Meta-PokéBase Q&A
11 votes

Decided to make a new thread myself for this so I can get the responses via email. Here you can report any minor errors with the main site instead of starting a lot of new questions. Things you can report here include:

  • Spelling/grammar errors.
  • Incorrect data (e.g. Pokemon with the wrong abilities listed, moves with the wrong power/type and so on).
  • Missing pictures (sprites, icons and artwork).

As I fix the errors, the answers will be hidden. Try and keep comments to a minimum to avoid clogging up the page, stick to important things like additions/corrections to the corrections. Remember, small corrections only!

Please, post corrections as ANSWERS, not comments. Thanks :)

reshown by

28 Answers

3 votes

Please stop me if this is just me misunderstanding the format of the egg-move section, but in Onix's egg-moves, it says that Bronzor, Bronzong, Golurk, and Dhelmise can pass on Heavy Slam to Onix. This is impossible, as said Pokemon are genderless and can only breed with Ditto.

There are also a few all-female parents listed in egg group pages, like Murkrow punishment.
Aren’t there some Pokémon that are in certain egg groups but can’t breed? Like Metagross being in the mineral group?
Technically Metagross can breed with Ditto. The problem here is that Pokemon can pass down egg moves only if they can be male, and they can breed with females from other evolution families.
2 votes

I have decided to post all minor errors that I found in one post.

In Emerald, the TM11 sunny day, TM19 giga drain, and TM31 brick break can be obtained at Trainer Hill.

The page about defiant should probably specify that the physical attack goes up 2 stages.

Competitive activates when the ability user's stat is lowered, not when it's targeted by a move. So it doesn't activate for missed moves but does activate for things that aren't moves, like intimidate.

edited by
Spook, according to Bulbapedia, "Although Contest conditions are a hidden stat in Pokémon FireRed and LeafGreen, Pokémon HeartGold and SoulSilver, Pokémon Black and White, Pokémon Black 2 and White 2, and Pokémon X and Y, a Feebas that has maximum Beauty will still evolve in these games. The Prism Scale, introduced in Generation V, was created due to the fact that there is no legitimate way to raise the Beauty of a Feebas created in the Generation V games, whereas with FireRed and LeafGreen, a trade to Ruby, Sapphire, or Emerald was all that was required, and a haircut or grooming by Daisy Oak or the Haircut brothers is all that is required in HeartGold and SoulSilver." Get your facts straight. Bulbapedia is correct BY DEFINITION.
Fixed all the rest of these now, thanks for reporting!
You didn't fix the serene grace error. Also, I added a new one.
Serene Grace doesn’t affect the items in gen 3-4 as far as I’m aware. Do you have a source that says otherwise?
It's only after Generation 4. Nevermind.
2 votes

On the EV page, it says that if an EV-reducing berry is used on a Pokémon with over 100 EVs in the corresponding stat, it will drop the EVs down to 100, and then reduce 10 EVs per berry from there. However, this in only true in Generation 4; in Emerald and Generation 5 onward, they always reduce the corresponding stat by 10.

edited by
I've fixed the Photon Geyser link (and removed it from your answer).
2 votes

Starting in Gen V, Baton Pass no longer passes the effect of trapping moves such as Mean Look.

Baton Pass, Volt Switch, and U-turn are not blocked by trapping effects (this is not mentioned in their current descriptions).

edited by
Thanks, I've just updated the details for the various protect moves. (I've removed those parts from your answer as I've not yet fixed the others.)
2 votes

The page with unavailable Pokemon in Pokemon shuffle says that Sandygast is not available even though I have it. I think I got it through the safari so that’s why. It adds new Pokemon every week. And I think that’s why it wasn’t updated. And also deoxys formers appear in expert stages and alola marowak was there once too.

Yes the Shuffle page has not been updated in a long while as I stopped playing. I'll get around to updating it some time!
2 votes

I have been going through every move in Pokemon recently, and I have found a confusing conflict of information between this site and all others.

According to your site, After You has the following effect:

After You forces the target to attack first in the next turn. It can be targeted at opponents or team-mates.

