spd, -Atk)
-Thunder
-Bug Buzz
-Energy Ball
-Thunder Wave
>A very good Pokemon. Thunder and Bug Buzz are powerful STABs and Energy Ball is coverage. The lower Accuracy of Thunder is taken care of by Compoundeyes. Thunder Wave is there to paralyze and help catch legendaries or other hard Pokemon to catch.


Now depending on your game you will either get Gothitelle or Reuniclus as your next Pokemon.

Gothitelle @
Gothitelle
Trait: Frisk
Modest Nature (+SAtk, -Atk)
-Psychic
-Shadow Ball
-Thunderbolt
-Protect/Flash
>Psychic is a powerful STAB. Shadow Ball and Thunderbolt are coverage and Protect is for filler, or you can have Flash to lower their Accuracy.

Reuniclus @
Reuniclus
Trait: Magic Guard
Modest Nature (+SAtk, -Atk)
-Psychic
-Shadow Ball
-Energy Ball
-Flash/Protect
>The Gothitelle of White Version. Pretty much the same except he has Energy Ball instead of Thunderbolt.


Beartic @
Beartic
Trait: Snow Cloak
Naive Nature (+Spd, -SDef)
-Icicle Crash
-Brine
-Rock Slide
-Grass Knot
>Another Mixed guy on your team. Icicle Crash is STAB. Brine,Grass Knot, and Rock Slide is coverage.

All the Pokemon can be caught before the 7th gym

answered by
Should'nt they be holding something?
What if on beartic i replaced brine with dive?
I use HP fighting or recover on reuniclus. HP fighting to cover that dark type weakness and to hit ice and steel types. Recover for reliable recovery to last longer.
No ground types is ok I guess.I`ll replace Flash/protect with Focus Blast to cover dark types on reuniclus because I do not want to become helpless when I encounter a dark type.Also I have changed Beartic`s moveset to: Icicle Crash, Superpower,Rock Slide,Dive
I know this is risky, but is it okay if I replace beartic with darmanitan
I don't like this answer very much. You explained how to use these Pokemon, but you didn't say why they're the better than all other Pokemon with similar types. For example, why is it better to have a water Pokemon than to use a rock Pokemon and a grass Pokemon to check fire and ground respectively? Why does the electric Pokemon need to be bug type? Why is it better to have a psychic Pokemon than to check fighting with the Archeops? Why is Beartic better than Vanilluxe?
1.Cilan
2.no counter for Lenora
3.0 counters for Burgh’s Leavanny
4.nothing against Elesa.(Who is OP by the way.)
and 5.good luck against Drayden/Iris cuz’ they runs fire and rock coverage.(No ice beam at that point.)
Sure this team can help a lot at the journey at first glance,but you also need to consider the time you got them.Archeops can’t help you against Burgh and Scrafty ain’t lending you a hand for Lenora.
for Archeops, I would rather get rid of Fly for Acrobatics w/no item and give Fly to some HM slave Pidove
4 votes

006018(or048)059093090
HM slaves:056086
I've never played BW and I might never play them in the future, but I worked very hard on this team and I thought it would be a waste of my time if I didn't share it. The whole team can be assembled before defeating Clay, and has a super effective STAB attack against every major opponent except Burgh's Dwebble. The only problem with this team is that it requires at least two HM slaves. Please note that I didn't plan for post-national Pokedex opponents.

Emboar
Ability: blaze
-tackle -> arm thrust -> hammer arm
-ember -> flame charge -> heat crash -> flare blitz
-roar
-head smash
Notable NPC battles against fire-weak Pokemon: Bianca, Burgh, Clay (again, don't use Pignite against Clay), Brycen, Bianca, Grimsley, N (I'd suggest you not use Emboar against Carracosta because it knows waterfall), Ghetsis
Notable NPC battles against fighting-weak Pokemon: Cress, Cheren, Lenora, Charles, Clay (I'd suggest you not use Pignite against Clay because his Pokemon know bulldoze), Cheren, Brycen, Bianca, Cheren, Grimsley (I'd suggest you not use Emboar against Krookodile because it knows earthquake), N, Ghetsis

As far as I know, this is the only way to get any fighting attacks before defeating Cress, who uses a Lillipup. Because of this, if you want to use fighting attacks on Lenora's Pokemon, you need to evolve Tepig as soon as possible. After you have a Pignite, you can keep it a Pignite until it learns flare blitz at level 52.

Simisage
Ability: gluttony
-vine whip -> seed bomb
-leech seed
-acrobatics
-crunch
Notable NPC battles against grass-weak Pokemon: Cheren, Cress, Cheren, Charles, Clay, Cheren, Bianca, Cheren, Shauntal, Grimsley, N, Ghetsis

You can get Pansage before the second battle against Cheren. I'd suggest you evolve it after it learns crunch, but you can evolve it anytime as long as you have a leaf stone and a move reminder to teach it seed bomb.

Krookodile
Ability: moxie
-bite -> assurance (if it suits you) -> crunch
-sand tomb -> dig -> earthquake
-mud-slap -> strength
-foul play
Notable NPC battles against dark-weak Pokemon: Skyla, Bianca, Shauntal (I'd suggest you not use Krookodile against Shauntal's Jellicent because it knows surf), Caitlin, Ghetsis
Notable NPC battles against ground-weak Pokemon: Elesa, Charles, Clay, Cheren, Shauntal, Grimsley, N (I'd suggest you not use Krookodile against N's Carracosta because it knows waterfall), Ghetsis

You can get Sandile before defeating Elesa. Unlike all other ground Pokemon in the whole game, Krookodile gets STAB for crunch, which lets it land even more super effective attacks than it already does. You should evolve your Sandile at level 43 after it learns earthquake. You can then evolve it into Krookodile at level 44.

Emolga
Ability: static
-spark -> wild charge (TM found in Victory Road)
-pursuit -> light screen
-double team -> encore
-acrobatics
Notable NPC battles against electric-weak Pokemon: Charles, Skyla, Cheren, Bianca, Cheren, Shauntal, Caitlin, N (I'd suggest you not use Emolga against N's Archeops because it knows stone edge)
Notable NPC battles against flying-weak Pokemon: Bianca, Grimsley, Marshall

Of all the electric Pokemon in Unova, Emolga comes with the best second type and an exceptionally powerful STAB attack in acrobatics. You can also teach it roost, which is very useful in things like the Battle Subway and even better ingame. If you don't want to wait until Victory Road to get a good electric attack, you can use a special set. However, this involves grinding a Woobat until it learns air slash, and then breeding it with a female Emolga, so I wouldn't recommend it.

Vanilluxe
Ability: ice body
-icy wind -> ice beam
-taunt
-acid armor -> hail
-mirror coat
Notable NPC battles against ice-weak Pokemon: Clay, Skyla, Cheren, Bianca, Drayden/Iris, Cheren, Shauntal, Grimsley, Caitlin, N (I'd suggest you not use Vanilluxe against N's Archeops because it know stone edge), Ghetsis

This is the last member and only special attacker on the whole team. Vanilluxe is faster than Beartic, has better defenses than Beartic, can be obtained earlier than Beartic, and has a much less stupid design than Beartic. You don't really need to delay its evolution, because it learns all its good moves before evolving. (unless you want mirror coat early. you'll have to delay evolution for level 44 for mirror coat)

Good HM slaves to go with this team include Basculin (cut, waterfall) and Ducklett (fly, surf). Neither can learn strength, so I suggest teaching strength to Krookodile.

If you like catching a lot of Pokemon, replace Simisage with Leavanny as soon as you can get Sewaddle.
Leavanny
Ability: cholorophyll
-bug bite -> swords dance or x-scissor
-razor leaf -> leaf blade
-grass whistle
-protect -> false swipe
Notable NPC battles against grass-weak Pokemon: Charles, Clay, Cheren, Bianca, Cheren, Shauntal, Grimsley, N, Ghetsis

This is the only Pokemon I could find that's on the Unova local Pokedex and can learn false swipe and a sleep-inducing move. Sewaddle learns all its good moves before level 20, so you can evolve it into Swadloon as soon as you want. Swadloon learns all its good moves before level 21, so you can evolve it into Leavanny whenever you want. If you manage to do it before level 37, you don't need to spend an extra heart scale teaching it leaf blade.

