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No more than 2 Pokémon may have instant-healing move and also these cannot hold constant-healing items.
No 2 same items.
No more than 2 of these (also cannot have constant-healing items): Darkai, Deoxys, Dialga, Garchomp, Giratina, Groudon, Heatran, Ho-oh, Kyogre, Latios, Latias, Lugia, Metagross, Mew, Mewtwo, Palkia, Rayquaza, Salamance, Shaymin, Wobbuffet. (still not actualised for BW)
Slowking @ ???
Trait: Own Tempo
EVs: 248 HP / 4 Def / 252 SAtt / 4 SDef
Quiet nature (+SAtt -Spe);
- Surf
- Psyshock
- Slack Off
- Nasty Plot

Dusclops @ Eviolite
Trait: Pressure
trained in Attack & Def/SDef
Brave nature (+Att -Spe)
- Earthquake
- ShadowPunch
- Pain Split
- Will-O-Wisp

Beheeyem @ ???
Trait: Synchronize
EVs: 248 HP / 4 Def / 252 SAtt / 4 SDef
Quiet nature (+SAtt -Spe)
- Recover
- Psyshock
- Thunderbolt
- Shadow Ball

Reuniclus @ ???
Trait: Magic Guard
EVs: 248 HP / 4 Def / 252 SAtt / 4 SDef
Quiet nature (+SAtt -Spe)
- Pain Split
- Psyshock
- Shadow Ball
- Energy Ball

Metagross @ Muscle Band
Trait: Clear Body
EVs: 248 HP / 252 Att / 4 Def / 4 SDef
Brave nature (+Att -Spe)
- Ice Punch
- Earthquake
- Iron Head
- Zen Headbutt

Emboar @ Shell Bell
Trait: Blaze
EVs: 248 HP / 252 Att / 4 Def / 4 SDef
Brave nature (+Att-Spe)
- Heat Crash
- Hammer Arm
- Earthquake
- Wild Charge

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If I answer this,is it ok if I make it a trick room team? Or do you just want it to be a slowish team?and can I replace pokemon?
Well...Metagross and Dusclops are needed, Emboar...should be :D
Too many Psychic types...
You should teach your Reniuculus Trick Room by using a TM/HM.


1 Answer

1 vote

You should at least have a Lead:

Whimsicot @Focus Sash

Ablity: Prankster


Trick room

EV: 252Speed/130Attack/126 HP

Description: Whimsicott is a lead that starts right off with priority Taunt, thanks to Prankster. Thus preventing the foe from pulling off any weather moves, entry hazards, and status conditions. If the foe was using a non-attacking move, it then uses priority Encore, forcing the foe to repeatedly use Struggle. After it pulls off a Trick Room, it uses a ‘slow’ U-Turn to safely switch in a sweeper.Works like a charm for me.

As for Sweepers:

Rampardos @Wide Lens

Ablity: Mold Breaker

Rock Slide
Brick Break
Zen Headbutt

EVs: 252Attack/252 HP/4Defense

Description: This is the sweeper you should switch in after Whimsicott, Start right off with a Subsitute, to remain as a threat even after Trick room wears out. The item Wide Lens grants 99% accuracy for Zen Headbutt & Rock Slide, having a base 165 Attack, it can pretty much kill anything that gets in your way.

Conkeldurr @ Flame Orb

Ablity: Guts

Mach Punch
Drain Runch
Bulk Up
Smack Down

EVs: 252Attack/84HP/84Defense/84Sp.Defense

Description: This can be treated as a Backup Sweeper, it boasts Mach Punch for Piority even out of Trick Room, Drain Punch for staying as long as possible. The item Flame Orb Burns it, making it's attack higher due to Guts, and attack won't get lowerd as usual thanks to guts, after a few Bulk Ups, a single Mach Punch can knock out a Metagross at 90% HP. Smack down for flying types.

As for your Dusklops, I get it's a wall, but try this:

Claydol @ Light Clay

Ablity: Levitate

Light Screen
Trick room
Rapid spin

Description: Claydol, Claydol, Claydol... The ABSOLUTE WALL! As the only Pokemon with Trick Room AND rapid spin, it can be a real threat to foes. The Double Screens are to make your team even Bulkier. It can switch in to most entry hazards due to Levitate, try this guy, trust me.

As for the others, get them your self.

P.S. This is funny: It's from Smogon.


I know, I know: Clamperl. Seriously, don't laugh, though. Thanks to its unique item, DeepSeaTooth, her Special Attack reaches 542. Unfortunately, she does not wield the same defensive prowess, so Trick Room users that can get her in safely with Explosion or a "slow" U-turn are greatly appreciated. Once in, she is a true menace to the opponent, blasting off incredibly powerful Surfs, Ice Beams, and Hidden Powers. Substitute is a great option for her, as it allows her to scout the opponent and keep up momentum outside of Trick Room.

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