However, this conflicts with all other sites, where they say a variant of the following (example from Bulbapedia):

The target will move next on the current turn, ignoring priority

Your version seems to imply that After You affects the targeted Pokemon by making it move first next round, rather than immediately after the user of After You. Having not used the move, I cannot say that your version is incorrect, but I suspect that every other site having the same wording means that their version is correct.

If it 's true that all other site's versions are correct, I would suggest altering the wording of the effect to avoid confusion, maybe to something like this:

After You forces the target to attack next in the current turn. It can be targeted at opponents or teammates.

Other post was getting too long, so I'll post some minor corrections below:

Flower Shield's move target claims to target only an adjacent pokemon, but Flower shield affects all Pokemon on the field, including the user

I think that Flying Press is supposed to be able to hit Pokemon on the opposite side in a Triple battle, but other sites are inconsistent at reporting this, so I only have Bulbapedia (and I think Serebi, but their site is hard to read) as a source. Could someone confirm/refute this one?

Focus Energy's Effect is not clear as to its effect, and is inconsistent with other effects on the site. It should be reworded as "Increases user's critical hit ratio by two stages". Also, page should note that this was increased from +1 in Gen 2, as well as noting that in Gen 1, Focus energy was supposed to be x4, but was instead divide by 4.

Foresight's Effect claims that Ghost-types can now hit Normal types, but all other sites seem to say that's not the case. Also, some sites claim that Foresight's effect doesn't end until the target is swapped out, but I cannot confirm this. Can someone also confirm/refute this one?

Gear Up's Effect is copy/paste of its move description, and is inconsistent with the rest of the site. A way to word this to match the rst of the site would be as follows: "The user targets all allies, including itself, with the Plus or Minus Ability, and raises their Attack and Sp Atk by one stage each."

Geomancy incorrectly claims the move targets a single adjacent ally, instead of the user

edited by
2 votes

Now up to Aromatic Mist in my search through every move. This is the current text on this site:

Aromatic Mist raises the Special Defense of the user and its teammates by one stage

According to most sites (though some are hard to parse):

Aromatic Mist raises the Special Defense stat of a target ally Pokémon by one stage.

This seems to be corroborated by the flavor text, though I once again haven't used this move. Strangely, this site also claims the move to be able to target adjacent foes, which seems strange given the flavor text and effect of the move.

In order to limit posts, I'll post additional small corrections below:

Aurora Veil does not say in its Effect information that it requires hail to use

Disable says that the move lasts for 1-8 turns, but Disable has never had this range. It's been (according to Bulbapedia):
- 0-6 in Gen 1
- 2-8 in Gen 2
- 2-5 in Gen 3
- 4-7 in Gen 4
- 4 from Gen 5 onward
This page also ignores that in Gen 1, the disabled move was chosen at random from the Pokemon's movepool.

Fairy Lock's move target is listed as "single Adjacent Pokemon", but should be "Affects all Pokemon including user"

Fire Lash's Effect is actually a copy/paste of the move's description, and does not match the normal wording of the site. I would suggest altering it to the following:
- The user deals damage and lowers the target’s Defense stat by 1 stage.

Fissure's Effect claims that the move is "more likely to hit a foe of a lower level than the user", and "Fissure will fail against a target Pokémon at least 30 levels above the user". This is incorrect, as Fissure and all OHKO moves automatically fail if the foe is higher level than the user.
I can confirm this issue occurs on Guilotine, Horn Drill, and Sheer Cold, so this does seem to be an issue with all OHKO moves for now

Floral Healing's Effect is not clear concerning the effects of grassy terrain. Instead of saying "It restores more HP when the terrain is grass.", it would be better to read "When the terrain is grass, the HP restored is increased to 2/3 its max HP."

Happy Hour's Move target incorrectly claims the move hits an adjacent pokemon, rather than the User + all allies

edited by
2 votes

Third Post for move changes. Other 2 posts are getting long:

Guard Swap's Effect says "User and opponent swap Defense and Special Defense." This is a bit misleading, as it seems to imply they swap their actual stat score, rather than swapping the stat stages

Heal Block says it can target All Foes, rather than All Adjacent Foes. That said, with only 2 other sites saying otherwise, I'd check in-game before making this change.