This answer took longer than I thought.

answered by
edited by
I use Flamethrower instead for emboar but it’s a decent team regardless
Why flamethrower when flare blitz is so much stronger?
I like how the second-most voted answer admits that its poster has no experience with BW.
2 votes

There is a Black/White in-game team for you. Obviously with all HMs.
Here is the Pokemons:

Tepig(Fire) → Pignite(Fire/Fighting)→ Emboar(Fire/Fighting)
Lv17→Lv36→
Ability: Blaze*/Heckless(Hidden)
Moveset: [Flare Blitz/Heat Crash][Wild Charge][Scald/Assurance][Hammer Arm]

Emboar will be your starter. Flare Blitz for high damage but takes recoil and gains STAB. Heat Crash is a option if you don't like recoils and gain STAB too. Wild Charge for covering Water and Flying weakness. Scald for covering Ground weakness or Assurance for covering Psychic weakness. Hammer Arm gains STAB.

Woobat(Psychic/Flying) → Swoobat(Psychic/Flying)
Level up with high friendship(220)→
Ability: Unaware*/Klutz/Simple(Hidden)
Moveset: [Fly][Psychic][Shadow Ball][U-turn]

Swoobat will be you flyer. Fly is to help travel the Unova region and gains STAB. Psychic gains STAB. Shadow Ball to coverage the Ghost weakness. U-turn is to coverage Dark weakness and to change Pokemon when you dislike the oponent.

Petilil(Grass) → Lilligant(Grass)
Sun Stone→
Ability: Chlorophyll/Own Tempo*/Leaf Guard(Hidden)
Moveset: [Giga Drain][Petal Dance][Quiver Dance][Cut]

Lilligant will be you Pokemon that will have Cut. Giga Drain is for HP recover and gains STAB. Petal Dance is a strong move but gains confusion and gains STAB. With Own Tempo will be ok this confusion. Quiver Dance to support. Cut is only HM

Sandile(Ground/Dark) → Krokorok(Ground/Dark) → Krookodile(Ground/Dark)
Lv29→Lv40→
Ability: Intimidate/Moxie*/Anger Point(Hidden)
Moveset: [Earthquake][Foul Play][Aerial Ace][Strenght]

Krookodile will be good to kill two of Elite Four(Ghost, Psychic). Earthquake and Foul Play is a strong move that gains STAB. Aerial Ace for coverage Fighting, Bug and Grass weakness and Strenght is HM.

Tirtouga(Water/Rock) → Carracosta(Water/Rock)
Lv37→
Ability: Solid Rock/Sturdy*/Swift Swim(Hidden)
Moveset: [Waterfall][Earthquake][Dive][Stone Edge]

Carracosta will be a little slave(with 2 HMs) but maybe very useful. The Sturdy(ability) is to defend 1 hit of the Grass-type move. Waterfall and Dive is HM and gains STAB. Earthquake is a very useful move and is for cover Electric weakness. Stone Edge is a strong move and gains STAB.

CubchooBeartic
Lv37→
Ability: Snow Cloak*/Swift Swim(Hidden)
Moveset: [Icicle Crash][Surf][Brick Break][Aerial Ace]

>Beartic will be the surfer. Icicle Crash gains STAB. Surf is HM and covers Fire and Rock weakness. Brick Break is break walls(Light Screen, Reflect). Aerial Ace is to cover Fighting weakness.

Place that can catch the Pokemon(the most faster place).

  • Tepig→Pignite→Emboar: Gift from Professor Juniper(in a box) in Nuvema Town. He/She comes in Lv5.
  • Woobat→Swoobat: In Wellspring Cave. He/She comes in Lv10~Lv13.
  • Petilil→Lilligant: Trade a Cottonee for Petilil in Nacrene City(Black). She comes in Lv15.
  • Sandile→Krokorok→Krookodile: In Route 4. He/She comes in Lv15~18
  • Tirtouga→Carracosta: Reviving the Cover Fossil. The Cover Fossil is obtainable in Relic Castle(receive from a backpacker). You can revive he/she in the Nacrene City GYM(just at right of the entrance of the museum)
  • Cubchoo→Beatic: Twist Mountain. He/She in Lv28~Lv31.

Where/When you can get the moves

Tepig→Pignite→Emboar
- Flare Blitz: Reaching Lv62(Emboar); Lv52(Pignite); Lv43(Tepig)/Heat Crash: Reaching Lv31(Emboar, Pignite); Lv27(Tepig).
- Hammer Arm: Relearning in the house at right of the Pokemon Center in Mistralton City(Emboar).
- Wild Charge: TM 93: Outside, very bottom of long slope(Emboar, Pignite, Tepig).
- Scald: TM 55: Near entrance on ice in Cold Storage(Emboar)/Assurance: Reaching Lv38(Emboar); Lv36(Pignite); Lv31(Tepig).

Woobat→Swoobat
- Fly: HM 02: After defeating Bianca in Driftveil City.
- Psychic: Reaching Lv41(Swoobat, Woobat) or TM 29: On a cliff in the southwestern corner in the Route 13 (requires Strength)(Swoobat, Woobat).
- Shadow Ball: TM 30: In Relic Castle B2F (after get NationalDex)(Swoobat, Woobat).
- U-turn: TM 89: Dropped by Wingull after all three Grams are returned in Route 13(Swoobat, Woobat).

Petilil→Lilligant
- Giga Drain: Reaching Lv26(Petilil).
- Petal Dance: Reaching Lv46(Lilligant)
- Quiver Dance: Reaching Lv28(Lilligant)
- Cut: HM 01: Receive from Fennel after defeating the GYM Leader in Striation City(Lilligant, Petilil)

Sandile→Krokorok→Krookodile
- Earthquake: Reaching Lv54(Krookodile); Lv48(Krokorok); Lv43(Sandile) or TM 26: in Relic Castle 1F; in the room that leads to the exit to the northwest of the desert, near the stairs.(Krookodile, Krokorok, Sandile)
- Foul Play: Reaching Lv42(Krookodile); Lv40(Krokorok); Lv37(Sandile).
- Aerial Ace: TM 40: In Mistralton City Runway(after defeating the Skyla and talking to the Youngster in the house behind the Pokemon Center)(Krookodile).
- Strength: HM 04: From a man in the building northwest of the Pokémon Center in Nimbasa City(Krookodile, Krokorok).

Tirtouga→Carracosta
- Waterfall: HM 05: At the western edge in the Route 18(Carracosta, Tirtouga)
- Earthquake: TM 26: in Relic Castle 1F; in the room that leads to the exit to the northwest of the desert, near the stairs(Carracosta, Tirtouga).
- Dive: HM 06: Receive from a girl in front of the house where Cynthia is in Undella Town(Carracosta, Tirtouga).
- Stone Edge: TM 71: In the Challenger's Cave B2F, east of Protein.

Cubchoo→Beartic
- Icicle Crash: Reaching Lv37(Beartic).
- Surf: HM 03: Gift from Alder after defeating Cheren in Twist Mountain(Beartic, Cubchoo).
- Brick Break: TM 31: Gift from an old lady in the Pokémon Center's lobby in Icirrus City(Beartic).
- Aerial Ace: TM 40: In Mistralton City Runway(after defeating the Skyla and talking to the Youngster in the house behind the Pokemon Center)(Beartic, Cubchoo).

Hope it helps you ^_^

answered by
Emboar & Lilligant are weak to Flying, Emboar & Carracosta are weak to Ground, Emboar & Krookodile are weak to Water, Swoobat & Beartic are weak to Rock, Swoobat & Carracosta are weak to Electric, Swoobat, Lilligant, & Krookodile are weak to Ice, Lilligant & Krookodile are weak to Bug, Lilligant & Beartic are weak to Fire, Krookodile, Carracosta, & Beartic are weak to Fighting, & Krookodile & Carracosta are weak to Grass
They have coverage moves too.. and why don't you do that to the other answers, then?
Great team!Going to use it after i beat the Elite Four with Serperior!
Good team!I will use it.
2 votes

This is for you people who like the water type starters.