Helping Hand's Effect simply says it "boosts the power of the partner's move" without explaining what that means. A more informative explanation would be that it "increases the power of the partner's move by 50%"

On the "All Moves" page , Hidden Power's Effect says that the move's power is dependent on the Pokemon's IVs, which hasn't been the case since Gen 6.

High Horsepower's Effect is just copy/pasted from its move description, and is inconsistent with other moves on the site (and isn't even an effect). A more consistent Effect would be "The user deals damage and has no secondary effect"

Ice Hammer's Effect is just copy/pasted from its move description, and is inconsistent with other moves on the site. A more consistent Effect would be "The user deals damage and lowers the user's Speed stat by 1 stage"

Instruct's Effect is misleading, as it claims to only work on teammates. In reality, Instruct can be used on enemies as well as teammates

On the "All Moves" page , Iron Tail's Effect claims to have a 10% chance to succeed, but this is contradicted on the move's individual page, where the Effect claims to have a 30% chance to succeed

King's Shield claims to target a single adjacent pokemon, which is incorrect. It should target the user

Leafage's Effect is effectively a copy/paste of its description, and is inconsistent with other moves on the site. A more consistent Effect would be "The user deals damage and has no secondary effect"

Liquidation's Effect is just copy/pasted from its move description, and is inconsistent with other moves on the site, as well as not including information on the percent chance of the effect. A more consistent Effect would be "The user deals damage and has a 20% chance to lower the target's Defense stat by 1 stage"

Lunge's Effect is just copy/pasted from its move description, and is inconsistent with other moves on the site. A more consistent Effect would be "The user deals damage and lowers the target's Attack stat by 1 stage"

edited by
Hey just wanted to say thanks for all these posts. I'll try and get them updated when I can.
2 votes

Hello! I'm back to going though all the moves (on M now). Due to the length of postings, this is now the 4th post

Magnetic Flux is in dire need to be revised.

Firstly, the Move Target claims to affect 1 adjacent Pokemon, but looking at both Bulbapedia and Smodon shows the move affects All Allies, including User, which makes more sense given the effect

Secondly, the Effect fails to note by how much Defense and Special Defense is raised. A simple correction for this would be:

Magnetic Flux raises the Defense and Special Defense of all ally Pokémon with the Plus or Minus abilities by one stage, including the user.

Additional minor corrections:

Mat Block's Move Target claims to be on a single adjacent Pokemon, but this is conttradicted by other sites, as well as the move's description. The move should actually affect User and all Allies

Memento's Effect is a bit poorly worded, and not up to the same standard as other Effects. A clearer description would be "The user of this move faints, lowering the Attack and Special Attack of the target by 2 stages as it does so". Note: this is sort of similar to another post from 4 years ago, where you said you'd expand this move's Effect, so I guess this is also a reminder.

Mist's Effect is a bit poorly worded, and not up to the same standard as other Effects. A clearer description would be "The user and its allies are protected from stat reduction for 5 turns".
In addition, the Effect on the moves page should be changed to "User and its allies' stats cannot be changed for 5 turns."

Pay Day's Effect is very sparse and does not convey the effect of the move, simply saying "A small amount of money is gained after the battle resolves." This Effect should be altered to something like this "The user deals damage, and coins fall to the ground equaling the level of the user at the end of the battle. These coins will be collected by the trainer at the battle's conclusion, assuming they win. This effect can be repeated multiple times, and the effects will stack. In addition, notes should be added about the effects of items/abilities that multiply the effects of Pay Day (like Amulet Coin)

Pollen Puff's Effect is a copy of its description and does not give great details on the effect toward an ally. An improved Effect would read as such "Pollen Puff's effect depends on which Pokemon is targeted. If it targets a foe, the user deals damage and has no secondary effect. If it targets an ally, the user heals the target for up to 505 of its max HP"

Psychic Terrain's Effect mentions that it boosts Psychic type moves, but does not mention by how much (50%)