Samurott

@Leftovers
Ability:Torrent
Nature:Brave
Moveset:
Megahorn
Ice Beam
Surf
Swords Dance

This is for the people that choose the weak osshuott. This guy is prepared for almost anything! Megahorn is a great move and,due to it's unbelevable power,makes almost everymove a one hit KO. Ice Beam is coverage and destroyes those grass types that just get in the way. Surf is STAB and let's you obviously "Walk on water".I was thinking of putting return in this forth slot,but Samurott has a better moveset that can change that to something better! Swords Dance is to up his great attack stat and to make megahorn an extreme threat.

Chandelure

@Power Belt
Ability:Flame Body
Nature:rash
Moveset:
Shadow Ball
Psychic
Flamethrower
Energy Ball

This is your guy for covering the E4 and this is also your main fire type. The power belt is for uping chandelure's defence stat so he can have a "normal"defense stat. Shadow Ball is for coverage of one of it's weaknesses, ghost types,and to beat those psychics that just get in the way,plus the STAB gives this move nice power. Psychic is to cover the fighting types in the E4,real threats like Conkeldurr or Sawk. Flamethrower is another STAB move and covers those annoying steel types that have strong defense. Without this,there would be no way to beat bulky steels with this guy. Energy Ball is for covering all the weaknesses of fire types and that's good cause there are three of them.

Druddigon

@Dragon Fang
Ability:Rough Skin
Nature:Adamant
Moveset:
Superpower
Outrage
Stealth Rock
Iorn Tail

This'll be your dragon type for the team.I choose him mostly to help Chandelure for dark types wich can be covered by Druddigon's Superpower. Outrage covers one of it's two weaknesses,dragon. I'd rather have this instead of Dragon Pulse or Draco Meteor beacause draco doesn't have enough PP and no pulse beacause of it's low power.Stealth Rock is to set up my only Hazard in this team and helps on destroying another weakness,ice types.
Iorn Tail is to cover ice types that can be a big threat to this Druddigon.I'm thinking of putting some kind of rock type in later, so it's good that this guy covers the steel advanteges. Superpower can cover dark types for chandelure. That's mostly the reason for that so enough said.

Archeops

@Hard Stone
Ability:Deafeatist
Nature:Brave
Moveset:
Earthquake
Rock Slide
Fly
Heat Wave

This is your main defensive type on your team,it's also your flyer. Earthquake can cover electric types like Zebstrika that can be a threat to archeops, plus I needed aground type move on this team somewhere! Rock Slide can cover some types that can be a challenge while versing archeops and this move gives STAB to archeops.Fly is needed to get around Unova efficantly, plus covers those grass or fighting types that you just can't beat.Plus it's STAB on Archeops.Heat Wave is purly for steel types that can be a hard guy to knock out or this could be for other types like that like ice.

Galvantula

@Razor Fang
Ability:Compoundeyes
Nature:Mild
Moveset:
Thunder
Bug Buzz
Thunder Wave
Double Team

This is your electric type on the team. It's got a pretty good moveset, with a status inflicting move and a move to annoy the heck out of your opponent. Thunder can be awesome when you need a powerhouse move to knock out your opponent when you really need it, plus 120 power with 10 PP,I'll take that any day. Bug Buzz is way better than X-Scisor beacause of it's accuracy and power, this is just like megahorn and for some reason, I thinki it always works. Thunder Wave can help on practictly everything and is very helpful when catching legendaries like Kyurem. Double Team can be very useful when you want to be a nuisance to your opponent beacause this move reapeated can annoy the heck out of your opponent.

Whimiscott

@Light Clay
Ability:Infiltraitor
Nature:Lax
Moveset:
Hurricane
Energy Ball
Light Screen
Substitute

This guy is mostly my last hope. It's also your main grass type on this team. Hurricane has great power and can knock out those fighting types that has too much power. Energy Ball is STAB and can take over as your powerhouse even though it has low power compared to petal dance or solar beam. Light Screen and substitute are for helping him last for a long time. Plus with light clay light screen last for eight turns.

Well,that's my suggestion for this Q. There will be 2 more for Serperior and one for people that don't like the starters.

answered by
edited by
2 votes

All right, this is a team who will be different between the games. In black you will get Whimsicott and in white you will get Lilligant. I'm writing down the movesets when the team is level 50(pre-elite four). So this team will be built with oshawott as your starter.

SamurottMusharnaWhimsicott OR LilligantScraftyArcheopsChandelure


Samurott
Samurott
- Surf
- X-scissor
- Aqua Jet
- Return


Musharna
Musharna
- Calm Mind
- Psychic
- Shadow Ball
- Thunder Wave


Whimsicott
Whimsicott
- Giga Drain
- Stun Spore
- Leech Seed
- Hurricane
OR
Lilligant
Lilligant
- Quiver Dance
- Petal Dance
- Giga Drain
- Sleep Powder


Scrafty
Scrafty
- Hi Jump Kick
- Brick Break
- Chrunch
- Rock Slide


Archeops
Archeops
- Fly
- Rock Slide
- U-turn
- Earthquake


Chandelure
Chandelure
- Fire Blast
- Shadow Ball
- Will-o-wisp
- Calm Mind


answered by
I'm using this team for my black playthrough. It's awesome so far. I haven't lost yet. I would recommend using this Pokemon Black/ White team.
1 vote

Let's get this team started!

Emboar

@Leftoves
Ability:Blaze
Nature:Impish
Moveset:
Hammer Arm
Flamethrower
Earthquake
Stone Edge

This guy will be your starter.I basicley focused on offence with his guy and he is weak to psychic,flying,and water types still,but who cares.Hammer Arm I prefere over Low Sweep or Focus Blast beacause of it's power and efficancy of a speedy move,also has STAB.Flamethrower I prefer over Overheat and Flare Blitz beacause Flare Blitz has a bad recoil and Overheat has low PP.Flamethrower is also STAB,like Hammer Arm.Earthquake and Stone Edge are for Fire's weaknesses,and he will also be my Rock type (exept for my Carracosta) so I can fit in a Dragon type.

Electross

@Quick Claw
Ability:Levitate
Nature:Modest
Moveset:
Thunder Wave
Dishcharge
U-Turn
Acobatics

Electross!Let's get started!This guy is also offensive beacause he has no weaknesses beacause of his levitate ability.Thunder Wave is my only status inflicting move on this and paralys is the best.Dischage I took for it's STAB and for it's high PP total.U-Turn is the only bug move on this team and helps me back out if I need a strong defencsive Pokemon.Acrobatics is just for coverage and a finisher move.

Carracosta

@Water Incence
Ability:Sturdy
Nature:Lax
Moveset:
Surf
Ice Beam
Shell Smash
Stone Edge

Carracosta is from the person at the Relic Castle.Water Insence just to improve Surf's power beacause I want it to be strong.Surf is STAB,and also has the water incence to help.
Plus you can now surf over water now.Ice Beam will be my strong ice ype move,and I don't think any more ice or water types will be on this team.Chrunch is just for coverage and my random type finisher move.Stone Edge is STAB,wich makes it have 150 power,witch is pretty strong for a defencive Pokemon.If I didn't mention this,Carracosta will be the main defencive Pokemon on this team.

Ferothorn

@Rose Insence
Ability:Iorn Barbs
Nature:Naughty
Moveset:
Power Whip
Flash Cannon
Payback
Swords Dance

Ferotthorn covers my slot for grass and steel beacause Embar covers ground with earthquake,Caracosta covers rock and ice with ice beam and stone edge.Power Whip is a strong move with 10 PP and it's STAb,making it 180 power.Flash Cannon is also STAB,and finally completes the defence(Rock,ground,Ice,and steel)group of moves,wich is useful.
Payback is strong,will probabley have 100 power beacause one of my Pokemon probabley would've fainted by now.Swords Dance is good for improving some stats that Ferothorn has that is'nt exactly strong.