Moonlight's and Morning Sun's, and Synthesis' Effects are very sparse on information and definitely need updating. Both moves Effects should be changed to something akin to the following (they have the same effect)

The user recovers HP based on the weather.
If the weather is Harsh Sunlight, the user regains 2/3 of its max HP
If the weather is Clear/No Weather, the user regains 1/2 its max HP
If the weather is any other weather, the user regains 1/4 its max HP

Note: This correction is similar to another made 4 years ago.

edited by
2 votes

Post number 5 here, due to the length of posts

Power Trip's Effect is copy/pasted from its description, and does not match the quality of other effects. An improved Effect goes as follows:

"Power Trip deals varying damage based on the user's stat increases. It starts at base power 20 and increases by 20 for each net stat boost the user has received, including Evasion and Accuracy. In other words the power is:

20 × NumIncreases + 20

For example, if the Pokémon used Dragon Dance and Double Team once each, that is a total of 3 stat increases (+1 Attack, +1 Speed, +1 Evasion) and Power Trip's base power will be 20 × 3 + 20 = 80.

The maximum it could reach (although impractical) if all stats are fully boosted is 20 × 6 × 7 + 20 = a massive 860 base power. (This does not include other boosts - here the Pokémon would have a +6 Special Attack boost meaning a 4× multiplier, plus STAB for most of the Pokémon that can learn Power Trip.)

(Copied from Stored Power, as the attacks work the same)

Additional minor corrections below:

Present's Effect is very vague, and does not properly convey the move's effect, nor matches the quality of the other descriptions on the site. A better wording would be "Upon using Present, one of 4 outcomes occurs, according to the following chart:
Row 1. 40% | Deals damage with base 40 power
Row 2. 30% | Deals damage with base 80 power
Row 3. 10% | Deals damage with base 120 power
Row 4. 20% | Heals target of 1/4 max HP

Prismatic Laser's Effect is a copy/paste of its description and does not match the quality of other descriptions on the site. An improved description would be "Prismatic Laser does damage, but the user must recharge on the next turn. (Enter) If the attack misses, the move is blocked by immunity due to Protect or Detect, or the move fails to damage due to type immunity, the recharge turn will not occur."

Psychic Fangs' Effect is copy/pasted from its description, and does not match the quality of other effects on the site. An improved effect would be something like "The user deals damage and clears the target of Light Screen, Reflect, or Aurora Veil. These effects are cleared prior to damage calculations. (Enter) If the move misses, the effects of Light Screen, Reflect, or Aurora Veil be not be removed

Psycho Shift's Effect is a bit sparse, and should probably be expanded to something like "The target gains the user's status condition, then the user is cured of that condition." Other sites also mention the move only affecting non-volatile status moves, and the move failing if the target already has a non-volatile status move, but I've not used the move personally, and couldn't find enough sources to confirm this. Will need to be investigated further.

Purify's Effect is a copy/paste of its description and does not match the quality of other Effects on the site. An improved wording would be something like "The target is cured of its status effect, and the user regains up to 1/2 its max HP. The move fails if the target does not have a status effect." Similar to Psycho Shift, other sources say this must be a non-volatile status condition, but additional research is needed for that.

Relic Song's Effect is worded strangely compared to other Effects. To better match other moves, I would suggest rewording it to "The user deals damage, and has a 10% chance to put the target to sleep"

edited by
2 votes

Up to Post 6 here (and on to letter R)

Spectral Thief's Effect is copy/paste from its description and does not match the quality of other Effects. A better wording would be

"Spectral thief steals the target's stat boosts, then deals damage. if the move misses, no stats boosts are taken."

Other sites mention that stat boosts taken are taken only up to +6 (for example, If Marshadow has +1 Attack, and Charizard has +6 Attack, Spectral Thief will result in Marshadow taking +5, leaving itself with +6, and Charizard with a +1), but I could not corroborate this. Also, notes on the effects of abilities such as Simple and Contrary should be added (since Abilities aren't my specialty, I'll leave that to someone else).