Swoobat

@No item
Ability:Klutz
Nature:Quiet
Moveset:
Psychic
Fly
Shadow Ball
U-Turn

This Swoobat is mostly for the E4.Psychic is STAB and covers the fighting types in the E4,so does Fly,and also has STAB plus you need to fly all around Unova,don't you?Shadow Ball is to cover shadow ball's type,ghost,and cover one of swobats types,psychic.So,so far we have 3 members of the E4 with this guy.Let's see if this next move covers the last E4 type,dark.U-Turn does cover dark types,and if there's a Pokemon faster than my swoobat that's a dark type,I can switch out!

Haxorus

@leftovers
Ability:Mold Breaker
Nature:Impish
Moveset:
Dragon Dance
Dragon Pulse
Rock Slide
Substitute

This will be your last chance in a battle Pokemon.He has a pretty good moveset for defending haxorus' self and it's weaknesses.Dragon Dance you can use a lot during substitute for uping it's strongest stats for going first in a turn and having a finishing move.
Dragon Pulse is STAB,and,like everyone knows,beats it's main problem,other dragon types.
Rock Slide is a random type finisher move and defeats Haxorus' final weakness,ice types.
Substitute is a good chance to sweep with dragon dance and attacking chances,plus this will make haxorus really last for a while,wich you need in a final chance Pokemon.

Well,that's all folks!Commenting on things that can be improved is appreciated!:D

answered by
edited by
Pokemon do not use Potions, Revives, or other man-made Medicines in battle. Remove the Max Elixir on Swoobat, as it is pointless.
Impish > Bold if you are trying to have a defensive haxorus... Bold just Lowers its awesome attack stat
Sure,i'll change that.
What the heck who puts Dragon Pulse on a Haxorus?
dragon pulse on haxorus is the stupidist idea...
Loving this team. I am going to use it ;D
Here's a better move set for Eelectross
Thunderbolt
Wild Charge
Flamethrower
Acrobatics
1 vote

Samurott
enter image description here
- Surf
- Megahorn
- Ice Beam
- Grass Knot

Chandelure
enter image description here
- Flamethrower
- Psychic
- Shadow Ball
- Energy Ball

Excadrill
enter image description here
- Earthquake
- X- Scissor
- Shadow Claw
- Rock Slide

Mienshao
enter image description here
- High Jump Kick
- Rock Slide
- Acrobatics
- U- Turn

Archeops
enter image description here
- Stone Edge
- Acrobatics
- Fly
- Earthquake

Hydreigon
enter image description here
- Dragon Pulse
- Crunch
- Fire Blast
- Surf

answered by
This is the best team of them all.I like his team.
1 vote

This is my team in Pokemon Black

Samurott @

enter image description here

Trait: Torrent
Hasty Nature (+ Speed, - Defense)
Samurott have a really nice attack and sp. attack so I used this moves:
- Surf
- X-Scissor
- Slash/Return
- Ice Beam
__
Zebstrika @

enter image description here

Trait: Motor Drive
Hasty Nature (+ Speed, - Defense)
Zebstrika was mostly used to paralyze, since he dies very easily due to is low defense and sp. defense.
Moves:
- Wild Charge
- Flame Charge
- Stomp/Return
- Thunder Wave
__
Leavanny @

enter image description here

Trait: Swarm
Adamant Nature (+ Attack, - Sp. Attack)
Leavanny have a high attack, so if you can use Swords Dance one or two times without dying then you just need to attack and most of the times the oponnent will faint.
Moves:
- X-Scissor
- Leaf Blade
- Slash/Return
- Swords Dance
____
Zoroark @

enter image description here

Trait: Illusion
Modest Nature (+Sp. Attack, - Attack)
Zoroark is so damn powerfull, he defeated the most part of Pokemon in Elite Four easily.
Moves:
- Night Daze
- Extrasensory
- Flamethrower
- Nasty Plot

OR

Krookodile @

enter image description here

Trait: Moxie
Adamant Nature (+Attack, -Sp. Attack)
As you can only get Zoroark from event, Krookodile is the other option, being a really powerfull Pokemon too.
Moves:
- Earthquake
- Crunch
- Aerial Ace
- Dragon Claw/Stone Edge/Brick Break
__

Haxorus @

enter image description here

Trait: Mold Breaker
Adamant Nature (+Attack, -Sp. Attack)
One of my favourite Pokemon, Haxorus is SO freaking awesome, cool design and he can defeat all Pokemons easily.
Moves:
- Dragon Claw
- Slash
- Earthquake
- Dragon Dance
__

Braviary @

enter image description here

Trait: Sheer Force
Adamant Nature (+Attack, -Sp. Attack)
I was so damn lucky with this one. I was catching Rufflet, trying to catch one with Adamant nature, then a shiny one appeared and it had Adamant nature and Sheer Force what it was really awesome.
Moves:
- Crush Claw
- Fly/Brave Bird
- Hone Claws
- Rock Slide
__

Hope it helps you and good game :D

answered by
lucky, i dont have a shiny braviary, wow.
I got a shiny axew instead of a rufflet
shiny haxorus is awesome *.*
@SUiCiDE69 your right it is awesome and by the way your team  is good and already beat the elite 4 with it(with the shiny Haxorus and Krokodile because I couldn`t get a Zorua
@SUiCiDE69 braviary screams "merica! f*** yeah!" [ i said it].
1 vote

Team Preview: Serperior, Seismitoad, Scrafty, Archeops, Galvantula, Chandelure

Serperior @ Miracle Seed (Answer Snivy in Nacrene City)
Ability: Overgrow
Recommended Nature: Adamant (+Att, -Sp. A)

  • Leaf Blade
  • Aerial Ace/Return
  • Dragon Tail/Leech Seed
  • Coil

Leaf Blade gets STAB and has a high Critical Hit Ratio. Aerial Ace is for coverage however when Serperior has high happiness, return will be stronger. Dragon Tail is also for coverage and brings out a different Pokémon that the foe is using however this move has -6 priority making it go last most of the time. Leech Seed keeps Serperior from fainting and Coil buffs Serperior's Attack, Defence and Accuracy by one stage.

Choose Snivy as your Starter.


Seismitoad @ Mystic Water (Wellspring Cave BF1)/Soft Sand (Desert Resort)
Ability: Poison Touch
Recommended Nature: Neutral (Hardy, Serious, Bashful, etc.)

  • Surf
  • Earthquake
  • Poison Jab
  • Drain Punch

Surf gets STAB and can help you get good items (For some reason you don't need it for the story). Earthquake gets STAB, Poison Jab in combonation with Poison Touch means you will have a high chance of poisoning the foe and Drain Punch helps keep Seismitoad alive and also can activate Poison Touch.

Find Tympole in the Pinwheel Forest exterior, west of Nacrene City.


Scrafty @ Leftovers (Village Bridge with Dowsing Machine)
Ability: Moxie
Recommended Ability: Adamant (+Att, -Sp. A)

  • Brick Break
  • Poison Jab
  • Rock Slide/Stone Edge
  • Payback

Brick Break gets STAB and breaks through screens which can be useful and Poison Jab can poison the foe. Rock Slide is weaker but more accurate and has a flinch chance whereas Stone Edge is stronger, has a high Critical Hit ratio but has a 20% chance of missing. Payback gets STAB and deals double damage if he moves after the foe (this includes being attacked, swapping out or item usage) and Scrafty has base 55 speed (very slow).

Find Scraggy on Route 4, north of Castelia City.


Archeops @ Sharp Beak (Mistralton City)/Hard Stone (Mistralton Cave)
Ability: Defeatist
Recommended Nature: Jolly (+Spe, -Sp. A)

  • Fly
  • Dragon Claw
  • U-Turn
  • Rock Slide

Fly gets STAB and gets you around Unova, Dragon Claw is for coverage and U-Turn allows to to return when in trouble but still dealing damage. Rock Slide is better than Stone Edge on Archeops due to abilities. Defeatist with half Archeops' attach when his HP falls below half meaning you don't want miss your attack not to mention Rock Slide can flinch so he can stop attacks.

Choose Plume Fossil in the Relic Castle and resurrect Archen in Nacrene City's Museum.


Galvantula @ Magnet (Chargestone Cave)
Ability: Compound Eyes
Recommended Nature: Modest (+Sp. A, -Att)

  • Thunder
  • Bug Buzz
  • Energy Ball
  • Volt Switch

Thunder will be hitting a lot more with Compound Eyes (70% > 91%) and also gets STAB and can also paralyse. Bug Buzz break through Substitute and also gets STAB. Energy Ball is for coverage and Volt Switch gets STAB and then you swap to another Pokémon.

Find Joltik in Chargestone Cave, South of Mistralton City.


Chandelure @ Charcoal (Route 16)/Spell Tag (Celestial Tower)
Ability: Flame Body
Recommended Nature: Modest (+Sp. A, -Att)

  • Flamethrower
  • Psychic/Will-O-Wisp
  • Shadow Ball/Hex
  • Energy Ball

Flamethrower gets STAB and can burn the foe. Psychic is coverage and can lower the foe's Special Defence but Will-O-Wisp burns the foe and halves their attack in the process. Shadow Ball gets STAB and can also lower the foe's Special Defence whereas Hex deals double damage to anything with a status condition meaning anything burned by Will-O-Wisp, Flamethrower or Flame Body will take double damage from Hex and Energy Ball is fro coverage.

Find Litwick in Celestial Tower, north of Route 7 (north of Mistralton City).

answered by
1 vote

Here's a great team that will get you through the entire game and has all the HMs!

To start with, pick Oshawott as your starter.


Samurott @ Mystic Water
Ability: Torrent
-Surf
-Waterfall
-Dive
-Revenge/Ice Beam

So, not the greatest set in the world but he is helpful as a slave for all the water you have to deal with. Revenge doesn't cover any of it's weaknesses but it is the only fighting move on the team, and I wouldn't have defeated Ghetsis' Hydreigon without it. Ice beam covers grass, but we already have an ice type on the team.

Now continue onwards until you reach Route 4. The next two Pokemon come from there.


Krookodile @ Soft Sand
Ability: Moxie
-Crunch
-Earthquake
-Strength
-Outrage/Aerial Ace

Now we're talking! I chose Crunch over Foul Play because its more reliable: your opponent won't always have a huge attack stat. Strength is another HM, and need I say anything about Earthquake? Aerial Ace covers three weaknesses (Bug, Grass and Fighting) but, like Ice Beam on Samurott, we already have flying moves. Outrage, on the other hand, is the only dragon move on the team.

Now head into Relic Castle and choose the plume fossil to get:


Archeops @ Sharp Beak
Ability: Defeatist
-Fly
-Rock Slide/Stone Edge
-Earthquake
-U-Turn

The idea behind Archeops is to use his huge attack to hit as many enemies as possible before the defeatist kicks in. Fly is the fifth HM, and earthquake is coverage. As for the rock moves, Stone Edge has more power but is less accurate, which means you could miss and have your stats halved before you can even attack! Rock slide is less powerful, but is more reliable. Finally, U-Turn lets you escape when Defeatist activates.

When you get to Driftveil City, your next Pokemon is waiting in the Cold Storage.


Vanilluxe @ Icy Rock/Nevermeltice
Ability: Ice Body
-Ice Beam
-Hail
-Blizzard
-Flash Cannon

Every team needs an ice type to deal with dragons, and Vanilluxe does just that! If he's just battling wild Pokemon, Ice Beam will suffice but if he's battling a Gym Leader/Elite 4 he should use Hail, then Blizzard away. Flash Cannon is pretty good coverage.

Chargestone Cave has your fifth team member.


Galvantula @ Magnet
Ability: Compoundeyes
-Thunder
-Bug Buzz
-Cut
-(Filler Move)

Its also really useful to have a bug type and an electric type on your team - and Galvantula combines these. With compoundeyes, Thunder's accuracy is much higher than before and Bug Buzz is more soild STAB. Cut is the final HM (someone had to have it) and for a filler move I would suggest Energy Ball, which covers the rock weakness but its really up to you.

The final Pokemon is in Celestial Tower.


Chandelure @ Charcoal/Spell Tag
Ability: Flame Body
-Shadow Ball
-Flamethrower
-Energy Ball
-Psychic

Lets get right into this. Shadow Ball and Flamethrower are obvious STAB choices. Energy Ball covers three weaknesses and Psychic is coverage. Its simple.

Thats the entire team completed. Please note its for in-game purposes only! If you were using it for competitive battling you wouldn't include HMs! Thank you very much for reading.

P.S. Some of these moves are only available post-Elite 4. Its meant to be a final/E4 rematch team.

answered by
1 vote

Team Overview :

SerperiorKrookodileCrustleSwanna
ChandelureHaxorus


Serperior @ Miracle Seed
Type : Grass
Ability : Overgrow

Serperior

  • Coil
  • Leaf Blade
  • Return
  • Dragon Tail

Your starter. Helps you take on many Strong opponents. Her attack is not really that high, so Coil is there to boost her attack and Defence, as well as accuracy. Leaf Blade is physical STAB. Return is there because she is your starter and will be with you throughout the game. Dragon Tail to inflict damage and also to switch out the target if it's a strong one. Miracle Seed gives a nice boost to Leaf Blade.


Krookodile @ Blackglasses
Type : Ground / Dark
Ability : Moxie

Krookodile

  • Earthquake
  • Crunch
  • Outrage
  • Stone Edge

Krookodile helps you take on most of the elite 4. Earthquake is powerful STAB. Crunch is reliable STAB too. Outrage is powerful STAB. If you don't want to be locked into Outrage for few turns and being confused at last, Dragon Claw is also a choice. Stone Edge is powerful coverage. He will threaten Caitlin and Shauntal.


Crustle @ Expert Belt
Type : Bug / Rock
Ability : Sturdy

Crustle

  • Swords Dance
  • Stone Edge
  • X Scissor
  • Earthquake

Crustle also takes on most of the elite 4. He will threaten Grimsley and Caitlin. Stone Edge and X Scissor are powerful STABs. Earthquake is nice coverage. Swords Dance is to make Crustle's moves more deadly.


Swanna @ Sharp Beak
Type : Water / Flying
Ability : Keen Eye

Swanna

  • Fly
  • Surf
  • Brave Bird
  • Ice Beam

Teams need a surfer and flyer, so why not have both in one? She will help you take on Marshal. Fly and Surf are great STABs and needed HMs. Brave Bird surely one hit KO but a move only used for power. Ice Beam is great coverage. She serves as a very helpful Pokemon in your journey.


Chandelure @ Charcoal
Type : Fire / Ghost
Ability : Flash Fire

Chandelure

  • Inferno
  • Shadow Ball
  • Energy Ball
  • Calm Mind

Chandelure moves will surely one hit KO as long as it is a special one. Calm Mind gives a nice boost to Sp. Attack and Sp. Defence. Inferno is STAB with great power which can surely one hit KO. Shadow Ball is STAB. Energy Ball is coverage that covers most of Chandelure's weakness.


Haxorus @ Muscle Band
Type : Dragon
Ability : Mold Breaker

Haxorus

  • Brick Break
  • Earthquake
  • Outrage
  • Swords Dance

The most simple Haxorus set. Brick Break is coverage. Earthquake hits levitating Pokemon because of its ability. Outrage is powerful STAB move but leaves the user confused after a few turns. Swords dance is to give the physical moves a great boost so that it will be more powerful.


Good Luck.

answered by
edited by
1 vote

Team Preview: Samurott, Excadrill, Darmanitan, Archeops, Eelektross, Beartic
(All Pokémon, TM's and Items are accessible before the Pokémon League)


Samurott @ Mystic Water
Trait - Torrent
Recommended Nature - Hardy

  • Surf (HM - Twist Mountain)
  • Megahorn (Move Reminder)
  • Aerial Ace (TM - Mistralton City Runway)
  • Dig (TM - Route 4)

Surf gains STAB and allows you to cross bodies of water. Megahorn is a very powerful coverage move, and Aerial Ace and Dig are other coverage moves.

Choose Oshawott as your starter Pokémon.


Excadrill @ Soft Sand
Trait - Sand Force/Sand Rush
Recommended Nature - Jolly

  • Earthquake (Level 36)
  • Metal Claw (Level 15)
  • Rock Slide (Level 29)
  • Poison Jab (TM - Route 6)

Earthquake gains STAB and is very powerful, Metal Claw is it's only Steel Type move so it will have to do and Rock Slide and Poison Jab are excellent coverage attacks.