Additional minor corrections:

Revenge's Effect is very simple and does not match the quality of the other effects on the site. A better wording would be "If the target has already hit the user this turn, the power of Revenge doubles"

Rototiller's Move Target incorrectly claims the move only targets a single adjacent pokemon, even though the Effect says it targets all grass-type Pokemon on the field

Shadow Bone's Effect is a copy/paste of its description and does not match other Effects. A better wording would be "The user deals damage and has a 20% chance to lower the target's Defense by 1 stage"

Shell Trap's Effect is almost copy/pasted from the description and does not well convey the move's Effect, A better Wording would be as such: "Shell trap sets a trap before any target moves, and the user is set with a -3 priority. If a target hits the user with a Physical attack before the user moves, the target is dealt damage. (Enter) if no target hits the user before its turn, the move fails.

Shore Up's Effect is a copy/paste of its description, and does not match the quality of other Effects on the site. An improved wording would be something like "The user regains up to 1/2 its max HP. (Enter) If Shore up is used during a sandstorm, the health regains increases to 2/3 its max HP."

Sky Uppercut's description is a bit bare and doesn't really make clear what the move's effect is. An improved wording would be "Sky uppercut hits the target, including during the semi-invulnerable phase of moves such as Fly, Bounce, or Sky Drop"

Smart Strike's Effect is copy/pasted from its description and does not fit with others similar to it. A better wording would be "Smart Strike deals damage and bypasses Accuracy checks to always hit. However, it will not hit Pokémon during the invulnerable stage of Bounce, Dig, Dive, Fly, Shadow Force or Sky Drop.

Spiky Shield is incorrectly listed as targeting an adjacent Pokemon, rather than the User

edited by
2 votes

On to post 7, and about 2/3 through S. I'll miss going through these when I reach the end

Stomping Tantrum's Effect is a copy/past of its description and does not match the quality of other Effects on the site. A better-worded Effect would be something like this:

"If the user's previous move was a success, Stomping Tantrum deals damage and has no secondary effect

"If the user's previous move failed to deal damage, the move's power doubles.

Additional details would need to be included about the effects of moves such as Protect/Detect, and whether the move triggers from moves such as High Jump Kick. As these are not my strong suit, I will leave this section to others.

Additional minor corrections:

Spotlight's Effect is copy/pasted from its description and does not match the quality of other Effects on the site. A better wording would be "The target becomes the center of attention, causing all other moves to target this Pokemon. This move overwrites other effects that cause redirection, such as Abilities like Lightningrod or Moves like Follow Me. The move has priority +3, so it will activate before most other moves."

Strength Sap's Effect is a copy/paste of its description and does not reflect the quality of other Effects. An improved wording would be "The user restores its HP by the same amount as the target's Attack stat. The target's Attack stat is then lowered by one stage. (Enter) Strength Sap is still usable even if the user's HP is full, and the Attack stat will still be lowered. However, the move will fail if the target's Attack stat has already been reduced fully (-6).
Additionally, effects of Items like Big Root, abilities like Liquid Ooze, and moves like Mist will need including, but as this is not my specialty, I will leave it for others.

Struggle's Effect is out of date as of Gen 4, and should be updated to account for it only attacking foes, for it bypassing accuracy to always hit (ignoring semi-invulnerable states). and always dealing 1/4 of user's max HP as recoil. A correction to cover all this goes as follows: "The user deals typeless damage, but takes recoil damage equal to 1/4 of its max HP. Struggle is automatically used when no other move is capable of being used, either due to all moves having 0 PP, or due to the effects of other moves such as Disable. Struggle bypasses accuracy checks to always hit, except for during semi-invulnerable stats such as Fly or Dig. (Enter) Changes: (Enter) In Generations 1-3, Struggle dealt recoil damage based on the amount of damage dealt to the target. In Generation 1, the recoil damage equal 1/2 damage dealt, whereas in Generations 2-3, this was decreased to 1/4 damage dealt. (Enter) In Generation 1, Struggle had an accuracy of 100%. (Enter) In Generation 1, Struggle dealt Normal-type damage"

Substitute's page is so barren, I don't think I could even cover everything that needs to be covered without parsing through hours of changelogs per generation, so I'll be short and use this more as a reminder on this page. As a start, the description should be revised to note that it takes 1/4 of the user's max HP to create the substitute. In addition, I'll link here to the post about all the moves not blocked by substitute as a reminder to PM

edited by
2 votes

8th post here. I think this one may be it...