Catch a Drilbur from a dust cloud in Wellspring Cave.


Darmanitan @ Charcoal
Trait - Sheer Force
Recommended Nature - Adamant

  • Flare Blitz (Level 33)
  • Hammer Arm (Level 35)
  • Fire Punch (Level 22)
  • Bulldoze (Driftveil City - Clay Gift)

Flare Blitz gains STAB and is very powerful but the recoil is a large drawback which is why Fire Punch is there, a solid attack with no drawback, Hammer Arm is a great coverage attack and Bulldoze is for more coverage.


Archeops @ Sharp Beak
Trait - Defeatist
Recommended Nature - Jolly

  • Fly (HM - Driftveil City - From Bianca)
  • Rock Slide (Level 51)
  • U-Turn (Level 45)
  • Dragon Claw (TM - Victory Road/Level 56)

Fly gains STAB and is useful for getting around the region, Rock Slide gains STAB, U-Turn is coverage and allows Archeops to get out of battle quickly while still dealing damage and Dragon Claw is more coverage.

Choose Plume Fossil from the Backpacker in Relic Castle and resurrect it at Nacrene Museum.


Eelektross @ Magnet
Trait - Levitate
Recommended Nature - Hardy

  • Thunderbolt (Level 44 as Eelektrik)
  • Dragon Claw (TM - Victory Road)
  • Crunch (Level 39 as Eelektrik)
  • Volt Switch (TM - Nimbasa City - Elesa Gift)

Thunderbolt gains STAB, Dragon Claw and Crunch are both excellent coverage attacks and Volt Switch allows it to get out of battle quickly.

Catch a Tynamo in Chargestone Cave.


Beartic @ NeverMeltIce
Trait - Snow Cloak
Recommended Nature - Adamant

  • Icicle Crash (Level 37)
  • Superpower (Move Reminder)
  • Aerial Ace (TM - Mistralton City Runway)
  • Rock Slide (TM - Mistralton Cave)

Icicle Crash gains STAB and Superpower, Brick Break and Aerial Ace are all excellent for coverage.

Catch a Cubchoo in Twist Mountain.

answered by
1 vote

I'll write one for the Fire-Type, Emboar!


Emboar

Typing: Fire/Fighting
Ability: Blaze
Nature: Adamant
-Flare Blitz
-Hammer Arm
-Wild Charge
-Assurance

The starter for your team. Flare Biltz gives you recoil damage, but gains a poweful STAB from it. Hammer Arm is your only valuable opinion for STAB, even though it does lower your Speed by 1, you not really outspeeding everything. Wild Charge is coverage for it's Water and Flying weakness. And Assurance destroyed Psychic types and Ghost types.


Lilligant

Typing: Grass
Ability: Own Tempo
Nature: Modest
-Giga Drain
-Petal Dance
-Quiver Dance
-Sleep Powder

The Grass type of your team, the perfect counter to Emboar's weakness to Ground types. Giga Drain is STAB, which drains your opponents HP. Petal Dance is also STAB, which hits opponents hard 2-3 turns, Own Tempo prevents Lilligant from being confused. Quiver Dance is there to raise your Sp. Att, Sp. Def, and Speed, by 1. Sleep Powder is there so you can puts foes to sleep.


Krookodile

Typing: Ground/Dark
Ability: Intimidate or Moxie
Nature: Adamant
-Earthquake
-Crunch
-Thunder Fang
-Stone Edge

Krookodile would be good for the Elite 4, Ghost and Dark. Earthquake is the most powerful Ground STAB move. Crunch is STAB, which have a defense on lowering your target's Defense stat by 1. Coverage for Krookodile would be Stone Edge for Bug and Ice types. And Thunder Fang is for Water types.


Cofagrigus

Typing: Ghost
Ability: Mummy
Nature: Modest
-Hex
-Will-O-Wisp
-Psychic
-Nasty Plot

The Ghost wall of your team. Hex is your Ghost STAB, which pairs perfectly with Will-O-Wisp, a move which burns your opponents. If you target has a status ailment, Hex's base power doubles to 130, which is more powerful than Shadow Ball. Coverage for Cofagrigus would be Psychic to destroy Fighting types and Poison types. And Nasty Plot is there to boost your Sp. Att by 2 stages.


Sigilyph

Typing: Psychic/Flying
Ability: Magic Guard
Nature: Timid
-Psychic
-Air Slash/Fly
-Shadow Ball
-Charge Beam

Your team flyer for your team, obviously, the best flying type you can catch early in the game. Psychic is your Psychic STAB move, which destroys Fighting and Poison types. Air Slash or Fly is your Flying STAB move, while one being useful in-game, while the other is a special move, which Sigilyph is a special attacker. Coverage for Sigilyph is Shadow Ball, which kills Psychic and Ghost types, while Charge Beam is coverage for other Flying types and Water types, and has a 70% chance of increasing your Sp. Att by 1 stage.


Carracosta

Typing: Water/Rock
Ability: Solid Rock
Nature: Quiet
-Surf
-Stone Edge
-Ice Beam
-Focus Blast

The surfer for your team. Surf is useful in-game and gains STAB, which kills your Ground Weakness. Stone Edge is your Rock type STAB. Coverage which be Ice Beam for your Grass weakness, and Focus Blast is coverage for Steel and Dark types.


All of these team members are accessible after the 3rd gym.

answered by
1 vote


(Pre-Elite Four) (Pokémon will not have moves taught by TM's obtained after the Elite Four, or moves that a Pokemon will learn higher than level 50, unless it is really necessary)


Emboar @ Quick Claw
Ability: Blaze
Nature: Brave (+Attack -Speed)

  • Flamethrower
  • Hammer Arm
  • Wild Charge
  • Assurance

Emboar is easily the best choice for your starter as the Fire/Fighting type helps Emboar a lot in-game as a lot of important trainers have Pokémon that are weak to Fire/Fighting. Flamethrower gains STAB (Heat Crash is also an option, but it's a lot more situational that Flamethrower), Hammer Arm gains STAB (Brick Break is another option, but it lacks in power) and Wild Charge and Assurance cover Emboar's weaknesses to Water, Flying and Psychic.


Seismitoad @ Big Root
Ability: Poison Touch
Nature: Balanced (Hardy, Quirky, Bashful, Serious, Docile)

  • Surf
  • Dig
  • Poison Jab
  • Drain Punch

Seismitoad has one of the best dual typings out there: Water/Ground, meaning it has only one weakness: grass and with its good movepool is a great Pokémon to have and your team. Surf gains STAB and gets you across water, Dig is the best Ground type move it gets before the E4, but it's still a good attack. Poison Jab covers its only weakness and with Poison Touch, you'll poison the foe often and Drain Punch keeps Seismitoad healthy.


Lilligant @ Wide Lens
Ability: Own Tempo
Nature: Modest (+Special Attack -Attack)

  • Petal Dance
  • Giga Drain
  • Quiver Dance
  • Sleep Powder/Stun Spore/Teeter Dance/Leech Seed

Lilligant is a great way of finishing the starter type trio with its great moves for offence, defence and support and pretty good stats and good ability. Petal Dance is a very powerful STAB move, but Lilligant is locked into it and confuses it after 2/3 turns, Giga Drain is another STAB move, but is for recovery instead. Quiver Dance is for setting up and potential sweeps and Sleep Powder, Stun Spore and Teeter Dance are for crippling the foe and Leech Seed keeps Lilligant healthy. If you are playing Pokémon White, catch one in Pinwheel Forest and if you are playing Pokémon Black, catch a Cottonee in Pinwheel Forest and trade it for a Petilil in Nacrene City. Also make sure you evolve your Petilil between level 26-28.


Krookodile @ Shell Bell
Ability: Moxie
Nature: Adamant (+Attack -Special Attack)

  • Earthquake
  • Crunch
  • Rock Slide
  • Aerial Ace

Krookodile is a great Pokémon who has been blessed with two great abilities, a good typing and a surprisingly diverse movepool, as well as great stats. Earthquake gains STAB (It's learned at level 54, but you'll otherwise be stuck with Bulldoze and Dig), Crunch is another STAB move and Rock Slide and Aerial Ace cover its weaknesses to Ice, Bug and Grass.


Archeops @ No Item
Ability: Defeatist
Nature: Naive (+Speed -Special Defence)

  • Fly
  • Rock Slide
  • Acrobatics
  • U-Turn/Bulldoze

Archeops actually has the highest base stat total of any non legendary, mega, primal, mythical and alternate form Pokémon, but has a terrible nature to nerf it. Fly gets you around quickly and is a strong STAB move, Rock Slide is another powerful STAB move, as is Acrobatics, which is why Archeops has no item, U-Turn gets Archeops out of battle and does damage as well and Bulldoze covers Archeops' weaknesses to Rock, Steel and Electric.


Vanilluxe @ Amulet Coin
Ability: Ice Body
Nature: Modest (+Special Attack -Attack)

  • Ice Beam
  • Flash Cannon
  • Light Screen
  • Acid Armour

Vanilluxe is a great Pokémon and probably your best option for an Ice Type, it's faster, bulkier and accessable earlier than Beartic and Cryogonal isn't that good anyways. Ice Beam gains STAB, Flash Cannon is for coverage, Light Screen is a great support move that cuts the damage the team from Special Attacks in half for 5 turns and Acid Armour makes Vanilluxe much bulkier (besides, it doesn't have anything else for coverage anyways).

answered by
edited by
1 vote

Team Preview: Samurott, Gurdurr/Conkeldurr, Krookodile, Darmanitan, Archeops, Haxorus
(Pre-E4)


Samurott @ Expert Belt
Ability: Torrent

  • Surf (HM03 - Twist Mountain from Alder)
  • X-Scissor (TM81 - Route 7)
  • Dig (TM28 - Route 4)
  • Aqua Jet (Level 33)

While Samurott may not be as good as Emboar for advantages throughout the game, automatic access to Surf as well as other options for Fire and Fighting types means Samurott is still great. Surf is your main STAB move and gets you across water, X-Scissor covers his weakness to Grass (Megahorn is another option, but it is somewhat inaccurate), Dig covers his weakness to Electric and Aqua Jet is another STAB move but is mainly for finishing others off.



Gurdurr @ Eviolite/Conkeldurr @ Quick Claw
Ability: Guts

  • Hammer Arm (Level 45)
  • Rock Slide (Level 33)
  • Bulk Up (Level 29)
  • Brick Break (TM31 - Iccirus City)

While Gurdurr isn't fully evolved, with the Eviolite, it can actually take hits better than his evolution and dish out great damage with base 105 Attack, however if you do have access to trading, do evolve it into Conkeldurr. Hammer Arm is your main STAB move but has its drawbacks, so Brick Break is also included, Rock Slide covers his weakness to Flying and Bulk Up allows them to set up for sweeps.



Krookodile @ Shell Bell
Ability: Intimidate/Moxie

  • Earthquake (Level 54)
  • Crunch (Level 28)
  • Rock Slide (TM80 - Mistralton Cave)
  • Aerial Ace (TM40 - Mistralton City Runway)

Krookodile is a great Pokémon with two great abilities, an amazing in-game typing and great moves to help cover many different types. Earthquake is your Ground STAB move (if you don't get EQ, you'll be stuck with Dig and Bulldoze), Crucnh is your Dark STAB move, Rock Slide covers his weaknesses to Ice and Bug and Aerial Ace cover his weaknesses to Bug, Grass and Fighting.



Darmanitan @ Amulet Coin
Ability: Sheer Force

  • Flare Blitz (Level 33)
  • Fire Punch (Level 22)
  • Superpower (Level 47)
  • Thrash (Level 27)

Darmanitan is probably your best option for a Fire type in BW other than Emboar as he has a great ability in Sheer Force, great moves to go with it and great stats for attacking. Flare Blitz deals huge damage but also does a lot back to Darmanitan so Fire Punch is also provided, Superpower covers his weakness to Rock and Thrash is for filler.



Archeops @ No Item/Wide Lens
Ability: Defeatist

  • Fly (HM02 - Driftveil City from Bianca)
  • Rock Slide (TM80 - Mistralton Cave)
  • Dig (TM28 - Route 4)
  • Acrobatics (Level 28)/U-Turn (Level 45)

Archeops is a great Pokémon learning Acrobatics shortly after being obtained, having amazing offensive stats and great moves to cover his weaknesses, however, he does have quite a bad ability, but that's because he'd be OP otherwise. Fly is your main Flying STAB move (unless you run Acrobatics) and gets you around quickly, Rock Slide is your Rock STAB move, Dig covers his weaknesses to Electric, Steel and Rock and normally you'd have to be weary of EQ's with Dig, but since he's Flying, foes won't think to use EQ, Acrobatics is your main Flying STAB move if you run it (if you do run Acrobatics make sure you have no item on him) and U-Turn gets him out of he's in a pinch.



Haxorus @ Rocky Helmet
Ability: Mold Breaker

  • Dragon Claw (Level 28)
  • Dragon Dance (Level 32)
  • Rock Slide (TM80 - Mistralton Cave)
  • False Swipe (Level 24)

Haxorus is one of the coolest designs for a Pokémon out with axes on his face and they are also luckily amazing in battle, despite spending quite a while as Axew and Fraxure. Dragon Claw is your main STAB move, Dragon Dance helps set up for potential sweeps, Rock Slide covers his weakness to Ice and his last move slot can really be anything, so I have him False Swipe to help out more with catching hard-to-catch Pokémon.

A lot of the choices I made were influenced by this site here, so check them out: http://www.smogon.com/ingame/misc/bw_ingametiers.

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Here is my favorite Pokemon Black team.

Serperior @ Miracle Seed
Overgrow
Adamant (+Atk, -SpA)

Coil
Leech Seed
Leaf Blade
Return

This is an amazing set for Serpy. Coil is the crux of it as he can soak most hits but who can resist choosing a move that ups Atk,Def, and accuracy in one go? Leech Seed is a must with Coil. Leaf Blade is STAB and good power. Return is going ot have a high power so it is definetly worth it. Miracle seed can be obtained by Castelia City. Some people wonder why Serpy. I personally have chosen it in B and B2 because of its major advantage above the others, that is its speeding bulk. And I remember that Chili, Lenora, Elesa, and Clay fell to its amazing defenses teamed with speed unmatched by most ingame trainers.

(Note: Simipour will only be needed to shortly help beat Chili then can be discarded)
The next Pokemon you get will be from Route 4.

Crustle
Sturdy
Adamant

X-Scissor
Earthquake
Shell Smash
Stone Edge

He is a great Pokemon for beating Burgh to death. Any Rock type move he knows(even as a Dwebble) will just destroy the Gym. And he can even be used right up through the E4. So X-scissor is for STAB and great power. Earthquake is for more coverage and who would not add earthquake anyways. Shell Smash is for later ingame when you will be in need of a great sweeper. And his defenses+sturdy do not mind it anyways. Ston Edge... Duh.

Archeops
Defeatist
Adamant

Stone Edge
Earthquake
U-Turn
Acrobatics

He is the powerhouse of early ingame. He has Stone Edge as STAB. Earthquake finished the EdgeQake set. U-turn for coverage and quick getaways. Acrobatics is very useful ingame. Because of the lack of items, he will usually have that at 110 BP letting him rip stuff apart. Although many prefer Carracosta over Archeops, the nice little niche Archeops has is the ability to be a special sweeper. So if you get a modest nature, don't worry, you cna just make a mixed set.

(Note: no one has to worry about 3 physical attakers ingame because they will destroy anything in there path nontheless.)

After destroying Clay with Serpy get his nice guy.

Galvantula
Compoundeyes
Timid

Thunder
Bug Buzz
Energy Ball
Volt Switch

Thuner+Compundeyes=91% hit rate=DESTROY. Yup that is it. My fav bug. Thunder is STAB. Volt Switch is STAb and allows to you switch in Archeops when you enticipate a ground type move. Energy Ball is for killing Rock or Ground Types.