Imprison's Move Effect incorrectly claims the move targets all foes, rather than the user

Taunt's Effect does not enumerate how long the move lasts, and also uses "opponents" instead of "targets". An improved description would be along the lines of "The target is barred from using status moves. The effect lasts for 3 turns if the user goes before the target, and 4 turns if the target goes before the user."

Tearful Look's Effect is a copy/paste of the move's description and is very sparse on the move's effects. A better worded and expanded description would be "Lowers the target's Attack and Sp. Attack stats by 1 stage each. (Enter) Tearful Look bypasses accuracy to always hit, except during semi-invulnerable stages of moves like Dig or Fly. Tearful Look will even hit through Protect or Detect."

Teleport's out-of-battle effect has been removed as of Gen 7

Toxic Thread's Effect is a copy/paste of its description and does not match the quality of other Effects on the site. An improved wording would be "The target is poisoned, and the target's Speed stat is reduced by 1 stage."

Twister's Effect claims it has a 30% chance to cause Flinching, but other sources and the "All Moves" page say the move has a 20% chance.

Venom Drench's Effect on the "All Moves" page fails to note that the move affects Attack, and just says Sp. Attack and Speed.

Venoshock's Effect claims the move inflicts double damage, but other sites and the move's description say the move doubles in power

Water Sport's and Mud Sport's Effects both say the type's damage is reduced by 50%, rather than 67% damage.

Wish's Effect is very sparse and does not really cover what the move's effects are. An improved/expanded wording would be "The user makes a wish for healing. At the end of the next turn, the pokemon in the user's location will be healed by half the user's maximum HP."

Zing Zap Effect is copy/pasted from its description and does not match the quality of other effects on the site. An improved description would be " The user deals damage and has a 30% chance of causing the target to flinch, if the target has not yet moved. (Enter) Pokémon with the ability Inner Focus or those behind a Substitute cannot be made to flinch.

What a ride it has been, but I have gone through all the moves and hit all the issues I've seen. Hope this list helps out, and thank you for the good resource! :)

edited by
2 votes 9? I thought I was done? Well, guess not...

Ion Deluge is incorrectly listed as affecting a single adjacent Pokemon, rather than everyone on the field. Also, the page fails to list that Ion Deluge has a +1 priority

Crafty Shield is incorrectly listed as affectinng a single adjacent Pokemon, rather than the user and all allies

edited by
2 votes

In the clamperl page it says that you can only get him in ruby shappire and emerald trough trading from another games, but he can be found in route 124 in the underwater grass (accesible when you use dive).
The same problem with his evolutions.

All the underwater locations in RSE are missing.
1 vote

Pokemaster edit: the DexNav Pokemon for Hoenn do not specify when they're post-National Dex.

Hello, im currently playing Pokemon omega ruby, and im using your web site to find information on Pokemon in every area (like I've always done), and im sorry to say but i think you made en error in the site, because most of the Pokemon, you right you can find, you can't actually find.

It's so frustrating, pleas let me know if it's just me that's blind or if it's you that made a mistake.

this is not a complaint, just a heads op.

edited by
Could you provide some examples?
Note that there's a probability of each pokemon appearing - some appear less than others.
of course, on route 101 it says that, with the DexNav, you can catch, Lillipup, Zorua, and Sewaddle, well I've looked on that route extensively, and i'm telling you the only pokemon you can catch with the DexNav on that route is Zigzagoon, Wurmple and Poochyena. Your site even says that Zoura and Sewaddle is common pokemon in that area and i'm pretty sure none of them is in the game.