You will continue to kill Skyla with Galvantula and then get your next Pokemon.

Vanilluxe
Ice Body
Modest

Ice Beam
Toxic
Flash Cannon
HP Ground

Most will choose beartic over Vanilluxe. Why my choice? His 79 base Speed. The fastest Unova ice types, he is unstopable in the 8th gym and just rips it apart. Ice Beam is STAB. Toxic is very useful when fighting types that resit you but cannot KO you. Flash Cannon for coverage. HP ground to cover 3/4 of its weaknesses.

Last one [hard to find FYI] :

Hydreigon
Levitate
Naive

Crunch
Dragon Pulse
Charge Beam/Surf
Fire Blast

Da BAWS is here! Crunch for STAB and is viable because of this mix set. Dragon Pulse is STAb and hits like a tank. Charge beam can be chosen over Surf because it can quickly becaome more powerful, but sometimes the aditional coverage Surf adds is more than just power. Fire Blast is BAWS on this set. With Fireblast and Dragon Pulse, NOTHING resists him!

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Sorry that I don't have pics, but here is one of my favs:

Serperior Overgrow Choice Scarf/Choice Specs

Leaf Storm
Coil
Dragon Tail
Hidden Power Ice/Fire

Scrafty Moxie Life Orb

Hi Jump Kick
Dragon Dance(Egg Move)
Rock Slide
Crunch

Carracosta Solid Rock/Sturdy Leftovers

Waterfall
Aqua Jest
Stone Edge
Crunch

Galvantula Compoundeyes Choice Scarf

Thunder
Bug Buzz
Hidden Power Ice/Ground
Volt Switch

Chandulure Flash Fire Expert Belt

Overheat
Shadow Ball
Energy Ball
Pain Split

Hydreigon Levitate Life Orb

Draco Meteor
Fire Blast
Earthquake
Dark Pulse(Egg Move)

Well there you go. Hope it helps!

answered by
Surf and fly?
you get and evolve hydriegon too late and as the guy upstairs said,surf and fly.
0 votes

serpeirior with big root

focus on speed

moves,
leach seed,
giga drain, leaf blade
solar beam

send volcorona right before serpierior and use sunny day to make solarbeam attack in one turn if serpierior needs to heal use giga drain cause it heals more health with big root leaf blade is a reliable move and leach seed is a useful status move

volcarona with heat rock

focus on sp attack

moves
bug buzz ,heat wave, quiver dance,
sunny day

when sending out volcarona keep in mind serpierior would be most efective to come out right after its exspected to be slower than the opponent use quiver dance to help defend power up moves a make its self faster bug buz is realiable a heat wave is useful in double and triple battles sunny to increase move power and to set a stage for serpierior heat rock increases the duration of sunny day volcorone will most likly be your last caught Pokemon

jellicent with left overs
ability cursed boby

focus on def

moves
surf,recover, toxic,hex

jelicent has a rather high sp def to withstand sp attacks but lower defence but with cursed body it can disable pysical attacks it will be tough to faint it at the beggining of the battle use toxic or willo wisp wiilo wisp also lowers attack but has low acc recover to heal its self and hex to do extra damage with cause of the status condition surf is reliable and useful leftovers to slowly heal

unfeazent razor claw
ability super luck

focus on defences

moves
roost, razor wind, air cutter, fly

super luck and razor claw increas criticle hit ratio if you use moves with high criticle hit ratio
you have a fifty percent chance to land a criticle hit roost to heal fly to fly to places

gigalith with normal gem
ability sturdy

focus on attack

moves explosion, stealth rock, rock slide, streangth

use rock slide untill its close to to fainting then use explosion with the normal gem its almost sure to to faint the oponent steath rock can be useful if you next send out haxorus because dragon tail switches out the opponent

haxorus with life orb
ability mold breaker

focus on speed

moves
dragon claw, outrage, earthquak,false swipe

haxorus has very high attack if you focus on speed it can out speed most opponents and launch an attack most likly to feint an opponent earthquak for type coverage and false swipe to catch Pokemon

feel free to edit the Pokemons moves if you prefer them that way you may need to forget some of jellicents moves to teach dive and waterfall for a bit anyway I hope this helps

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0 votes

Sorry, no pics.

My teams I try to have as well rounded as possible. I always have Fire, Water, Grass, Flying, Electric, and Ground or Rock. These types I always need because I love type advantages. But, I figured, the more types the better! So I went with these Pokemon.

Chandelure
Fire and Ghost Types
Ability Flash Fire (Ups fire type moves when hit with a fire type move)
Moves: Flame Burst, Fire Blast, Fire Spin, and Shadow Ball.
I prefer Chandelure because it cannot be hit by Normal type moves. It is super- effective against Dark, Psychic, and Fighting types, which are three of the Elite Four types.

Litwick - Lv.42 - Lampent - Dusk Stone - Chandelure

Swanna
Water and Flying Types
Ability Big Pecks (Defense cannot be lowered)
Moves: Surf, Ice Beam, Hurricane, and Fly
Swanna covers two of my necessary types: Water and Flying. The problem is, Swanna is TWICE as susceptible to Electric attacks than if it were JUST Water or JUST Flying. And, Swanna is no longer nearly uneffected by Grass moves. But, Swanna allows me to train my Water and Flying types in one Pokemon and also allows me to have other Pokemon in my party.

Ducklett - Lv.35 - Swanna

Lilligant
Grass Type
Ability Chlorophyll (Boosts Speed in sunlight)
Moves: Sunny Day, Petal Dance, Synthesis, and Energy Ball
Lilligant is a very good Pokemon for your Grass type. It is a perfect balance of Defense and Offense. It has helped me through many a pinch, and can definitely be a great Pokemon in the hands of a skilled trainer.

Petilil - Sun Stone - Lilligant

Klinklang
Steel Type
Ability Plus (Boosts Sp. Attack when fighting with Plus or Minus)
Moves: Zap Cannon, Flash Cannon, Thunder, Shift Gear
Klinklang is a powerful Pokemon. It comes in handy when Fighting the Ice Type Gym Leader Brycen with its Steel moves. Most people do not want to take the time to train the very weak Klink, but big thing come in little packages.

Klink - Lv.38 - Klang - Lv.49 - Klinklang

Haxorus
Dragon Type
Ability Rivalry (Attack is increased by 25%if foe is of the same gender)
Moves: Dragon Pulse, Dragon Dance, Guillotine, Dragon Claw
Haxorus is an incredibly strong Pokemon. Only two types are super effective against it: Ice and Dragon. Not advisable against Brycen but encouraged against Drayden or Iris. Haxorus is one of very few Pokemon that can learn Guillotine, a One-Hit KO move.

Axew - Lv.38 - Fraxure - Lv.48 - Haxorus

Krookodile
Ground and Dark Types
Ability Moxie (Raises Attack after an enemy faints)
Moves: Foul Play, Embargo, Dig, Focus Blast
Krookodile is very crafty. Like all Dark Pokemon, it uses the enemies' power against it. This Pokemon comes in handy against Elesa, the Electric Type Gym Leader. Krookodile has good HP and good moves.

Sandile - Lv.29 - Krokorok - Lv.40 - Krookodile

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0 votes

enter image description here
Serperior: Overgrow

Move #1 Coil/Cut
Move #2 Leaf Blade
Move #3 Dragon Tail/Cut
Move #4 Giga Drain

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Swoobat: Unaware

Move #1 Psychic
Move #2 U-Turn
Move #3 Shadow Ball
Move #4 Fly

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Simipour: Gluttony

Move #1 Waterfall
Move #2 Ice Beam/Blizzard
Move #3 Dig
Move #4 Surf

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Scrafty: Shed Skin

Move #1 Bulk Up/Strength
Move #2 Low Sweep
Move #3 Crunch
Move #4 Stone Edge/Rock Slide

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Eelektross: Levitate

Move #1 Crush Claw
Move #2 Thunderbolt
Move #3 Flamethrower
Move #4 Dragon Claw

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Garbodor: Stench

Move #1 Toxic
Move #2 Stockpile
Move #3 Body Slam
Move #4 Psychic

answered by
lol first four pokémon all start with s