BTW. thank you for answering :)
That's because those Pokemon are only available in after you get the National Dex, the site just doesn't specify that. After you get it, a ton of new Pokemon start appearing on the DexNav. So it's actually correct, just a bit vague. Other sites like Bulbapedia say the exact same thing (see ).
Thanks for bringing this up though!
Oh! great! got it as the last thing last night so i havent tried it yet, cant wait.!

thanks a lot and no problem :)
Thanks. I've edited the answer with clarification, in other words what I actually need to fix when I get around to fixing it :)
1 vote

On the page about IVs:
> In Pokémon Platinum, HeartGold and SoulSilver, you can find out what type Hidden Power would be for any Pokémon by showing it to a man in the game corner Prize Exchange building (Veilstone City for Platinum, Celadon City for HG/SS).

This needs to be updated.

edited by
1 vote

Please add that Zigzagoon gets the move ExtremeSpeed through Pokemon Box: Ruby & Sapphire Event in Gen III. It is given to the player as an egg, which later hatches to a Zigzagoon once the player has 100 Pokémon in storage. This is a list of multiple Pokémon

Swablu - Start of game, knows False Swipe

Zigzagoon - 100 Pokémon, knows ExtremeSpeed

Skitty - 500 Pokémon, knows Pay Day

Picchu - 1499 Pokemon, knows Surf

Is there information on moves you get by transferring Pokemon from Colosseum or XD?
1 vote

Munchlax/Snorlax can be found in Ultra Sun and Ultra Moon on Route 1, the same place as Sun and Moon. Their pages say you can only get them by migrating, and the Route 1 page doesn't have them for the Ultra games.

In fact, Route 1 has a few pokemon missing for the Ultra games; Bonsly, Pikipek, Happiny, etc.

1 vote

The list of side Pokémon games here (on the right side) is missing these games (I'm gonna list apps too if there are any):

  • Pokémon Rumble Rush (Mobile)
  • Pokémon Home (Mobile/Nintendo Switch)
  • Pokémon Sleep (Mobile)
  • Pokémon Pass (Mobile)
  • Pokémon Playhouse (Mobile)
  • Pokkén Tournament (Wii U)
  • Pokkén Tournament DX (Nintendo Switch)
  • Magikarp Jump (Mobile)
  • My Pokémon Ranch (WiiWare)
  • Pokémon TV (Mobile)
  • Pokémon Duel (Mobile)
  • Pokémon TCG Online (Mobile)
  • Pokémon Quest (Nintendo Switch)
  • Pokémon Conquest (DS)
  • Detective Pikachu (3DS)
  • Hey You, Pikachu! (Nintendo 64)
  • Pokémon Channel (GameCube)
  • Pokémon Trading Card Game (Game Boy Color)
  • Pokémon Card GB2: Here Comes Team GR! (Game Boy Color)
  • Pokémon Pinball (Game Boy Color)
  • Pokémon Pinball: Ruby & Sapphire (Game Boy Advance)
  • Pokémon Puzzle League (Nintendo 64)
  • Pokémon Puzzle Challenge (Game Boy Color)
  • Pokémon Mystery Dungeon: Keep Going! Blazing Adventure Squad (WiiWare)
  • Pokémon Mystery Dungeon: Let's Go! Stormy Adventure Squad (WiiWare)
  • Pokémon Mystery Dungeon: Go For It! Light Adventure Squad (WiiWare)
  • Pokéland (Mobile)
  • Pokémon Trozei! (DS)
  • Pokémon Battle Trozei (3DS)
  • Pokémon Battrio (Arcade)
  • Pokémon Tretta (Arcade)
  • Pokémon Tretta Lab (3DS)

@Pokemaster - I was trying to organize the games the way you like to so you don't have to, but I think I failed.

It's not as good as whole pages for these games but there could at least be names. This site's list of spin-off games won't be a short list for long (EDIT: I guess it will)! There could also be a sentence under the list that says: "For more information, you can search a desired game from this list on the internet."

This was really time consuming :/. The page about Pokémon GO needs some help. And Pokémon Shuttle's page has a link to a list of unavailable Pokémon and most of them are currently available now. Shuffle needs help too.

edited by
@sumwun - - If there's that many Pokemaster will probably never add them... Wait a minute: "Short list of the most popular spin-off games". Popular spin-off games? I think Pokemaster is aware that games are missing and these are the games he believes are popular... That can't be right. I'll add the rest to my list when I'm on a computer. Thanks sumwun.